Personally, I've not had many problems with Rome II, I'm 60 hours into the game on hard/hard .
The a.i. turn did take longer than expected but it was showing every move made, where the trade lanes are open, and by 25 turns in that was all the way around all the coastal areas in the game and a lot of inland routes, especially in Western Europe. Given the amount of factions though, I wasn't exactly surprised.
The frame rates on the campaign map have been a bit stuttery at times. No major problems on the battle map.
The food to squalor ration was off but with careful management, it hasn't caused me any major problems.
After adding patch2beta and the Radious mod. A.i. turns are much quicker due to not having to watch all the boats and movement in the trade routes and shipping lanes. Frame rates are much improved and smoother. As for food to squalor ratio it's almost gone on to easy mode for management, I went from a surplus of 30 food to over 200 and I've now got all my early provinces to max level on almost all buildings. Money has never been an issue. Next play through is going to have to be on very hard (campaign and battle map)
I've only played a handful of turns tonight so there hasn't been any noticeable change to the units I'm facing, hopefully it'll improve but the a.i. does appear to be more aggressive and more ready to defend rather than abandon towns and run off to die slowly in a corner.
The thing that needs to be fixed, imo, are the a.i attacks on walled cities. It never goes into seige mode or tries building seige equipment. Even when the attacking army has artillery it still runs a few units at a gate to throw torches at it. I've held cities gates against full 20/20 armies with 3 Roarii, 2 Plebs and 2 Levies. I do hope they fix this soon (I'm sure CA or a modder will). It's not as bad as Empire was on release though.
One day CA will actually release a full game that has been properly Beta tested but I guess that they know, that we know, that the game will be patched to a proper level in a few weeks after release. I'll never expect any PC game developer to get it 100% right, there are far too many combinations of hardware for that but Rome II does appear to a particularly poor effort, though that's probably more to do with Sega telling them to get the game out on time rather than CA being lazy with final polish.
It's a fantastic game of unbelievable scale with hundreds of units and tactical options with another patch or two it will be a classic that can stand by it's predecessors.
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