Upcoming jrpg's VS Upcoming wrpg's & crpg's, which side interests you more?

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indzman

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#1  Edited By indzman
Member since 2006 • 27736 Posts

JRPG's - Persona V, Final Fantasy XV, NI OH, NIER Automata,Kingdom Hearts 2.8 Final Chapter Prolouge, Scalebound

WRPG's/CRPG's - Deus Ex Mankind Divided, The Witcher 3 Blood and Sand DLC, Mass Effect Andromeda, Divinity Original Sin II, Horizon Zero Dawn

I'm going with TEAM JRPG. Only Mass Effect Andromeda is promising from crpg & wrpg for me.

Well?

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Howmakewood

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#2 Howmakewood
Member since 2015 • 7838 Posts

wrpg/crpg, nioh+nier will most likely be good action games tho, but that jrpg list is just not good enough vs the wrpg one

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Sweetbackhair

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#3 Sweetbackhair
Member since 2007 • 2959 Posts

WRPG/CRPG for me, I'm excited for both Witcher 3 Blood and Wine (not sand), and Divinity Original Sin 2.

Only FF XV is what I'm excited for with the JRPG genre. Never played the Persona series, but I do want to get to that eventually.

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#4  Edited By lamprey263
Member since 2006 • 45474 Posts

Only JRPGs I'm excited for are Persona 5 and SMT4: Apocalypse. Only WRPG I'm excited for is Mass Effect Andromeda.. well, that and the Dead Island Definitive Collection.

Valkyria Chronicles and Odin Sphere would probably interest me more if I already didn't own them on PS2/PS3. I might get them on PS4 eventually but right now I'm in no rush.

Any excitement I had for Scalebound and Nier Automata disappeared after Platinum Games shit the bed with Star Fox Zero, considering the state of that, and their Activision shovelware, I'm starting to have doubts about their development strategy.

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#5  Edited By Kruiz_Bathory
Member since 2009 • 4765 Posts

Why include Blood and Wine when it's just an expansion pack.

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Cloud_imperium

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#6  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Not even a single JRPG listed here interests me. On other hand I'm very excited for TW3: Blood and Wine, pumped for Divinity: Original Sin 2, Deus Ex: Mankind Divided, interested in Mass Effect: Andromeda and patiently waiting for Cyberpunk 2077's reveal.

There are others too (Tyranny, Torment, Mount and Blade 2, The Bard' Tale 4 etc). Edge of Eternity is the only JRPG that looks decent enough to me, compared to others that people can't stop hyping.

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#7 thepclovingguy
Member since 2016 • 2059 Posts

WRPG/CRPGs of course, since I personally don't like weaboo and hentai games that much.

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deactivated-5d6bb9cb2ee20

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#8 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

JRPGs. Final Fantasy XV, Persona 5, and Scalebound seem very interesting- plus there is Shin Megami Tensei IV Apocalypse as well.

WRPGs generally look great too, and I am looking forward to Deus Ex, Horizon, and Witcher 3: Blood and Wine. But JRPGs take this for me.

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casharmy

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#9  Edited By casharmy
Member since 2011 • 9388 Posts

TC you forgot Star Ocean 5 and Dragon Quest XI...JRPGs are killing it.

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#10 nepu7supastar7
Member since 2007 • 6773 Posts

@indzman: I used to be on wrpg side but thanks to the PS vita, I've converted to jrpg.

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Ghosts4ever

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#11 Ghosts4ever
Member since 2015 • 26175 Posts

Deus Ex Mankind Divided and System Shock 3 >>>>>>>>>>>>>>>>>>>>>>>> all

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Bigboi500

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#12 Bigboi500
Member since 2007 • 35550 Posts

Persona 5, Final Fantasy XV, Dragon Quest XI, Scalebound, Tales of Berseria, SMT IV A, Dragon Quest VII & VIII 3DS.

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Legend002

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#13 Legend002
Member since 2007 • 13405 Posts

Forgot Pokémon Sun/Moon.

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KratosYOLOSwag

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#14 KratosYOLOSwag
Member since 2013 • 1827 Posts

Gonna put mine in order of how excited I am for them.

