True Power of Cell

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-GeordiLaForge-

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#51 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="muscleserge"]A Core 2 Duo is much faster at gaming code that eiter the cell or Xenon and doesn't require optimization that much. The cell has very few instruction sets, and is an in order CPU, Cell is much better at graphics than any other code. In General purpose tasks C2D runs circles around the cell. Intel is the worlds largest and surely wealthiest CPU manufacturer, they spend a lot of money on R&D, if cell arcitechture would be that good it would be in PCs right now. x86>>>>PowerPC even Mac is abandoning PowerPC.

The Cell is actually a better console cpu than the Core 2 Duo because of it's highly specialized SPE's and performance enhancing features, such as an on die memory controller. (the Core 2 Duo is an out of order cpu due to the multiple software and cpu variations - code cannot be optimized for in line execution in desktop processors because of the big variation of desktop cpu's) The biggest of these Cell features though are the space saving features that allowed more processing units to be placed on the same small die size. These include the simple in order cores, SMT (on die multi threading), simplified dynamic logic, and the double benefit of lower transistor count and greater predictability of the SPE's local memory. In fact, Intel is moving to a very similar architecture in about 5 years. The cell really is a great processor for a video game console. I can't wait to see what it can do once the developers learn how to program for it's highly specialized nature.
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death1505921

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#52 death1505921
Member since 2004 • 5260 Posts
C&P, and the cell is way harder for devs to work with. Hence their exlusivity has gone to nothing. Devs are way happier to develope for the 360 and the wii. It's been proven that the 360 is either on par or stronger than the cell.
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muscleserge

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#53 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="muscleserge"]A Core 2 Duo is much faster at gaming code that eiter the cell or Xenon and doesn't require optimization that much. The cell has very few instruction sets, and is an in order CPU, Cell is much better at graphics than any other code. In General purpose tasks C2D runs circles around the cell. Intel is the worlds largest and surely wealthiest CPU manufacturer, they spend a lot of money on R&D, if cell arcitechture would be that good it would be in PCs right now. x86>>>>PowerPC even Mac is abandoning PowerPC.

The Cell is actually a better console cpu than the Core 2 Duo because of it's highly specialized SPE's and performance enhancing features, such as an on die memory controller. (the Core 2 Duo is an out of order cpu due to the multiple software and cpu variations - code cannot be optimized for in line execution in desktop processors because of the big variation of desktop cpu's) The biggest of these Cell features though are the space saving features that allowed more processing units to be placed on the same small die size. These include the simple in order cores, SMT (on die multi threading), simplified dynamic logic, and the double benefit of lower transistor count and greater predictability of the SPE's local memory. In fact, Intel is moving to a very similar architecture in about 5 years. The cell really is a great processor for a video game console. I can't wait to see what it can do once the developers learn how to program for it's highly specialized nature.

let me ask you this if the devs had a choice, which would they choose a C2D or the Cell?
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Arnalion

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#54 Arnalion
Member since 2006 • 3316 Posts
This thread proves how much the advertising brainwashes Sony's supporters. ;)
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gameofthering

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#55 gameofthering
Member since 2004 • 11286 Posts
OH NOEZZ WE NEED GOHAN! IT's Teh CeLL KAMEHAMEHAAAAAAAAAAAAAAAAAA.-KinGz-
hahahaha
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lowe0

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#56 lowe0
Member since 2004 • 13692 Posts
I'm sure no one on GS can understand that.

I'm sure you don't even know what it is. Just copy & paste.
Copy_Snake
I can. And I'm not impressed. Spouting a cut-and-paste from a tech document is one thing; describing what kind of code would run best on Cell is another thing entirely.
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RazorGR

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#57 RazorGR
Member since 2005 • 1605 Posts

The Cell Broadband Engine in a simple analysis the Cell processor can be split into four components: external input and output structures, the main processor called the Power Processing Element (PPE) SMT eight fully-functional co-processors called the Synergistic Processing Elements or SPEs and a specialised high-bandwidth circular data bus connecting the PPE, input/output elements and the SPEs, called the Element Interconnect Bus or EIB.

The poweris achieved the high performance needed for mathematically intensive tasks, such as decoding/encoding MPEG streams, generating or transforming three dimensional data, or undertaking Fourier analysis of data, the Cell processor simply marries the SPEs and the PPE via the EIB to give both access to main memory or other external data storage. The PPE which is capable of running a conventional operating system has control over the SPEs and can start, stop, interrupt and schedule processes running on the SPEs. To this end the PPE has additional instructions relating to control of the SPEs. Despite having Turing complete architectures the SPEs are not fully autonomous and require the PPE to initiate them before they can do any useful work. Most of the "horsepower" of the system comes from the synergistic processing elements.

The PPE and bus architecture includes various modes of operation giving different levels of memory protection allowing areas of memory to be protected from access by specific processes running on the SPEs or PPE.

