Uncharted 3: 10 Ways it can Top Uncharted 2: Among Thieves

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Vader993

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#1 Vader993
Member since 2010 • 7533 Posts

http://gamingbolt.com/uncharted-3-10-ways-it-can-top-uncharted-2-among-thieves

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Cherokee_Jack

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#2 Cherokee_Jack
Member since 2008 • 32198 Posts
I agree with everything except 3D/Move and Demon's Souls online. I'm gonna assume the last one is a joke.
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JVII

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#3 JVII
Member since 2007 • 689 Posts

Though it would be nice to see any improvements, I'm honestly far more concerned about it being able to remain on the second's level for the whole.

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gmaster456

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#4 gmaster456
Member since 2008 • 7569 Posts
Move would be a Joke for that game except with the hand to hand stuff. It would suck for almost everything else
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mrmusicman247

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#5 mrmusicman247
Member since 2008 • 17601 Posts

Excellent list. It receives my patented

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Vader993

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#6 Vader993
Member since 2010 • 7533 Posts

Excellent list. It receives my patented

mrmusicman247

then this list must be spot on:P

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verbalfilth

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#7 verbalfilth
Member since 2006 • 5043 Posts

IMO..

All uncharted will need to improve is

  • more interesting/challenging puzzles that aren't already solved for you in that little booklet (which they addressed in the link you provided)
  • Unique plot (not like SOTC, but more alongside the Hollywoord blockbuster theme they've been going for....just not the same plot with the same plot progression like they've shown between Uncharted and Uncharted 2)
  • (stemming off the plot thing: no silly supernatural/mutants/monster nonsense.)
  • indepth/challenging platforming.
  • Dynamic cover would be fun to see. Flip over tables, open windows/doors, use wheelbarrows/carts.

That about covers what I'd like to see from the next Uncharted.

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felipebo

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#8 felipebo
Member since 2009 • 4170 Posts

Crossing over the stories is an interesting proposition, but I'd say no to it.

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VendettaRed07

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#9 VendettaRed07
Member since 2007 • 14012 Posts

enemies need to be easier to kill... No more of these BS juggernaught guys that take 20 shots with a shotgun to kill.. The were annoying and kind of took me out of the experience and reminded me Im playing a videogame.. if that makes sense

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mrmusicman247

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#10 mrmusicman247
Member since 2008 • 17601 Posts

IMO..

All uncharted will need to improve is

  • more interesting/challenging puzzles that aren't already solved for you in that little booklet (which they addressed in the link you provided)
  • Unique plot (not like SOTC, but more alongside the Hollywoord blockbuster theme they've been going for....just not the same plot with the same plot progression like they've shown between Uncharted and Uncharted 2)
  • (stemming off the plot thing: no silly supernatural/mutants/monster nonsense.)
  • indepth/challenging platforming.
  • Dynamic cover would be fun to see. Flip over tables, open windows/doors, use wheelbarrows/carts.

That about covers what I'd like to see from the next Uncharted.

verbalfilth
I honestly enjoyed the supernatural sense they brought in the games. Especially in Uncharted 1.
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RavenLoud

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#11 RavenLoud
Member since 2009 • 2874 Posts

The things about Demon's Souls and SotC are sort of out of place IMO. It's like they just put it on the list for the sake of it. I don't think Uncharted 3 should go that way.

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Blabadon

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#12 Blabadon
Member since 2008 • 33030 Posts

It's a good list, but I've got a personal grudge against GamingBolt, so its better if I don't comment...

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Dead-Memories

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#13 Dead-Memories
Member since 2008 • 6587 Posts

the demon's souls idea is pretty moronic.

they need to do a better job at making multiplayer maps and more meaningful perks if they are going to have any at all.

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_Cadbury_

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#14 _Cadbury_
Member since 2006 • 2936 Posts
[QUOTE="verbalfilth"]

IMO..

All uncharted will need to improve is

  • more interesting/challenging puzzles that aren't already solved for you in that little booklet (which they addressed in the link you provided)
  • Unique plot (not like SOTC, but more alongside the Hollywoord blockbuster theme they've been going for....just not the same plot with the same plot progression like they've shown between Uncharted and Uncharted 2)
  • (stemming off the plot thing: no silly supernatural/mutants/monster nonsense.)
  • indepth/challenging platforming.
  • Dynamic cover would be fun to see. Flip over tables, open windows/doors, use wheelbarrows/carts.

That about covers what I'd like to see from the next Uncharted.

