Was Road To Hill 30 Gearbox's best game?

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uninspiredcup

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uninspiredcup  Online

Poll Was Road To Hill 30 Gearbox's best game? (38 votes)

Yes it is 39%
Borderlands 24%
One of those other games 21%
I made an extra box 16%

Hello.

What was Gearbox's best game? It seems to me it's Road To Hill 30, is this right?

I think it is.

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wolverine4262

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#1 wolverine4262
Member since 2004 • 20832 Posts

Without a doubt. Completely agree.

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deactivated-583c85dc33d18

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#2 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

I remember thinking that game was doodooberries, but I'll have to give it a second playthrough to know for sure. I recall the team controls were finnicky, and the hit detection being awful. I may have just been a total noobcake though.

My present feeling is that Gearbox's best games are the two Half Life 1 expansions. Get mad.

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#3 R4gn4r0k  Online
Member since 2004 • 49086 Posts

Shooting sucks but the tactical aspect was on point and the game had a very nice story.

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with_teeth26

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#4 with_teeth26
Member since 2007 • 11642 Posts

I'd put Borderlands 2 above it but yea it was solid despite the weak ass gunplay

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enzyme36

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#5 enzyme36
Member since 2007 • 5582 Posts

Borderlands 2 is by far the best game to come from Gearbox. The full GOTY package has too much content... and it is one of the best coop games out there. One of my all time favorites.

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pelvist

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#6 pelvist
Member since 2010 • 9001 Posts

Probably Half Life Blue Shift

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Cloud_imperium

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#7 Cloud_imperium
Member since 2013 • 15146 Posts

Blue Shift exists.

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Ghosts4ever

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#8 Ghosts4ever  Online
Member since 2015 • 26178 Posts

Blue shift.

BIA is not great either.

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#9  Edited By nintendoboy16
Member since 2007 • 42231 Posts

Borderlands 2. Now THAT is how you do a sequel. Compared to some other examples. *coughMario Galaxy 2cough*

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lamprey263

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#10 lamprey263
Member since 2006 • 45477 Posts

To me, Brother in Arms: Hell's Highway and Aliens: Infestation.

Doesn't matter anymore. They're dead to me now thanks to Randy Pitchford and the Colonial Marines fiasco.

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#11 uninspiredcup  Online
Member since 2013 • 62870 Posts

@nintendoboy16 said:

Borderlands 2. Now THAT is how you do a sequel? Compared to some other examples. *coughMario Galaxy 2cough*

Wait.... what.

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#12 nintendoboy16
Member since 2007 • 42231 Posts
@uninspiredcup said:
@nintendoboy16 said:

Borderlands 2. Now THAT is how you do a sequel. Compared to some other examples. *coughMario Galaxy 2cough*

Wait.... what.

Was saying which is the best Gearbox game was in my opinion, and adding why.

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AcidTango

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#13 AcidTango
Member since 2013 • 3609 Posts

For me it's Half-Life Opposing Force

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#14 ConanTheStoner
Member since 2011 • 23838 Posts
@uninspiredcup said:

Wait.... what.

nintendoboy is allergic to good things. He should go hang out with insideoutboy.

Loading Video...

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TheEroica

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#15 TheEroica  Moderator
Member since 2009 • 24538 Posts

I really liked road to hill 30. It was different than a lot of games and I liked how it played, despite not being perfect. The story was compelling though I remember.

Borderlands is a pretty good franchise, though I couldn't get through B2... It always ran long and felt like more borderlands 1 to me. It never held my attention to the end.

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#16 SecretPolice
Member since 2007 • 45678 Posts

Loved both Borderlands and Borderlands 2 is up there as one of my all time favorite coop games so I'll go with Borderlands series as their best.

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KHAndAnime

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#17 KHAndAnime
Member since 2009 • 17565 Posts

Blue Shift was meh btw

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#18  Edited By speedfog
Member since 2009 • 4966 Posts

Loved Hell's Highway way more.

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deactivated-5cf0a2e13dbde

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#19 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

Loved all three BIA games. Wish the first two would be given gamepad support, and maybe a graphical upgrade and put on pc. Just the gamepad support would be enough though. Just wanna play those two again.

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R10nu

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#20 R10nu
Member since 2006 • 1679 Posts

BiA is the most boring shooter ever.

It would be ok if it came out before Rainbow Six and SWAT 3, but it didn't. Unlike those titles, BiA's "tactics" is supress and flank 24-7 all the way to the end credits.

Very creative. Very engaging.

I'd say Borderlands 2 is their best title, not that it has much more going for it either.

