Ubisoft says that Splinter Cell: Conviction couldn't be done on PS3

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grovestreet12

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#1 grovestreet12
Member since 2006 • 1801 Posts
Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.
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reaperstoll

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#2 reaperstoll
Member since 2006 • 918 Posts
360s GPU is better, but i really doubt that if they weren't lazy asses they couldn't make it work on the PS3.
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asdasd

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#3 asdasd
Member since 2005 • 4464 Posts
I dont care what Ubisoft says about the PS3 after the **** they put on it. It just shows they dont care about the console.
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Huxley_00

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#4 Huxley_00
Member since 2006 • 1309 Posts

Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.grovestreet12

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it.. 

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Not-A-Stalker

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#5 Not-A-Stalker
Member since 2006 • 5165 Posts
I really don't care. 360 could keep all Tom Clancy games exclusive and I wouldn't care. But it's Ubisoft, I'm sure they'll find a way to get it to the PS3, as much as it will likely suck.
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reaperstoll

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#6 reaperstoll
Member since 2006 • 918 Posts

[QUOTE="grovestreet12"]Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.Huxley_00

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it..

If it is the same studio that handled the port of SC:DA then they should have no credibility. Only a moron would believe they are proficient enough with PS3 to make claims about what it can and can't do. 

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metalmonkey268

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#7 metalmonkey268
Member since 2004 • 480 Posts
Unless they explain WHY it couldn't, then it's complete bullcrap.
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DeathWishv1

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#8 DeathWishv1
Member since 2007 • 181 Posts

Everybody hear that? Its time for COW LOGIC.

"Teh 360 is limitin Gta 4 becuz of da core. Ps3 for da win"

"ubisoft is unrelible of curse splinter cell would be betta on the ps3 there just paid by micosoft to say that"

Cows you make me smile every time :lol:

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dapmediainc

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#9 dapmediainc
Member since 2004 • 727 Posts

I really don't care. 360 could keep all Tom Clancy games exclusive and I wouldn't care. But it's Ubisoft, I'm sure they'll find a way to get it to the PS3, as much as it will likely suck.Not-A-Stalker

 

LazyDevs, I don't think so. UBIsoft made some fantastic game for both Xbox and PC, they where not lazy with those systems.

Fear, great on PC and XBOX. Its just that the PS3 is a very hard system to master AND, the PS3 is real bad at lighting affects and shadows.Take a look at that tech demo for the ducks, no shadow what so eva.

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Luigi_Vincetana

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#10 Luigi_Vincetana
Member since 2004 • 7389 Posts
I don't think the PS3 could handle the lighting effects, either. Just look at screens or videos of PS3 games, the system is struggling to have more than 2 lighting sources affecting a model at any giving time.
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daswar

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#11 daswar
Member since 2005 • 141 Posts
Why would a multiplatform company, take, and waste, the extra time it would take to get it looking as good as the 360 ver, just to spend 3 or more extra months working on a game thats gonna sale horrible on the ps3? KLHFKJSDFN jkNDSFjkbnadgjbg! Think!
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phatkav

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#12 phatkav
Member since 2005 • 1357 Posts

The first three points of your post made me know why I will hate this game. I mean can't they just keep Sam as a spy and make a new franchise instead of messing up with Splinter Cell's formula?

Anyway, is this game coming to PC or only exclusive to 360? 

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Not-A-Stalker

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#13 Not-A-Stalker
Member since 2006 • 5165 Posts

[QUOTE="Not-A-Stalker"]I really don't care. 360 could keep all Tom Clancy games exclusive and I wouldn't care. But it's Ubisoft, I'm sure they'll find a way to get it to the PS3, as much as it will likely suck.dapmediainc

 

LazyDevs, I don't think so. UBIsoft made some fantastic game for both Xbox and PC, they where not lazy with those systems.

Fear, great on PC and XBOX. Its just that the PS3 is a very hard system to master AND, the PS3 is real bad at lighting affects and shadows.Take a look at that tech demo for the ducks, no shadow what so eva.