Cyberpunk 2077 (upcoming lol) > Horizon: Zero Dawn > NieR: Automata > Deus Ex: MD > Mass Effect > Scalebound > Dragon Quest XI > Persona 5 > Final Fantasy XV > Nioh

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#15 cainetao11  Online
Member since 2006 • 38076 Posts

WRPG for the Wicher dlc alone

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#16  Edited By Maroxad
Member since 2007 • 25348 Posts

Upcoming jRPGs that interest me: Pokemon: Gen 7, Fire Emblem Revelations

Upcoming wRPGs that interest me: Divinity: Original Sin 2, Grimoire (lol, as if this is ever coming out), Mount and Blade 2, Kingdom Come: Deliverance, Exanima, The Mandate, The Bard's Tale.

7 games > 1 game + 1 dlc

None of the jRPGs you listed interest me;

  1. Persona V: Considering that Persona 4 was one of the worst games I have ever played. I see little reason to give this even a shot. Unless they do radical changes to both the social section, I cant see myself ever enjoying this game. That part was as fun as watching paint dry.
  2. Final Fantasy XV: The demo was just lol. I doubt the full release will be much better.
  3. NI OH: Cant say I know enough about this one.
  4. NIER Automata: I am skeptical of Platinum when they go outside their comfort zone.
  5. Kingdom Hearts 2.8 Final Chapter Prolouge: Why are these games still being made? If I wanted to play a good ARPG, I would play something made by Falcom or From Soft. If I wanted to play a Disney game, I would just play The Lion King. Edit: What the hell is wrong with the name?
  6. Scalebound: I am skeptical of Platinum when they go outside their comfort zone.
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#17 Flyincloud1116
Member since 2014 • 6418 Posts

JRPG!

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deactivated-5ebea105efb64

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#18 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Why side?

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indzman

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#19 indzman
Member since 2006 • 27736 Posts

@ghosts4ever said:

Deus Ex Mankind Divided and System Shock 3 >>>>>>>>>>>>>>>>>>>>>>>> all

Keep dreaming :)

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#20 DragonfireXZ95
Member since 2005 • 26716 Posts

@Cloud_imperium said:

Not even a single JRPG listed here interests me. On other hand I'm very excited for TW3: Blood and Wine, pumped for Divinity: Original Sin 2, Deus Ex: Mankind Divided, interested in Mass Effect: Andromeda and patiently waiting for Cyberpunk 2077's reveal.

There are others too (Tyranny, Torment, Mount and Blade 2, The Bard' Tale 4 etc). Edge of Eternity is the only JRPG that looks decent enough to me, compared to others that people can't stop hyping.

I'm with Cloud here, although, FFXV does look kind of cool, and I want to play it.

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#21 aroxx_ab
Member since 2005 • 13236 Posts

@casharmy said:

TC you forgot Star Ocean 5 and Dragon Quest XI...JRPGs are killing it.

This

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#22 Basinboy
Member since 2003 • 14559 Posts

I'm most interested to see how Persona does, overall, but I'm more excited to play Deus Ex, FFXV, and Horizon.

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#23 360ru13r
Member since 2008 • 1856 Posts

WRPGs FTW. I mean other than Persona 5 JRPG just look kinda boring on this list. I saw some footage of NO IH and thought oh look more Dark Soul's like gameplay if you're into that kinda of game. Scalebound I just wasn't feeling it. I mean the game play looks intriguing but I have to know how useful that dragon is before I declare it interesting. Horizon Dawn on the other hand, I was like shooting robot dinosaurs with a bow and arrow... take my money. And Mass Effect is just Mass Effect so yeah WRPGs are the better of the RPGs coming up.

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#24  Edited By deactivated-6243ee9902175
Member since 2007 • 5847 Posts

For JRPGs I want Odin Sphere and YS 8. Two games, and even then I'm not sure if I'm even buying Ys 8 because the latest trailer was garbage due to the framerate.

For CRPGs/WRPGs I want Divinity Original Sin 2, Torment, Deus Ex (which I don't consider a WRPG), Mount & Blade 2, Mass Effect Andromeda (if Mass Effect 3 is any indication this won't be an RPG either), Kingdom Come: Deliverance, System Shock 3 (maybe an RPG?), Ultima Ascendant, and Tyranny. Leaving out the three games I either don't consider RPGs or don't think will be ones I still want 5 games.

