The only thing all Zelda games have in common is the fact that you travel through dungeons and the fact that Link has a sword, really.Otherwise Each Zelda has always differed and added something fresh:
Ocarina of Time evolved Zelda's gameplay, by making Zelda 3D and adding Z-targeting.First Zellda game to
Majora's Mask added masks which give you unique powers/abilities, or even completely transform you, which added more depth to Zelda's gameplay, and then added the "3 days" feature to add a twist to Zelda's gameplay.
Wind Waker gave the series a completely different look and art-style, and made it so you were traveling by boat instead of on foot or Epona (Link's horse).
The Oracle games were actually two seperate games that could be connected once one was beaten and a code was put into the other. Both games shared certain items, but both had some different items as well, and the rod of seasons and harp of ages made each of their respective games have a different feel to it, as well as the creative, unique dungeons in each.
The Four Sword games added multiplayer to the Zelda games, and the cool thing about the multiplayer is that it could be cooperative and/or competitive.
Minish Cap made it so you could shrink, and this made it so you could access paths that you couldn't normally go through when normal sized, which added a bit of depth to the exploration, and most dungeons could only be entered when tiny-sized. This game also added sword techniques.
Twilight princess had it so you could switch between human form and wolf form, which differed from each other quite a bit. This was also the first Zelda game to implement motion controls (assuming you got the Wii version, of course). This game also got a "darker" look and style; darker compared to other Zeldas except maybe Majora's mask anyways.
Phantom Hourglass added touch controls. The Ocean of the temple King, while a pain in the ass, was something different. And there was ship customization, too. This game also added Wifi for it's muliplayer.
Spirit Tracks added a train to the main overworld, which was controlled much differently than the boats or Epona. This was also the first game in the series where Zelda joins you on your quest, which was kinda neat and something different storywise.
Skyward Sword is changing the controls of combat again, and making them completely based off of the Wii motion +, where Twilight princess was only partially based off of motion controls. The series is getting another visual reboot as well, and looks like a mesh between Wiind Waker and Twilight Princess sort of, as well as perhaps the classic style of Link seen in such games as A Link to the past or Link's Awakening.
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