Un-offical Review of the MGO online

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Nike_Air

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#51 Nike_Air
Member since 2006 • 19737 Posts

Most of those things don't need to be fixed though , they are just people's opinions. Some little things could improve and be tweaked before release and after release , but some people are trying to make the core MGO game into a clone of another game they like or something that is more newbie friendly. If they (or you) don't like the principles of the game or can't deal with any issues (which all good online games have) ......... then it is not for you , it is for other people. To say that it fails is just ignorant speak , just telling you like is is. Again , just telling you like it is. (is that the new meme of the week?)

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Delsage

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#52 Delsage
Member since 2004 • 3355 Posts

I was reluctant to come in here, but I gotta say as being another one of the beta testers you summed it up very nicely.

This isn't a run and gun game like Every 3rd/1st person shooter, so most people go in it thinking COD or Halo and quit cause it isn't. Well I say their loss cause this is a tactial game where you need to use tactics, teamate manuvers as well as cover in order to win.

IMO this game has extreme potenitial to be even more addicting than that of COD4. That is if people can start working as a team, which on the most part some do.

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Mordred19

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#53 Mordred19
Member since 2007 • 8259 Posts

I was reluctant to come in here, but I gotta say as being another one of the beta testers you summed it up very nicely.

This isn't a run and gun game like Every 3rd/1st person shooter, so most people go in it thinking COD or Halo and quit cause it isn't. Well I say their loss cause this is a tactial game where you need to use tactics, teamate manuvers as well as cover in order to win.

IMO this game has extreme potenitial to be even more addicting than that of COD4. That is if people can start working as a team, which on the most part some do.

Delsage

I haven't tried communicating because, I believe, you have to stop and hold select to talk. Is that how it works?

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Nolan16

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#54 Nolan16
Member since 2006 • 4022 Posts
any one have a skills layout on what abbilties you gain everytime you rank up?
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ultima-flare

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#55 ultima-flare
Member since 2003 • 2259 Posts

Well this review seems prety fair to me you hit all the right spots except the graphics. the graphics look more or less like Resistance but with better character models and animation but i love the way the guns are each have their own way of working

wdave92

The graphics are way better than Resistance. Resistance had some pretty horrible textures. MGO textures are really high quality, just a step below Uncharted. The lighting is good too. Its realistic, look up towards the sun/sky in Grozny Grad to see what I mean. Animations are well done too(which you did mention).

There are really only two problems with the game, it takes too long to kill people without headshots, and it has a pretty steep learning curve; the game definitely has a unique pace to it, that not many other games do. Its not fast paced, but it's also not slow paced. As the op pointed out, one of the great things is that you can play the game anyway you like and its all pretty balanced. I've already logged in 10 hours, so I know how balanced it is. I mean, if you wanted, you can make kniving your primary mode of killing and it works just great(assuming you use knife mastery so you can slice and run at the same time). The game seems to have great level design as well, especially Grozny Grad.ccl

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ultima-flare

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#56 ultima-flare
Member since 2003 • 2259 Posts

They said the same things about other games in the past. Ones that flopped.

And how much do you expect them to be able to fix in less than a month?

This game sucks. It will get little play, IMO. I can think of no less than 8 or 9 other online games that are much better that I'd rather play.

bring on MGS4. and if MGO never existed, nobody would miss it. it fails.

Dreams-Visions

Except most of those "complaints" can be fixed easily before the final game:

-Make it so one can move faster. There is a skill that increases running, if thats still too slow, it would be easy for them to increase it.

-Fix the crappy aiming. The aiming isn't crappy, they don't give you a definitive crosshair cause the game isn't suppose to be a fast paced shoot.

-Make the controls better. The controls are quite good(or at least massively improved), as many MGS4/MGO previews have said. Perhaps you should play the training mode?

-Fix the slowdown That occasional slowdown is lag, its a beta, it will be improved by the release.

-Just make it more fun. It is if you give it a chance
-It's like a slower version of army of 2 (no comment, haven't played AoT)
-People don't talk Not any different than any other psn game, perhaps you should get yourself in a good clan. At least they have those quick chat things.

-Sneaking up is useless Rubbish. Learn to play.
-Chocking someone is useless, as everyone is alerted to your action and you'll get shot Depends on who you are playing against. Granted, they could make people choke out faster via a simple patch anyway if they needed

-Perfect Dark Zero-sty!e killing (headshots are only way to kills, you can unload a full magazine into someone's chest and they'll keep coming Again, a simple patch can fix this. Just reduce HP/ increase damage so people die faster

-Standard MGS control ****doesn't work well in multiplayer This isn't suppose to be fast paced, it does work if you know what your doing

-Map designs are horrible Agree to disagree.