JRPGs have been in a dire state for a while now. They were good while the C/WRPG was in a state of decline, but now that the C/WRPG genre is back in force I'm quite frankly only interested in their ARPGs or SRPGs.

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xantufrog

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#25 xantufrog  Moderator
Member since 2013 • 17898 Posts

Don't forget I am Setsuna - which looks to be more "JRPG" than what a lot of games with that label these days are

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#26  Edited By Skelly34
Member since 2015 • 2353 Posts

Only one of the listed JRPGs isn't going to be complete trash.

So I'm on the side of whatever side System Shock 3 and Divinity II are on.

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#27  Edited By panda30
Member since 2016 • 941 Posts

@indzman said:

JRPG's - Persona V, Final Fantasy XV, NI OH, NIER Automata,Kingdom Hearts 2.8 Final Chapter Prolouge, Scalebound

WRPG's/CRPG's - Deus Ex Mankind Divided, The Witcher 3 Blood and Sand DLC, Mass Effect Andromeda, Divinity Original Sin II, Horizon Zero Dawn

I'm going with TEAM JRPG. Only Mass Effect Andromeda is promising from crpg & wrpg for me.

Well?

your missing quite a few from xbox one

Recore ( JRPG )

sea of thieves ( WRPG ) or MMO not sure yet on this one

Ashen ( WRPG )

Scalebond ( JRPG )

We Happy Few ( WRPG )

Soules Project ( WRPG )

Below ( WRPG )

Ino ( WRPG )

Tacoma ( WRPG )

Kingdom come deliverance ( WRPG )

THE LOST PISCES ( WRPG )

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#28 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

WRPG/CRPG since I like to actually role play in my RPGs.

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#29 FireEmblem_Man
Member since 2004 • 20388 Posts

@AdobeArtist said:

WRPG/CRPG since I like to actually role play in my RPGs.

Me too! Also, is it okay for a mod to call me a joke poster?

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#30 AdobeArtist  Moderator
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@FireEmblem_Man said:
@AdobeArtist said:

WRPG/CRPG since I like to actually role play in my RPGs.

Me too! Also, is it okay for a mod to call me a joke poster?

As if there's anything else to call you ;P

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#31 FireEmblem_Man
Member since 2004 • 20388 Posts

@AdobeArtist said:
@FireEmblem_Man said:
@AdobeArtist said:

WRPG/CRPG since I like to actually role play in my RPGs.

Me too! Also, is it okay for a mod to call me a joke poster?

As if there's anything else to call you ;P

Either way, Weeaboos will never understand why W/CRPG's craps on JRPG's, and never learn their history that if it weren't for Wizardry and Ultima, Dragon Quest and Final Fantasy would never been made.

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indzman

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#32 indzman
Member since 2006 • 27736 Posts

@FireEmblem_Man said:
@AdobeArtist said:
@FireEmblem_Man said:
@AdobeArtist said:

WRPG/CRPG since I like to actually role play in my RPGs.

Me too! Also, is it okay for a mod to call me a joke poster?

As if there's anything else to call you ;P

Weeaboos will never understand why W/CRPG's craps on JRPG's

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#33 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

@indzman said:
@FireEmblem_Man said:

Weeaboos will never understand why W/CRPG's craps on JRPG's

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#34 xantufrog  Moderator
Member since 2013 • 17898 Posts

@panda30: solus project is not a wrpg. I've been playing it extensively, and it's pretty great, but I wanted to point that out

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#35 jg4xchamp
Member since 2006 • 64057 Posts

Game that will be the most interesting of the bunch will be Scalebound, but overall the crpgs, not necessary the wrpgs. Witcher 3 is fine and all, but that combat actively bores me for stretches. And I've never been fond of WRPGs with action game mechanics in there, crpgs though like Divinity 2 I'm interested in. More importantly, I need Torment to be good.

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#36  Edited By Maroxad
Member since 2007 • 25348 Posts

@AdobeArtist said:

WRPG/CRPG since I like to actually role play in my RPGs.

Why are you playing WRPGs then?

Most WRPGs, be it Witcher, Mass Effect, or even Fallout 4 are terrible in the role playing aspect. Heck, the only games that I felt actually did the roleplaying quite well was the early Fallout games and Arcanum. But even those pale in comparison to Tabletop RPGs.

