I know, I know, some will say Xenoblade. But Xenoblade's gameplay was pretty meh and the graphics were atrocious. The controls were meh and the concept of pressing an action like slash forward, slash back, slash sideways, is boring. Also, the camera was a pain in the arse (I'm not even British, but I like that spelling).
Simple minded people will no enjoy Xenoblade: Like If you only played as Shulk, or only used the Shulk/Sharla/Reyn trio. And you obviously didn't use the Classic Contoller which has that second analog stick. dude the Wii + Nunchuck method is crap. So, your reasons are invalid and you didn't allow yourself to experience the game properly.
Ni No Kuni's battle system was pretty sub-par at best. The AI needed work: you're teammate's will drain their precious MP gauge. The tactics menu needed a "Healer", "Warrior" or "Buffs". Because stupid Esther would always cast the dumb spell to increase speed which cost (not to mention it was incredibly useless), and if you had her on "conserve MP" she wouldn't heal. Also, if you were charging a spell and another enemy executed a "trick", then your spell gets interrupted, regardless if you were hit by it or not. The endgame spells are incredibly useful, but once the bosses started spamming their tricks, you couldn't use them anymore. So dumb. This game's battle system needed more testing and work. Not to mention that the pets were completely inferior to Oliver.
Also, the graphics in Xenoblade was on par with ps2 hardware. Xenoblade comes no where close to Studio Ghibli's master work.
Yes, Xenoblade Chronicles was limited by technology. But its environments were much more memorable than any of Ni No Kuni's most memorable places. (Gaur Plains, Satoryl Marsh, Agnirahta)
And finally, the story and the concept was just better. Ni No Kuni's protagonist was far more interesting and Drippy is easily one of the best sidekicks of all time. I rest my case,
Xenoblade's Story was meant to be epic. It had many "shocker" moments that pushed me to keep going. From what it sounds like, you have never finished the game, so you cannot even talk about story-telling.
SW. Agreed?
*also, Ni No Kuni's sidequest system is far better. Xenoblade has way too many repetitive and annoying tasks. Ni No Kuni's merit system provides a great incentive and there's also not nearly as many to do.
Well duh, Xenoblade was built around being an MMO. Nothing wrong with that. People don't know how to tackle the vast amount of sidequests that the game has implemented. You're supposed to go accept all the sidequests in the area and tackle them out as you're exploring the area. And go complete them on your spare time.
Ni No Kuni's sidequests aren't that great either, most of them are boring-as-hell fetchquests and hunt X, the same as Xblade. But with Xblade's sidequests comes more variety.
To conclude, Xenoblade is a game of "Put in work, get reward". You put in the work to understand the battle system, you'll find it more enjoyable (I liked playing as Seven the most, oh wait, you probably don't know who that is ;D). You put in the effort to complete the game, you'll find yourself enjoying the story because it really takes the audience on a roller coaster ride. You put in the effort to sidequests, you are rewarded with new artes, new skill trees and new areas to explore.
I'm noticing a trend between the number of people who don't like the game are also ones who hasn't gotten past the Bionis Knee.
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