[QUOTE="spikegriffin"]I guess that's what you did wrong. I'm going to play the game again, when I have the time. This game is filled with so much foreshadowing, that the second time will be better. Forshadowing is common in many novels such as: Flowers for Algernon written by Daniel Keyes and Of Mice and Men written by Steinbeck. The developer, Cing, did this because they were aiming to make HD like a novel.I did. Hmm, didn't have it pegged as a game changer, just thought it would come in handy.
Heh, and I was only midly a jerk. I mean, Kyle pretty much IS one anyway, but I guess I went with the responces I felt were most appropriate. And I got a few game overs, mainly from exploring the wrong conversations. Which was kind of a nice touch I thought.
TrueReligion_
Sorry, gotta call foul on that one a little bit. I do actually read much more often than I don't and I'm pretty familiar with what are considered the 'staples' of literature. Even if my spelling dosn't quite confirm that.
As a writing tool, I have mixed feelings about forshadowing. Mostly because I think it's poorly implimented by many authors, in such a way that your all but blatently told how something is going to end, and then the events that lead up to it. The best use of it is to forshadow an event and then put a twist in instead, something very differnt than what the reader expects. And a truly great writer can even make is so that there are clues to the twist beforehand, they just never seem to come out until another read through.
On the subjects of game overs though, you can push some of the characters into making you have one, and they're different enough to be interesting as well.
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