Unreal Engine 3: Epic's Fail

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_rpg_FAN

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#51 _rpg_FAN
Member since 2005 • 1418 Posts
Im tired of the unreal engine. im also tired of the COD engine... I want more Killzone2 graphics!!!lolwotrickroll
i am tired of blur and low res and fake hdr i want more high res and sharpness
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UnnDunn

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#52 UnnDunn
Member since 2002 • 3981 Posts
[QUOTE="gamefan274"]http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/ Its a good read. It kinda explains how the PS3 multiplats are still lagging behind the 360s but its first parties (Killzone 2) look better. The Unreal Engine is responsible because it runs very poorly on the PS3.

I get the guy's point, and I kinda sorta agree with it, but he ignores the fundamentals of the business: developers simply can't afford to build massive new engines for their games anymore, unless they have huge backing from a Sony or a Microsoft or an EA. If you're anything less than a triple-A hitmaking developer, you either license a game engine and customize that to your needs, or if you're lucky enough to already have a mature engine from previous generations, you build on that and port it to the other console. Right now, UnrealEngine3 is unquestionably the best licensable engine and tool-chain for this generation. It has its flaws, but no other engine even comes close for flexibility, ease of development, robust toolsets and multiplatform support. That's why everyone uses it and that's why it will continue to thrive.
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_rpg_FAN

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#53 _rpg_FAN
Member since 2005 • 1418 Posts
[QUOTE="gamefan274"]http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/ Its a good read. It kinda explains how the PS3 multiplats are still lagging behind the 360s but its first parties (Killzone 2) look better. The Unreal Engine is responsible because it runs very poorly on the PS3.UnnDunn
I get the guy's point, and I kinda sorta agree with it, but he ignores the fundamentals of the business: developers simply can't afford to build massive new engines for their games anymore, unless they have huge backing from a Sony or a Microsoft or an EA. If you're anything less than a triple-A hitmaking developer, you either license a game engine and customize that to your needs, or if you're lucky enough to already have a mature engine from previous generations, you build on that and port it to the other console. Right now, UnrealEngine3 is unquestionably the best licensable engine and tool-chain for this generation. It has its flaws, but no other engine even comes close for flexibility, ease of development, robust toolsets and multiplatform support. That's why everyone uses it and that's why it will continue to thrive.

i can agree on that
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muzik_mafia

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#54 muzik_mafia
Member since 2009 • 1628 Posts

Unreal engine 3 is gross!!! Hands-down the worst pop-in ever, (UT3 even on PC, Bioshock, Gears, Rainbow Six... horrid!) And after a while of playing, the game starts to stutter.

Best engine personally, Cryengine 2. ohh yeah

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leo_andres_21

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#55 leo_andres_21
Member since 2007 • 170 Posts

I don't really like UE3... so that none of my games was developed with UE3

UE3 is one of the reasons that pull me back when I'm buying new games

It may look appealing at first, but it doesn't deliver...

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dream431ca

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#56 dream431ca
Member since 2003 • 10165 Posts

UE3 is the worst game engine this gen. Textures are nice, everything else is crap. Also the WORST texture pop in ever. That's what kills the engine right there. How could any designer of any game engine accept that horrendous texture pop in?

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PAL360

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#57 PAL360
Member since 2007 • 30574 Posts

I think Gears1, Mass Effect, Bioshock, Mirrors Edge and especially Gears2 are some of the best looking games this gen. The problem is that there are also some really bad games using this engine (Hour of victory, Turok, etc....)

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Mr_Nordquist

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#58 Mr_Nordquist
Member since 2009 • 1777 Posts

UE3 is amazing. Have you seen what they can do with it?

When that first came out the jump in polygons was pretty phenomenal if I remember correctly. Whereas the standard was something like 10,000 polys per screen, and UE3 was capable of displaying 2 million on screen.


I'm pretty certain UE3 can also scale with processing power, so the better your computer the better you can make stuff look with UE3. Some of their newest models are absolutely amazing compared to the models they made with it just a year or so ago. The lighting is amazing, the detail is amazing, and best part is that it doesn't require 4gb of ram, the best video card, and the best processor money can buy to actually play games that use the engine at max.

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Cali3350

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#59 Cali3350
Member since 2003 • 16134 Posts

The ONLY game on the 360 that looks better than Unreal Engine games is RE5, which is also mutliplatform (though noticeabley better on the 360). Halo 3, the only other big game i can think of with a custom engine, looks horrible next to most UE3 games. On the PS3 its a different story, but its also not a fair one since UE3 runs so poorly on it.

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jsmoke03

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#60 jsmoke03
Member since 2004 • 13719 Posts

i'd take cryengine over ue3 anyday....even kz2's engine....

