Some video games are art, like Metal gear, Okami, Shadow of the collosus, some super mario games
if you want to know what art is... just watch Roger Federer is!!!
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Some video games are art, like Metal gear, Okami, Shadow of the collosus, some super mario games
if you want to know what art is... just watch Roger Federer is!!!
[QUOTE="mjarantilla"][QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.
Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.
Bread_or_Decide
You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.
Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.
No, you've got it backwards.
You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.
Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.
Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.
Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.
I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.
Very few games are made without so many hurdles. Killer 7 being one of them. No one on earth could possibly think that game could make money. Its abstract craziness at its best. Alot of small games like Flow and Space Giraffe are made with little intervention from the suites. I'll agree that its very rare but it does exist even if only in a few examples.
A company could invest in an unorthodox idea in the hopes that word-of-mouth would spread and their investment could pay off in a future project. An example would be Ico. Ico, like Killer7, financially flopped. But word of mouth about Fumito Ueda spread, and SCEI was able to recoup their investment into Ico when Ueda made SotC, which became a multi-million seller. And there have been wildly successful games that were successful specifically because they WERE unorthodox, like Katamari. Capcom's investment into Killer7 was definitely commercial, even if it didn't pan out.
As for Space Giraffe and flOw, you're right about them. But small games have yet to reach the penetration of big games, whereas small movies have already demonstrated the potential to compete critically with big movies. David Jaffe talks about this phenomenon in one of his interviews, where he says that small games haven't yet experienced a "Blair Witch" moment, when people hold them in the same regard as the big boys.
Ironically, I would say that the OLD video games industry was closer to being art than the current one, because in the old industry, all you needed was a computer and some programming knowledge, and many of the games from the early eras of video gaming were extremely complex from a gameplay and even from a narrative perspective compared to today's games. You certainly didn't need a team of a hundred nor did you need corporate investment just to make a game. The only problem was distribution.
there are games which are aestectically pleasing but that does not mean they are art, this is like all mediums like film and painting, not all are art.
theres a thin vague line between art and design and most have their opinion on what goes where, e.g Basquiat - art, design - mackintosh
i consider metal gear solid and killer 7 more artistic than okami personally.
Film critic Roger Ebert himself has said that video games are not art. This has caused some backlash from gamers and game industry figures. However, some have agreed with them.
One of these people are Hideo Kojima. He himself agrees totally with Roger Ebert, stating that while games posess artistic qualities, they are not totally art. The interview can be summarized here.
What do you all think of the video games/art debate? Tell your feelings here, and show why you think they are or are not art.
princeofshapeir
If video games are not art, neither is film.
Here are some pieces of modern art for comparison.
[spoiler]And then videogames:
[spoiler]And whoever said that videogames take too much resources to be considered art, or something like that. How'bout for e.g. Everyday Shooter, made by one man.
There are tons of other indie games as well, like the following all with not only innovative graphics but often gameplay as well.
[QUOTE="Ontain"]Video games can be art. but most gamers, the industry, and reviewers don't see them as art.
Gunraidan
True. To them they're nothing but psuedo-interactive movies that you can run around in.
heck, I treat games as art. if i did i wouldn't care about the "value" of a game, how long it is for the price, the re-playability, and how fun it is. But the fact is those are all pretty important to me and probably everyone here.
Are games art?
Of course they are.By definition art is someone expressing themself through a type of hobby.
So by that games are art.
They way games are art is that they not only take you to worlds imagined by the developer but most importantly play as creative as the developer wants them to play.
So are they art? Yes, definately.
Are they a high form of art? No.
Gunraidan
art doesn't have a definition. and i'd say are more close approximation to one is anything that is an outcome of creativity.
art doesn't have a definition.ehal256
Dictionary.
and i'd say are more close approximation to one is anything that is an outcome of creativity.ehal256
Comparing games to film in the region of art is sorta like comparing the Xbox, Xbox 360, and Playstation 3 to PC's.
Meaning that in terms of expression everything a game can do a film does better and will always do better regardless of technology for the sole reason that they are interactive. And if you ignore the thing that makes them games and makes them art regardless you practically have 20 hours of cutscenes turning the game into a mini-movie or have the game practically be in all text turning it into a digital graphic novel. I see this similar to how consoles can't compete with PC's in terms of raw power, online capablities, and community for the sole reason that they can't have hardware upgrades, and if console focus on that too much then they stop becoming consoles and start becoming PC's all together.
Depends on how the game is really. Same with film too. Here's an example:
You play a game similar to Manhunt and that's not art, but if you play a game like MGS and that carries artistic traits where Manhunt doesn't
Same goes with film:
You look at a film like Rambo which lacks artistic features and then you watch a film like Indiana Jones or Lawrence of Arabia and both of those films carry artistic traits where Rambo doesn't.
It applies to music, TV, and many others as well.
[QUOTE="ehal256"]art doesn't have a definition.Gunraidan
Dictionary.
The dictionary only gives a literal and very brief definition.