Whats wrong with having puzzle solutions in the notebook? You don't have to use it o.o and it stops things from getting frustrating.
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shinrabanshou

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#15 shinrabanshou
Member since 2009 • 8458 Posts

I never really had a problem with the cover system. But I do want me some local co-op.

Make it happen, Naughty Dog.

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MrJack3690

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#16 MrJack3690
Member since 2004 • 2227 Posts

I never really had a problem with the cover system. But I do want me some local co-op.

Make it happen, Naughty Dog.

shinrabanshou

What I didn't like about the cover system is sometimes I'd want to take cover, and drake would roll. Or, I would want to roll, and drake would take cover.

I've had so many times where I wanted to roll through a door in multiplayer, and all my character did was cling to the wall by a doorway, then I'd press circle again to uncling to the wall, but my character would just go to the other side :x

It didn't happen all the time, but they could make it so you have to hold circle to cling to walls and cover, and just tap it to roll or something, would be less frustrating for me :P

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antifanboyftw

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#17 antifanboyftw
Member since 2007 • 2214 Posts

1. I agree even though I felt that it was good enough in the first game. But I said this about Gears 1 aswell. After playing the sequel and noting the difference, I can say that this is a big point. I'm sure ND will nail this.

2. I agree. Part of what made UC2 feel epic for me was the large varied enviroments and locations. I loved it.

3. I agree that if the stealth should find its why into the game at all, that ND needs to pull out all of the stops to make it better.

4. Agreed. I like the complex puzzles that serve as a break in the nonstop violence and set Uncharted apart from all other TPS games and make me feel like I'm really working for the treasure.

5. Yes and this could work. 90% of the time in Uncharted 1 & 2, Drake had at least one companion with them. If ND built this game from the ground up with co-op in mind like Epic does with Gears, then it would be awesome.

6. I don't care. Move to me is stupid just like all motion gaming and hardly anyone has 3DTVS. I just want the game to look pretty enough on my 40" 1080p and have good enough controls on the ps3's standard controller.

7. Sounds cool to me. Just as long as I can still go at the enemy the old fashioned way if I choose and this doesn't drastically change the gameplay.

8. Don't care. Online Co-op and multiplayer are good enough for me. I like having the full screen for myself.

9. Never played DS but this sounds cool. Only if this is for some seperate mode though. I'd keep this out of the main story campaign.

10. Sounds stupid. As for as myths are concerned, ND can just keep delivering us mythical treasures and locations.

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FIipMode

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#18 FIipMode
Member since 2009 • 10850 Posts
A full co-op campaign would be amazing, and adding more stealth sections would be a nice addition. As for cover problems I never had any in Uncharted 2.
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emorainbo

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#19 emorainbo
Member since 2008 • 3067 Posts

I wish the shootouts were designed with different paths in mind. For example you could move cover to cover on the ground with an assault rifle or you could climb up to a vantage point and pick off enemies with a sniper or you could sneak behind them all and toss a grenade between them.

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Lto_thaG

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#20 Lto_thaG
Member since 2006 • 22611 Posts

I never liked the stealth stuff.It felt so poorly done and it was way to easy.

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jun_aka_pekto

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#21 jun_aka_pekto
Member since 2010 • 25255 Posts

Just add some antialiasing. Uncharted 2 is one of the games I wouldn't mind having a bit of a blurry/toned down look as colorful as it is.

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danjammer69

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#22 danjammer69
Member since 2004 • 4331 Posts

Though it would be nice to see any improvements, I'm honestly far more concerned about it being able to remain on the second's level for the whole.

JVII
That is my main concern, I am afraid they are going to try so hard to top UC2 that somehow they are going to ruin UC3. Lets hope they do not try to re-invent the wheel. Honestly, they should do very little to the game engine itself, outside of small refinements. They should really try and focus mainly on making a kick-ass story and maybe lengthen the game a bit. Also, they should put some more time and focus into the multiplayer portion of the game. They did a great job last time, especially for their first go on Uncharted multiplayer, but theier were quite a few things they could have done to make it truly shine. Uncharted 2 was so damned near-perfect that I am really terified that they will somehow screw up the magic formula that made it such a masterpiece. As long as they keep the pace of UC2 in this game and make a stellar story, they really cannot go wrong.
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Lethalhazard

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#23 Lethalhazard
Member since 2009 • 5451 Posts
100% agreed on co-op campaign. Everything else I thought wasn't really an issue. I hate 3D and motion controls especially. I think co-op campaigns are the way of the future for MP.
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Luxen90

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#24 Luxen90
Member since 2006 • 7427 Posts

the demon's souls idea is pretty moronic.

they need to do a better job at making multiplayer maps and more meaningful perks if they are going to have any at all.

