Vanishing of Ethan Carter the most beautiful game (Update)

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lostrib

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#101 lostrib
Member since 2009 • 49999 Posts

top mounted PSU, what year is this :P

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gpuking

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#102  Edited By gpuking
Member since 2004 • 3914 Posts

I can still run all games at max settings just not at ultra res, AA, or 60fps. So yeah back to topic, this game has no dynamic shadows and doesn't even look that great at max settings.

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gpuking

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#103  Edited By gpuking
Member since 2004 • 3914 Posts

Hey lostrib, why don't you show us your rig and prove that you have a better pc than I do first. Come now, stop avoiding the question.

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CrownKingArthur

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#104  Edited By CrownKingArthur
Member since 2013 • 5262 Posts

what cpu have you got man? is that a core 2 insignia i see?

maybe its old or something (the insignia)

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zeeshanhaider

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#105 zeeshanhaider
Member since 2004 • 5524 Posts

@gpuking said:

I can still run all games at max settings just not at ultra res, AA, or 60fps. So yeah back to topic, this game has no dynamic shadows and doesn't even look that great at max settings.

Cows should never talk about such things.

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lostrib

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#106 lostrib
Member since 2009 • 49999 Posts

@gpuking said:

Hey lostrib, why don't you show us your rig and prove that you have a better pc than I do first. Come now, stop avoiding the question.

idk why there's so much noise
idk why there's so much noise

my benchmarks are in the PC & Mac Discussion Benchmarking thread

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CroidX

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#107  Edited By CroidX
Member since 2013 • 1561 Posts

@gpuking said:

I can still run all games at max settings just not at ultra res, AA, or 60fps. So yeah back to topic, this game has no dynamic shadows and doesn't even look that great at max settings.

It doesn't look great it looks amazing

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gpuking

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#108 gpuking
Member since 2004 • 3914 Posts

Like I said it looks ok in stills but in motion it's as unnatural as them come. How can you do a foliage outdoor scene without dynamic shadows these days? I understand the low budget and UE3 shitiness but still.

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DeathLordCrime

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#109 DeathLordCrime
Member since 2014 • 893 Posts

The more I see this game the more impress I am on how realistic and detailed the graphics are. Its seem like the developers paid very close attention to detail for almost every single thing in the game.

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gpuking

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#110 gpuking
Member since 2004 • 3914 Posts

@lostrib

So you got a 670, you can run things no better than I do save a fps or two. Jesus...lol.

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lostrib

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#111 lostrib
Member since 2009 • 49999 Posts

@gpuking said:

@lostrib

So you got a 670, you can run things no better than I do save a fps or two. Jesus...lol.

I didn't make any claims about my PC

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gpuking

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#112 gpuking
Member since 2004 • 3914 Posts

Well sorry but the way you reply, it gives me the impression that you won a sli 780 rig or something.

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lostrib

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#113 lostrib
Member since 2009 • 49999 Posts

@gpuking said:

Well sorry but the way you reply, it gives me the impression that you won a sli 780 rig or something.

I have no idea how you could have come to that conclusion

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Cheleman

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#114  Edited By Cheleman
Member since 2012 • 8198 Posts
@CroidX said:

Ethan Carter, most beautiful game out there

That would require it being a game first...

  1. Its probably one of those indie piece of shit titles clogging up Steam, and let us not forget... indies are NOT games, people.
  2. Its probably one of those Early Access titles, which means Its probably not even finish yet, therefore, not exactly making it 'game' per se. More like work in progress.
  3. How the **** am I supposed to play a game WITHOUT a controller huh? With my fucking mind? What is this?

"Mustard Games Presents... A Game By Professor Xavier..."

**** outta here.

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REKThard

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#115 REKThard
Member since 2014 • 479 Posts
@Cheleman said:
@CroidX said:

Ethan Carter, most beautiful game out there

That would require it being a game first...

  1. Its probably one of those indie piece of shit titles clogging up Steam, and let us not forget... indies are NOT games, people.
  2. Its probably one of those Early Access titles, which means Its probably not even finish yet, therefore, not exactly making it 'game' per se. More like work in progress.
  3. How the **** am I supposed to play a game WITHOUT a controller huh? With my fucking mind? What is this?

"Mustard Games Presents... A Game By Professor Xavier..."

