Was Konami right about Kojima?

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madsnakehhh

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#51 madsnakehhh
Member since 2007 • 18368 Posts

@mazuiface: nobody is denying Konami's wrong on the case ... Yes, they shifted their focus as a gaming company and yes, they push their employees to quit.

But again, and with that being said , Kojima couldn't finish MGSV in the giving time ... It was delayed and delayed time and time again and even when they released it ... It was incomplete. Can you imagine how out of schedule he was ??? How many resources he had spent??? Any company would be in the right to make calls if they see a product that just doesn't making any progress.

That alone would light any red alarm for any company. MGSV was a huge success on name alone (and well, the ideas were solid enough, no pun intended), but at the same time it is also one of ... If not the most disappointing game in the series for many people ... Konami then further killed any buzz for the franchise.

And then you have Death Stranding ... Sony is disappointed with it and with good reason. Kojima showed he can't be trusted with big projects anymore.

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mazuiface

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#52  Edited By mazuiface
Member since 2016 • 1617 Posts

@madsnakehhh: Again, you need to read this thread at least. They made it impossible for him to communicate with his team and made conditions for the team absolutely miserable! It's amazing that the game even release with all of the sabotage by Konami - and that it was as good as it is! Interestingly enough, it was *light* on the storytelling, which is actually the point that left most fans feeling disappointed.

You have to get all of the details before parroting a Forbes article like this. Every time this topic appears, it seems that Forbes' know-nothing opinion piece has deeply affected people's outlook on this topic, and every time, it has to be explained. It is not a matter of opinion at all.

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madsnakehhh

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#53 madsnakehhh
Member since 2007 • 18368 Posts

@mazuiface said:

@madsnakehhh: Again, you need to read this thread at least. They made it impossible for him to communicate with his team and made conditions for the team absolutely miserable! It's amazing that the game even release with all of the sabotage by Konami - and that it was as good as it is! Interestingly enough, it was *light* on the storytelling, which is actually the point that left most fans feeling disappointed.

You have to get all of the details before parroting a Forbes article like this. Every time this topic appears, it seems that Forbes' know-nothing opinion piece has deeply affected people's outlook on this topic, and every time, it has to be explained. It is not a matter of opinion at all.

No, i don't need to read this thread ... i know about all the drama ... about how Konami didn't let him go to the Game Awards ... about how even their emails were locked or interfere, etc, etc, etc ... please, don't talk to me like if i didn't know about everything that went on that period of time.

And with all that ... my point stands.

The forbes article was nothing but an educate guess ... and for what we know now (Sony and Death Stranding) is not that far from the truth, Kojima cannot be trusted anymore with big budget projects because he will go over budget, over the deadline, try to make a movie ... and fail in the end.

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clone01

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#54 clone01
Member since 2003 • 29845 Posts

@i_p_daily said:
@robbie23 said:

It was my favourite game of 2019. I played it for 300 hours and got the platinum trophy.

This is sarcasm at its best lol.

Why? Because he liked it and you didn't? I think it's a great game.

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Star67

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#55 Star67
Member since 2005 • 5401 Posts

I think you can place blame on developers and publishers. I would love to see Kojima make something vastly different in the AA space like Zone of Enders or Crazy Taxi. I wish there was incentive to have big publishers, Like EA with Road Rash, publish unique, smaller, AA games.

But it seems like games from competent Devs all need to be the next Fortnite, or GOW.

I wish it would stop