Both the PPE and SPE are RISC architectures with a fixed-width 32-bit instruction format. The PPE contains a 64-bit general purpose register set (GPR), a 64-bit floating point register set (FPR), and a 128-bit Altivec register set. The SPE contains 128-bit registers only. These can be used for scalar data types ranging from 8-bits to 128-bits in size or for SIMD computations on a variety of integer and floating point formats. System memory addresses for both the PPE and SPE are expressed as 64-bit values for a theoretic address range of 264 bytes. In practice, not all of these bits are implemented in hardware; the address space is extremely large nevertheless. Local store addresses internal to the SPU processor are expressed as a 32-bit word. In documentation relating to Cell a word is always taken to mean 32 bits, a doubleword means 64 bits, and a quadword means 128 bits.DMA MMU, and bus interface). An SPE is a RISC processor with 128-bit SIMD organization for single and double precision instructions. With the current generation of the Cell, each SPE contains a 256 KiB instruction and data local memory area (called "local store") which is visible to the PPE and can be addressed directly by software. Each SPE can support up to 4 GB of local store memory. The local store does not operate like a conventional CPU cache since it is neither transparent to software nor does it contain hardware structures that predict which data to load. The SPEs contain a 128 × 128 register file and measure 14.5 mm² on a 90 nm process. An SPE can operate on 16 8-bit integers, 8 16-bit integers, 4 32-bit integers, or 4 single precision floating-point numbers in a single clock cycle. It can also do a memory operation in the same clock cycle. Note that the SPU processor can not directly access system memory; the 64-bit memory addresses formed by the SPU must be passed from the SPU processor to the SPE memory flow controller (MFC) to set up a DMA operation within the system address space.set-top box might load programs for reading a DVD, video and audio decoding, and display, and the data would be passed off from SPE to SPE until finally ending up on the TV. Another possibility is to partition the input data set and have several SPEs performing the same kind of operation in parallel. At 3.2 GHz, each SPU gives a theoretical 25.6 GFLOPS of single precision performance.personal computer, the relatively high overall floating point performance of a Cell processor seemingly dwarfs the abilities of the SIMD unit in desktop CPUs like the Pentium 4 and the Athlon 64. However, comparing only floating point abilities of a system is a one-dimensional and application-specific metric. Unlike a Cell processor, such desktop CPUs are more suited to the general purpose software usually run on personal computers. In addition to executing multiple instructions per clock, processors from Intel and AMD feature branch predictors The Cell is designed to compensate for this with compiler assistance, in which prepare-to-branch instructions are created. For double-precision, as used in personal computers, Cell performance drops by an order of magnitude, but still reaches 14 GFLOPS.

 

Each SPE is composed of a "Synergistic Processing Unit", SPU, and a "Memory Flow Controller", MFC (

In one typical usage scenario, the system will load the SPEs with small programs chaining the SPEs together to handle each step in a complex operation. For instance, a

Compared to a modern

What does this all mean. The cell is made for multimedia the Spe's can be used for alot.

sulimanhustler


Don't post this kind of stuff in a forum like this. Most people here don't have any idea what all this means and neither do you.
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marinebro0306

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#58 marinebro0306
Member since 2005 • 1098 Posts
Before I waste my tine reading this garbage, I'm going to point out the fact that the Cell has NOTHING to do with graphics. Don't even try to argue it.
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aft_lizard01

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#59 aft_lizard01
Member since 2005 • 2132 Posts
SO where did you copy that from, you know plagiarism is a bad thing.
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tratyu92

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#60 tratyu92
Member since 2006 • 1773 Posts
 

The Cell Broadband Engine in a simple analysis the Cell processor can be split into four components: external input and output structures, the main processor called the Power Processing Element (PPE) SMT eight fully-functional co-processors called the Synergistic Processing Elements or SPEs and a specialised high-bandwidth circular data bus connecting the PPE, input/output elements and the SPEs, called the Element Interconnect Bus or EIB.

The poweris achieved the high performance needed for mathematically intensive tasks, such as decoding/encoding MPEG streams, generating or transforming three dimensional data, or undertaking Fourier analysis of data, the Cell processor simply marries the SPEs and the PPE via the EIB to give both access to main memory or other external data storage. The PPE which is capable of running a conventional operating system has control over the SPEs and can start, stop, interrupt and schedule processes running on the SPEs. To this end the PPE has additional instructions relating to control of the SPEs. Despite having Turing complete architectures the SPEs are not fully autonomous and require the PPE to initiate them before they can do any useful work. Most of the "horsepower" of the system comes from the synergistic processing elements.

The PPE and bus architecture includes various modes of operation giving different levels of memory protection allowing areas of memory to be protected from access by specific processes running on the SPEs or PPE.