**** outta here.

please tell me you are joking

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Ballroompirate

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#116 Ballroompirate
Member since 2005 • 26695 Posts

It looks great, but there's better looking games out there for 2014

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CroidX

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#117 CroidX
Member since 2013 • 1561 Posts

@rekthard said:
@Cheleman said:
@CroidX said:

Ethan Carter, most beautiful game out there

That would require it being a game first...

  1. Its probably one of those indie piece of shit titles clogging up Steam, and let us not forget... indies are NOT games, people.
  2. Its probably one of those Early Access titles, which means Its probably not even finish yet, therefore, not exactly making it 'game' per se. More like work in progress.
  3. How the **** am I supposed to play a game WITHOUT a controller huh? With my fucking mind? What is this?

"Mustard Games Presents... A Game By Professor Xavier..."

**** outta here.

please tell me you are joking

Just terrible trolling

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thehig1

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#119 thehig1
Member since 2014 • 7555 Posts

@Cheleman said:
@CroidX said:

Ethan Carter, most beautiful game out there

That would require it being a game first...

  1. Its probably one of those indie piece of shit titles clogging up Steam, and let us not forget... indies are NOT games, people.
  2. Its probably one of those Early Access titles, which means Its probably not even finish yet, therefore, not exactly making it 'game' per se. More like work in progress.
  3. How the **** am I supposed to play a game WITHOUT a controller huh? With my fucking mind? What is this?

"Mustard Games Presents... A Game By Professor Xavier..."

**** outta here.

I assume your taking the piss, if so good one.

@MonsieurX: A gtx 760 is still more powerful than a ps4, providing his CPU doesn't suck

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deactivated-5ac102a4472fe

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#120  Edited By deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

@scottpsfan14 said:

The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.

Perhaps the Word you are looking for is "static"? the Vanishing of Ethan Carter looks absolutely brilliant in stills, but when playing it, it feels almost as if frozen in time. I suppose for that specific game it may not be a negative as such, but I do consider it a flaw in general. But given the though of the size of team WHO made it, it really is impressive.

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GodspellWH

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#122 GodspellWH
Member since 2013 • 1078 Posts

GPUking lol

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DeathLordCrime

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#123 DeathLordCrime
Member since 2014 • 893 Posts

@Maddie_Larkin:

If only they worked more on the lightning it would have made a big difference

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BlueEyedCasva

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#124  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

wow it looks amazing

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Mr_Huggles_dog

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#125 Mr_Huggles_dog
Member since 2014 • 7805 Posts

Didn't this game do some photo mode trick.

Not that there's rules to how you're suppose to make a game look good, but not the same as other games.

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#126  Edited By DarthRamms
Member since 2013 • 1128 Posts

@mr_huggles_dog said:

Didn't this game do some photo mode trick.

Nope

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#127 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@DarthRamms: I saw something saying they took photographs and implemented some 3D rendering to something something.

I'll have to find the video.

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#128  Edited By CroidX
Member since 2013 • 1561 Posts

@mr_huggles_dog said:

@DarthRamms: I saw something saying they took photographs and implemented some 3D rendering to something something.

I'll have to find the video.

Its called photogrammetry and that how they were able to make their game this good looking. That's no photo mode trick its a development process in order to achieve realistic looking assets .

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m3dude1

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#129  Edited By m3dude1
Member since 2007 • 2334 Posts

lol walkers are pathetic. the same people who were trying to bag on infamous, an open world game mind you, for not having every single light source cast shadows are proposing a game without a single shadow ever rendered anywhere in it as the best looking.

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#130  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

The most photo realistic graphics game ever seen. The texture are insanely detailed than any game I seen.

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Mr_Huggles_dog

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#131  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@CroidX: yeah I found an article on it.

Sorta like having a program do the art work for you, though.

I'm not knocking it...the game looks nice.

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ABtoxin

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#132  Edited By ABtoxin
Member since 2014 • 438 Posts

will plan on buying this game

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Ribstaylor1

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#133 Ribstaylor1
Member since 2014 • 2186 Posts

When taken into account the team is tiny this game is rather impressive.

Director(s)Adrian Chmielarz
Designer(s)Adrian Chmielarz
Krzysiek Justyński
Programmer(s)Adam Bienias
Artist(s)Andrzej Poznański
Michał Kosieradzki
Adam Bryła
Writer(s)Tom Bissell
Rob Auten
Composer(s)Mikołaj Stroiński
Marcin Przybyłowicz
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DeathLordCrime

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#134 DeathLordCrime
Member since 2014 • 893 Posts

Will grab on steam sale

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zeeshanhaider

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#136 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14 said:

The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.

Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.

If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.

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#137  Edited By Northernboxer
Member since 2004 • 1723 Posts

Can't wait to see how Battlefront looks using this technique, and more games in the future. No matter which side you're on, if those environments don't impress you, get some new eyes.

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#138  Edited By GodspellWH
Member since 2013 • 1078 Posts

@Northernboxer said:

Can't wait to see how Battlefront looks using this technique, and more games in the future. No matter which side you're on, if those environments don't impress you, get some new eyes.

I would love to see more games use it

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#139 Mr_Huggles_dog
Member since 2014 • 7805 Posts

This thread definitely needed an update.

10/10

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#141 Gue1
Member since 2004 • 12171 Posts

it's even more beautiful when I think about the fact that the director of this game is pro gamergate. ;)

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zeeshanhaider

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#143 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14 said:
@zeeshanhaider said:

@scottpsfan14 said:

The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.

Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.

If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.

Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.

No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!

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#144  Edited By bulby_g
Member since 2005 • 1861 Posts

Game looks fantastic but I didn't find it very fun. Does have the odd shoddy looking bits like the spider webs in the houses. Certainly up there as a graphical show piece though.

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#146 GabensHerald
Member since 2015 • 171 Posts

@scottpsfan14 said:
@zeeshanhaider said:

@scottpsfan14 said:
@zeeshanhaider said:

@scottpsfan14 said:

The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.

Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.

If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.

Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.

No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!

Even though it's simulating more than a 360 port ever could hope to. Basing your core game around 500MB of RAM<<<<<<<<5,000MB of RAM. Also, if you're just going to lie again, then just stop. The game has dynamic shadows from multiple light sources. Fact, grounded in reality. What you are saying: Lies, fanboy drivel.

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zeeshanhaider

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#148 zeeshanhaider
Member since 2004 • 5524 Posts

@gabensherald said:

@scottpsfan14 said:
@zeeshanhaider said:

@scottpsfan14 said:
@zeeshanhaider said:

@scottpsfan14 said:

The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.

Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.

If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.

Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.

No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!

Even though it's simulating more than a 360 port ever could hope to. Basing your core game around 500MB of RAM<<<<<<<<5,000MB of RAM. Also, if you're just going to lie again, then just stop. The game has dynamic shadows from multiple light sources. Fact, grounded in reality. What you are saying: Lies, fanboy drivel.

Furthermore, as the first title designed using the latest iteration of CryEngine middleware, it's interesting to consider how it stacks up against previous PC releases. Crysis 3, released earlier this year, maxes out Titan-class GPUs at its very high quality setting - even before higher-end anti-aliasing settings have been engaged. Bearing in mind the gulf in power between top-end PC graphics card and the more lowly Xbox One, it speaks to the flexibility of the engine and the advantages of fixed-platform console architecture.

All of which begs the question: could these new consoles run Crysis 3? Ryse delivers the full suite of CryEngine features with excellent image quality and it's still just a launch title. Given the experience of working on such a product, we have little doubt that Crytek could produce a Crysis Trilogy of sorts for next-generation consoles with few compromises - and yes, we want it. Given the quality of the developer's work on Xbox One, we would love to see what it could do with PlayStation 4 in the future as well. However, despite all the technological finery on offer, the limited and repetitive gameplay make Ryse difficult to actually recommend as a prospective purchase. That said, if you really want a taste of what we can expect from the next generation of consoles, Ryse towers over the rest.

Source

LOL, I didn't know Titan had only 500 MB of RAM. By the way, what are the specs of 900pStation again? Oh yeah, a cheap ass tablet CPU and GPU that barely matches a 570 from 2010. Never mind. Funny a 360 port is maxing a Titan.

By the way, what about the pic @gabensherald posted? I was going to link the pics posted by g-puking but anyway. This does the job too. Why are the assets aren't casting shadows here?

Let's show you an example of a game powered by fully dynamic lighting and GI solution where everything is effected by light:

And vegetation has yet to be placed on that scene. See how it looks after the placement of vegetation:

Funny, how a 360 port has more than 14,700 dynamic light sources. Do you even know the amount of dynamic light sources of any 900pStation onrails product, Scott?

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lostrib

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#149 lostrib
Member since 2009 • 49999 Posts

just let this die