top mounted PSU, what year is this :P
what cpu have you got man? is that a core 2 insignia i see?
maybe its old or something (the insignia)
I can still run all games at max settings just not at ultra res, AA, or 60fps. So yeah back to topic, this game has no dynamic shadows and doesn't even look that great at max settings.
Cows should never talk about such things.
The more I see this game the more impress I am on how realistic and detailed the graphics are. Its seem like the developers paid very close attention to detail for almost every single thing in the game.
Ethan Carter, most beautiful game out there
That would require it being a game first...
"Mustard Games Presents... A Game By Professor Xavier..."
**** outta here.
Ethan Carter, most beautiful game out there
That would require it being a game first...
"Mustard Games Presents... A Game By Professor Xavier..."
**** outta here.
please tell me you are joking
Ethan Carter, most beautiful game out there
That would require it being a game first...
"Mustard Games Presents... A Game By Professor Xavier..."
**** outta here.
please tell me you are joking
Just terrible trolling
Ethan Carter, most beautiful game out there
That would require it being a game first...
"Mustard Games Presents... A Game By Professor Xavier..."
**** outta here.
I assume your taking the piss, if so good one.
@MonsieurX: A gtx 760 is still more powerful than a ps4, providing his CPU doesn't suck
The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.
Perhaps the Word you are looking for is "static"? the Vanishing of Ethan Carter looks absolutely brilliant in stills, but when playing it, it feels almost as if frozen in time. I suppose for that specific game it may not be a negative as such, but I do consider it a flaw in general. But given the though of the size of team WHO made it, it really is impressive.
Didn't this game do some photo mode trick.
Not that there's rules to how you're suppose to make a game look good, but not the same as other games.
@DarthRamms: I saw something saying they took photographs and implemented some 3D rendering to something something.
I'll have to find the video.
@DarthRamms: I saw something saying they took photographs and implemented some 3D rendering to something something.
I'll have to find the video.
Its called photogrammetry and that how they were able to make their game this good looking. That's no photo mode trick its a development process in order to achieve realistic looking assets .
lol walkers are pathetic. the same people who were trying to bag on infamous, an open world game mind you, for not having every single light source cast shadows are proposing a game without a single shadow ever rendered anywhere in it as the best looking.
The most photo realistic graphics game ever seen. The texture are insanely detailed than any game I seen.
@CroidX: yeah I found an article on it.
Sorta like having a program do the art work for you, though.
I'm not knocking it...the game looks nice.
When taken into account the team is tiny this game is rather impressive.
Director(s) | Adrian Chmielarz |
Designer(s) | Adrian Chmielarz Krzysiek Justyński |
Programmer(s) | Adam Bienias |
Artist(s) | Andrzej Poznański Michał Kosieradzki Adam Bryła |
Writer(s) | Tom Bissell Rob Auten |
Composer(s) | Mikołaj Stroiński Marcin Przybyłowicz |
The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.
Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.
If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.
Can't wait to see how Battlefront looks using this technique, and more games in the future. No matter which side you're on, if those environments don't impress you, get some new eyes.
Can't wait to see how Battlefront looks using this technique, and more games in the future. No matter which side you're on, if those environments don't impress you, get some new eyes.
I would love to see more games use it
The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.
Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.
If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.
Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.
No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!
The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.
Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.
If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.
Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.
No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!
Even though it's simulating more than a 360 port ever could hope to. Basing your core game around 500MB of RAM<<<<<<<<5,000MB of RAM. Also, if you're just going to lie again, then just stop. The game has dynamic shadows from multiple light sources. Fact, grounded in reality. What you are saying: Lies, fanboy drivel.
The game looks amazing. It has the best looking visuals of any game I've ever seen. Driveclub and Ryse is close, but environments in this game look life like. It's also completely baked visuals though even down to the point of having no shadows at all.
Wow, Scotty and the rest of the cows now talking about technical specs. Funny they always forgets about it when 900pStation games are in question and they use tricks.
If only the end result matters than this game alone shits the Order to hell and back and if technical specs matters than even Crysis 2 shits on every 900pStation game released thus far. You lose either way Scotty.
Nope because DriveClub is more technically impressive. Everything you see is rendered on the fly.
No. It has missing shadows, crappy reflections and many things. Yawn. Not to mention it's just a linear racing game. Yawn!
Even though it's simulating more than a 360 port ever could hope to. Basing your core game around 500MB of RAM<<<<<<<<5,000MB of RAM. Also, if you're just going to lie again, then just stop. The game has dynamic shadows from multiple light sources. Fact, grounded in reality. What you are saying: Lies, fanboy drivel.
Furthermore, as the first title designed using the latest iteration of CryEngine middleware, it's interesting to consider how it stacks up against previous PC releases. Crysis 3, released earlier this year, maxes out Titan-class GPUs at its very high quality setting - even before higher-end anti-aliasing settings have been engaged. Bearing in mind the gulf in power between top-end PC graphics card and the more lowly Xbox One, it speaks to the flexibility of the engine and the advantages of fixed-platform console architecture.
All of which begs the question: could these new consoles run Crysis 3? Ryse delivers the full suite of CryEngine features with excellent image quality and it's still just a launch title. Given the experience of working on such a product, we have little doubt that Crytek could produce a Crysis Trilogy of sorts for next-generation consoles with few compromises - and yes, we want it. Given the quality of the developer's work on Xbox One, we would love to see what it could do with PlayStation 4 in the future as well. However, despite all the technological finery on offer, the limited and repetitive gameplay make Ryse difficult to actually recommend as a prospective purchase. That said, if you really want a taste of what we can expect from the next generation of consoles, Ryse towers over the rest.
Source
LOL, I didn't know Titan had only 500 MB of RAM. By the way, what are the specs of 900pStation again? Oh yeah, a cheap ass tablet CPU and GPU that barely matches a 570 from 2010. Never mind. Funny a 360 port is maxing a Titan.
By the way, what about the pic @gabensherald posted? I was going to link the pics posted by g-puking but anyway. This does the job too. Why are the assets aren't casting shadows here?
Let's show you an example of a game powered by fully dynamic lighting and GI solution where everything is effected by light:
And vegetation has yet to be placed on that scene. See how it looks after the placement of vegetation:
Funny, how a 360 port has more than 14,700 dynamic light sources. Do you even know the amount of dynamic light sources of any 900pStation onrails product, Scott?
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