Top 100 best selling games on Steam in 2016

  • 60 results
  • 1
  • 2
Avatar image for DragonfireXZ95
DragonfireXZ95

26716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 DragonfireXZ95
Member since 2005 • 26716 Posts

I love how Black Ops 3 is in gold and Infinite Warfare is in bronze.

Avatar image for thereal25
thereal25

2074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#52 thereal25
Member since 2011 • 2074 Posts

Anyone else annoyed to see No Man's Sky up there?

I don't even blame the devs - I blame gamers for not having the common sense to see how dumb it would be.

Just because a concept is new doesn't mean that it's good.

Avatar image for Maroxad
Maroxad

25352

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53  Edited By Maroxad  Online
Member since 2007 • 25352 Posts

@dynamitecop said:
@Maroxad said:

What is more important than anything with CSGO is not how it stood up to its predecessors. But rather how it stood up to its direct competition. CSGO being the weakest link in the franchise means little when it still plays better than the other shooters the people were playing at the time.

Sure, the counterstrike community rejected it. And for a good reason. But that means little for the masses out there that CSGO attracted. Even if it didnt hold up to 1.6 it still plays better than Call of Duty, Battlefield or those popular f2p shooters you find on the net. The fact that it was still better than its competition, made people transition from those games to CS.

Trust me I get that, it's just infuriating that this version of the game, the most mechanically backwards version is the one which took off and grabbed mainstream attention... Not any of the other three superior game variants that had existed for the 13 years prior to CS:GO...

It's like Steam itself, I've been a Steam user since the 1.6 client beta in 2002 and on WON before it which is the network that predates Steam. For Steam to get from us low digit users for example my Steam ID is 0:1:7699 to 0:0:40000000 it took 8 years, it took 8 years to get approximately 80 million accounts because there are 0:1 and 0:0 variants of almost every account number, so for example there is a 0:1:40000000 and a 0:0:40000000 account. To get from 0:0:40000000 to 0:0:100000000 it took only 3 years, and to get from 0:0:100000000 to what is now 0:0:200000000 it only took slightly over 2 years.

So to get to 80 million from 0 it took 8 years, and to get from 80 million to 200 million it took only 3 years, and to get from 200 million to 400 million it only took slightly over 2 years. So there's been this exponential growth on the network that I can't explain, just as I can't explain for CS:GO. These games have always been a superior option to CoD, Battlefield etc, so I'm not understanding why like Steam is now, that CS:GO actually took off and the other games didn't to this level, where is all this growth coming from is my question.

Counterstrike was pretty mainstream even back then. But it didnt really appeal to younger gamers (partially because of the barrier of entry). And thus, most of the audience grew older with the game.

CSGO, came out at the right time, and then overhauled itself at the right time too. Streamers and youtubers are really popular these days. While also being the right ammount of pretty.

As for the exponential growth? It generally has to do with the nature of the service industry. Popular services grow exponentially. People get steam because their friends have steam, people get steam because the games they want is on steam, and publishers release their games on steam because the audience is on steam. It is a cycle which feeds itself. Granted, I am an engineer, not a businessman, so I could be wrong here.

Edit: This is rather similar to the concept of money businesses abide by. For any business, the hardest part by far is getting your first 100k-500k. This is because your business needs investors. After this initial curve, it gets exponentially easier because the name is established and additional revenue streams exist, streams which can not only be used to make the service more attractive, but gain further publicity via advertising.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 dynamitecop
Member since 2004 • 6395 Posts

@Maroxad said:
@dynamitecop said:
@Maroxad said:

What is more important than anything with CSGO is not how it stood up to its predecessors. But rather how it stood up to its direct competition. CSGO being the weakest link in the franchise means little when it still plays better than the other shooters the people were playing at the time.

Sure, the counterstrike community rejected it. And for a good reason. But that means little for the masses out there that CSGO attracted. Even if it didnt hold up to 1.6 it still plays better than Call of Duty, Battlefield or those popular f2p shooters you find on the net. The fact that it was still better than its competition, made people transition from those games to CS.

Trust me I get that, it's just infuriating that this version of the game, the most mechanically backwards version is the one which took off and grabbed mainstream attention... Not any of the other three superior game variants that had existed for the 13 years prior to CS:GO...

