Uhhh who said Alan Wake is dissapointing? Your kidding me right??

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edo-tensei

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#51 edo-tensei
Member since 2007 • 4581 Posts

It actually was a dissapointment for me personally, the gameplay demo is not what this game thatwas hyped to me, and I think the slow down elements there could get repetitive over time. I need to learn more about the story to get excited for this game again

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NYrockinlegend

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#52 NYrockinlegend
Member since 2008 • 2025 Posts
I would say it looks good. I'd give it a chance. I think it'll turn out better than how it looks right now.
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Irick_cb

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#53 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Toriko42"][QUOTE="siLVURcross"]That's the problem, it looks like a shooter instead of the "psychological horror" game we've been expecting.jasonharris48

Use common sense. They're trying to sell a game to Microsoft fans, they need to show shooting. They're not going to show anything scary or psychological because it might not make sense out of context...

^ This

Working on the same logic.

They are trying to sell a game to Microsoft fans who like shooters.

They are going to make a shooter.

This argument goes either way.

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deactivated-594be627b82ba

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#54 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

looks more like A to me

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AAllxxjjnn

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#55 AAllxxjjnn
Member since 2008 • 19992 Posts

looks alittle too much like alone in the dark imo plus wasn't it suppose to be a physchological thriller instead of a shooter?

Ragashahs
It's not a shooter. :\
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jg4xchamp

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#56 jg4xchamp
Member since 2006 • 64057 Posts

looks alittle too much like alone in the dark imo plus wasn't it suppose to be a physchological thriller instead of a shooter?

Ragashahs
It still is, it isn't a shooter. :|
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Toriko42

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#57 Toriko42
Member since 2006 • 27562 Posts

[QUOTE="jasonharris48"]

[QUOTE="Toriko42"] Use common sense. They're trying to sell a game to Microsoft fans, they need to show shooting. They're not going to show anything scary or psychological because it might not make sense out of context...Irick_cb

^ This

Working on the same logic.

They are trying to sell a game to Microsoft fans who like shooters.

They are going to make a shooter.

This argument goes either way.

I shouldn't have said Microsoft fans, I should just have said people. They're trying to sell a game and most gamers aren't core gamers. Most of them just wanna pop heads which is why they show that but who knows what Remedy has. Judging a game that's 10-15 hours long off of 15 minutes of gameplay (which is meant to show off action filled moments) is not even remotely intelligent, hell it's plain stupid. Especially considering how little we have seen of Alan Wake.

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Senor_Kami

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#58 Senor_Kami
Member since 2008 • 8529 Posts
I thought the voice acting in the E3 demo was poorly put together. A normal person might not notice it but I work with audio alot so I can really spot out poorly done punches. The demo was filled with them. There was like a 15 second clip with a like 4 punch ins. The voice actor can't even go 5 seconds without messing up?For a game that supposed to be really story driven and using voice overs to really push the story home, I thought it was a red flag that they didn't get that right. If such a major part was poorly executed but they thought it was good enough to show to the public, it makes me wonder what else got the same treatment. It's not impossible for the game to be good. But that took it completely off of my radar. Plus I saw all the shooting and that turned me off even more.
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Irick_cb

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#59 Irick_cb
Member since 2009 • 1691 Posts

I shouldn't have said Microsoft fans, I should just have said people. They're trying to sell a game and most gamers aren't core gamers. Most of them just wanna pop heads which is why they show that but who knows what Remedy has. Judging a game that's 10-15 hours long off of 15 minutes of gameplay (which is meant to show off action filled moments) is not even remotely intelligent, hell it's plain stupid. Especially considering how little we have seen of Alan Wake.

Toriko42

That's really not stupid.

That's using the evidence you have to come to a logical conclusion.

There is nothing wrong with the process, only the lack of data.

Can you prove the suspicions wrong?

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jasonharris48

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#60 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="Toriko42"] Use common sense. They're trying to sell a game to Microsoft fans, they need to show shooting. They're not going to show anything scary or psychological because it might not make sense out of context...Irick_cb

^ This

Working on the same logic.

They are trying to sell a game to Microsoft fans who like shooters.

They are going to make a shooter.

This argument goes either way.

But it isn't a shooter they even said that during the press conference.

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AAllxxjjnn

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#61 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="Toriko42"]

I shouldn't have said Microsoft fans, I should just have said people. They're trying to sell a game and most gamers aren't core gamers. Most of them just wanna pop heads which is why they show that but who knows what Remedy has. Judging a game that's 10-15 hours long off of 15 minutes of gameplay (which is meant to show off action filled moments) is not even remotely intelligent, hell it's plain stupid. Especially considering how little we have seen of Alan Wake.

Irick_cb

That's really not stupid.

That's using the evidence you have to come to a logical conclusion.

There is nothing wrong with the process, only the lack of data.

Can you prove the suspicions wrong?