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SHuN_G0Ku

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#57 SHuN_G0Ku
Member since 2008 • 480 Posts
[QUOTE="thrones"]

[QUOTE="Dreams-Visions"]Everyone else is saying it's HORRIBLE.Dreams-Visions

'Everyone'?

just about. common complaints are:


-Make it so one can move faster. it's understandable for being slow cuz of its tactical strat and it's not a run-&-shoot type of game like UT3 or Halo*
-Fix the crappy aiming :lol: ever held a real weapon before?
-Make the controls better i got used with the controls in less than 30 min.
-Fix the slowdown (same as above)*
-Just make it more fun. most people i played with are having fun, only people with more deaths aren't
-It's like a slower version of army of 2 (same as above)*
-People don't talk i hear people talking all the time
-Sneaking up is useless ..and people complain about camping?
-Chocking someone is useless, as everyone is alerted to your action and you'll get shot :lol: you really suck at this game dont ya?
-Perfect Dark Zero-sty!e killing (headshots are only way to kills, you can unload a full magazine into someone's chest and they'll keep coming) ahem.. this is "Metal Gear Online" not PDZ
-Standard MGS control ****doesn't work well in multiplayer what's your rank again in MGO?
-Map designs are horrible it's only a BETA

when people struggle to find the silver lining and see all of these flaws, something is very wrong.

Chances are this add-on drags down MGS4's overall scoring. :(

like people have been saying "it's only a BETA"

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Luxen90

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#58 Luxen90
Member since 2006 • 7427 Posts
No they shouldn't fix the health. It's fine the way it is.
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whodeysay85

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#59 whodeysay85
Member since 2006 • 3237 Posts
i enjoy the beta a lot. Think its cool.
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Delsage

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#60 Delsage
Member since 2004 • 3355 Posts
[QUOTE="Delsage"]

I was reluctant to come in here, but I gotta say as being another one of the beta testers you summed it up very nicely.

This isn't a run and gun game like Every 3rd/1st person shooter, so most people go in it thinking COD or Halo and quit cause it isn't. Well I say their loss cause this is a tactial game where you need to use tactics, teamate manuvers as well as cover in order to win.

IMO this game has extreme potenitial to be even more addicting than that of COD4. That is if people can start working as a team, which on the most part some do.

Mordred19

I haven't tried communicating because, I believe, you have to stop and hold select to talk. Is that how it works?

That is correct, you have to hold it in, but only once, then a voice chat icon will be on the left of the screen and all you have to do is talk and a mic icon appears above it with your name.

So it's a nice feature to have if you don't want anyone to hear you conversations for a little while. Then you can just turn voice chat on and off in game just by holding in one button for a few seconds.

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Puckhog04

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#61 Puckhog04
Member since 2003 • 22814 Posts
I'm looking forward to the online component of MGS4. I'll worry about the final version though and not a beta.
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wv06

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#62 wv06
Member since 2007 • 570 Posts
I agree, I hated it friday night but i have been playing it all day saturday and I love it, def learning curve(and i still am not very good) but i enjoy it and i love the skills aspect..a definite must buy for me when it comes out- very refreshing compared to COD4, UT3, and Warhawk
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CJL182

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#63 CJL182
Member since 2003 • 9233 Posts
I'm really enjoying the beta. It's not perfect, but it's been pretty damn awesome so far. Once you play for at least a few hours and get a hang of how to play, it's a blast. It seems too many people are trying to play it like the next big FPS, but it's a completely different beast.
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Hitamaru-homia

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#64 Hitamaru-homia
Member since 2006 • 2046 Posts
@Hiphopcola2 equip CQC mastery to do advance moves. thats how beat autolockers. graphics are good to me. its an online what do you expect compare cod4 online to single graphics. PS CANT QUOTE WITH PS3
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dipper145

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#65 dipper145
Member since 2007 • 1425 Posts
9/10? pretty good? Everyone else whos said anything about it is extremlty dissapointed. Sounds boring, bland, and just a whole lot of not fun.
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Mordred19

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#66 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Mordred19"][QUOTE="Delsage"]

I was reluctant to come in here, but I gotta say as being another one of the beta testers you summed it up very nicely.