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#21 BIack_Goku
Member since 2016 • 724 Posts

Half-Life Opposing Force exists.

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ReadingRainbow4

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#22 ReadingRainbow4
Member since 2012 • 18733 Posts

yup, followed by opposing force. After that it's pretty much downhill although borderlands isn't entirely awful.

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organic_machine

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#23  Edited By organic_machine
Member since 2004 • 10143 Posts

Halo: Combat Evolved for PC.

Opposing Force was okay.

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#24 clone01
Member since 2003 • 29845 Posts

No.

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#26 Arach666
Member since 2009 • 23285 Posts

Opposing Force is the best thing they ever done.

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#27 uninspiredcup  Online
Member since 2013 • 62870 Posts

@ghosts4ever said:

Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

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#28 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:
@ghosts4ever said:

Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

brothers in arms hells highway is also rainbow six vegas in WW2 lol

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#29  Edited By uninspiredcup  Online
Member since 2013 • 62870 Posts

@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:

Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

brothers in arms hells highway is also rainbow six vegas in WW2 lol

Certainly not.

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#30 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:

Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

brothers in arms hells highway is also rainbow six vegas in WW2 lol

Certainly not.

It has same shit third person wall cover mechanic. yes its better. but thats not saying much.

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#31 uninspiredcup  Online
Member since 2013 • 62870 Posts

@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:

Brothers in arms games are very boring. i tried once and never bother to play again. they try to be tactical shooters but they are really not. Rainbow six raven shield was better.

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

brothers in arms hells highway is also rainbow six vegas in WW2 lol

Certainly not.

It has same shit third person wall cover mechanic. yes its better. but thats not saying much.

Nope. You're thinking of the later inferior games.

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#32 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:

Not really comparable. Surpress;/flank was pretty much what they done during World War II.

And (just my opinion) this is a pretty good balance of streamlining a tactical and action game, much more so than something like Vegas - which genuinely is boring as shit.

brothers in arms hells highway is also rainbow six vegas in WW2 lol

Certainly not.

It has same shit third person wall cover mechanic. yes its better. but thats not saying much.

Nope. You're thinking of the later inferior games.

what latter games?

hells highway was last game and it has third person cover

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#33 uninspiredcup  Online
Member since 2013 • 62870 Posts

That's a character, not the player.

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#34 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:

That's a character, not the player.

doesnot matter. hells highway feature third person wall cover.

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#35 uninspiredcup  Online
Member since 2013 • 62870 Posts

@ghosts4ever said:
@uninspiredcup said:

That's a character, not the player.

doesnot matter. hells highway feature third person wall cover.

Well yea, it does, since that's a different game entirely.

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#36 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:

That's a character, not the player.

doesnot matter. hells highway feature third person wall cover.

Well yea, it does, since that's a different game entirely.

road to hill 30 was tolerable but hells highway was absolutely terrible. cover and regen health make it easy. and shooting suck

BIA is terrible series anyways.

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#37 Seabas989
Member since 2009 • 13567 Posts

@ConanTheStoner said:
@uninspiredcup said:

Wait.... what.

nintendoboy is allergic to good things. He should go hang out with insideoutboy.

Loading Video...

HAHAHA.

Anyways I forgot about that game. I liked Gearbox's Halo CE PC port.

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#38 cainetao11
Member since 2006 • 38076 Posts

Hell's highway was great fun. But I enjoyed all three console outings. Borderlands was boring poop imo

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#39 soul_starter
Member since 2013 • 1377 Posts

Didnt they make 2 ww2 tactical shooters? I genuinely enjoyed the sequel, not sure which one it was

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#40 cainetao11
Member since 2006 • 38076 Posts

@uninspiredcup: Not really comparable. Surpress;/flank was pretty much what they done during World War II."

That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.

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#41 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@cainetao11 said:

Hell's highway was great fun. But I enjoyed all three console outings. Borderlands was boring poop imo

it was too easy too. you take cover and your health is regenerate. gunplay was absolutely trash and those booring and long unskippable cutscenes!!. absolutely terrible.

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#42 cainetao11
Member since 2006 • 38076 Posts

@ghosts4ever: your opinion doesn't apply to me until you start buying games for me. Have fun

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#43 DragonfireXZ95
Member since 2005 • 26716 Posts

Yeah, they really don't have much of a great track record...

Opposing Force and Blue Shift were the best they did, but those were game where the world, lore and basic gameplay was created for them.