 

Uh, no. They are bad devs. They may be good for the 360 or PC, but once they start making all these shoddy ports, their crediblility goes down, down, down. Ports are game, too. These guys obviously don't understand that.

PS3 is bad at lighting and shadows? Tell me, what games have you made or are working on for the PS3 right now? 

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daswar

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#14 daswar
Member since 2005 • 141 Posts
It was Officially announced as a 360 and PC exclusive. MS has a hand in publishing it, its gonna be exclusive.
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Uptown

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#15 Uptown
Member since 2002 • 10348 Posts

[QUOTE="Not-A-Stalker"]I really don't care. 360 could keep all Tom Clancy games exclusive and I wouldn't care. But it's Ubisoft, I'm sure they'll find a way to get it to the PS3, as much as it will likely suck.dapmediainc

 

LazyDevs, I don't think so. UBIsoft made some fantastic game for both Xbox and PC, they where not lazy with those systems.

Fear, great on PC and XBOX. Its just that the PS3 is a very hard system to master AND, the PS3 is real bad at lighting affects and shadows.Take a look at that tech demo for the ducks, no shadow what so eva.

then why was ghost recon so much better on the 360 than on the PC as well?  Theyre Xbox cheerleaders clearly. 

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asdasd

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#16 asdasd
Member since 2005 • 4464 Posts

I don't think the PS3 could handle the lighting effects, either. Just look at screens or videos of PS3 games, the system is struggling to have more than 2 lighting sources affecting a model at any giving time.Luigi_Vincetana

Lair has really nice lighting effects imo :D 

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Ninten007

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#17 Ninten007
Member since 2005 • 3129 Posts

XBOX and Ubisoft work well together. When Ubi puts a game on XBOX it sells well and they are thankful for that and also the XBOX provides good hardware for Ubi to work on.

With the Nintendo systems and Playstations, the Tom Clancy games dont sell well on these platforms.

I am looking foward to Conviction, it sounds marvelous.

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Hot_Potato

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#18 Hot_Potato
Member since 2004 • 3422 Posts

Everybody hear that? Its time for COW LOGIC.

"Teh 360 is limitin Gta 4 becuz of da core. Ps3 for da win"

"ubisoft is unrelible of curse splinter cell would be betta on the ps3 there just paid by micosoft to say that"

Cows you make me smile every time :lol:

DeathWishv1

Lem logic. "Even thought teh GTA4 devs said the game was limited by the 360, it'll still be better lulz look at double agent lulz!"

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jfkunrendered

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#19 jfkunrendered
Member since 2005 • 8298 Posts
I dont like where they are taking the series. The XBOX Splinter Cells were the best...Anyway, the game seems a little exciting...but no sneaking...i`ll miss that.
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Hot_Potato

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#20 Hot_Potato
Member since 2004 • 3422 Posts

[QUOTE="Not-A-Stalker"]I really don't care. 360 could keep all Tom Clancy games exclusive and I wouldn't care. But it's Ubisoft, I'm sure they'll find a way to get it to the PS3, as much as it will likely suck.dapmediainc

 

LazyDevs, I don't think so. UBIsoft made some fantastic game for both Xbox and PC, they where not lazy with those systems.

Fear, great on PC and XBOX. Its just that the PS3 is a very hard system to master AND, the PS3 is real bad at lighting affects and shadows.Take a look at that tech demo for the ducks, no shadow what so eva.

No, they are lazy. They're just making half assed ports. 

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Realtop

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#21 Realtop
Member since 2006 • 397 Posts

They sure are lazy, I played Double Agent on pc and it was horrible! It's a bug-filled, horribly designed, piece of sh*t game.

And they never, never finish anything on time.

