I wouldn't object to it. The level design is rather clever and creative in that it often manages to feel like a cool scripted set piece at the same time as it gives you freedom and variety in combat. The platforming stuff is also really good, breaks up the pacing and adds even more variety. The graphics are always intricate and impeccable, occasionally spectacular, the presentation overall is very detailed and of really high quality, and everyone loves these Indiana Jones-y adventure style romps, including me. And I really like the Tenzin bit. It's a neat addition that gives the game even more flavor, same goes for the Where Am I? level.
It can bother me when the game takes control from you though. I know why they do it, but it comes across as a poor compromise between cinematic presentation and playability at times. You do stuff with the controller but nothing happens because the game suddenly seamlessly blended into a cutscene. It's kind of annoying.
As was the (somewhat of a spoiler maybe) [spoiler] boss fight on the train. I'm shooting you in the face, die damn it! Eventually, after dying multiple times, you figure out that there's a form of pattern to it. [/spoiler]
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