Use all the evidence then, not just the bits in pieces you've seen. Go watch the interviews.
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Irick_cb

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#62 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Irick_cb"]

Can you prove the suspicions wrong?

AAllxxjjnn

Use all the evidence then, not just the bits in pieces you've seen. Go watch the interviews.

This question, it still stands.

and i present RE:4 beta as further evidence that you can not logically quell these suspicions.

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AAllxxjjnn

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#63 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

[QUOTE="Irick_cb"]

Can you prove the suspicions wrong?

Irick_cb

Use all the evidence then, not just the bits in pieces you've seen. Go watch the interviews.

This question, it still stands.

and i present RE:4 beta as further evidence that you can not logically quell these suspicions.

And i present the developers saying over and over again that it is not a shooter. Watch the E3 interviews.

Notice how when all of those enemies appear Alan Wake ran instead of shooting them all? He fired maybe 5 bullets through the entire gameplay that was shown.

This game is releasing in spring 09, it's not in beta form. That's bad evidence.

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jasonharris48

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#64 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="AAllxxjjnn"]

[QUOTE="Irick_cb"]

Can you prove the suspicions wrong?

Irick_cb

Use all the evidence then, not just the bits in pieces you've seen. Go watch the interviews.

This question, it still stands.

and i present RE:4 beta as further evidence that you can not logically quell these suspicions.

There was a reason why the final copy was so different from the beta though. Makamiand team felt the was too like a Silent Hill with the ghost and the dolls,etc. As for Alan Wake since it was announced in 2005 to this day it was confirmed that the game wasn't going to be a TPS.

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deactivated-59d151f079814

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#65 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I was hopeing more of a interactable adventure game with heavy emphasis on story, mystery, and investigation.. With deep seeded pyschological horror and thriller, with a dash of action of sorts.
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patzcool

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#66 patzcool
Member since 2009 • 319 Posts

lol wut

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david_lck

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#67 david_lck
Member since 2005 • 3211 Posts

That's the problem, it looks like a shooter instead of the "psychological horror" game we've been expecting.siLVURcross
Totally agree with you, the tension has been somewhat lessened with the controls.

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CyberRuler

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#68 CyberRuler
Member since 2006 • 789 Posts

[QUOTE="cowgriller"]

[QUOTE="siLVURcross"]That's the problem, it looks like a shooter instead of the "psychological horror" game we've been expecting.colosion

it's more than just a shooter. remedy wanted to show some action scenes at e3 but the game is really story driven. so far they haven't shown how the weather would effect the gameplay other than those old demos they used to showcase intels core 2 quad about 4 years ago. from what we've seen and heard, light will be a bigger factor than a gun.

Well that's a bit dumb. You would expect them to show what makes the game unique.

So you would have preferred they show cutscenes upon cutscenes at E3 instead of gameplay? You can't really show what makes a story-driven game unique until the game is released unless you want the story to be spoiled. That would be like saying MGS4 didn't look special at E3 2 years ago because they showed gameplay over cutscenes and the game is story-driven.

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Toriko42

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#69 Toriko42
Member since 2006 • 27562 Posts

[QUOTE="Toriko42"]

I shouldn't have said Microsoft fans, I should just have said people. They're trying to sell a game and most gamers aren't core gamers. Most of them just wanna pop heads which is why they show that but who knows what Remedy has. Judging a game that's 10-15 hours long off of 15 minutes of gameplay (which is meant to show off action filled moments) is not even remotely intelligent, hell it's plain stupid. Especially considering how little we have seen of Alan Wake.

Irick_cb

That's really not stupid.

That's using the evidence you have to come to a logical conclusion.

There is nothing wrong with the process, only the lack of data.

Can you prove the suspicions wrong?

A few things 1. You don't work for Remedy nor do you know any more then I know about Alan Wake, a game I've followed since it's inception 2. If you want to talk about evidence watch their interviews and listen to what they say, they make it clear what it is 3. Wait and see for the final product to see what it truly is 4. It's easy to misjudge what a game is just from seeing a small smidge of the full package.
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Irick_cb

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#70 Irick_cb
Member since 2009 • 1691 Posts

4. It's easy to misjudge what a game is just from seeing a small smidge of the full package. Toriko42

I agree.

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W1NGMAN-

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#71 W1NGMAN-
Member since 2008 • 10109 Posts

I don't know about anyone else but it reminded me of Alone in the Dark.

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horrowhip

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#72 horrowhip
Member since 2005 • 5002 Posts

1 - This game has NEVER been pitched as anything besides a Psychological Action Thriller. Emphasis on Action in this case. Remedy stated extremely early on that it would have the same sort of intense cinematic action as Max Payne, only with a modification of utilizing light heavily within the combat. Any expectations of it as a Survival Horror game are based on ignorant assumptions of ill-informed gamers. Any expectations of it as a Heavy Rain-esque game were also based off of ignorant assumptions. Sorry, if you for some reason believed that it was going to be one of those two types of games, but it is your own fault since there was more than enough info bumping around the internet for you to learn about it on your own.

