I found this part quite interesting, the first time (IMO) a dev shows the actual amount of system power being use by a specific game:
DJ: Oh yeah. We use this engine as the foundation for Calling All Cars. And, just like what we did with the PS2 -- where we laid the foundation with Twisted Metal Black -- as it moves from project to project, it always gets upgraded and it evolves. I mean, we're still learning a lot about the SPUs and all of that stuff. It's kind of a dangerous stat to show on the fly but I'm willing to take a gamble [Shows a debug menu with all the game's processes going on]. Granted, there's not a lot of combat going on at the moment, but you can see with this stat that we're only running at 32 percent usage with the SPUs right now. Which I think bodes well for the longevity of the hardware. We have a ton of SPU jobs -- all these things are going on -- and yet we still have so much power left to use.
Here is the link: WarHawk
PS: sorry for the formating errors...
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