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akuma303x

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#22 akuma303x
Member since 2004 • 3703 Posts
Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.grovestreet12
what magazine? I'd love to read it.
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reaperstoll

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#23 reaperstoll
Member since 2006 • 918 Posts

I dont like where they are taking the series. The XBOX Splinter Cells were the best...Anyway, the game seems a little exciting...but no sneaking...i`ll miss that.jfkunrendered

It didn't say no sneaking. It just means you will have a suspicion system similar to the Hitman series. If you aren't being suspicious people will leave you alone, but if you try and break into a military compound wearing civilian clothes it won't go well for you. 

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Uptown

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#24 Uptown
Member since 2002 • 10348 Posts

They sure are lazy, I played Double Agent on pc and it was horrible! It's a bug-filled, horribly designed, piece of sh*t game.

And they never, never finish anything on time.

Realtop

Not to mention Ghost Recon Advance Warfighter was AWFUL on the PC compared to the 360 as well 

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jfkunrendered

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#25 jfkunrendered
Member since 2005 • 8298 Posts

[QUOTE="jfkunrendered"]I dont like where they are taking the series. The XBOX Splinter Cells were the best...Anyway, the game seems a little exciting...but no sneaking...i`ll miss that.reaperstoll

It didn't say no sneaking. It just means you will have a suspicion system similar to the Hitman series. If you aren't being suspicious people will leave you alone, but if you try and break into a military compound wearing civilian clothes it won't go well for you.

 

oh, cool... well never mind then. I`ll have to look in to it more. 

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daswar

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#26 daswar
Member since 2005 • 141 Posts
Why would a dev spend the extra time and money to make a up to 360 standards game, just to have it sale poorely? The fact is, the ps3 is a unpractical console for the everyday consumer AND Multiplat devs. Its just not well designed from sooo many aspects.
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#27 SIP_YEK_NOD
Member since 2004 • 304 Posts

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.  

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Luigi_Vincetana

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#28 Luigi_Vincetana
Member since 2004 • 7389 Posts

[QUOTE="Luigi_Vincetana"]I don't think the PS3 could handle the lighting effects, either. Just look at screens or videos of PS3 games, the system is struggling to have more than 2 lighting sources affecting a model at any giving time.asdasd

Lair has really nice lighting effects imo :D

Sure Lair has some nice HDR lighting but that's only one light source and from what I can tell, there are absolutely no other light sources present in the game (not even the fire).
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LawLo_O

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#29 LawLo_O
Member since 2007 • 165 Posts

has ubisoft ever ported any good game to PC or PS3? NO

rainbow six lockdown to PC? NO

GRAW to PC? NO

Vegas to PC? NO

splintercell DA? NO

if ubisofts game devs wernt amatures,  they could bust out a Oblivion and make any port look and run better on PS3.

and ill bet the same cheap port of assasins creed will happen too 

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reaperstoll

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#30 reaperstoll
Member since 2006 • 918 Posts

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.

SIP_YEK_NOD

No, they take it with a grain of salt because Ubis latest efforts have revealed that they are incompetent with the PS3 hardware.

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bc1391

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#31 bc1391
Member since 2004 • 11906 Posts
There most likely BSing. Ubisoft loves 360 the most to begin with. Im not a fan of any of their games outside of Xbox or PC.
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asdasd

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#32 asdasd
Member since 2005 • 4464 Posts

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.

SIP_YEK_NOD

No, they're gona write them off because apperently Ubisoft doesnt give a !@#$ about making games for the PS3. Splinter Cell: DA s look nothing like they should on the PS3 if Oblivion looks just as good as the 360 version.

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reaperstoll

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#33 reaperstoll
Member since 2006 • 918 Posts

has ubisoft ever ported any good game to PC or PS3? NO

rainbow six lockdown to PC? NO

GRAW to PC? NO

Vegas to PC? NO

splintercell DA? NO

if ubisofts game devs wernt amatures, they could bust out a Oblivion and make any port look and run better on PS3.

and ill bet the same cheap port of assasins creed will happen too

LawLo_O

I believe that is concurrent development.