And to make matters worse, WRPGs have been moving more and more away from the roleplaying (while ironically enough jRPGs have been moving closer to it). There is a reason, some people argue that Mass Effect 2 and 3 as well as Witcher 2 and 3 are not even RPGs.

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#37 heguain
Member since 2007 • 1461 Posts

All of these WRPGs are very interesting, JRPGs generally don't interest me except if they're made by Hidetaka Miyazaki.

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#38  Edited By Maroxad
Member since 2007 • 25348 Posts
@indzman said:
@FireEmblem_Man said:

Weeaboos will never understand why W/CRPG's craps on JRPG's

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

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#39  Edited By indzman
Member since 2006 • 27736 Posts

@Maroxad said:
@indzman said:
@FireEmblem_Man said:

Weeaboos will never understand why W/CRPG's craps on JRPG's

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. Some JRPG's are not for casual gamer. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

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#40 Howmakewood
Member since 2015 • 7838 Posts
@indzman said:
@Maroxad said:
@indzman said:
@FireEmblem_Man said:

Weeaboos will never understand why W/CRPG's craps on JRPG's

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

Planescape Torment beats all jrpg's in actual RPG elements f.e

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#41 indzman
Member since 2006 • 27736 Posts

@howmakewood said:
@indzman said:
@Maroxad said:
@indzman said:
@FireEmblem_Man said:

Weeaboos will never understand why W/CRPG's craps on JRPG's

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

Planescape Torment beats all jrpg's in actual RPG elements f.e

Chrono Trigger/ Chrono Cross owns games like Planescape :)

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#42 Maroxad
Member since 2007 • 25348 Posts
@indzman said:

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

  1. Nope. Divinity: Original Sin has Better combat. Likewise, I prefer the positioning and physics based combat of Mount and Blade and Dark Messiah over the souls combat.
  2. While in general, jRPGs may have better OST. I prefer the Morrowind OST or Icewind dale over that in the majority of jRPGs.
  3. How exactly do they have better replay value? Western RPGs, generally allow you to create and define a character, and how you create and define your character can lead to different outcomes. 2 playthroughs of Vampire: The Masquerade - Bloodlines will differ much more than 2 playthroughs in FF7, where both playthroughs will most likely be the same.
  4. If we are going to take exceptoins... Wizardry 4. The only jRPG I can think of that comes even close in difficulty is Labyrinths of Touhou. Wizardry 4 is so hard, most people cant even get out of the starting room. Or ADOM or Nethack, games so hard, that probably only a few hundred have beat them.
  5. While jRPGs are definately more stylish, and generally appraoch a more style over substance than wRPGs do. I would not argue they are faster or even more addictive. Unless, there is a jRPG, where people can play day in and day out for years like people did with Diablo 2. And fast paced? What Part of Persona 4's first 3 hours of no gameplay is fast paced?
  6. Modern wRPGs sure, but classic wRPGs? Hell no. Wizardry 7 took roughly a month to beat, and many older wRPGs clocked in at around 60-100 hours. Since then wRPGs focused more on good pacing rather than hours of tedium, with the exception of the PoS that was Dragon Age: Origins. Baldur's Gate 2 clocked in at 80 hours, and it didnt have a single dull moment, every moment in that game was lovingly handcrafted. Ok, the intro dungeon sucked ass.
  7. Final Fantasy 6 was absolute drivel. A lot of the interactions and dialogue felt forced, even the events did. The writing did have its charms though, but it was not well written. Nier was decent at least, and I forgot to mention that one.

WRPGs are considerably less accessible than jRPGs, there is a reason Zero Punctuation ripped on wRPGs for being too unintuitive and difficult to get into. He ripped on Witcher 1 for being inaccessible, and that game was anything but inaccessible.

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#43 Howmakewood
Member since 2015 • 7838 Posts

@indzman said:
@howmakewood said:
@indzman said:
@Maroxad said:
@indzman said:

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

Planescape Torment beats all jrpg's in actual RPG elements f.e

Chrono Trigger/ Chrono Cross owns games like Planescape :)

Have you even played Planescape?

