im not against the idea in principal. there are mods out there that i actually planned to pay for, donate too (and may still do if there is another secure way to do it). there are some mods for skyrim that i dont consider mods...they are essential to the game.
but i think it was just badly handled.
the split in revenue between valve, bethesda and the modder was completely unacceptable (this caused the most stink i think). in ireland, a few years back, there was a scandal regarding charities and how much donated money actually reaches the front line. it caused uproar. this had kinda the same feeling. people who donate or pay want to help people (or in this case reward people for their work) but if people find out 75c on the dollar is not going to the modder then whats the point? valve (for hosting) and bethesda should get something, sure, but the split was a non runner.
there was also issues of trust. modders are hobbyists. mods can break things or can be incompatible with mods and such like. when its free its fine. people understand its a hobby and that things can go wrong. you wait for a fix or find a workaround. if the modder loses interest then its a shame, if its a good mod, but fair enough. but when people start paying for things then expectations change. paid mods have to work. they have to work regardless of whatever other mods are there. maintaining a mod can become a full time job as people will expect speedy fixes.
we also saw the issue of modders using other mods as part of their mod which led to issues with distribution. if i pay for a mod i dont expect to be caught in the crossfire between ownership and distribution arguments. its right and just that those take place of course...if someone makes a mod and someone else uses their mod as part of their own mod, which they then charge for, then that is taking the whizz. but as a paying customer i dont expect to be notified of refunds because of these arguments. again its a trust issue.
at the end of the day i think valve and bethesda didnt understand the requirements for mods and making money.
i think the split in revenue was poorly decided. people who are willing to pay for mods want the money to go to the modder. at the end of the day, even if bethesda got nothing from mods, they would still benefit as they would have increased sales of the base game.
a system of trust also needs to be built in. if i am paying for a mod i want to know a few things like:
- the mod i have bought is the genuine article from the mod author (or someone authorised to upload it). its the same as a game..if i buy a game from steam i trust its genuine. i dont expect to see bethesda suing steam customers for buying skyrim from steam. if i thought that was going to happen (or if i thought valve didnt have the rights to sell games) i wouldnt buy games from steam.
- how will the mod be supported? a lot of mods fail or are never completed. thats fine when they are free. but if i pay for a mod i expect the finished article. what happens if the game is patched and that breaks the mod? am i out of pocket? this is especially important for mods where the modder has moved the mod behind the paywall (rather than just having donations).
- how will mods be verified so that they are known not to contain other mods that it shouldnt? again its a trust issue.
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