Turok demo comparison 360 vs. PS3 (hilarious) (56k)

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LibertySaint

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#52 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="Slashkice"][QUOTE="LibertySaint"]

plus the didn't use sonys help

A-LEGEND

I consider that being lazy.

lol k. I call it not enough time. but yeah u can say either :P

*facepalm* pure denial. pure. "lets call it whatever we want as long as it takes away the pain!"

wait, wait, what? Pain, pain of what? O.o lols, i would never buy this game for my 360!

nobody cares what you do. re-read my post. i edited.

wait, wait LOLL LMAO< ROFL, u edited it to call me a cow!!! lol, i'm not even saying the ps3 is good, i'm just saying facts that the ps3 could do better if the devs used the cell for rendering like in games such ss dmc4, AC, cod4..and etc, they all look better then this game because the ps3 was the lead sku allowing for more time and better efficiencies (if thats a word) of resources. lol!

Wait also you post says the truth of what? the truth of truok being better on the 360 then ps3! LMAO no one said that it wasn't...WTH ARE U talking about in the first place your just trolling and don' know whats ven being talekd baout in this forum. Hell u think i'm a cow of all things. Now thats a funny.

edit: when i say good or better, i mean equal to the other, not way worse. eg. The ps3 screens looked better then what they are now. They could look as good as they ps3 screens. Got it? lol i hope so, mr u call me a cow!!! ROFL LMAO I still think thats funny! lmao...lol

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LibertySaint

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#53 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="stvee101"]

Why is it that the PS3 versions of multi-plats always look washed out and grainy when compared to the 360 version?

It was the same with assasins creed and rainbow six,if I remember right,nothing too noticeable but the difference was there.Are devs STILL finding it hard to port to the PS3 or are they just lazy?

stvee101

lol look at the pictures again, its not that they are washed out and grainy. Thats not the big deal...hint look at the foilage on the right compared to the 360 on the left...lol did u look at them even?

Did you look at them? Overall to my eyes the ps3 verion just isn't anywhere near as sharp or as detailed as the 360 version.This is pretty embarrasing for sony.

OMG NO! the ps3 verisonis totally inferior, it has less foilage, less color, crapping filtering, now Anti alising and looks down right like a wii game thanks to the lack of polygons, the 360 verison is lush and looks like a decent 7 rated game.

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LibertySaint

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#54 LibertySaint
Member since 2007 • 6500 Posts

that's bs man prolly didn't use HDMI cable when comparing 360 is horrible its a piece of crap system just a goddamn hype when FF comes out and MGS 4 say good bye to xbox nothing can beat those 2 titles if they decide not to go exclusive which would be gay it would still have better graphics in the end then on the xbox M76SharpShooter

LMAO hdmi won't fix the loss in foilage, polygons and filtering on the ps3 verison of turok. But yes the mgs4, ff and etc will look good. I just hope they play good...

man u think hdmi would of magically fixed this lmao! i hope that was sarcasm on your part.

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Wasdie

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#55 Wasdie  Moderator
Member since 2003 • 53622 Posts
That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?
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LibertySaint

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#56 LibertySaint
Member since 2007 • 6500 Posts

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

ReverseCycology

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

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degaemenis

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#57 degaemenis
Member since 2004 • 28 Posts

I usually just lurk on this forum but there is something I wanted to clarify. Bishop had stated before that they did infact have on site support from Sony.

http://www.neogaf.com/forum/showpost.php?p=8360227&postcount=44

http://www.neogaf.com/forum/showpost.php?p=8359839&postcount=38

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stvee101

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#58 stvee101
Member since 2006 • 2953 Posts

That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?Wasdie

Lol,thats what I want to know.Those ps3 screens are just embarrassing.

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LibertySaint

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#59 LibertySaint
Member since 2007 • 6500 Posts

I usually just lurk on this forum but there is something I wanted to clarify. Bishop had stated before that they did infact have on site support from Sony.

http://www.neogaf.com/forum/showpost.php?p=8360227&postcount=44

http://www.neogaf.com/forum/showpost.php?p=8359839&postcount=38

degaemenis

ooo so then they just suck!!! crappy devs and programmers get crap results! nice linkage.

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100Gamer

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#60 100Gamer
Member since 2007 • 1701 Posts

wow, ps3 version looks so embarrassing

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LibertySaint

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#61 LibertySaint
Member since 2007 • 6500 Posts

[QUOTE="Wasdie"]That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?stvee101

Lol,thats what I want to know.Those ps3 screens are just embarrassing.

its because the devs just ported all 360 texturs to ps3 instead of making new ones to run on the ps3 and if the links from degarmenis are true, the did use the cell for rendering and they just couldn't figure out anything cause well they suck with the ps3.

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100Gamer

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#62 100Gamer
Member since 2007 • 1701 Posts

i guess we'll have to wait till 09 to see the true power of teh cell :lol:

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Gamingrulez

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#63 Gamingrulez
Member since 2008 • 387 Posts

As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.amorbis1001
thats not true, example wardevil a PS3 exclusive, it was going ot be made for 360 also but they canned it and made this...

http://www.wardevil.com/

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ReverseCycology

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#64 ReverseCycology
Member since 2006 • 9717 Posts
[QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

LibertySaint

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

So to have the equal quality of a game, the PS3 needs a head start?

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TheSystemLord1

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#65 TheSystemLord1
Member since 2006 • 7786 Posts

that's bs man prolly didn't use HDMI cable when comparing 360 is horrible its a piece of crap system just a goddamn hype when FF comes out and MGS 4 say good bye to xbox nothing can beat those 2 titles if they decide not to go exclusive which would be gay it would still have better graphics in the end then on the xbox M76SharpShooter

Both pictures were taken using an HDMI connection on a Samsung 1080p HDTV...even if one didn't have the HDMI cable it would not completely remove textures lol come on now have some sense.

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Always-Honest

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#66 Always-Honest
Member since 2007 • 11261 Posts
[QUOTE="Always-Honest"][QUOTE="TheSystemLord1"][QUOTE="Shattered007"]

I can feel the Fanboys gearing up...

blah blah blah 360 suck anyway

blah blah blah Turok suck anyway

blah blah blah Unreal 3 sucks anyway...

Personally, I'm not instrested in Turok.

TheSystemLord1

The game does suck, and as for the Unreal Engine....in my opinion its use started and ended with Gears. No other game has used it as well, nor ever will probably.

nonsense. mass effect, bioshock...

I'd forgotten about Bioshock, that one used it well. But Mass Effect suffered awful texture loading, the game was too large for its engine.

The texture loading is the only thing I hated about Mass Effect...

texture loading , framerate issues, loadtimes, but it looked good.

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LibertySaint

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#67 LibertySaint
Member since 2007 • 6500 Posts

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.Gamingrulez

thats not true, example wardevil a PS3 exclusive, it was going ot be made for 360 also but they canned it and made this...

O.o that has nothing to do with 360 to ps3 texture converison.....war devil had the ps3 as their lead sku and canned the 360 verison because they didn't have the resource, they already put to much time into the ps3 verison to can that one, so they just dedciated all resources to that verison.

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#68 Polaris_choice
Member since 2007 • 2334 Posts

As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.amorbis1001

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

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LibertySaint

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#69 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

ReverseCycology

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

So to have the equal quality of a game, the PS3 needs a head start?

from what i've been noticing.

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SOedipus

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#70 SOedipus
Member since 2006 • 15065 Posts
[QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

ReverseCycology

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

So to have the equal quality of a game, the PS3 needs a head start?

That what some devs are saying...

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TheSystemLord1

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#71 TheSystemLord1
Member since 2006 • 7786 Posts

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.Polaris_choice

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

Because its from a single player demo that has only 1 level in it, easily compared. Look at the foliage and tell me they aren't the exact same place on the exact same map.

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LibertySaint

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#72 LibertySaint
Member since 2007 • 6500 Posts

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.Polaris_choice

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

so your saying what he is saying is true, he is saying putting 360 textures on the ps3 just doesn't work. Which is ture and is what your saying because evidence that ps3 can do good textures is uncharted so it can do good looking things proving it doesn't suck, it is just that with turok they recycled 360 textures on the ps3 making the ps3 verison crappy.

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A-LEGEND

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#73 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

LibertySaint

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

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A-LEGEND

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#74 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="stvee101"]

[QUOTE="Wasdie"]That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?LibertySaint

Lol,thats what I want to know.Those ps3 screens are just embarrassing.

its because the devs just ported all 360 texturs to ps3 instead of making new ones to run on the ps3 and if the links from degarmenis are true, the did use the cell for rendering and they just couldn't figure out anything cause well they suck with the ps3.

you have NO clue what your talking about. get out. go "LOL, rofl, rofflmao, lolz," somewhere else.

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LibertySaint

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#75 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

A-LEGEND

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

lol, u have no idea what your talking about do u? the ps3 isn't easier to devlope for then the ps2!!! lol, dude u have no idea what even makes the ps3 hard to devlope for. lol....fanvoys... learn 2 be manticore.

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A-LEGEND

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#76 A-LEGEND
Member since 2006 • 1668 Posts

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.Polaris_choice

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

no it doesnt. PD has higher resolution textures than any PS3 game that will ever be released because of ram. and no im not going to argue with you if you think that 256+ 256=512 and that means its the same.

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hayato_

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#77 hayato_
Member since 2007 • 5165 Posts

This is why I hate multi platform games. I think exclusives are dying

And yeah they need to develop first for the PS3, people are still running into hurdles and stuff. I think developers have gotten used to the 360 and are making better ports because of it, well maybe.

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A-LEGEND

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#78 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

LibertySaint

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

lol, u have no idea what your talking baout do u? the ps3 isn't easier to devlope for then the ps2!!! lol, dude u have no idea what even maked the ps3 hard to devlope for.

it is and it has been covered last year. the end.

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TheSystemLord1

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#79 TheSystemLord1
Member since 2006 • 7786 Posts

This is why I hate multi platform games. I think exclusives are dying

And yeah they need to develop first for the PS3, people are still running into hurdles and stuff. I think developers have gotten used to the 360 and are making better ports because of it, well maybe.

hayato_

Sony will retain a few exclusives until Nintendo produces a machine capable of graphics on par with the other 2 offerings. Then watch as the 3rd party exclusives come out of the wood work and we have the next SNES on our hands.

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A-LEGEND

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#80 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"]

*facepalm* pure denial. pure. "lets call it whatever we want as long as it takes away the pain!" one cow makes up that they didnt use sony's help, the other believes it and continues and the other is willing to take any of the answers as long as it doesnt come to the conclusion of truth.

Slashkice

I would love to hear this truth. Come on now, out with it.

its a less capable console and thats it.

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Polaris_choice

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#81 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

A-LEGEND

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

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LibertySaint

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#82 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="Polaris_choice"]

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.A-LEGEND

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

no it doesnt. PD has higher resolution textures than any PS3 game that will ever be released because of ram. and no im not going to argue with you if you think that 256+ 256=512 and that means its the same.

correct pd did have bette textures...at least on the enviroment not on characters which is what unhcarted does have. Uncharted pushes animation, lighting and overall polygons, not neccarily resolution, which is still great at 720p, they just aren't as detailed at 720p as pdz0. U are right with the ram as well. Tho the 256 main ram on the ps3 can be used as rendering ram by the cell, the cell can do alot of post processing, lighting and color rendering.

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unreal48

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#83 unreal48
Member since 2007 • 580 Posts
wow cows got owned hard
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LibertySaint

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#84 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="stvee101"]

[QUOTE="Wasdie"]That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?A-LEGEND

Lol,thats what I want to know.Those ps3 screens are just embarrassing.

its because the devs just ported all 360 texturs to ps3 instead of making new ones to run on the ps3 and if the links from degarmenis are true, the did use the cell for rendering and they just couldn't figure out anything cause well they suck with the ps3.

you have NO clue what your talking about. get out. go "LOL, rofl, rofflmao, lolz," somewhere else.

ha right! so what are u arguing there, u are saying your getting owned because u came into a thread that u had no idea what was going on in it and tried to say that cows vs lemmings, lemmings win, hell i'm not even cow, Get out of the thread lol!

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A-LEGEND

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#85 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

Polaris_choice

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

every other multiplat game which is dozens look better on the 360. its like arguing to a dumber-than-a-brick-wall, brick wall.

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Polaris_choice

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#86 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"]

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.A-LEGEND

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

no it doesnt. PD has higher resolution textures than any PS3 game that will ever be released because of ram. and no im not going to argue with you if you think that 256+ 256=512 and that means its the same.

LOL PDZ texutres look like shiny crap compared to Uncharted stop kidding yourself. It just uses loads of Paralax mapping much like Kameo. It isnt even on the same level as Uncharted and yes I played the game " I OWN A 360" you never touched a PS3.

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LibertySaint

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#87 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

A-LEGEND

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

lol, u have no idea what your talking baout do u? the ps3 isn't easier to devlope for then the ps2!!! lol, dude u have no idea what even maked the ps3 hard to devlope for.

it is and it has been covered last year. the end.

oh really, yeah and where is the link and evidence hmm...or u just taling out of your ass again!

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Duo75

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#88 Duo75
Member since 2005 • 283 Posts
You would seriously think that by now someone would have figured out how to get ue3 to work correctly on the ps3. Like the TC said only Epic has done so so far. BUT if they can do it it can be done. so...WTH?
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TheSystemLord1

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#89 TheSystemLord1
Member since 2006 • 7786 Posts

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

Polaris_choice

Having just finished Uncharted today...it looks good...but stomp anything on the 360? Someone hasn't played Mass Effect.

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LibertySaint

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#90 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="Slashkice"][QUOTE="A-LEGEND"]

*facepalm* pure denial. pure. "lets call it whatever we want as long as it takes away the pain!" one cow makes up that they didnt use sony's help, the other believes it and continues and the other is willing to take any of the answers as long as it doesnt come to the conclusion of truth.

A-LEGEND

I would love to hear this truth. Come on now, out with it.

its a less capable console and thats it.

u should listen to the podcast in my sig, mabe it will clear up your fanboy goggles and fanboy hearing aids.

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A-LEGEND

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#91 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="Polaris_choice"]

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.LibertySaint

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

no it doesnt. PD has higher resolution textures than any PS3 game that will ever be released because of ram. and no im not going to argue with you if you think that 256+ 256=512 and that means its the same.

correct pd did have bette textures...at least on the enviroment not on characters which is what unhcarted does have. Uncharted pushes animation, lighting and overall polygons, not neccarily resolution, which is still great at 720p, they just aren't as detailed at 720p as pdz0. U are right with the ram as well. Tho the 256 main ram on the ps3 can be used as rendering ram by the cell, the cell can do alot of post processing, lighting and color rendering.

this is what you cows dont understand. in order to have the graphics on par with the 360, you have to sacrifice ram on the cell for it to "help out" the RSX, but then thats just a huge paradox because neither will ever have enough resources. the PS3 is a paradox, its less powerful and it has bottlenecks.

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100Gamer

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#92 100Gamer
Member since 2007 • 1701 Posts

*facepalm* pure denial. pure. "lets call it whatever we want as long as it takes away the pain!" one cow makes up that they didnt use sony's help, the other believes it and continues and the other is willing to take any of the answers as long as it doesnt come to the conclusion of truth.

A-LEGEND

cows tell themselves what they want to hear. how sad

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Polaris_choice

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#93 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"][QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

A-LEGEND

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

every other multiplat game which is dozens look better on the 360. its like arguing to a dumber-than-a-brick-wall, brick wall.

Um your delusional most of the games that have come out late last year either looked equal or better on PS3. I just named to of the best and most technically demanding multiplats and they look better on PS3 thus proving my point. What does 360 have a better version of Madden? A game which isnt impressive at all from a technical standpoint? If you notice the games that look better on 360 are usually made by mediocre devs while the games that look better on PS3 are usually made by quality devs its the diffrence between those who port and actually build a game for the system.

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LibertySaint

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#94 LibertySaint
Member since 2007 • 6500 Posts

wow cows got owned hardunreal48

yeah i know right any cow who was boasting the ps3 verison of turok would look better just got B***** slapped. :D lol

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A-LEGEND

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#95 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="stvee101"]

[QUOTE="Wasdie"]That is just sad. UT3 shows that the PS3 is just as capable of handling the Unreal 3.0 engine as the 360. What the hell did these developers do?LibertySaint

Lol,thats what I want to know.Those ps3 screens are just embarrassing.

its because the devs just ported all 360 texturs to ps3 instead of making new ones to run on the ps3 and if the links from degarmenis are true, the did use the cell for rendering and they just couldn't figure out anything cause well they suck with the ps3.

you have NO clue what your talking about. get out. go "LOL, rofl, rofflmao, lolz," somewhere else.

ha right! so what are u arguing there, u are saying your getting owned because u came into a thread that u had no idea what was going on in it and tried to say that cows vs lemmings, lemmings win, hell i'm not even cow, Get out of the thread lol!

......what?

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100Gamer

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#96 100Gamer
Member since 2007 • 1701 Posts
[QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

Polaris_choice

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

burnout looks better on 360. stop lying to yourself kid :|
so far only 2 multiplats look better on ps3. stop crying that ps3 is more powerful you're only embarrassing yourself :lol:

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A-LEGEND

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#97 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

LibertySaint

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

lol, u have no idea what your talking baout do u? the ps3 isn't easier to devlope for then the ps2!!! lol, dude u have no idea what even maked the ps3 hard to devlope for.

it is and it has been covered last year. the end.

oh really, yeah and where is the link and evidence hmm...or u just taling out of your ass again!

yes i made it up. whatever it takes to make you shut your yap.

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A-LEGEND

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#98 A-LEGEND
Member since 2006 • 1668 Posts
[QUOTE="A-LEGEND"][QUOTE="Polaris_choice"][QUOTE="A-LEGEND"][QUOTE="LibertySaint"][QUOTE="ReverseCycology"]

Think of it this way:

Say the 360 and PS3 were in a race making a multiplatform game. Development of a game = a racing track. Both 360 and PS3 have the same racing track length plus both 360 and PS3 have the same time to complete the race. The PS3 just have more obsticles on the racing track than the 360. Devs just have to work longer, harder, spend more money, and spend more effort in making a multiplat for the PS3. This is why sometimes if not most of the time, PS3 versions of games feels unfinished, with no online capability, etc. because the game had to come out and there were just so many obsticles with the PS3 hardware. Hope that made sense to people.

Polaris_choice

u got it bro. thats exactly right, thats why its smarter to start with the ps3 then work on the 360 ala asassins creed, cod4 and etc.

its not a bloody race. its just less powerful. the ps3 is easier to develop for than the PS2. get over it.

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

every other multiplat game which is dozens look better on the 360. its like arguing to a dumber-than-a-brick-wall, brick wall.

Um your delusional most of the games that have come out late last year either looked equal or better on PS3. I just named to of the best and most technically demanding multiplats and they look better on PS3 thus proving my point. What does 360 have a better version of Madden? A game which isnt impressive at all from a technical standpoint? If you notice the games that look better on 360 are usually made by mediocre devs while the games that look better on PS3 are usually made by quality devs its the diffrence between those who port and actually build a game for the system.

your stupidity is unbelievable. where were you last year?

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Polaris_choice

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#99 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"]

Its less powerful? IS that why Burnout and DMC4 look better on PS3 and both those games look a hell of alot better then Turok? Is it why PS3 exclusives like Uncharted simply stomp anything on the 360? Anyone who is arguing the 360 is more powerful is simply a fool at this point.

TheSystemLord1

Having just finished Uncharted today...it looks good...but stomp anything on the 360? Someone hasn't played Mass Effect.

Um yes I beat Mass Effect I alredy finsihed it as a Renegade and now im almsot done with it as a Paragon. Check my "Gamertag " TheSterls" along with my many Mass Effect Acheivements. Im sick of people calling me a cow when I own both consoles and am simply stating whats basically fact. ME isnt even close to being on the same level as Uncharted from a visual standpoint. It has framerate issues, stiff animations and some of the worse texture pop in ever in a game. It also has massive load times in which Uncharted only loads once at the beginning and never again. Is ME still a good looking game? Yes it is but the enviormental textures are extremly simple and it simply has to many technical flaws to even be compared to Uncharted.

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LibertySaint

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#100 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="A-LEGEND"][QUOTE="Polaris_choice"]

[QUOTE="amorbis1001"]As I said converting real textures from 360 to ps3 is a major pain in the rear. Ps3 is only good for floats not texture based graphics.A-LEGEND

Yet Uncharted has better textres then any game on 360. And how do we know those screenshots are taken from excatly the same map.

no it doesnt. PD has higher resolution textures than any PS3 game that will ever be released because of ram. and no im not going to argue with you if you think that 256+ 256=512 and that means its the same.

correct pd did have bette textures...at least on the enviroment not on characters which is what unhcarted does have. Uncharted pushes animation, lighting and overall polygons, not neccarily resolution, which is still great at 720p, they just aren't as detailed at 720p as pdz0. U are right with the ram as well. Tho the 256 main ram on the ps3 can be used as rendering ram by the cell, the cell can do alot of post processing, lighting and color rendering.

this is what you cows dont understand. in order to have the graphics on par with the 360, you have to sacrifice ram on the cell for it to "help out" the RSX, but then thats just a huge paradox because neither will ever have enough resources. the PS3 is a paradox, its less powerful and it has bottlenecks.

correct the cell does bottleneck, but the ram situation is the ram as the 360 thanks to the ps being able to some rendering. Eg. a multiplatform game need 315 mb of v ram, how do u do that on the ps3 and 360.

360 simply do: dedicated an allocated 315 mb of ram to the gpu and leave 197 for processing ai and physics.

ps3: use all 256 vram provided to the gpu for textures and geomtery then use the cells main xdr 256mb ram and allocat 59mbnb of that to lighting and color rendering. which some of the color and resolution is don for the most part the gpu's ram. the rest of the xdr ram on the ps3 is used for ai and physics.