Dead-Memories



No thanks, perks are fine the way they are.

I agree with everything except Demon Souls idea and the last one. I wouldn't mind 3D since I don't even have a 3DTV and Move eh, I'll stay optimistic.

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verbalfilth

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#25 verbalfilth
Member since 2006 • 5043 Posts

Whats wrong with having puzzle solutions in the notebook? You don't have to use it o.o and it stops things from getting frustrating._Cadbury_

You have to use it unless you're into trial and error...which is basically what most puzzles are like in Uncharted if you don't use the notebook...

they never work up to a solution....they just get solved when you solve them and that's about it. (let's keep rotating these dials until we come to the right combination)

puzzles are meant to engage the mind. I want to see them implement puzzles that you slowly piece together yourself based on information you've gathered/come across during your in-game adventures. I don't want a random puzzle that all of a sudden exists in that notebook.

Think God of War 3's water puzzle (as a more recent example), you're completely oblivious of what you're doing until you get the first click. Then you realize what you have to do since you've noticed something has altered. As a result you try to find a way to get the next "click." The more you progress, the more you realize what you have to do. That's what a good puzzle in a game is like.

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themyth01

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#26 themyth01
Member since 2003 • 13924 Posts
Don't like stealth so I hope they don't go too deep into that. I think they need to break the linearity, make it more open world with more exploration.
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Console_Gamer93

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#27 Console_Gamer93
Member since 2007 • 2712 Posts

No more "twists"...it was a twist the first time not the second time.

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Eggimannd

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#28 Eggimannd
Member since 2009 • 1734 Posts

They obviously missed the most important thing that Uncharted 3 needs to do to top Uncharted 2: add a 3rd hot female character to the mix.

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Dead-Memories

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#29 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Dead-Memories"]

the demon's souls idea is pretty moronic.

they need to do a better job at making multiplayer maps and more meaningful perks if they are going to have any at all.

Luxen90



No thanks, perks are fine the way they are.

I agree with everything except Demon Souls idea and the last one. I wouldn't mind 3D since I don't even have a 3DTV and Move eh, I'll stay optimistic.

considering there were only two viable perks if you wanted to be the best in UC 2, nah it wasn't really balanced.

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Luxen90

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#30 Luxen90
Member since 2006 • 7427 Posts

[QUOTE="Luxen90"]

[QUOTE="Dead-Memories"]

the demon's souls idea is pretty moronic.

they need to do a better job at making multiplayer maps and more meaningful perks if they are going to have any at all.

Dead-Memories



No thanks, perks are fine the way they are.

I agree with everything except Demon Souls idea and the last one. I wouldn't mind 3D since I don't even have a 3DTV and Move eh, I'll stay optimistic.

considering there were only two viable perks if you wanted to be the best in UC 2, nah it wasn't really balanced.

I was able to be the best in UC2 matches without depending on perks, so no. In fact I'd like them to get rid of perks if anything. Too many developers rely on that gimmick this gen instead of just making an overall balanced game.

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_Cadbury_

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#31 _Cadbury_
Member since 2006 • 2936 Posts

[QUOTE="_Cadbury_"] Whats wrong with having puzzle solutions in the notebook? You don't have to use it o.o and it stops things from getting frustrating.verbalfilth

You have to use it unless you're into trial and error...which is basically what most puzzles are like in Uncharted if you don't use the notebook...

they never work up to a solution....they just get solved when you solve them and that's about it. (let's keep rotating these dials until we come to the right combination)

puzzles are meant to engage the mind. I want to see them implement puzzles that you slowly piece together yourself based on information you've gathered/come across during your in-game adventures. I don't want a random puzzle that all of a sudden exists in that notebook.

Think God of War 3's water puzzle (as a more recent example), you're completely oblivious of what you're doing until you get the first click. Then you realize what you have to do since you've noticed something has altered. As a result you try to find a way to get the next "click." The more you progress, the more you realize what you have to do. That's what a good puzzle in a game is like.

Honestly, I wouldn't want the puzzles in uncharted to become any more difficult. It would detract from the action of the game far too much. I thought the whole notebook thing was a great idea. Puzzles just aren't something everyone is going to be happy about.
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Dead-Memories

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#32 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Dead-Memories"]

[QUOTE="Luxen90"]

No thanks, perks are fine the way they are.

I agree with everything except Demon Souls idea and the last one. I wouldn't mind 3D since I don't even have a 3DTV and Move eh, I'll stay optimistic.

