We are trying to make Zelda easier to play - Miyamoto

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JLF1

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#1 JLF1
Member since 2005 • 8263 Posts

Nintendo is working on a new Legend of Zelda game. And according to Zelda creator Shigeru Miyamoto, the game will be easier to play.

In an interview with German site Gaming Media (via website 1UP), Miyamoto said that Nintendo is "creating a new way to play the game". Continuing, he added, "We are trying to make Zelda, which has become very complicated, easier to play."

As 1UP points out, Zelda producer Eiji Aonuma said in late 2009 that if Nintendo continued to follow the same structure, it might not be able to offer fresh surprises to players. "So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time," Aonuma said at the time. "I am really hopeful that people will be surprised with the changes we have implemented for this Wii version." [LINK]

-

This has me really really worried. Zelda does not need to be easier than it already is. :(

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Rhazakna

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#2 Rhazakna
Member since 2004 • 11022 Posts
Trying to appeal to the newly acquired soccer mom/granny market, perhaps.
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VALikimlav

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#3 VALikimlav
Member since 2010 • 324 Posts
They have all been getting progressively easier since Ocarina of Time, so it really wouldn't surprise me if they made it even easier.
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kontejner44

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#4 kontejner44
Member since 2006 • 2025 Posts

This is not new, they said they are gonna mainstream the franchise aka make it more accessible, in the likes of SMG. If you didn't like SM64 -> SMG, or the controls on Wii TP, you will probably not like this one

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Crystal-Rush

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#5 Crystal-Rush
Member since 2005 • 2274 Posts
extremely disappointing to hear. The moms/granny's have enough games of their own to play, leave the hardcore franchises to the hardcore fans.
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110million

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#6 110million
Member since 2008 • 14910 Posts
They have all been getting progressively easier since Ocarina of Time, so it really wouldn't surprise me if they made it even easier. VALikimlav
It would basically become an on-rails game, lost? Tap A for link to go in the right direction, and if you tap B during a fight, don't worry link will figure it out. But seriously, with WM+ I expected far more greatness with semi-realistic sword motions and all that, Nintendo has this new system for SMG2 and NSMB where they show you how to play hard parts, and I was super excited for it, because it meant they could make the game harder and casuals can just watch the videos to find out how to play those parts. I was really hoping this meant Zelda too, would have a similar system, accurate enough Sword/Shield controls + tougher difficulty could have made for an amazing Zelda. This makes me a little less hyped but I hope he just means easier to "play" as in like control, than the actual game.
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Thunderdrone

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#7 Thunderdrone
Member since 2009 • 7154 Posts

This has me really really worried. Zelda does not need to be easier than it already is. :(JLF1

He said the same thing about SMG. How did that turn out?

He said the same thing about NSMBW. How did that turn out?

He said the same thing about Galaxy 2. What is the consensus on that game so far?

Like always, he said easier to "play", not to finish. Intuitive controls and barrier elimination, not grandma-friendly.

I hate this generation.

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JLF1

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#8 JLF1
Member since 2005 • 8263 Posts

This is not new, they said they are gonna mainstream the franchise aka make it more accessible, in the likes of SMG. If you didn't like SM64 -> SMG, or the controls on Wii TP, you will probably not like this one

kontejner44

I'm worried that they've turned it into a rail-shooter or something though. It wouldn't surprise me in the least.

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Thunderdrone

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#9 Thunderdrone
Member since 2009 • 7154 Posts

Before i wrote my last post, there was only the OP.

Lets just say that the following posts i found after replying are (sadly enough) EXACTLY what i expected.

I'm worried that they've turned it into a rail-shooter or something though. It wouldn't surprise me in the least.

JLF1

*facepalm*

Thats it, i'm taking a break from this damn place.

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kontejner44

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#10 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

This is not new, they said they are gonna mainstream the franchise aka make it more accessible, in the likes of SMG. If you didn't like SM64 -> SMG, or the controls on Wii TP, you will probably not like this one

JLF1

I'm worried that they've turned it into a rail-shooter or something though. It wouldn't surprise me in the least.

SM64->SMG;

Linear level design

Less complex interface

Expect something in these lines.

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JLF1

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#11 JLF1
Member since 2005 • 8263 Posts

[QUOTE="JLF1"]This has me really really worried. Zelda does not need to be easier than it already is. :(Thunderdrone
He said the same thing about SMG? How did that turn out? He said the same thing about NSMBW? How did that turn out? He said the same thing about Galaxy 2? What is the consensus on that game so far? Like always, he said easier to "play", not to finish. Intuitive controls and barrier elimination, not grandma-friendly. I hate this generation.

He did say "less complicated" which has me really worried though.

Zelda isn't Mario, it needs to be more complicated than your average platformer.

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deactivated-5ef52b89b6fd0

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#12 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

:roll: as if any zelda game was hard to begin with. This is bas news:evil:

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SpinoRaptor24

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#13 SpinoRaptor24
Member since 2008 • 10316 Posts

We need harder dungeons that are challenging. Zelda this gen has been too easy with dungeons.

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110million

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#14 110million
Member since 2008 • 14910 Posts

Before i wrote my last post, there was only the OP.

Lets just say that the following posts i found after replying are (sadly enough) EXACTLY what i expected.

[QUOTE="JLF1"]I'm worried that they've turned it into a rail-shooter or something though. It wouldn't surprise me in the least.

Thunderdrone

*facepalm*

Thats it, i'm taking a break from this damn place.