Both the PPE and SPE are RISC architectures with a fixed-width 32-bit instruction format. The PPE contains a 64-bit general purpose register set (GPR), a 64-bit floating point register set (FPR), and a 128-bit Altivec register set. The SPE contains 128-bit registers only. These can be used for scalar data types ranging from 8-bits to 128-bits in size or for SIMD computations on a variety of integer and floating point formats. System memory addresses for both the PPE and SPE are expressed as 64-bit values for a theoretic address range of 264 bytes. In practice, not all of these bits are implemented in hardware; the address space is extremely large nevertheless. Local store addresses internal to the SPU processor are expressed as a 32-bit word. In documentation relating to Cell a word is always taken to mean 32 bits, a doubleword means 64 bits, and a quadword means 128 bits.DMA MMU, and bus interface). An SPE is a RISC processor with 128-bit SIMD organization for single and double precision instructions. With the current generation of the Cell, each SPE contains a 256 KiB instruction and data local memory area (called "local store") which is visible to the PPE and can be addressed directly by software. Each SPE can support up to 4 GB of local store memory. The local store does not operate like a conventional CPU cache since it is neither transparent to software nor does it contain hardware structures that predict which data to load. The SPEs contain a 128 × 128 register file and measure 14.5 mm² on a 90 nm process. An SPE can operate on 16 8-bit integers, 8 16-bit integers, 4 32-bit integers, or 4 single precision floating-point numbers in a single clock cycle. It can also do a memory operation in the same clock cycle. Note that the SPU processor can not directly access system memory; the 64-bit memory addresses formed by the SPU must be passed from the SPU processor to the SPE memory flow controller (MFC) to set up a DMA operation within the system address space.set-top box might load programs for reading a DVD, video and audio decoding, and display, and the data would be passed off from SPE to SPE until finally ending up on the TV. Another possibility is to partition the input data set and have several SPEs performing the same kind of operation in parallel. At 3.2 GHz, each SPU gives a theoretical 25.6 GFLOPS of single precision performance.personal computer, the relatively high overall floating point performance of a Cell processor seemingly dwarfs the abilities of the SIMD unit in desktop CPUs like the Pentium 4 and the Athlon 64. However, comparing only floating point abilities of a system is a one-dimensional and application-specific metric. Unlike a Cell processor, such desktop CPUs are more suited to the general purpose software usually run on personal computers. In addition to executing multiple instructions per clock, processors from Intel and AMD feature branch predictors The Cell is designed to compensate for this with compiler assistance, in which prepare-to-branch instructions are created. For double-precision, as used in personal computers, Cell performance drops by an order of magnitude, but still reaches 14 GFLOPS.

 

Each SPE is composed of a "Synergistic Processing Unit", SPU, and a "Memory Flow Controller", MFC (

In one typical usage scenario, the system will load the SPEs with small programs chaining the SPEs together to handle each step in a complex operation. For instance, a

Compared to a modern

What does this all mean. The cell is made for multimedia the Spe's can be used for alot.

sulimanhustler
Yay...???
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-GeordiLaForge-

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#61 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="muscleserge"][QUOTE="-GeordiLaForge-"][QUOTE="muscleserge"]A Core 2 Duo is much faster at gaming code that eiter the cell or Xenon and doesn't require optimization that much. The cell has very few instruction sets, and is an in order CPU, Cell is much better at graphics than any other code. In General purpose tasks C2D runs circles around the cell. Intel is the worlds largest and surely wealthiest CPU manufacturer, they spend a lot of money on R&D, if cell arcitechture would be that good it would be in PCs right now. x86>>>>PowerPC even Mac is abandoning PowerPC.

The Cell is actually a better console cpu than the Core 2 Duo because of it's highly specialized SPE's and performance enhancing features, such as an on die memory controller. (the Core 2 Duo is an out of order cpu due to the multiple software and cpu variations - code cannot be optimized for in line execution in desktop processors because of the big variation of desktop cpu's) The biggest of these Cell features though are the space saving features that allowed more processing units to be placed on the same small die size. These include the simple in order cores, SMT (on die multi threading), simplified dynamic logic, and the double benefit of lower transistor count and greater predictability of the SPE's local memory. In fact, Intel is moving to a very similar architecture in about 5 years. The cell really is a great processor for a video game console. I can't wait to see what it can do once the developers learn how to program for it's highly specialized nature.

let me ask you this if the devs had a choice, which would they choose a C2D or the Cell?

lol, without a doubt, the C2D.
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highlander0659

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#62 highlander0659
Member since 2003 • 1102 Posts
bump
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Nagidar

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#63 Nagidar
Member since 2006 • 6231 Posts

No the power to make graphics better the ram the hardrive is a subsitute. The cell is better than intel core duo. Look the Spe's on the gPU and the graphics chip will increse the rates and frames. With all this power it can defeat the 360. But you people only care about games not power. POWERRRRRRRRsulimanhustler

HOLY ****! LMAO :lol:

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im_different

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#64 im_different
Member since 2007 • 658 Posts

how come we never hear "da power of the 360 proccessa" if the graphics on both are basically the same? ima gonna go look up a weird worded 360 cpu site and post it if it comes to this.

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Mordred19

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#66 Mordred19
Member since 2007 • 8259 Posts
I don't think pro-Cell threads are really neccessary. I say just let the haters tire themselves out with all the blind ranting, because at the end of the day,programs for the Cell are being optimized in better and better ways, and all the trolling on the internet cannot change that.