This isn't a run and gun game like Every 3rd/1st person shooter, so most people go in it thinking COD or Halo and quit cause it isn't. Well I say their loss cause this is a tactial game where you need to use tactics, teamate manuvers as well as cover in order to win.

IMO this game has extreme potenitial to be even more addicting than that of COD4. That is if people can start working as a team, which on the most part some do.

Delsage

I haven't tried communicating because, I believe, you have to stop and hold select to talk. Is that how it works?

That is correct, you have to hold it in, but only once, then a voice chat icon will be on the left of the screen and all you have to do is talk and a mic icon appears above it with your name.

So it's a nice feature to have if you don't want anyone to hear you conversations for a little while. Then you can just turn voice chat on and off in game just by holding in one button for a few seconds.

Oh, that's good. Better than what I was thinking it was like.

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Dreams-Visions

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#67 Dreams-Visions
Member since 2006 • 26578 Posts

9/10? pretty good? Everyone else whos said anything about it is extremlty dissapointed. Sounds boring, bland, and just a whole lot of not fun.dipper145

6/10 for MGO, in my opinion.

hoping for a 10/10 in the single player. not like anyone is buying MGS4 for MGO anyway, right? Right.

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Kirlok

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#68 Kirlok
Member since 2008 • 2061 Posts
[QUOTE="aDDiKt24"]

Personally, I thought it was pretty average. The online component is going to get slammed in reviews. The game doesnt make the transition to multiplayer very well at all. On your comment on it being in the top 10 games graphically. NO WAY. Seriously I think GRAW 2's multiplayer looks better then the MGS Beta. Control Scheme is pretty terrible too.

MGS BETA - 6/10

Hopefully the singleplayer makes up for it though!

Nolan16

this is your openion and i respect it not every one is going to lke the game but i want to ask as question what is it about the graphics you dont like?

they are nothing special

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Solid_Link22

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#69 Solid_Link22
Member since 2006 • 5698 Posts
I like doing "things" to knocked out people :D
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Nolan16

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#70 Nolan16
Member since 2006 • 4022 Posts

I like doing "things" to knocked out people :DSolid_Link22

ME too and that play from the lakers is unbeleivable.

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Pariah_001

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#71 Pariah_001
Member since 2003 • 4850 Posts

There are many things about this game that frustrate the hell out of me that I hope will be fixed eventually:

1) GRENADE-TOSSING SHOULD BE HOT-KEYED! Dammit! I am so freaking tired of having to switch between weapons just to throw a freaking grenade--DAMMIT!

2) I can't do anything with the cover system. I realize that the game emphasizes combat over cover, but if you're going to include the option, you might as well integrate efficiently for crying out loud. Whenever I try to peek around the corner, it takes a full second and half to make the move--The enemy will kill me by then!

3) I have to be practically inside my opponent to actually make a gun-butt hit. Even then, it's so friggin' difficult to actually connect the hit.

4) Peeking over a wall that you're hiding behind takes too many steps. Instead of allowing the NPC to autmatically get into a kind of cover mode, you have to switch between stand and crouch modes to get your hits. The amount of time you spend switching leaves you open to attack.

5) If I had to sacrifice realism through letting go of the face-to-wall wall-strafing for classic back-to-wall wall-strafing to make a return, I'd do it in a heart-beat. Seriously, why the hell does strafing have to be so friggin' difficult in a fast-paced environment? It makes no sense!

6) Re-load times are ATROCIOUS!!!!!! Even modern non-custom M4's can be reloaded faster than that. And don't get me started on the damn P90.

7) I realize it's a little irrational to think this way since everybody moves at the same speed, but I feel like a famn snail when I'm walking around. There should be a boost button or something.

8) I don't want to have to hold down the L1 button to stay in FPS mode. They should allow a tap and release option.

That's all I can think of right now, but I'm sure there's more. If these problems are still there in the post-beta version, they really need to fix them in later updates.

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Dreams-Visions

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#72 Dreams-Visions
Member since 2006 • 26578 Posts

^ glad someone else isn't slobbing down the game and acting like it needs no improvements.

Bottom line: It has issues that NEED improvement. Real issues. If they're not improved in the final version, this is one add-on that won't get much play from any but the most die-hard of fans.

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Luxen90

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#73 Luxen90
Member since 2006 • 7427 Posts

^ glad someone else isn't slobbing down the game and acting like it needs no improvements.

