Video Games... Are they "Art"?

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big_boss4life

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#51 big_boss4life
Member since 2006 • 2633 Posts

Some video games are art, like Metal gear, Okami, Shadow of the collosus, some super mario games

if you want to know what art is... just watch Roger Federer is!!!

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Gunraidan

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#52 Gunraidan
Member since 2007 • 4272 Posts

Video games can be art. but most gamers, the industry, and reviewers don't see them as art.

Ontain

True. To them they're nothing but psuedo-interactive movies that you can run around in.

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mjarantilla

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#53 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]

Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.

Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.

Bread_or_Decide

You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.

Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.

No, you've got it backwards.

You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.

Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.

Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.

Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.

I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.

Very few games are made without so many hurdles. Killer 7 being one of them. No one on earth could possibly think that game could make money. Its abstract craziness at its best. Alot of small games like Flow and Space Giraffe are made with little intervention from the suites. I'll agree that its very rare but it does exist even if only in a few examples.

A company could invest in an unorthodox idea in the hopes that word-of-mouth would spread and their investment could pay off in a future project. An example would be Ico. Ico, like Killer7, financially flopped. But word of mouth about Fumito Ueda spread, and SCEI was able to recoup their investment into Ico when Ueda made SotC, which became a multi-million seller. And there have been wildly successful games that were successful specifically because they WERE unorthodox, like Katamari. Capcom's investment into Killer7 was definitely commercial, even if it didn't pan out.

As for Space Giraffe and flOw, you're right about them. But small games have yet to reach the penetration of big games, whereas small movies have already demonstrated the potential to compete critically with big movies. David Jaffe talks about this phenomenon in one of his interviews, where he says that small games haven't yet experienced a "Blair Witch" moment, when people hold them in the same regard as the big boys.

Ironically, I would say that the OLD video games industry was closer to being art than the current one, because in the old industry, all you needed was a computer and some programming knowledge, and many of the games from the early eras of video gaming were extremely complex from a gameplay and even from a narrative perspective compared to today's games. You certainly didn't need a team of a hundred nor did you need corporate investment just to make a game. The only problem was distribution.

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ehal256

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#54 ehal256
Member since 2007 • 40 Posts

Artists make art right? All games have "Art Designers" Bam... Games are art.

Bgrngod

lol :)

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jack_michael

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#55 jack_michael
Member since 2007 • 1162 Posts

there are games which are aestectically pleasing but that does not mean they are art, this is like all mediums like film and painting, not all are art.

theres a thin vague line between art and design and most have their opinion on what goes where, e.g Basquiat - art, design - mackintosh

i consider metal gear solid and killer 7 more artistic than okami personally.

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unholymight

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#56 unholymight
Member since 2007 • 3378 Posts
Games aren't art, they're just data.
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The_SandRock

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#57 The_SandRock
Member since 2004 • 1946 Posts

Film critic Roger Ebert himself has said that video games are not art. This has caused some backlash from gamers and game industry figures. However, some have agreed with them.

One of these people are Hideo Kojima. He himself agrees totally with Roger Ebert, stating that while games posess artistic qualities, they are not totally art. The interview can be summarized here.

What do you all think of the video games/art debate? Tell your feelings here, and show why you think they are or are not art.

princeofshapeir

If video games are not art, neither is film.

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nintendofreak_2

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#58 nintendofreak_2
Member since 2005 • 25896 Posts
Some are more than others. All do have some essence of art.
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EntwineX

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#59 EntwineX
Member since 2005 • 5858 Posts

Here are some pieces of modern art for comparison.

[spoiler]

[/spoiler]

And then videogames:

[spoiler]

And whoever said that videogames take too much resources to be considered art, or something like that. How'bout for e.g. Everyday Shooter, made by one man.

There are tons of other indie games as well, like the following all with not only innovative graphics but often gameplay as well.

[/spoiler] I think games can be art as they can evoke emotion just like movies. They can allow even individuals to express themselves(and who said art has to be made by one person anyway). And they don't have to be "expensive", all you need is coding and perhaps photoshop skills and you can already make a game.
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Gunraidan

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#60 Gunraidan
Member since 2007 • 4272 Posts
^^^Ummm the "modern art" wins. And I don't see how a game graphics can make them artistic.
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Ontain

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#61 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Ontain"]

Video games can be art. but most gamers, the industry, and reviewers don't see them as art.

Gunraidan

True. To them they're nothing but psuedo-interactive movies that you can run around in.

heck, I treat games as art. if i did i wouldn't care about the "value" of a game, how long it is for the price, the re-playability, and how fun it is. But the fact is those are all pretty important to me and probably everyone here.

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wemhim

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#62 wemhim
Member since 2005 • 16110 Posts
Maybe, maybe not. Aesthetics are discussed in philosophy, not an empirical science.
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ehal256

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#63 ehal256
Member since 2007 • 40 Posts

Are games art?

Of course they are.

By definition art is someone expressing themself through a type of hobby.

So by that games are art.

They way games are art is that they not only take you to worlds imagined by the developer but most importantly play as creative as the developer wants them to play.