It's like Steam itself, I've been a Steam user since the 1.6 client beta in 2002 and on WON before it which is the network that predates Steam. For Steam to get from us low digit users for example my Steam ID is 0:1:7699 to 0:0:40000000 it took 8 years, it took 8 years to get approximately 80 million accounts because there are 0:1 and 0:0 variants of almost every account number, so for example there is a 0:1:40000000 and a 0:0:40000000 account. To get from 0:0:40000000 to 0:0:100000000 it took only 3 years, and to get from 0:0:100000000 to what is now 0:0:200000000 it only took slightly over 2 years.

So to get to 80 million from 0 it took 8 years, and to get from 80 million to 200 million it took only 3 years, and to get from 200 million to 400 million it only took slightly over 2 years. So there's been this exponential growth on the network that I can't explain, just as I can't explain for CS:GO. These games have always been a superior option to CoD, Battlefield etc, so I'm not understanding why like Steam is now, that CS:GO actually took off and the other games didn't to this level, where is all this growth coming from is my question.

Counterstrike was pretty mainstream even back then. But it didnt really appeal to younger gamers (partially because of the barrier of entry). And thus, most of the audience grew older with the game.

CSGO, came out at the right time, and then overhauled itself at the right time too. Streamers and youtubers are really popular these days. While also being the right ammount of pretty.

As for the exponential growth? It generally has to do with the nature of the service industry. Popular services grow exponentially. People get steam because their friends have steam, people get steam because the games they want is on steam, and publishers release their games on steam because the audience is on steam. It is a cycle which feeds itself. Granted, I am an engineer, not a businessman, so I could be wrong here.

Yeah it was mainstream but I guess you could say that PC gaming wasn't exactly, and a lot of us started playing CS when we were young, I was 15 and I'm 31 now.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#55  Edited By texasgoldrush
Member since 2003 • 15257 Posts

This is actually misleading because this is based off of revenue from sales, not sales themselves, so games with lower price points that sell really well end up being bronze.

Undertale and Life Is Strange are a couple of examples. They sold really well in 2015, but their price points are much lower.

Avatar image for R10nu
R10nu

1679

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 R10nu
Member since 2006 • 1679 Posts
@dynamitecop said:

There is no finer example of polishing a turd than CS:GO, there's only so much improvement you can make to a fundamentally flawed foundation and core of a game.

1.6 is fundamentally flawed, so this line is true in more ways than one.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 dynamitecop
Member since 2004 • 6395 Posts

@R10nu said:
@dynamitecop said:

There is no finer example of polishing a turd than CS:GO, there's only so much improvement you can make to a fundamentally flawed foundation and core of a game.

1.6 is fundamentally flawed, so this line is true in more ways than one.

In what way? Bear in mind you're talking about the original game so you're going to be hard pressed in asserting that anything about it is actually flawed and not just the standard of the game.

Avatar image for pyro1245
pyro1245

9525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#58 pyro1245
Member since 2003 • 9525 Posts

I noticed that Factorio is under the Bronze category. If you like building and automation definitely check this one out.

Avatar image for R10nu
R10nu

1679

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59  Edited By R10nu
Member since 2006 • 1679 Posts

@dynamitecop said:

In what way? Bear in mind you're talking about the original game so you're going to be hard pressed in asserting that anything about it is actually flawed and not just the standard of the game.

In what way it isn't?

17/25 weapons are useless.

21/25 official maps are trash.

Inconsistant netcode.

Paper walls.

Flashbugs.

Clip bugs.

Silent run.

When your big name tourneys have to make house rules for players not to use a respectable list of known exploits that are never to be fixed, it's pretty safe to call the game fundamentally flawed.

Say want you want about GO, but the equivalent of 1.6's dust2 catwalk out-of-bounds exploit was patched out the next day after it was discovered. And most of the weapons actually see play in higher ranks.

I mean, is it any surprise that the creator of OG Counter-Strike went on to make this:

Loading Video...

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#60  Edited By texasgoldrush
Member since 2003 • 15257 Posts

Dark Souls III only has 1.3 million owners, less than the first game 2.8 million and DS2's 2 million.

Its definitely by revenue, not sales.

Wish they did a list by owner gain as well.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#61 texasgoldrush
Member since 2003 • 15257 Posts

@DragonfireXZ95 said:

I love how Black Ops 3 is in gold and Infinite Warfare is in bronze.

Think Black Ops II is better as well.