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imprezawrx500

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#61 imprezawrx500
Member since 2004 • 19187 Posts
unreal 3 engine is one of the worst around, it was only good in gears and mass effect and possible bioshock, the rest it is terrible and source still outshines it in many ways. unreal 3 has been a huge problem this gen with it's lack of physics leading to lots of boring static environments. There are so many better engines out there it's time unreal 3 is killed.
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shalashaska88

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#62 shalashaska88
Member since 2005 • 3198 Posts
It looks fantastic in Mass Effect.
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thegoldenpoo

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#64 thegoldenpoo
Member since 2005 • 5136 Posts
Bioshock was very stable and looked great. I think the biggest problem with UE3 is scale. you can make detailed monsters but trying to make an open world is not what the engine was designed for. From a technical standpoint you would really want to use something like the Source, X-Ray, or Cryengine for a game like say. ME, which was big on scale. Hell even the aurora engine looks fantastic in The Witcher: EE and ran nicely (with the load times reduced from the un-pached original wich was a freaking age!)
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Baranga

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#65 Baranga
Member since 2005 • 14217 Posts

UE3 is the worst game engine this gen. Textures are nice, everything else is crap. Also the WORST texture pop in ever. That's what kills the engine right there. How could any designer of any game engine accept that horrendous texture pop in?

dream431ca

The textures aren't an engine feature.

The thing about pop-in is that devs were too lazy to make it work properly. There's a command line in Gears' ini that removes the pop-in for high-end cards. Low-end cards would choke if you modify that line though, because the engine loads all the textures in the card's memory. It's an engine feature that isn't used by most devs, unfortunately.

I don't notice any pop-in in Mass Effect or Mirror's Edge on my 9800GT.

Wheelman is an open-world game using UE3. Looks pretty bad though.

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ico92

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#66 ico92
Member since 2009 • 183 Posts

theUE3 is easily the most overused and most overrated engine out there it was amazing when gears of war came out i mean god damn it that game put the ps3 to shame in graphics, but now its getting kinda stale especially after the likes of killzone 2, uncharted 2(1st 5minutes anyone) and heavy rain

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whatisazerg

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#67 whatisazerg
Member since 2009 • 2371 Posts

I'm just SOOOO tired of the Unreal Engine

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delta3074

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#68 delta3074
Member since 2007 • 20003 Posts
[QUOTE="gamefan274"]http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/ Its a good read. It kinda explains how the PS3 multiplats are still lagging behind the 360s but its first parties (Killzone 2) look better. The Unreal Engine is responsible because it runs very poorly on the PS3.

so how do you explain all the other multiplats like orange box and fallout, which don't use the unreal engine but still run like crap on the ps3, you are trying to say the unreal engine is to blame for ALL multiplats being inferior on the ps3, you can't do that as not all multiplats use the same engine.
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Nightmare799

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#69 Nightmare799
Member since 2011 • 123 Posts

UE3 is one of the most flexible engines around. Sure, it has weaknesses, like every other engine, but just look at the broad range of games using it.lhughey

most games use it because its cheap. yeah many games use it, and many games fail because of it.

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cfstar

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#70 cfstar
Member since 2009 • 1979 Posts

[QUOTE="lhughey"]UE3 is one of the most flexible engines around. Sure, it has weaknesses, like every other engine, but just look at the broad range of games using it.Nightmare799

most games use it because its cheap. yeah many games use it, and many games fail because of it.

You revived a 3 year old thread... to say this?
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PannicAtack

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#71 PannicAtack
Member since 2006 • 21040 Posts

EDIT: Oh, necroposting.

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Peredith

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#72 Peredith
Member since 2011 • 2289 Posts

[QUOTE="gamefan274"]http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/ Its a good read. It kinda explains how the PS3 multiplats are still lagging behind the 360s but its first parties (Killzone 2) look better. The Unreal Engine is responsible because it runs very poorly on the PS3.nmaharg

IMO it runs poorly in general.

What? :?

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cfstar

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#73 cfstar
Member since 2009 • 1979 Posts

"May 23, 2009 8:14 pm GMT

http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/




Its a good read. It kinda explains how the PS3 multiplats are still lagging behind the 360s but its first parties (Killzone 2) look better. The Unreal Engine is responsible because it runs very poorly on the PS3.

PSN: bg93-
Gamertag: bg93

Imagine being that first guy to get RROD. Its like, you got this problem, and nobody knows WTH is going on."

Just wanted to put this here.

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LegatoSkyheart

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#74 LegatoSkyheart
Member since 2009 • 29733 Posts

OLD THREAD

also to be fair this was 2009, but Unreal Powered games on the PS3 work fine in the year 2012.