So are they art? Yes, definately.

Are they a high form of art? No.

Gunraidan

art doesn't have a definition. and i'd say are more close approximation to one is anything that is an outcome of creativity.

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Gunraidan

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#64 Gunraidan
Member since 2007 • 4272 Posts

art doesn't have a definition.ehal256

Dictionary.

and i'd say are more close approximation to one is anything that is an outcome of creativity.

ehal256

Comparing games to film in the region of art is sorta like comparing the Xbox, Xbox 360, and Playstation 3 to PC's.

Meaning that in terms of expression everything a game can do a film does better and will always do better regardless of technology for the sole reason that they are interactive. And if you ignore the thing that makes them games and makes them art regardless you practically have 20 hours of cutscenes turning the game into a mini-movie or have the game practically be in all text turning it into a digital graphic novel. I see this similar to how consoles can't compete with PC's in terms of raw power, online capablities, and community for the sole reason that they can't have hardware upgrades, and if console focus on that too much then they stop becoming consoles and start becoming PC's all together.

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Snowboarder99

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#65 Snowboarder99
Member since 2006 • 5460 Posts
Making a game is art. It is ignorant to say otherwise. Playing games is not an art though
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ganon546

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#66 ganon546
Member since 2007 • 2942 Posts
I do consider video games to be art.
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wemhim

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#67 wemhim
Member since 2005 • 16110 Posts
Making a game is art. It is ignorant to say otherwise. Playing games is not an art thoughSnowboarder99
Perhaps it is, the art of dancing, the art of gaming(Not saying it is, but one could say it is).
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mo0ksi

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#68 mo0ksi
Member since 2007 • 12337 Posts

Depends on how the game is really. Same with film too. Here's an example:

You play a game similar to Manhunt and that's not art, but if you play a game like MGS and that carries artistic traits where Manhunt doesn't

Same goes with film:

You look at a film like Rambo which lacks artistic features and then you watch a film like Indiana Jones or Lawrence of Arabia and both of those films carry artistic traits where Rambo doesn't.

It applies to music, TV, and many others as well.

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mjarantilla

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#69 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="ehal256"]

art doesn't have a definition.Gunraidan

Dictionary.

The dictionary only gives a literal and very brief definition.

[QUOTE="Snowboarder99"]Making a game is art. It is ignorant to say otherwise. Playing games is not an art thoughwemhim
Perhaps it is, the art of dancing, the art of gaming(Not saying it is, but one could say it is).

The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.

That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.

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wemhim

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#70 wemhim
Member since 2005 • 16110 Posts

Depends on how the game is really. Same with film too. Here's an example:

You play a game similar to Manhunt and that's not art, but if you play a game like MGS and that carries artistic traits where Manhunt doesn't

Same goes with film:

You look at a film like Rambo which lacks artistic features and then you watch a film like Indiana Jones or Lawrence of Arabia and both of those films carry artistic traits where Rambo doesn't.

It applies to music, TV, and many others as well.

mo0ksi
Arguably, you could say Manhunt as asthentisized violence. Similar to a Clockwork Orange.
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Anti-Gamer

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#71 Anti-Gamer
Member since 2007 • 1025 Posts

Video games are not art. Does this look like art?

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EntwineX

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#72 EntwineX
Member since 2005 • 5858 Posts

^^^Ummm the "modern art" wins. And I don't see how a game graphics can make them artistic.Gunraidan
Well not to me. Tho I'm no art expert. And I didn't say only graphics make games art, it's the whole imo, screenshots are just the only way to really "show off" the games. Tho I don't see why graphics couldn't be art too, just because it's made by computer it's less art than something made by more old fashion methods? Both require skill and creativity and can be used to express whatever the creator wants. And wasn't there just a thread where someone stated the ending in some game was so powefull they cried a bit? Yet something like a urinal is more art?

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wemhim

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#73 wemhim
Member since 2005 • 16110 Posts

The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.

That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.

mjarantilla
Film is a business. As is music.
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wemhim

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#74 wemhim
Member since 2005 • 16110 Posts

Video games are not art. Does this look like art?

Anti-Gamer
Well, you could say it depends on if a game is an interactive movie(Like Gears of War or MGS or Halo or any scenario based game) or a sport orientated game like NFL 08' or whatever.
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Snowboarder99

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#75 Snowboarder99
Member since 2006 • 5460 Posts

The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.

That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.

mjarantilla

There sure is a lot of artistic work that goes into it. Creating the worlds down to every piece of grass, creating the characters (Looks, voices, and even emotions), composing the wonderful music that is put into these games, and so much more. To call this business not an art is just a flat out insult to those who work on these games.

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ehal256

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#76 ehal256
Member since 2007 • 40 Posts
[QUOTE="ehal256"]

art doesn't have a definition.Gunraidan

Dictionary.

and i'd say are more close approximation to one is anything that is an outcome of creativity.

ehal256

Comparing games to film in the region of art is sorta like comparing the Xbox, Xbox 360, and Playstation 3 to PC's.

