http://reviews.cnet.com/ps4/
The good: The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface, and boasts a fantastic controller. It's also $100 cheaper than rival Xbox One and has the upper hand on indie and day one digital-only offerings.
The bad: Triple-A titles are lacking at launch, and the PS4 won't come close to matching its predecessor's gaming or software library for months -- or possibly years. PS3 games aren't compatible, though Sony is hinting that its Gaikai game-streaming service will open the door to retro gaming in 2014.
The bottom line: The PlayStation 4's beautiful graphics, blazing interface, and near-perfect controller make it a worthy successor to the PS3, but it would be wise to wait for more titles and features before you buy.
http://www.polygon.com/a/ps4-review/games
There are pros and cons to this approach. This drive toward games first will in all probability lead to a strong ecosystem of exclusives and multiplatform titles on the PS4. The emphasis on powerful hardware dedicated to gaming software is already yielding tangible advantages over the competition, with games like Battlefield 4 running in higher resolution on the PlayStation 4 than the Xbox One.
Make no mistake: the PS4 is demonstrably more powerful than the competition.
However, at launch, the PS4 has failed to muster a software library that sells that hardware.
Downloadable shooter Resogun is a beautiful bright spot in the PlayStation 4's lineup, and even better, it's free for PlayStation Plus subscribers. But Sony's major AAA launch exclusives are impossible to recommend. Killzone: Shadow Fall is gorgeous but poorly designed and boring for the duration of its campaign. Sony Japan's Knack is a surprisingly difficult grind, which drags on for too long with too little to say or do.
Worse for Sony, the delta between most next-gen and current-gen releases this fall has proven minimal beyond superficial visual improvements. While games like Assassin's Creed 4 look better on PlayStation 4, they aren't enough to recommend stepping onward and upward to a new console.
This is an enormous challenge for the PS4. As a system focusing on games, that's where it currently lives or dies. Just as problematic, Sony's currently announced slate of platform exclusives is thin — shy of Infamous: Second Son, there's little to carry the PS4 through the spring and summer of 2014. This is a notoriously precarious period for new consoles, as demonstrated by the software struggles of both the PlayStation Vita and the Wii U in the year following their release, and we're not sure what bridges Sony intends to build between release and holiday 2014.
Sony's repeated emphasis on indie titles has borne little fruit for launch outside of the disastrous Contrast, which appears for free on PlayStation Plus. We expect that 2014 will be dotted with some of the titles that Sony brought to this year's E3 and Gamescom stages — but their absence from view has us wondering what happened and, more specifically, why they couldn't make it for launch.
To be clear, we're not saying there won't be good, interesting software for the PS4. We think that's inevitable. But we don't know what that software will be, or when it will see release.

http://www.joystiq.com/2013/11/13/review-playstation-4-f2c91e51/
"As welcome as party chat is, it's not perfect. Both myself and Joystiq News Editor Alexander Sliwinski experienced echoes while chatting, each hearing our own voices repeat themselves after speaking. It was faint, but definitely noticeable. I was also kicked from the chat lobby multiple times over the course of an hour, and I even ran into an error message or two. This seemed like it happened most frequently when the PS4 was engaged in bandwidth heavy tasks like downloading an update or uploading a video clip, but it will require more testing to be sure.
The Dynamic Menu in general isn't without a few hiccups of its own. I encountered one moment when it became unresponsive for several seconds, notably when installing
Killzone: Shadow Fall
. Upon installation, the game required an additional update to be downloaded. At this point
Shadow Fall
's tile briefly displayed two different "start" buttons. One of these had a disc icon indicating I could start the game. The other was unlabeled, though clicking it appeared to start installing the update. Updates are supposed to be applied automatically, so something seems to have gone awry, though it did eventually right itself.
Navigating menus can be jerky, as the selection cursor will occasionally refuse to move until a particular item or graphic has loaded. Using the Home button to quickly jump out of games and apps isn't always seamless either. None of these issues break the experience but, like the voice chat echo, they're certainly noticeable.
http://kotaku.com/the-playstation-4-the-kotaku-review-in-progress-1463521231?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
"
I just wish the launch games were better1112
I've mostly just thought about what can come of this PlayStation 4. The PS4 has a compelling agenda to make console gaming feel not just more social, but to facilitate better sharing of games and to foment more conversation about games. I'm excited, of all things, to not just curse about the tough part of a game but to hit the share button and show you that annoying section right while I'm still fired up about it. I'm excited to use the PS4's true name system to make me feel like the people with whom I connect on gaming consoles are real people who I know and who do things with games that I can care about. And, yeah, I'm excited about all this stuff that is barely tested and is on a system that doesn't offer many gaming moments that I want to share yet. (Read our Killzone: Shadow Fall and Knack reviews.)
We did hit one hardware speed bump that we're hoping/guessing is an anomaly
Aside from all this online stuff, there's one other awkward detail that I can't accurately assess at this moment. It's this: the first retail PS4 we got from Sony didn't work. Now, please, don't panic. It's impossible to tell how much of a fluke this was or whether this is the canary in a coal mine of pending PS4 hardware troubles. 9
Here are the facts: In the past week, my Kotaku colleagues and I have used one pre-release PS4 and three retail PS4s with no problems. I've also heard from fellow gaming reporters who've used their PS4s with no problems. But the first retail unit that Sony provided me failed to work when I plugged it into a TV in Kotaku's office. A colleague and I were able to compare it to a second PS4 that did work and we found that the issue was rather simple: the bad unit had a faulty HDMI jack that we couldn't fully plug an HDMI cable into. It couldn't make a solid connection and therefore, apparently, couldn't transmit a stable signal to our TV. We tried different cables and monitors. The issue was with the console.
I certainly hope this is a fluke. I've asked Sony to share any insights they have into how common this issue has been. They've not provided any official reply yet, but a rep did seem surprised when I first told him about it. Obviously, we'll be keeping an eye out for any other reports of this issue. Again, to be clear, the other four units we've tested first-hand have worked fine.
I think you'll want one eventually. But, cool as the PS4 is, a lack of a must-play game means you can afford to wait. Do you need to have a PS4?14
http://www.computerandvideogames.com/437911/playstation-4-the-launch-unit-review/
The PlayStation 4 is relatively cheap, momentously powerful and, across both the hardware and software, carries an underlying sense that the customer experience has dictated design.
But, in focusing on correcting all the problems of its past, the PlayStation 4 becomes a robust machine that nevertheless lacks innovation.
The launch unit verdict
This past generation has dragged on too long. Though there were still standout moments, many proven ideas became too relied upon, while graphics hit a ceiling. The PlayStation 4 is a long-overdue leap forward for Sony, but it doesn't take any risks. Sharing features might change how players approach playing and watching games, but it doesn't change the central experience.
The controller will make playing them more comfortable, but it too is merely an advancement on an a controller blueprint that was etched in the mid-nineties.
Fears that console gaming would buck and bend to the whims of the fickle casual market have proven false - this system is absolutely built for core gamers. And yet, for those expecting to see something that definitively turns a corner, you won't find it here just yet.
There's a good chance that the software platform will allow for greater innovations in the future, such as more streaming options expected to be added later down the line, but for now, Sony is selling a futuristic machine with not many new things to do on it.
Read the reviews for yourselves to decide what you think. So far it seems as I expected. A very powerful gaming console that's basic but well done.
Log in to comment