Basically the jrpg's I play these days are those with good combat as outside of that they have very little to offer, souls series, nioh, nier, dragon's dogma etc

Dragon's dogma is quite good example how combat carries the game as literally everything else besides the character development system is quite terrible in regards of RPG, the story, the dialog, the quests etc are seriously laughable

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#44  Edited By Maroxad
Member since 2007 • 25348 Posts
@indzman said:

Chrono Trigger/ Chrono Cross owns games like Planescape :)

What is it exactly thta makes Chrono Trigger great... or even good?

Non existant character system, boring plot and characters, braindead combat system. And quite frankly, compared to the wRPGs of the time, everything it did was just... outdated. The C&C was nicely presented, but it was minimalistic and had little impact overall on the journey. Being able to see enemies on the map was nothing new. wRPGs had done this long before. Ultima 1 did it over a decade ago before Chrono Trigger. The pacing was great, and I guess it was better than the petty competition it got from jRPGs. But honestly, that just shows how bad the jRPGs were in comparison to the wRPGs.

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#45 indzman
Member since 2006 • 27736 Posts

@howmakewood said:
@indzman said:
@howmakewood said:
@indzman said:
@Maroxad said:

Here let me explain to you why W/CRPGs are better.

  1. Less reliance on overused tropes and cliches.
  2. Generally worse combat, that is of course, unless we exclude ARPGs (Unlike the West barring 2 exceptions, Japan can actually do ARPGs and not suck bad) and sRPGs.
  3. Better pacing. Whereas jRPGs in the past generally expected you to grind a bit, WRPGs outside of early Ultima and Wizardry were never built with this mentality in mind. Some dont even allow you to grind having a finite number of enemies.
  4. Better stories. Sure, I do like Mother 3's, FE4's, Tactics Ogre's, FFT's, Dark Souls and Xenogears' storylines. But outside of these, it is nearly always complete trite. Garbage, ridden with bad tropes implemented poorly. A story must be well paced, and most jRPGs have terrible pacing in their narrative. Sorry Charizard, but Persona 3's story and writing was blegh, the whole sacrifice at the end left me feeling very meh... that trope is so overdone in fiction, it is hard to feel anything from it. And quite frankly, the whole scene just felt cheap. Especially compared to earlier tropes of this, including Horus and Mithra. Not to mention, going by later games, it turned out to be a disney death after all.
  5. Better overall gameplay. On the non-combat side, wRPGs tend to actually have some kind of gameplay. Often allowing the player to interact with the world in some way. In Divinity: Original Sin, you can set up various conditions that are hopefully favorable for you. In Mount and Blade Warband, you can play a political game. Fallout can be played as a pacifist. And so can the majority of Planescape: Torment.
  6. Character systems are generally more compelling: Whereas in jRPGs, stats are generally bonuses your character recieves, whereas in good cRPGs, they are descriptors. A character with an extremely low strength might become overencumbered by merely carrying a greatsword. Not even wielding it, just carrying one. A low wisdom or intelligence score will make them unable to function in dialogues, and possibly even taken advantage of.
  7. Better spells, whereas in pretty much every jRPG that isnt Pokemon, your typical jRPG spell list will involve damage, heal, and if they are really advanced, a buff or 2. In wRPGs and cRPGs, spells are generally much more interesting with a lot of spells which counter other spells, deny zoning and may even change how the battle is being played. I urge anyone to find a jRPG with spells as fun to use as these ones https://wiki.guildwars.com/wiki/Domination_Magic, this https://wiki.guildwars.com/wiki/Death_Magic or this https://wiki.guildwars.com/wiki/Curses

On the bright side, jRPGs are more likely to leave the comfort zone of high fantasy. But I cant think of many other things that jRPGs do better.

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

Planescape Torment beats all jrpg's in actual RPG elements f.e

Chrono Trigger/ Chrono Cross owns games like Planescape :)

Have you even played Planescape?

Basically the jrpg's I play these days are those with good combat as outside of that they have very little to offer, souls series, nioh, nier, dragon's dogma etc

Dragon's dogma is quite good example how combat carries the game as literally everything else besides the character development system is quite terrible in regards of RPG, the story, the dialog, the quests etc are seriously laughable

I was never a fan of games like Planescape Torment , Baldurs Gate , Diablo in first place.

Dragons Dogma plays like Capcom's MONSTER HUNTER games emphasizing heavily on Hunting Missions than story. Its a Mix of Shadow of the Colossus and Monster Hunter Games.