Bottom line: It has issues that NEED improvement. Real issues. If they're not improved in the final version, this is one add-on that won't get much play from any but the most die-hard of fans.

Dreams-Visions

The things he listed was somethings I could agree with. Eveything you listed was mostly BS.

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Pariah_001

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#74 Pariah_001
Member since 2003 • 4850 Posts

Don't get me wrong. I like the game and I have a lot of fun with it, but these things just aggravate the hell out of me--Even moreso because they're relatively small things, but they can accumulate depending on how you want to play.

I want to play using cover, but that's excessively difficult, so I have to play using rush maneuvers, dodges, and close encounters with an assault rifle. I just don't want to be forced to play a certain way. I realize that's not what they were going for, but all this red tape just to jump out from behind the wall and detach yourself from a strafe is hampering*.

This isn't to say that I have only bad things to say about the game. In fact, there's many things that I love. As I mentioned before, those dodges you can pull off are very convenient, I also have a lot of fun using the boxes, I've gotten a great feel for the new aiming system (I had to struggle to remember not to try and shoot like I was playing the previous MGS', but I got the hang of it), and lying on your back is surprisingly useful in a match.

7.5/10 overall. I hope they make tweaks so I can raise my personal score.

*Truth be told, it's actually very simple to detach from a strafe, but because my NPC is facing the wall, it's difficult for me to tell whether he has detached or he's still in strafe mode. As a result, sometimes I try to pull away and he's still stuck there; this slows me down.

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Luxen90

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#75 Luxen90
Member since 2006 • 7427 Posts
Yea I use the cover system every now and then but not as much as MGS3onine because the cover system is pretty slow.
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Pariah_001

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#76 Pariah_001
Member since 2003 • 4850 Posts
Speaking of criticisms, where can I post this stuff so Konami can read it directly? I really wanna get my review to them.
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Nolan16

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#77 Nolan16
Member since 2006 • 4022 Posts
I was a bit dissapointed in CQC i at least wanted to be-able to snap necks at lvl 3 cqc what a bummer.
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fierro316

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#78 fierro316
Member since 2003 • 1727 Posts

im guessing people dont agree with me lol.Nolan16

I do agree, especially where you say that the game can be very addicting. Surprising since there are two maps only.

Can't wait for the final version.

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thrones

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#79 thrones
Member since 2004 • 12178 Posts

[QUOTE="dipper145"]9/10? pretty good? Everyone else whos said anything about it is extremlty dissapointed. Sounds boring, bland, and just a whole lot of not fun.Dreams-Visions

6/10 for MGO, in my opinion.

hoping for a 10/10 in the single player. not like anyone is buying MGS4 for MGO anyway, right? Right.

I am partially buying it for MGO, I loved MGS3: S and this is a much better version :|

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fierro316

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#80 fierro316
Member since 2003 • 1727 Posts

I was a bit dissapointed in CQC i at least wanted to be-able to snap necks at lvl 3 cqc what a bummer.Nolan16

The combat in general needs improvements. It's a lot of fun but the controls need work.

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Nolan16

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#81 Nolan16
Member since 2006 • 4022 Posts

[QUOTE="Nolan16"]I was a bit dissapointed in CQC i at least wanted to be-able to snap necks at lvl 3 cqc what a bummer.fierro316

The combat in general needs improvements. It's a lot of fun but the controls need work.

true.

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thrones

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#82 thrones
Member since 2004 • 12178 Posts

Here's what I find bad about MGO:

  • Cover System. It's useless, really.
  • Feign death - you only have two positions, so therefore it's easy to see who's feigning death
  • Disappearing bodies - this makes feigning death alot less important, keep them for like a minute or two
  • CQC - Needs snapping necks, the rest of it is an improvement over snake ater imo :P
  • The Barrel - pretty useless for stealthy, as they look sooo different from real ones. That, and there are very few real barrels.
  • SOP - Really good, but I think the skill that shows who you're attacking should be on default as that improves the usefulness so much and I don't want to waste a skill point there
  • KO - should last longer, as to keep them out of the game instead of killing them and forcing a respawn
  • Lock On - FIX LOCKON. Needs to lock on better, and perhaps it shows the target as glowing slightly to see if you've actually locked on or not (as in, before you press the button so you know whether to try and lock on or switch to TP camera) Or get rid of it all together, make everyone use TP or FP for aiming. Seriously, SNAKE EATER managed a better lock on than this
9/10