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BrooklynBomber

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#34 BrooklynBomber
Member since 2007 • 1507 Posts
Ubisoft sucks their port to the ps3 was trash, when I see team ninja making ports like sigma it just proves how lazy they are.
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jfkunrendered

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#35 jfkunrendered
Member since 2005 • 8298 Posts
[QUOTE="SIP_YEK_NOD"]

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.

asdasd

No, they're gona write them off because apperently Ubisoft doesnt give a !@#$ about making games for the PS3. Splinter Cell: DA and FEAR look nothing like they should on the PS3 if Oblivion looks just as good as the 360 version.

 

Ubisoft didnt make FEAR...did they? 

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h0wtehnub

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#36 h0wtehnub
Member since 2006 • 730 Posts

Everybody hear that? Its time for COW LOGIC.

"Teh 360 is limitin Gta 4 becuz of da core. Ps3 for da win"

"ubisoft is unrelible of curse splinter cell would be betta on the ps3 there just paid by micosoft to say that"

Cows you make me smile every time :lol:

DeathWishv1

are you saying that Ubisoft IS reliable? 

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reaperstoll

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#37 reaperstoll
Member since 2006 • 918 Posts
[QUOTE="asdasd"][QUOTE="SIP_YEK_NOD"]

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.

jfkunrendered

No, they're gona write them off because apperently Ubisoft doesnt give a !@#$ about making games for the PS3. Splinter Cell: DA and FEAR look nothing like they should on the PS3 if Oblivion looks just as good as the 360 version.

 

Ubisoft didnt make FEAR...did they?

Monolith something made FEAR I thought. Maybe Ubi handled the port. 

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fuzzysquash

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#38 fuzzysquash
Member since 2004 • 17374 Posts

Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.grovestreet12

sweet, I will give them a lot of papercuts 

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mestizoman

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#39 mestizoman
Member since 2006 • 4172 Posts
[QUOTE="Huxley_00"]

[QUOTE="grovestreet12"]Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.reaperstoll

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it..

If it is the same studio that handled the port of SC:DA then they should have no credibility. Only a moron would believe they are proficient enough with PS3 to make claims about what it can and can't do. 

lol, good point

thread unofficially over

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reaperstoll

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#40 reaperstoll
Member since 2006 • 918 Posts
[QUOTE="DeathWishv1"]

Everybody hear that? Its time for COW LOGIC.

"Teh 360 is limitin Gta 4 becuz of da core. Ps3 for da win"

"ubisoft is unrelible of curse splinter cell would be betta on the ps3 there just paid by micosoft to say that"

Cows you make me smile every time :lol:

h0wtehnub

are you saying that Ubisoft IS reliable?

In relation to 360 they are. Just not when looking at every other console. 

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asdasd

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#41 asdasd
Member since 2005 • 4464 Posts
[QUOTE="asdasd"][QUOTE="SIP_YEK_NOD"]

so sony fanboys are going to write off one of the largest game developers in the world because they aren't telling them what they want to hear?

 

interesting.

jfkunrendered

No, they're gona write them off because apperently Ubisoft doesnt give a !@#$ about making games for the PS3. Splinter Cell: DA and FEAR look nothing like they should on the PS3 if Oblivion looks just as good as the 360 version.

 

Ubisoft didnt make FEAR...did they?

My mistake :P Ill change it heh. 

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Shadow_op

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#42 Shadow_op
Member since 2006 • 4566 Posts
[QUOTE="Huxley_00"]

[QUOTE="grovestreet12"]Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.reaperstoll

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it..

If it is the same studio that handled the port of SC:DA then they should have no credibility. Only a moron would believe they are proficient enough with PS3 to make claims about what it can and can't do. 

And yet the second a MS Marketing guy says the Wii is less powerful than the Xbox1 then it's fact, right?

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Blackbond

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#43 Blackbond
Member since 2005 • 24516 Posts

Its 100% fact that Splinter Cell: Conviction can't be done on PS3

It can't be done because Ubisoft sucks at ports and non-xbox platform games. 