@Maroxad said:
@indzman said:

Chrono Trigger/ Chrono Cross owns games like Planescape :)

What is it exactly thta makes Chrono Trigger great... or even good?

Non existant character system, boring plot and characters, braindead combat system. And quite frankly, compared to the wRPGs of the time, everything it did was just... outdated. The C&C was nicely presented, but it was minimalistic and had little impact overall on the journey. Being able to see enemies on the map was nothing new. wRPGs had done this long before. Ultima 1 did it over a decade ago before Chrono Trigger. The pacing was great, and I guess it was better than the petty competition it got from jRPGs. But honestly, that just shows how bad the jRPGs were in comparison to the wRPGs.

@Maroxad said:
@indzman said:

1.Souls / Bloodborne games owns each and every wrpg in combat.

2.No Wrpg can even compete with JRPG OST's ( Music).

3. JRPG's offer Highest replaybility over any wrpg's.

4. JRPG's are not casual or for every one. Some are very Challenging compared to Wrpg's. Takes Skill, Grinding to even progress.

5. JRPG's gameplay is very fast, stylish and addictive compared to wrpg's.

6. JRPG's are very Lenghty compared to WRPG.( On minus point relies Heavily on loot grinding)

7. Story Wise many jrpg excel compared to any wrpg ( NIER, FF VI ).

Only plus point i find in WRPG is Graphics and presentation ( Much better than any JRPG ) and very easy to get into. Fun Factor is more in WRPG i'll give you that my freind :)

  1. Nope. Divinity: Original Sin has Better combat. Likewise, I prefer the positioning and physics based combat of Mount and Blade and Dark Messiah over the souls combat.
  2. While in general, jRPGs may have better OST. I prefer the Morrowind OST or Icewind dale over that in the majority of jRPGs.
  3. How exactly do they have better replay value? Western RPGs, generally allow you to create and define a character, and how you create and define your character can lead to different outcomes. 2 playthroughs of Vampire: The Masquerade - Bloodlines will differ much more than 2 playthroughs in FF7, where both playthroughs will most likely be the same.
  4. If we are going to take exceptoins... Wizardry 4. The only jRPG I can think of that comes even close in difficulty is Labyrinths of Touhou. Wizardry 4 is so hard, most people cant even get out of the starting room. Or ADOM or Nethack, games so hard, that probably only a few hundred have beat them.
  5. While jRPGs are definately more stylish, and generally appraoch a more style over substance than wRPGs do. I would not argue they are faster or even more addictive. Unless, there is a jRPG, where people can play day in and day out for years like people did with Diablo 2. And fast paced? What Part of Persona 4's first 3 hours of no gameplay is fast paced?
  6. Modern wRPGs sure, but classic wRPGs? Hell no. Wizardry 7 took roughly a month to beat, and many older wRPGs clocked in at around 60-100 hours. Since then wRPGs focused more on good pacing rather than hours of tedium, with the exception of the PoS that was Dragon Age: Origins. Baldur's Gate 2 clocked in at 80 hours, and it didnt have a single dull moment, every moment in that game was lovingly handcrafted. Ok, the intro dungeon sucked ass.
  7. Final Fantasy 6 was absolute drivel. A lot of the interactions and dialogue felt forced, even the events did. The writing did have its charms though, but it was not well written. Nier was decent at least, and I forgot to mention that one.

WRPGs are considerably less accessible than jRPGs, there is a reason Zero Punctuation ripped on wRPGs for being too unintuitive and difficult to get into. He ripped on Witcher 1 for being inaccessible, and that game was anything but inaccessible.

Its all coming down to personal preferance from your end my freind , most enjoy Souls Combat over anything , from you i've to either agree or disagree Divinty Original Sin Combat is Better or Morrowind OST is better than FF X Heh. Generally majority will prefer Souls Combat or FF X Music over Divinity Original sin II or Morrowind.

TBH most of your points are strictly favoring wrpg/ crpg overlooking anything good about jrpgs . I respect your opinion since you seem to enjoy wrpg's/ crpg's more :)

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#46 ConanTheStoner
Member since 2011 • 23838 Posts
@indzman said:

The Witcher 3 Blood and Sand DLC

Is this the rumored 50 Cent expansion? lol

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#47  Edited By Maroxad
Member since 2007 • 25348 Posts

@indzman If we go by Self-determination Theory, we can find a good reason on why we play video games. They fulfill 3 psychological needs that one might not get as easily elsewhere. They are competence, agency and psychological relatability. I will be using those in my counter argument.

