Poll Was Road To Hill 30 Gearbox's best game? (38 votes)
Hello.
What was Gearbox's best game? It seems to me it's Road To Hill 30, is this right?
I think it is.
Hello.
What was Gearbox's best game? It seems to me it's Road To Hill 30, is this right?
I think it is.
I remember thinking that game was doodooberries, but I'll have to give it a second playthrough to know for sure. I recall the team controls were finnicky, and the hit detection being awful. I may have just been a total noobcake though.
My present feeling is that Gearbox's best games are the two Half Life 1 expansions. Get mad.
Borderlands 2. Now THAT is how you do a sequel. Compared to some other examples. *coughMario Galaxy 2cough*
To me, Brother in Arms: Hell's Highway and Aliens: Infestation.
Doesn't matter anymore. They're dead to me now thanks to Randy Pitchford and the Colonial Marines fiasco.
Borderlands 2. Now THAT is how you do a sequel? Compared to some other examples. *coughMario Galaxy 2cough*
Wait.... what.
Borderlands 2. Now THAT is how you do a sequel. Compared to some other examples. *coughMario Galaxy 2cough*
Wait.... what.
Was saying which is the best Gearbox game was in my opinion, and adding why.
Wait.... what.
nintendoboy is allergic to good things. He should go hang out with insideoutboy.
I really liked road to hill 30. It was different than a lot of games and I liked how it played, despite not being perfect. The story was compelling though I remember.
Borderlands is a pretty good franchise, though I couldn't get through B2... It always ran long and felt like more borderlands 1 to me. It never held my attention to the end.
Loved both Borderlands and Borderlands 2 is up there as one of my all time favorite coop games so I'll go with Borderlands series as their best.
Loved all three BIA games. Wish the first two would be given gamepad support, and maybe a graphical upgrade and put on pc. Just the gamepad support would be enough though. Just wanna play those two again.
BiA is the most boring shooter ever.
It would be ok if it came out before Rainbow Six and SWAT 3, but it didn't. Unlike those titles, BiA's "tactics" is supress and flank 24-7 all the way to the end credits.
Very creative. Very engaging.
I'd say Borderlands 2 is their best title, not that it has much more going for it either.
yup, followed by opposing force. After that it's pretty much downhill although borderlands isn't entirely awful.
Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
brothers in arms hells highway is also rainbow six vegas in WW2 lol
Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
brothers in arms hells highway is also rainbow six vegas in WW2 lol
Certainly not.
Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
brothers in arms hells highway is also rainbow six vegas in WW2 lol
Certainly not.
It has same shit third person wall cover mechanic. yes its better. but thats not saying much.
Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
brothers in arms hells highway is also rainbow six vegas in WW2 lol
Certainly not.
It has same shit third person wall cover mechanic. yes its better. but thats not saying much.
Nope. You're thinking of the later inferior games.
Not really comparable. Surpress;/flank was pretty much what they done during World War II.
And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.
brothers in arms hells highway is also rainbow six vegas in WW2 lol
Certainly not.
It has same shit third person wall cover mechanic. yes its better. but thats not saying much.
Nope. You're thinking of the later inferior games.
what latter games?
hells highway was last game and it has third person cover
That's a character, not the player.
doesnot matter. hells highway feature third person wall cover.
That's a character, not the player.
doesnot matter. hells highway feature third person wall cover.
Well yea, it does, since that's a different game entirely.
That's a character, not the player.
doesnot matter. hells highway feature third person wall cover.
Well yea, it does, since that's a different game entirely.
road to hill 30 was tolerable but hells highway was absolutely terrible. cover and regen health make it easy. and shooting suck
BIA is terrible series anyways.
Hell's highway was great fun. But I enjoyed all three console outings. Borderlands was boring poop imo
@uninspiredcup: Not really comparable. Surpress;/flank was pretty much what they done during World War II."
That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.
Hell's highway was great fun. But I enjoyed all three console outings. Borderlands was boring poop imo
it was too easy too. you take cover and your health is regenerate. gunplay was absolutely trash and those booring and long unskippable cutscenes!!. absolutely terrible.
Yeah, they really don't have much of a great track record...
Opposing Force and Blue Shift were the best they did, but those were game where the world, lore and basic gameplay was created for them.
In reality, they have done mostly crap in the gaming world. Borderlands is beyond derivative. Even 1 became monotonous incredibly quickly, 2 was worse and the Pre-sequel was just shite.
Yeah, they really don't have much of a great track record...
Opposing Force and Blue Shift were the best they did, but those were game where the world, lore and basic gameplay was created for them.
In reality, they have done mostly crap in the gaming world. Borderlands is beyond derivative. Even 1 became monotonous incredibly quickly, 2 was worse and the Pre-sequel was just shite.
In other news Gearbox never made a single good game in thier entire career. and made really really bad games like aliens marines colonial and duke nukem forever. Half life is not their series, borderlands are mediocre.
that left BIA hill 30. it was not good game. but nowhere near bad as other game. thus best one.
That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.
It's not a way to make a fun and engaging videogame.
Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.
That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.
It's not a way to make a fun and engaging videogame.
Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.
I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.
Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.
Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.
Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.
Sounds like some No Man's Sky "you can do anything" rethoric.
And just as false.
Every encounter in BiA usually had 1 (one) solution. Here's a cover from which you provide suppressing fire and here's an obvious flanking route that always compromises the enemies' cover.
The fact that you can order your dudes to move anywhere is irrelevant to how much variety the game actually offers.
Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.
Sounds like some No Man's Sky "you can do anything" rethoric.
And just as false.
Every encounter in BiA usually had 1 (one) solution. Here's a cover from which you provide suppressing fire and here's an obvious flanking route that always compromises the enemies' cover.
The fact that you can order your dudes to move anywhere is irrelevant to how much variety the game actually offers.
The whole angst condescending schlock won't stop me being right.
You made a point, it was wrong. The end.
That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.
It's not a way to make a fun and engaging videogame.
Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.
I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.
Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.
Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.
My dear and lovely friend, BIA was not tactical at all. its incredibly linear and scripted shooter where you order your squad. rainbow six (early) was tactical, ghost recon (original) was tactical, swat 4 was tactial (even i dont like it). BIA games are not.
hells highway is as tactical as rainbow six vegas which you and me both agree.
That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.
It's not a way to make a fun and engaging videogame.
Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.
I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.
Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.
Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.
My dear and lovely friend, BIA was not tactical at all. its incredibly linear and scripted shooter where you order your squad. rainbow six (early) was tactical, ghost recon (original) was tactical, swat 4 was tactial (even i dont like it). BIA games are not.
hells highway is as tactical as rainbow six vegas which you and me both agree.
Brothers Arms Road To Hill: 30 had very little scripted sequences compared to other shooters, and especially shooters of this day. It had cutscenes in-between missions, certainly, but the general flow of gameplay was very rarely interrupted.
It's actual map size, and map freedom is very comparable to Ghost Recon. The key difference being it's more narrative driven, as opposed to segmented missions, and Ghost Recons squad command system having more depth to it.
Beyond that, both games involve "go to target", predominantly.
Rainbow 6 + Rogue Spear and Swat 4 are less comparable, but as a general blanket statement, yes, they obviously had more depth - but that was never Road To Hill 30's aim (to be an out and out tactical shooter) it straddled between the two.
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