Waiting badly for current gen consoles to die !

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jedikevin2

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#51 jedikevin2
Member since 2004 • 5263 Posts

MKay, I'll name a few more. Half Life 2 Episode 2 is now on consoles. Age of Conan is being ported to the 360, The Sims 3 is coming to consoles. The Witcher 2 was also announced to be ported to consoles. Torchlight II will also be coming to consoles. Most of the Sam & Max games were released on consoles.

waltefmoney

As I help make that picture, I will address these for you. Half Life 2 episode 2 in the form on pic is not on consoles. Same goes for Team Fortress 2. (Orange box verse stand alone though you can still enjoy the game. For you though, I will correct it in a future pic on those games) "Coming" and "on" are 2 seperate things allowing sims, witcher 2 and others to still be classified as exclusive. You though are right on the sam and max games as I forget that the 360 got some of the games last year as DLC. You are correct on one Sacred 2 game as it is on 360 but the other is not (FYI, There are 2 Sacred 2 games ) To my knowledge base on the statement by the Runic represenative, Torchlight 2 is not planned for consoles though they have discusses possibly bringing it over to consoles in the future (As of August 4, 2010)

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CwlHeddwyn

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#52 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="Mystic-G"]

[QUOTE="IAMSERIAL"] [QUOTE="oldkingallant"]

[QUOTE="Mystic-G"]

[QUOTE="IAMSERIAL"]The graphical differences are so minimal between console and pc. It's nothing like HL2 vs last gen console graphics.oldkingallant

Because most games are developed with consoles heavily in mind.

When developers go no-holds-barred development for PC, the difference becomes quite huge. Shogun 2: Total War being the latest example.

Shogun 2 will have more detailed real-time battle units than ever; some troops will have as many as 1,000 polygons (the highest polycount in the entire series). The game itself will be able to render some 56,000 units onscreen at once.Gamespot

Graphic mods also show what PC is capable of aswell...

But you're right... this could be running on the 360 for all I know.

The issue with using Shogun 2 as an example is you're using a picture from a cutscene :P. But the Crysis point makes a good point, although I do think some Hermits exaggerate the graphical disparity.

Hermits sit within 6" of their monitors. consle owners sit at least 6 feet away from their TVs. hermits will therefore see details up close that most people will never see.

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jedikevin2

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#53 jedikevin2
Member since 2004 • 5263 Posts

Hermits sit within 6" of their monitors. consle owners sit at least 6 feet away from their TVs. hermits will therefore see details up close that most people will never see.

CwlHeddwyn

Um what? I sit on my coach or at my desk. Have my 32 inch spectre tv connected to my computer and play all my racing sims, side scrollers, schumps, fighting games, and frets on fire on my tv. I then switch over to my desk for RTS, FPS, MMO's and such. So whats this about 6 inch from their monitor? Pc gamers just like console players have the freedom on choice. You could just as well say consoles players play 6 inch to screen on there 17 inch screens. It wouldn't be true as not all people play on those screens that close. You don't know what people do so making those judgement calls is off.

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heretrix

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#54 heretrix
Member since 2004 • 37881 Posts

Um what? I sit on my coach or at my desk. Have my 32 inch spetre tv connected to my computer and play all my racing sims, side scrollers, schumps, fighting games, and frets on fire on my tv. I then switch over to my desk for RTS, FPS, MMO's and such. So whats this about 6 inch from their monitor?jedikevin2
I don't sit 6inches from a monitor either. I have my gaming PC connected to the same TV as my PS3 and 360; a 46in Bravia.

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RyviusRan

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#55 RyviusRan
Member since 2010 • 558 Posts

There are difference between multiplats and you can add mods and change the ini settings.

ME 2 didn't have shadows this good on consoles.

Also the change from 720 to 1050 or 1080 is much larger than 480 to 720 and most of you console gamers complain about the wii being 480.

Editing the ME2 ini files....

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Mystic-G

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#56 Mystic-G
Member since 2006 • 6462 Posts

The issue with using Shogun 2 as an example is you're using a picture from a cutscene :P. But the Crysis point makes a good point, although I do think some Hermits exaggerate the graphical disparity.

oldkingallant

So what if it is a cutscene? This trailer tells all and it's gameplay sooo... yea. For a game sporting such a massive amount of units with such graphical fidelity that's unbelievably impressive.

People just misconceive the graphic differential between PC and console as the comparison between multiplats, which is horrible to compare because most multiplat developers don't go out of their way for PC to make use of higher-end hardware. The high-end GPUs today outperform the console GPUs by a completely massive amount. And yes that does matter because the more performance a GPU has, the more visuals you can have on screen to stress it.