Luxen90

considering there were only two viable perks if you wanted to be the best in UC 2, nah it wasn't really balanced.

I was able to be the best in UC2 matches without depending on perks, so no. In fact I'd like them to get rid of perks if anything. Too many developers rely on that gimmick this gen instead of just making an overall balanced game.

i'd like to see how you beat competent players 1v1 in firefights without fleet foot for the strafe aiming. you must have been playing some terrible kids.

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verbalfilth

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#33 verbalfilth
Member since 2006 • 5043 Posts
[QUOTE="_Cadbury_"] Honestly, I wouldn't want the puzzles in uncharted to become any more difficult. It would detract from the action of the game far too much. I thought the whole notebook thing was a great idea. Puzzles just aren't something everyone is going to be happy about.

I wouldn't mind the notebook solutions if the puzzles themselves engaged the gamer intellectually through some kind of indication of progress. That way, people who enjoy puzzles (like me :P), won't have to check the notebook, but for those who are more invested in other things, they can steal a glance or two) As it stands, I just find the vast majority of the puzzles, when done without the notebook, to be nothing more than trial and error (which I wouldn't consider a proper puzzle). And with the book, you can pretty much solve the puzzle in less than 5 minutes or so. The balance is off and that's why I'm pushing for more intricate/ well-done puzzles in Uncharted.
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Luxen90

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#34 Luxen90
Member since 2006 • 7427 Posts

i'd like to see how you beat competent players 1v1 in firefights without fleet foot for the strafe aiming. you must have been playing some terrible kids.

Dead-Memories



Didn't even use that. I used Sure foot. Uncharted 2 online wasn't hard to play at all, probably the easiest MP game I've played this gen, but very fun.

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GojiMaster

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#35 GojiMaster
Member since 2009 • 451 Posts

Co-op please! Uncharted is a game that people like to watch while you play-- it is very pretty and cinematic. It would be great if your friends could play along instead of just watching.

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CoolSkAGuy

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#36 CoolSkAGuy
Member since 2006 • 9665 Posts
Uncharted 3: Among Pirates, :D
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spookykid143

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#37 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="Luxen90"]

[QUOTE="Dead-Memories"] considering there were only two viable perks if you wanted to be the best in UC 2, nah it wasn't really balanced.

Dead-Memories

I was able to be the best in UC2 matches without depending on perks, so no. In fact I'd like them to get rid of perks if anything. Too many developers rely on that gimmick this gen instead of just making an overall balanced game.

i'd like to see how you beat competent players 1v1 in firefights without fleet foot for the strafe aiming. you must have been playing some terrible kids.

Or maybe you are just horrible

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nbessiner

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#38 nbessiner
Member since 2009 • 731 Posts

Get rid of the supernatural stuff, I saw no need for it in either of the games

Implement better stealth mechanics

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rawr89

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#39 rawr89
Member since 2010 • 1746 Posts

IMO..

All uncharted will need to improve is

  • more interesting/challenging puzzles that aren't already solved for you in that little booklet (which they addressed in the link you provided)
  • Unique plot (not like SOTC, but more alongside the Hollywoord blockbuster theme they've been going for....just not the same plot with the same plot progression like they've shown between Uncharted and Uncharted 2)
  • (stemming off the plot thing: no silly supernatural/mutants/monster nonsense.)
  • indepth/challenging platforming.
  • Dynamic cover would be fun to see. Flip over tables, open windows/doors, use wheelbarrows/carts.

That about covers what I'd like to see from the next Uncharted.

verbalfilth

1) Agree. the puzzles in UC2 are just plain stupid.

2) Plot should be more epic, a la GoW3. in the sense that Kratos is going against the gods. prolly Drake going after some totally rich mogul or something.

3) after having established that as a recurring theme, i don't think Naughty Dog will remove that. it's always there. besides, it could get repetitive trying to always shoot bandits or whatever. fans will get angry if they left that out. also, i LOOOOVED the zombies in UC1. it was so nerve-racking. i thought i was playing Dead Space for a moment there. ooohhhh...i loved that. too bad in UC2 you had to use a crossbow or something. with UC1 all you needed was a shotgun! :)

4) platforming in UC2 is pretty straightforward. i don't think it'll have much improvement in the sense that it's not a Mario game where you can have moving platforms since it's going for realism (and apparently, there are no floating islands or moving platforms in real life), so prolly not gonna happen. and it's hard enough to think of ways to make the platforming more challenging if you can't have some Mario elements in it. i want the platforming to be challenging as well, but im not getting my hopes up.