In reality, they have done mostly crap in the gaming world. Borderlands is beyond derivative. Even 1 became monotonous incredibly quickly, 2 was worse and the Pre-sequel was just shite.

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#44 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@DragonfireXZ95 said:

Yeah, they really don't have much of a great track record...

Opposing Force and Blue Shift were the best they did, but those were game where the world, lore and basic gameplay was created for them.

In reality, they have done mostly crap in the gaming world. Borderlands is beyond derivative. Even 1 became monotonous incredibly quickly, 2 was worse and the Pre-sequel was just shite.

In other news Gearbox never made a single good game in thier entire career. and made really really bad games like aliens marines colonial and duke nukem forever. Half life is not their series, borderlands are mediocre.

that left BIA hill 30. it was not good game. but nowhere near bad as other game. thus best one.

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#45 R10nu
Member since 2006 • 1679 Posts

@cainetao11 said:

That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.

It's not a way to make a fun and engaging videogame.

Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.

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#46  Edited By uninspiredcup  Online
Member since 2013 • 62870 Posts

@R10nu said:
@cainetao11 said:

That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.

It's not a way to make a fun and engaging videogame.

Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.

I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.

Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.

Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.

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#47 R10nu
Member since 2006 • 1679 Posts

@uninspiredcup said:

Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.

Sounds like some No Man's Sky "you can do anything" rethoric.

And just as false.

Every encounter in BiA usually had 1 (one) solution. Here's a cover from which you provide suppressing fire and here's an obvious flanking route that always compromises the enemies' cover.

The fact that you can order your dudes to move anywhere is irrelevant to how much variety the game actually offers.

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#48  Edited By uninspiredcup  Online
Member since 2013 • 62870 Posts

@R10nu said:
@uninspiredcup said:

Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.

Sounds like some No Man's Sky "you can do anything" rethoric.

And just as false.

Every encounter in BiA usually had 1 (one) solution. Here's a cover from which you provide suppressing fire and here's an obvious flanking route that always compromises the enemies' cover.

The fact that you can order your dudes to move anywhere is irrelevant to how much variety the game actually offers.

The whole angst condescending schlock won't stop me being right.

You made a point, it was wrong. The end.

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#49 Ghosts4ever  Online
Member since 2015 • 26178 Posts

@uninspiredcup said:
@R10nu said:
@cainetao11 said:

That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.

It's not a way to make a fun and engaging videogame.

Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.

I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.

Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.

Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.

My dear and lovely friend, BIA was not tactical at all. its incredibly linear and scripted shooter where you order your squad. rainbow six (early) was tactical, ghost recon (original) was tactical, swat 4 was tactial (even i dont like it). BIA games are not.

hells highway is as tactical as rainbow six vegas which you and me both agree.

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#50  Edited By uninspiredcup  Online
Member since 2013 • 62870 Posts

@ghosts4ever said:
@uninspiredcup said:
@R10nu said:
@cainetao11 said:

That's what we're trained to do in 2011-2014 LOL. Give me a break with all these complaints about strategies being too simple. We weren't taught to over think combat. Just get their heads down so they can be flanked is STILL the way.

It's not a way to make a fun and engaging videogame.

Even Republic Commando had more varied and thoughtful tactics and that's a damn Star Wars game, which never even put "tactical" on its box.

I was playing this this week, and no. It's not tactical at all. You simply point at predetermined corners with 3 states, that largely does nothing, in linear levels, usually in a straight line.

Brothers In Arms Road To Hill 30 allowed men to be commanded to pretty much anywhere, suppress from anywhere, with multiple stances in far more open levels.

Wither you like it or not, you're entitled to your opinion, but what was stated above is flatly wrong.

My dear and lovely friend, BIA was not tactical at all. its incredibly linear and scripted shooter where you order your squad. rainbow six (early) was tactical, ghost recon (original) was tactical, swat 4 was tactial (even i dont like it). BIA games are not.

hells highway is as tactical as rainbow six vegas which you and me both agree.

Brothers Arms Road To Hill: 30 had very little scripted sequences compared to other shooters, and especially shooters of this day. It had cutscenes in-between missions, certainly, but the general flow of gameplay was very rarely interrupted.

It's actual map size, and map freedom is very comparable to Ghost Recon. The key difference being it's more narrative driven, as opposed to segmented missions, and Ghost Recons squad command system having more depth to it.

Beyond that, both games involve "go to target", predominantly.

Rainbow 6 + Rogue Spear and Swat 4 are less comparable, but as a general blanket statement, yes, they obviously had more depth - but that was never Road To Hill 30's aim (to be an out and out tactical shooter) it straddled between the two.