[QUOTE="Snowboarder99"]Making a game is art. It is ignorant to say otherwise. Playing games is not an art thoughwemhimPerhaps it is, the art of dancing, the art of gaming(Not saying it is, but one could say it is).
The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.
That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.
Arguably, you could say Manhunt as asthentisized violence. Similar to a Clockwork Orange.Depends on how the game is really. Same with film too. Here's an example:
You play a game similar to Manhunt and that's not art, but if you play a game like MGS and that carries artistic traits where Manhunt doesn't
Same goes with film:
You look at a film like Rambo which lacks artistic features and then you watch a film like Indiana Jones or Lawrence of Arabia and both of those films carry artistic traits where Rambo doesn't.
It applies to music, TV, and many others as well.
mo0ksi
^^^Ummm the "modern art" wins. And I don't see how a game graphics can make them artistic.GunraidanWell not to me. Tho I'm no art expert. And I didn't say only graphics make games art, it's the whole imo, screenshots are just the only way to really "show off" the games. Tho I don't see why graphics couldn't be art too, just because it's made by computer it's less art than something made by more old fashion methods? Both require skill and creativity and can be used to express whatever the creator wants. And wasn't there just a thread where someone stated the ending in some game was so powefull they cried a bit? Yet something like a urinal is more art?
Film is a business. As is music.The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.
That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.
mjarantilla
The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.
That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.
mjarantilla
There sure is a lot of artistic work that goes into it. Creating the worlds down to every piece of grass, creating the characters (Looks, voices, and even emotions), composing the wonderful music that is put into these games, and so much more. To call this business not an art is just a flat out insult to those who work on these games.
[QUOTE="ehal256"]art doesn't have a definition.Gunraidan
Dictionary.
and i'd say are more close approximation to one is anything that is an outcome of creativity.ehal256
Comparing games to film in the region of art is sorta like comparing the Xbox, Xbox 360, and Playstation 3 to PC's.
Meaning that in terms of expression everything a game can do a film does better and will always do better regardless of technology for the sole reason that they are interactive. And if you ignore the thing that makes them games and makes them art regardless you practically have 20 hours of cutscenes turning the game into a mini-movie or have the game practically be in all text turning it into a digital graphic novel. I see this similar to how consoles can't compete with PC's in terms of raw power, online capablities, and community for the sole reason that they can't have hardware upgrades, and if console focus on that too much then they stop becoming consoles and start becoming PC's all together.
It may have a definition in the dictionary, but all artists agree that there is no real static definition of art. its more of a philosophy, and something which no one should attempt to define.
[QUOTE="mjarantilla"]Film is a business. As is music.The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.
That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.
wemhim
No, Hollywood is a business. Filmmaking is not. You don't need corporate sponsorship to make a film of your own (a la Blair Witch Project), but you DO need it to make anything but the smallest, most rudimentary games.
[QUOTE="mjarantilla"]The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.
That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.
Snowboarder99
There sure is a lot of artistic work that goes into it. Creating the worlds down to every piece of grass, creating the characters (Looks, voices, and even emotions), composing the wonderful music that is put into these games, and so much more. To call this business not an art is just a flat out insult to those who work on these games.
Yes, that is artistic. But it's not necessarily art. A lot of artistic design goes into making Bang & Olufsen electronics, but does that mean that the entire electronics industry, including budget brands like RCA and Westinghouse, engages in art when they make their products? Just because a segment of the industry utilizes artistic skills doesn't make the entire medium an art form.
You're damn straight that Games are art. Read through Valve's book on the making of Half-life 2. The means and ways in which they painstakingly made the game to try and evoke the player is down to every environment. Even play through the episodes and listen to the commentary to see how meticulus they are in conveying the story and message with the surroundings.
The atmosphere, the level design and architecture, the music and sound effects, the story, and the characters are all perfectly crafted to tell a story and evoke emotion from the player. It's almost insulting to believe that some people don't consider these kind of creative endeavors "Non-artistic".
[QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.
Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.
mjarantilla
You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.
Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.
No, you've got it backwards.
You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.
Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.
Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.
Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.
I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.
So are you saying videogames were a art? Refering to all you need is a handy camera for movies. Because back in the 70's and 80's some videogames were just made with a handy computer with 1 maybe 2 people working on it. And technically that is all you need to make a videogame, people do it all the time, is a computer.
[QUOTE="mjarantilla"][QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.
Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.
Devil-Itachi
You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.
Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.
No, you've got it backwards.
You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.
Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.
Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.
Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.
I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.
So are you saying videogames were a art? Refering to all you need is a handy camera for movies. Because back in the 70's and 80's some videogames were just made with a handy computer with 1 maybe 2 people working on it. And technically that is all you need to make a videogame, people do it all the time, is a computer.
I would say that video games used to beart. Now they're a commodity. The barrier of entry for an aspiring game developer has skyrocketed in the last fifteen years. Not so for movies, music, writing, or painting. Those art forms have actually increased their inclusivity, welcoming newcomers with open arms, while video game development has become more exclusive, focusing on the established elite and ignoring new developers.
Just for the record, I don't consider film or video gams art. I hardly consider anything around art.
I'm not that artistic. I never have been.
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