Titanfall 1 sold on a good multiplayer, and Titanfall 2's money maker and staying power was still going to be multiplayer. Titafanll 2 having a good single player mode doesn't offset that, so it wasn't false advertising. It was EA sacrificing that game to Call of Duty, so Battlefield 1 could kick ass that did the game dirty.
I'm fairly disappointed in the multiplayer, but I'm also not exactly mems tier in terms of disappointment with that game. The movement mechanics are still stellar, as the game occupies a nice middle ground between the ultra skillful Unreal n Quake and the overly simplistic Call of Duty. The titans themselves are still fun to use, if a bit gimped, and the maps really only have what I would argue 2 genuinely bad ones. The rest are closer to unimpressive if not average, and that hurts the game because Titanfall's mechanics while good, aren't exactly exceptional enough to carry average maps. Especially when the first game had what I would consider excellent ones.
It's still a good multiplayer game, and what it lacks in depth in say comparison to Battlefield 1, it makes up for in just being more fun to control. I'd agree and say the first game is still better (a good campaign doesn't offset how much tighter I felt the mp was in the first one), but it's a marginal difference overall to me. The games were always good, they just never ascended to a level where I'd want to play them over stuff I think is closer to great: like Rainbow Six, Overwatch, and even Halo 5. Which while isn't as fluid in its movement, is more gratifying overall as an action game. As far as mp, the campaign blows in that game.
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