Dark Souls combat has several crippling issues.

First and foremost, both archery and magic are terribly implemented. The melee combat is the only part of combat that shines. While it is responsive and does a great job making you feel like you are hitting enemies (thus making each blow satisfying), the combat is also rather shallow, with a PvP that in DaS1 was essentially a lagstab fest. The combat in the game was mostly carried by excellent boss design, and how coherrently the combat worked with the atmosphere and feel the game wants to provide. As I said, the bosses is where the game excels, the bosses have specific patterns that must be mastered, less the player die, and overcoming them provides players with a good sence of mastery (or competence), but the generic grunts arent quite as satisfying to beat up.

In Divinity: OS, all 4 schools of combat work. Because of the large ammount of variables to play at, each encounter can be solved in multiple ways and each of those solutions can have multiple ways to achieve it (agency). Oftentimes, especially in Tactician mode, players will have to adapt to new situations as they arise in combat, something I never found myself doing in Dark Souls. And some encounters were designed so that they may seem outright impossible at first with redicilous tactics thrown against you. You may fail the encounter a few times, but once you come on top, it feels extremley satisfying, like you have truly mastered another part ofthe game, possibly learning something new with the game (competence). The fact is, the combat in divinity is significantly more interactive than it is in Dark Souls or Bloodborne. Allowing you to use the enemy's moves against them, countering them in a much more significant degree than Dark Souls does. The skill ceiling is higher too as a result. One emphasizes pattern memorization and reflexes and spacial ability. The other one emphasizes tactics, adaptability, positioning and predicting enemy actions.

Some of the music in morrowind was remixed in Skyrim. Some of the music in Skyrim is iconic.

No, I am being mostly objective here. Unfortunately, jRPGs just fell far behind wRPGs, mostly because they were held back by limited console hardware. And quite frankly, a lack of ambition compared to wRPG devs... who have had a habit of being overambitious (unfortunately). Whereas jRPG devs seemed to mainly be invested in telling a story, and providing a fun enjoyable experience. They were also more risk averse than wRPG developers. Who often wanted to one up another in producing the ultimate RPG, the thing that will replace tabletop gaming, or emulate it as best they can. And you saw the results of the difference in ambition, risk taking and technlogy,

While mainstream jRPGs were doing this,

Loading Video...

Mainstream wRPGs were doing this.

Loading Video...

Notice the gap in technology between both. One features a fully interactive open world, with day and night cycles, NPCs that go through NPC schedules and interact with the world around them and no battle screens. Not saying all jRPG devs were unambitious... the non mainstream jRPG devs were just as ambitious as Origin was. Sadly, the non-mainstream jRPGs, were not the ones being followed, despite some of them being technological and creative marvels.

Edit: we see this now too. Whereas games like Persona 5 and Final Fantasy 15 are mostly trying to meet the bar and catching up to current gen expectations. Games like Divinity: Original Sin 2 looks to set the bar all others will try to match. Nothing in Persona 5 or FF15 looks new for the genre. Whereas, Divinity: Original Sin 2 aims to do things that havent really been explored in computer games as a whole. And no, it is not burrowing elements from other genres, like how Persona burrowed nearly the entire social linking section from dating sims. Unlike the Atlus and Square Enix who are playing it rather safe, Larian is taking a big risk with a lot of the design choices in D:OS2.

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#48  Edited By bussinrounds
Member since 2009 • 3324 Posts

I see Maroxad giving uninformed weebs and modern WRPG fans the old 101 on RPGs again, huh ?

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#49 FireEmblem_Man
Member since 2004 • 20388 Posts

@indzman: you never played Planescape Torment, haven't you? Typical weeaboo

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#50 indzman
Member since 2006 • 27736 Posts

@FireEmblem_Man said:

@indzman: you never played Planescape Torment, haven't you? Typical weeaboo

I tried to get into Planescape, Diablo,Torchlight,Neverwinter Nights, Baldurs Gate. But never finished them, got bored pretty quickly.

I prefer only BIOWARE wrpg games as KOTOR, DRAGON AGE, MASS EFFECT.