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[QUOTE="blue_hazy_basic"]I never played that... Do you think it is still playable? I recently played Alpha Centauri and I still managed to enjoy it. God I loved it when I played it 15 yrs ago ... I still think it would be great fun if you enjoy retro games.There are any number of games, but this one for me really stands out:
KungfuKitten
Lets see if The Last of Us proves you wrong.Nengo_Flow
I don't think TLOU will have any sort of deep meaningful choices. ND have a habit of setting up your emotions for you and evoking a certain one at certain times. That's how they drive their narative, messing with that disturbs the focus
witcher 2, whole chapters change depending on your choises. mass effect choises are a joke
Krelian-co
This, i've never seen it done as well as in this game.
[QUOTE="Krelian-co"]
witcher 2, whole chapters change depending on your choises. mass effect choises are a joke
jimmyrussle117
This, i've never seen it done as well as in this game.
then go play Heavy Rain.
Alpha Protocol had a lot of decisions as well right? That really changed the game? I really never got into that game. Such a shame. I tried 3 times and I stopped 3 times after the first 'real' mission.
You said game, you never said VIDEOgame.
Dungeons and Dragons. BAM. Discussion over.
:P
MetroidPrimePwn
Yup. And, to a lesser extent, 4X games like Civilization. No two Civilization matches are alike.
I'd say games focused on story (except D&D and other tabletop RPGs) are guilty of what Black_chamber99 says. They are constantly trying to create this illusion of "YOUR CHOICE MATTERS, BRO," while games with no story, like chess, manage to pull it off effortlessly because of their storyless nature.
Contrary to what you say, The Witcher 2 is a shining example of choice mattering. Just because the game ends with the same basic premise doesn't mean there aren't a ton of variables within it. No to mention, of course, the fact that about 1/3-1/2 of the game is completely different based on you immediate choices.
You don't necessarily need to have unique levels or characters that change based on your decisions to show off the fact that there are consequences. Even though the Mass Effect franchise doesn't have truly branching paths, for example, a playthrough as a full Paragon feels much different than one as a full Renegade.
[QUOTE="UCF_Knight"]Some games have more than one ending depending upon your choices. Stupid thread.parkurtommoVery similiar endings though. And there's never an ending where you "lose".
There is in FO:NV DLC Dead Money (though you do have to end up starting back lol)
And I'm sure a lot of Heavy Rain's endings can be constituted as "losing"
And FO:NV has a sh*t ton of endings, not even close to being similar. I like the way NV tackled endings.... it presented each faction/town/companion's ending based on the choices you made, in the form of a slide show.
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