Meaning that in terms of expression everything a game can do a film does better and will always do better regardless of technology for the sole reason that they are interactive. And if you ignore the thing that makes them games and makes them art regardless you practically have 20 hours of cutscenes turning the game into a mini-movie or have the game practically be in all text turning it into a digital graphic novel. I see this similar to how consoles can't compete with PC's in terms of raw power, online capablities, and community for the sole reason that they can't have hardware upgrades, and if console focus on that too much then they stop becoming consoles and start becoming PC's all together.

It may have a definition in the dictionary, but all artists agree that there is no real static definition of art. its more of a philosophy, and something which no one should attempt to define.

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dbzfreak

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#77 dbzfreak
Member since 2003 • 6223 Posts
If Jackson Pollock could splatter paint on a canvas and it got labeled art, then I think some games can be called art.
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mjarantilla

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#78 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.

That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.

wemhim

Film is a business. As is music.

No, Hollywood is a business. Filmmaking is not. You don't need corporate sponsorship to make a film of your own (a la Blair Witch Project), but you DO need it to make anything but the smallest, most rudimentary games.

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mjarantilla

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#79 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

The "art of dancing" is an art because the dancer is the creator, not the audience. He might adhere to a specific ****of dance, but his current routine is his own artistic creation.

That said, except for the smallest, most incidental games like Flash games, making a game is not art. It's a business first and foremost, and therefore it can't be art.

Snowboarder99

There sure is a lot of artistic work that goes into it. Creating the worlds down to every piece of grass, creating the characters (Looks, voices, and even emotions), composing the wonderful music that is put into these games, and so much more. To call this business not an art is just a flat out insult to those who work on these games.

Yes, that is artistic. But it's not necessarily art. A lot of artistic design goes into making Bang & Olufsen electronics, but does that mean that the entire electronics industry, including budget brands like RCA and Westinghouse, engages in art when they make their products? Just because a segment of the industry utilizes artistic skills doesn't make the entire medium an art form.

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TyrantDragon55

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#80 TyrantDragon55
Member since 2004 • 6851 Posts
Yes they are, it's just that they are a relatively new form of art that most people out there still don't quite get.
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Donkey_Puncher

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#81 Donkey_Puncher
Member since 2005 • 5083 Posts

You're damn straight that Games are art. Read through Valve's book on the making of Half-life 2. The means and ways in which they painstakingly made the game to try and evoke the player is down to every environment. Even play through the episodes and listen to the commentary to see how meticulus they are in conveying the story and message with the surroundings.

The atmosphere, the level design and architecture, the music and sound effects, the story, and the characters are all perfectly crafted to tell a story and evoke emotion from the player. It's almost insulting to believe that some people don't consider these kind of creative endeavors "Non-artistic".

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Devil-Itachi

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#82 Devil-Itachi
Member since 2005 • 4387 Posts
[QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]

Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.

Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.

mjarantilla

You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.

Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.

No, you've got it backwards.

You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.

Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.

Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.

Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.

I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.

So are you saying videogames were a art? Refering to all you need is a handy camera for movies. Because back in the 70's and 80's some videogames were just made with a handy computer with 1 maybe 2 people working on it. And technically that is all you need to make a videogame, people do it all the time, is a computer.

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AgentA-Mi6

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#83 AgentA-Mi6
Member since 2006 • 16740 Posts

I realized that games are art back in the late 90s when I played FFVIII.

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mjarantilla

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#84 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"]

Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.

Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.

Devil-Itachi

You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.

Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.

No, you've got it backwards.

You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.

Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.

Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.

Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.

I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.

So are you saying videogames were a art? Refering to all you need is a handy camera for movies. Because back in the 70's and 80's some videogames were just made with a handy computer with 1 maybe 2 people working on it. And technically that is all you need to make a videogame, people do it all the time, is a computer.

I would say that video games used to beart. Now they're a commodity. The barrier of entry for an aspiring game developer has skyrocketed in the last fifteen years. Not so for movies, music, writing, or painting. Those art forms have actually increased their inclusivity, welcoming newcomers with open arms, while video game development has become more exclusive, focusing on the established elite and ignoring new developers.

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deleted_basic

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#85 deleted_basic
Member since 2002 • 1646 Posts
YES!
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-TheSecondSign-

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#86 -TheSecondSign-
Member since 2007 • 9303 Posts

Just for the record, I don't consider film or video gams art. I hardly consider anything around art.
I'm not that artistic. I never have been.

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ArisShadows

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#87 ArisShadows
Member since 2004 • 22784 Posts
Yes, because even the most obscure game can be someone's art and one person's art is another person's trash. That is the same with gaming. Video games are just like every other painting, you got a ton, but only rarely you got your Mona Lisa. They are art and not.
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Swift_Boss_A

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#88 Swift_Boss_A
Member since 2007 • 14579 Posts
Games can be art but then the also can't. I kind of have a mixed feeling on this subject matter I mean video games do inspire and awe so therefore I guess they are art. I was gobsmacked at the art style, look & feel of SoTC.