2 - The E3 demo was designed to showcase the ACTION portion of the game. In terms of game structure the game works as follows.

The Night sequences are to be Action/Thriller sequences, with heavy mission-based action with you fighting the Dark Force.Now, a common misconception that has developed on the boards is that the enemy is those hooded men. NO. The enemy is NOT those men. That is simply a manifestation of the enemy. The REAL enemy is anything and everything in the environment. A box, a car, a tree, a tractor, a house, a hose. Anything can be your enemy. The hooded men simply form a portion of the games large arsenal of enemies. In fact, Remedy has been quoted as saying that the night missions can feature a great variety of enemies ranging from missions where you face a single massive threat that is extremely difficult to kill, to other levels like the E3 demo were you face hundreds of easy to kill enemies as you move through the environment. The reason they decided to use the level they did for the E3 demo was because it was among the more action heavy, traditional sequences in the game. It was something that could be easily shown and recognized in the short 4 minute Stage Demo during the press conference. For those asking for proof of my statement of larger, more difficult to kill enemies look no further than theIGN Alan Wake Previewwhich went a bit further than were the E3 Stage Demo ended and had Alan Wake facing off against a bulldozer(although this was still a rather weak manifestation of the Dark Force). Everything about the night time is about the Action/Thriller element of the game. Sure, there will be psychological moments, but it is much more focused on the action.

Meanwhile, the Day sequences play much more like an adventure game. You explore the town, find out what you can, unravel the mystery of what is happening at night, prepare for night by preparing traps around town, and stock up to survive the night. There are also puzzle elements to the daytime gameplay that will allow you to put together the pieces of the mystery. Day will also be a time for them to delve much deeper into the psychological elements of the storyline. Sam Lake has stated that the storyline will deal heavily with the concept of struggling with the dilemma of what is real and what is merely a nightmarish figment of Alan Wake's imagination.

Driving sequences are also extremely important because they give a good opportunity to have chase setpieces where the Dark Force is chasing Alan Wake as he runs away in a car(IGN preview touches on a good example of this)

3 - The game is not a horror game.It is not meant to scare.It is instead meant to mess with your mind and your perception of reality.They may pull a few scare moments, but my guess is they will go much more for the creepy sense of uneasiness that can be had in a good thriller.

4 - The narration is meant to be done in a way similar to a book manuscript.As if you are playing through his novel. My guess is that given the opportunity, they will use this to point out flaws in his perception of reality to give the players an insight into his insanity. They have an opportunity to use it throughout the game to demonstrate his fall into complete psychosis and paranoia(which is most certainly where Sam Lake has been hinting that the game will go with the storyline). Similar to how Max Payne used voice-over to do things with the atmosphere of the game, this game will also use voice-over to further develop its atmosphere.

Also, please no posts about "Wall of Text. Not going to read."

I probably wouldn't have made this if the moderators had been on the ball and rescinded my suspension when they were supposed to(30 hours ago). Mods, I understand that you are busy, but REALLY??? It took an entire day to get around to doing it?

As for the comments about it being another Alone in the Dark, I would like to point out to everyone that Alone in the Dark had some extremely good ideas with absolutely terrible execution. A better developer who has more time to tune the gameplay and implement some of the ideas that Alone in the Dark had could make for a fantastic game. Alone in the Dark's problems mostly deal with the controls and pacing. The controls made the combat impossible to deal with and general a complete frustration(thus ruining the game). The pacing was done wrong because it was so overly scripted during the setpieces that it was nothing more than trial and error to get through, but then other times it didn't have any direction and gave you too much room to get lost or waste time. Take the absolutely stunning destruction of New York driving sequence in Alone in the Dark. Not only did the driving completely suck, but it was such an overly scripted sequence that it was basically a massive series of quick time events to get through. Had it been more open and less frustrating, that would have been among the most memorable sequences of the game and potentially of the entire year. So please stop acting like some similarities with Alone in the Dark are a bad thing. Because they most certainly are not. I would love to see another developer do Alone in the Dark the right way, because it had so much potential to be awesome if it had been done right...

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madskills6117

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#73 madskills6117
Member since 2006 • 4172 Posts

^^^ Great post, you pretty much explained why Alan Wake will be a day one purchase for me.

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PhantomWarrior3

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#74 PhantomWarrior3
Member since 2009 • 25 Posts
The game is disappointing, it looks like Alone In The Dark junior, and that game was terrible.
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horrowhip

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#75 horrowhip
Member since 2005 • 5002 Posts

The game is disappointing, it looks like Alone In The Dark junior, and that game was terrible.PhantomWarrior3

please read my above post....

I would make my own thread(that is the only way it will ever get seen because nobody on this forum seems capable of reading anything besides the OP), but there are already too many Alan Wake threads...