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thirstychainsaw

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#44 thirstychainsaw
Member since 2007 • 3761 Posts
[QUOTE="reaperstoll"][QUOTE="Huxley_00"]

[QUOTE="grovestreet12"]Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.Shadow_op

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it..

If it is the same studio that handled the port of SC:DA then they should have no credibility. Only a moron would believe they are proficient enough with PS3 to make claims about what it can and can't do.

And yet the second a MS Marketing guy says the Wii is less powerful than the Xbox1 then it's fact, right?

Has Nintendo released any specs or stated that it is?

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reaperstoll

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#45 reaperstoll
Member since 2006 • 918 Posts
[QUOTE="reaperstoll"][QUOTE="Huxley_00"]

[QUOTE="grovestreet12"]Magazine article:

- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Some pretty negative comments about the ps3 made by the devs. They state the fact that they are exclusive to the 360 allows them to do much more than if they were multiplatform (duh) but they also state they doubt they would be able to achieve what they're doing with the game on the 360 on the ps3 even if it was ps3 exclusive.

The lead programmer told the magazine he doubts they would have been able to pull of the lightning effects they have right now on the ps3. That's the only thing they say straight out, but they do state they believe they're much better off on the 360.

Discuss.Shadow_op

 

for a developer company that has worked on the 360 and PS3 and works on PS3 games all the time..

I'll take his word for it..

If it is the same studio that handled the port of SC:DA then they should have no credibility. Only a moron would believe they are proficient enough with PS3 to make claims about what it can and can't do.

And yet the second a MS Marketing guy says the Wii is less powerful than the Xbox1 then it's fact, right?

No, unless they can prove that it is true nothing is a fact. I take anything from a dev or marketing rep with a grain of salt depending on who they work for. Tech specs can show power, what some marketing guy who has probably never seen code says doesn't. 

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kage_53

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#46 kage_53
Member since 2006 • 12671 Posts

Any game on 360 could be done on PS3 and vice-versa.

Almost all of Ubisofts games are good on the Xbox brand but suck on other systems. EA makes better ports then they do. I hope MS buys them just so Ubisoft wouldnt make a port to other systems.

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istreakforfood

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#47 istreakforfood
Member since 2004 • 7781 Posts

ubi didnt make nor port FEAR to the ps3.

 

the news of them doing a diff type of concept towards the next SC installment doesnt sound appealing to me. If i wanted to play a hitman type of game i would play hitman games. I guess i have to wait and see on how the game turns out. 

Didnt ubisoft say long time ago that splinter cell couldnt be run on the ps2, but couple of years later it was out on the ps2 along with the sequals.

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verbalfilth

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#48 verbalfilth
Member since 2006 • 5043 Posts

Lol, well Didn't the dev for Lair say it wasn't possible on the 360?

and didn't the devs for Alan Wake say that it wasn't possible on the PS3?

and didn't the Kojima say MGS4 wasn't possible on 360?

and now Ubi soft are saying SC5 isn't going to be possible on the PS3 (due to minor differences here and there in the consoles) 

 

Quite frankly, I don't believe any of that crap....

I'm more than sure that if devs want to port a game they can do it either by hook or by crook....heck...I'm pretty sure Kojima could port MGS4 to the Wii if he wanted to... :|

They're either Lazy, or just initiating a perfectly thought out strategic move....but I will never believe that there's a game that can't be ported to either of the three current gen systems (also the PC too)..it's probably just a matter of tweaking until you pretty much have the best you can do for a certain system.

meh, either way.....you live with the choises you made when purchasing the consoles....XD

 

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Not-A-Stalker

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#49 Not-A-Stalker
Member since 2006 • 5165 Posts

Any game on 360 could be done on PS3 and vice-versa.

kage_53

 

Not nessecsarily. Some games are built from the ground up completely based on a systems... everything, and simply would be impossible to port to another system. (MGS4, Gears of War) 

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TerryBenedict

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#50 TerryBenedict
Member since 2007 • 220 Posts

This is Ubisoft.

:roll: