[QUOTE="ReverseCycology"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"] At this point and time, nobody should be suprised. I mean it is another multiplat game, you know what that means. 360 > PS3 for whatever reason. Kinda sad but hilarious to most.
edit: don't blame the developer, blame the PS3 hardware, simple as that really. I mean if you start blaming one developer, you might as well blame all of them, because there's a hand full of multiplats inferior on the PS3. So you're going to blame all of them? I don't think so, its the PS3 hardware's fault.
SOedipus
it was both, devs didn't know how to use the ps3s hard ware, thats why its smart to always start on the ps3 when doing multi-platforms, ala cod4, AC and burn out paradise. Plus they had help from sony....turok devs were to lazy to contact and learn how to use the cell for rendering, Which is where for the most part the ps3 gets some of its visuals. the rsx by itself is crap, its like a old computer gpu....by itself worse then the 7800 on the pc's because the ps3verison does have the 512 vram it ahs 256....oh well.
I don't really buy that "devs were lazy" theory. I mean, why would a developer spend all this time, money, and effort making a game inferior on one system on purpose. Unless they know for sure that the 360 version would sell more and they'll recoup more from the 360 version alone. I just don't think being lazy is good business, so I don't they were.
Umm, so they can release their title as soon as they can. It's not really just the devs fault, but the publishers. I mean we can go and blame Sony, because we all know they don't want their games to be good.
i know....its not sonys fault tho...they weren't even involed in th whole game....but they could have been if the devs would asked for help.
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