The GTX480 runs MW2 on max settings @ 2560x1600 resolution @ 92 fps. Really try grasping how far ahead that is above a console running MW2 on medium settings @ 1024x600 resolution @ 60fps.

Let's do some math...

(1024x600) 614,400 pixels
(2560x1600) 4,096,000 pixels
Difference of 3,481,600 pixels

Theoretically, the GTX480 would have the power to run at least 6 instances of MW2 on maximum settings at that console resolution with performance to spare.

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RyviusRan

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#57 RyviusRan
Member since 2010 • 558 Posts

[QUOTE="oldkingallant"]The issue with using Shogun 2 as an example is you're using a picture from a cutscene :P. But the Crysis point makes a good point, although I do think some Hermits exaggerate the graphical disparity.

Mystic-G

So what if it is a cutscene? This trailer tells all and it's gameplay sooo... yea. For a game sporting such a massive amount of units with such graphical fidelity that's unbelievably impressive.

People just misconceive the graphic differential between PC and console as the comparison between multiplats, which is horrible to compare because most multiplat developers don't go out of their way for PC to make use of higher-end hardware. The high-end GPUs today outperform the console GPUs by a completely massive amount. And yes that does matter because the more performance a GPU has, the more visuals you can have on screen to stress it.

The GTX480 runs MW2 on max settings @ 2560x1600 resolution @ 92 fps. Really try grasping how far ahead that is above a console running MW2 on medium settings @ 1024x600 resolution @ 60fps.

Let's do some math...

(1024x600) 614,400 pixels
(2560x1600) 4,096,000 pixels
Difference of 3,481,600 pixels

The GTX480 would have the power to run at least 6 instances of MW2 at that console resolution with performance to spare.

The GTX 480 is like 12x more powerful than a console.

It is really overkill to compare them.

By 2012 it will be like 20x.....

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Mystic-G

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#58 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"]

[QUOTE="oldkingallant"]The issue with using Shogun 2 as an example is you're using a picture from a cutscene :P. But the Crysis point makes a good point, although I do think some Hermits exaggerate the graphical disparity.

RyviusRan

So what if it is a cutscene? This trailer tells all and it's gameplay sooo... yea. For a game sporting such a massive amount of units with such graphical fidelity that's unbelievably impressive.

People just misconceive the graphic differential between PC and console as the comparison between multiplats, which is horrible to compare because most multiplat developers don't go out of their way for PC to make use of higher-end hardware. The high-end GPUs today outperform the console GPUs by a completely massive amount. And yes that does matter because the more performance a GPU has, the more visuals you can have on screen to stress it.

The GTX480 runs MW2 on max settings @ 2560x1600 resolution @ 92 fps. Really try grasping how far ahead that is above a console running MW2 on medium settings @ 1024x600 resolution @ 60fps.

Let's do some math...

(1024x600) 614,400 pixels
(2560x1600) 4,096,000 pixels
Difference of 3,481,600 pixels

The GTX480 would have the power to run at least 6 instances of MW2 at that console resolution with performance to spare.

The GTX 480 is like 12x more powerful than a console.

It is really overkill to compare them.

By 2012 it will be like 20x.....

Well I can't get a accurate estimate unless someone ran a GTX480 with a game at console resolutions with the exact settings. I'm just working with what I got. I'm sure the GTX480 is plenty more powerful than I give credit for, I'm just going as far as what I have proof for.

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PoindeJ

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#59 PoindeJ
Member since 2005 • 686 Posts

Anyone ever tell you that graphics aren't everything?

Don't know about you, but I play games for fun, not just to look at and point out how many polygons are on the screen. Sure, the current gen consoles' hardware isn't top notch, but it's really fine. Developers are still making great-looking games for consoles. It's really not worth it for them to make new hardware just to update the graphics a notch, when most consumers probably aren't even going to notice. That's probably not true of the Wii, but it is with the Xbox 360 and PS3. It's actually pretty uncommon for the most powerful console on the market to sell the best, so you might have to be a bit patient.

Speaking of which, I myself am gonna go play more Super Mario Galaxy 2.

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GnR-SLaSh

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#60 GnR-SLaSh
Member since 2006 • 3021 Posts

You realise that it will more than likely take at least a coupleof years for the new consoles to come out even after they've been announced - and there's no evidence that that day is coming around soon.

Edit: At least, that I've heard of anyway...

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djsifer01

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#61 djsifer01
Member since 2005 • 7238 Posts
Your going to be waiting a long time. Why so obsessed with graphics? Current console graphics are great and there are tons of phenomenal games your missing out on.
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magnax1

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#62 magnax1
Member since 2007 • 4605 Posts

For the most part, PC vs 360/PS3 is really still a pretty minor difference for 95% of games. So, really releasing a console would be pretty stupid right now.