5) the cover in UC2 is good enough for me. i think it's awesome. so fluid and you can pretty much take cover on anything. also, you can flip over tables in UC2, so...

what i want are more variety in weapons (although i don't know how they'll do that). more adventure and exploration aspects apart from the puzzles. secret areas. i want more epic scenes like the train and the helicopter/building scene from E3, i want more Sully, probably a driving section instead of you shooting while on the vehicle. i want to see underwater exploration and combat (i don't know why we barely have games like that this gen. i mean, i have yet to see underwater stuff this gen! wth is going on?!). oh, and i want more stealth sections.

in short, i want the game to be longer. i don't care about the pacing since little of us will play the game for 12 hours straight. i want a 20-hour game and i don't mind the pacing since i have limited time so i'll play this game for 3 hours then stop then play it again for 2-3 hours on another day.

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rawr89

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#40 rawr89
Member since 2010 • 1746 Posts

[QUOTE="_Cadbury_"] Whats wrong with having puzzle solutions in the notebook? You don't have to use it o.o and it stops things from getting frustrating.verbalfilth

You have to use it unless you're into trial and error...which is basically what most puzzles are like in Uncharted if you don't use the notebook...

they never work up to a solution....they just get solved when you solve them and that's about it. (let's keep rotating these dials until we come to the right combination)

puzzles are meant to engage the mind. I want to see them implement puzzles that you slowly piece together yourself based on information you've gathered/come across during your in-game adventures. I don't want a random puzzle that all of a sudden exists in that notebook.

Think God of War 3's water puzzle (as a more recent example), you're completely oblivious of what you're doing until you get the first click. Then you realize what you have to do since you've noticed something has altered. As a result you try to find a way to get the next "click." The more you progress, the more you realize what you have to do. That's what a good puzzle in a game is like.

that puzzle in GoW3 was prolly the best puzzle in the game. compared to the previous GoWs, GoW3 had the easiest puzzles. i loooooove GoW1 puzzles. prolly the most challenging in the series.

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Wii4Fun

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#41 Wii4Fun
Member since 2008 • 1472 Posts

I like the idea of a splitscreen campaign and splitscreen online. I think he is asking for too much in some of the things though. The game is already great, if they try to add too much things it might suck. Quantity doesn't equal quality.

They made two great games before, I'm sure they can do it again.

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mrmusicman247

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#42 mrmusicman247
Member since 2008 • 17601 Posts

No more "twists"...it was a twist the first time not the second time.

Console_Gamer93
It should keep the twists. That's what makes in Uncharted.
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theuncharted34

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#43 theuncharted34
Member since 2010 • 14529 Posts

the demon's souls idea is pretty moronic.

they need to do a better job at making multiplayer maps and more meaningful perks if they are going to have any at all.

Dead-Memories

no, they did a pretty good job already making a great, solid multiplayer. :D Then after patch 5 or 6 it was just decent :(

EDIT: and me personally hated demon's souls online, and the game itself :P

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LastRambo341

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#44 LastRambo341
Member since 2010 • 8767 Posts
I like idea of 3D and MOVE. MOVE can feel like playing RE4. They should also decrease the loading times, especially when connecting to the online multiplayer.
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Heil68

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#45 Heil68
Member since 2004 • 60831 Posts
More gameplay features is always nice
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johny300

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#46 johny300
Member since 2010 • 12496 Posts
Link doesn't work?
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mrmusicman247

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#47 mrmusicman247
Member since 2008 • 17601 Posts
Link doesn't work?johny300
It works, my good man.
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tomarlyn

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#48 tomarlyn
Member since 2005 • 20148 Posts
Just do the same thing with UC1's pacing and its all cool.
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johny300

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#49 johny300
Member since 2010 • 12496 Posts
Finally link works, the idea of having mk22 is great to put enemies to sleep. I agree with the puzzles we need more diffecult and long ones. I disagree with the full co-op compaign. Move and 3d Hell NO. I agree with the battle strategy thing. Split screen HELL YEAH :P. The online like demons souls no lol. The SOTC idead IDK.
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Ratchet_Fan8

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#50 Ratchet_Fan8
Member since 2008 • 5574 Posts
no more zombies,seriously...it was AWESOME zombies in UC1,but in UC2 it was just lame >_> Crushing to be as hard as UC1,in UC2 it sucked Put a twist,make sure an important character dies to add the drama (if it FITS!) Just replace DS onlines system and SOTC story and add these then its ok