Clearly no one believes that, its just the only thing that comes to mind when something is easier than something like Twilight Princess.
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Rhazakna

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#15 Rhazakna
Member since 2004 • 11022 Posts

[QUOTE="JLF1"]This has me really really worried. Zelda does not need to be easier than it already is. :(Thunderdrone

He said the same thing about SMG. How did that turn out?

He said the same thing about NSMBW. How did that turn out?

He said the same thing about Galaxy 2. What is the consensus on that game so far?

Like always, he said easier to "play", not to finish. Intuitive controls and barrier elimination, not grandma-friendly.

I hate this generation.

He claims Zelda has become "very complicated". I can think of nothing in Zelda that needs simplification. Also, the diffculty doesn't need to be reduced whatsoever. TP was one of the easiest Zelda's yet.

SMG was the first proper 3D Mario title since SM64. Zelda is not the same as Mario, at all.

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Kenny789

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#16 Kenny789
Member since 2006 • 10434 Posts
I don't care if the game is easier as long as they deliver an epic Zelda game. Galaxy was "easier to play" but it was fantastic.
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JLF1

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#17 JLF1
Member since 2005 • 8263 Posts

*facepalm*

Thats it, i'm taking a break from this damn place.

Thunderdrone

Hell, it happened to Metroid didn't it.

I really don't see why being worried about one of the best franchises in the industry should be facepalm worthy.

Honestly, basically everything Nintendo has done this generation has me worried about their future games.

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silversix_

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#18 silversix_
Member since 2010 • 26347 Posts

The game needs an arrow showing you where to go next :lol: . GG Miyamoto you did it right this time around, and soccer mom's will thank you for your effort.

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kontejner44

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#19 kontejner44
Member since 2006 • 2025 Posts

I don't care if the game is easier as long as they deliver an epic Zelda game. Galaxy was "easier to play" but it was fantastic.Kenny789

eexactly. Complexity has nothing to do with difficulty.

For example, as sales show, 3D SEEMS more complex than 2D games, though at the same time, you can still make uber hard 2D games, and easy 3D ones.

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110million

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#20 110million
Member since 2008 • 14910 Posts
Hell, it happened to Metroid didn't itJLF1
No. :|
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chocolate1325

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#21 chocolate1325
Member since 2006 • 33007 Posts

Wasn't PH and TP easy enough for them. I mean we are supposed to be getting a harder Mario game why not Zelda too. Zelda won't appeal to everyone its not called Mario.

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JLF1

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#22 JLF1
Member since 2005 • 8263 Posts

[QUOTE="JLF1"]Hell, it happened to Metroid didn't it110million
No. :|



They turned Metroid from a game about exploration[MP1, MP2] to a Halo clone [MP3] and now an even linear game [M:OM].

Sure, it's obviously not a rail-shooter but it's linear as hell.

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locopatho

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#23 locopatho
Member since 2003 • 24300 Posts
Why can't Nintendo simply implement difficulty levels, like everyone else in the world? Example: Gears of War. Casual, my brother can play by running around spraying bullets everywhere. Hardcore, I can play, by taking intelligent cover and such. Insane, a friend of mine can play by using all the advanced stuff like perfect headshot sniping and judging his grenade throws to perfection also. Why can't Nintendo put a normal and first time difficulty in Zelda? In normal, difficult puzzles and enemies, in first time you get one hit dead enemies and easier puzzles.
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Rhazakna

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#24 Rhazakna
Member since 2004 • 11022 Posts

[QUOTE="Kenny789"]I don't care if the game is easier as long as they deliver an epic Zelda game. Galaxy was "easier to play" but it was fantastic.kontejner44

eexactly. Complexity has nothing to do with difficulty.

For example, as sales show, 3D SEEMS more complex than 2D games, though at the same time, you can still make uber hard 2D games, and easy 3D ones.

But there's nothing about Zelda that's too complicated. As I said before, Super Mario Galaxy was the real successor to Super Mario 64, two whole generations after SM64 came out. There was a need to what was done to SMG. If anything Zelda needs to be made more complex, with 1-1 sword fighting with the Wii Motion Plus.
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110million

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#25 110million
Member since 2008 • 14910 Posts



They turned Metroid from a game about explorationMP1, MP2 to a Halo clone MP3 and now an even linear game M:OM.

Sure, it's obviously not a rail-shooter but it's linear as hell.

JLF1

MP3 had a decent amount of exploration still, the main selling point was the controls, which were nice. Also, M:OM looks like a 3D version of the SNES one, which is awesome.

Edit: Gamespot would not let me post until I got rid of the [] in your posts, screw you gamespot.

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Thunderdrone

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#26 Thunderdrone
Member since 2009 • 7154 Posts

He claims Zelda has become "very complicated". I can think of nothing in Zelda that needs simplification. Rhazakna

You dont? How about streamlining the item management so you dont have to spend time sorting things out in a menu?

The find compass, find key, find dungeon item, find map, use dungeon item, find boss key, kill boss dynamic?

Oh why do i bother? Yes, he is dumbing it down for granny soccer moms with down syndrome, thats what they've been doing with all their main franchises on the Wii.

Also, the diffculty doesn't need to be reduced whatsoever. TP was one of the easiest Zelda's yet.Rhazakna

Okami was easier and more streamlined.

No one complained.

SMG was the first proper 3D Mario title since SM64.

Rhazakna

No, it wasnt.

Sunshine exists regardless of your opinion on it and it was actually very challenging.

I though you hardcores liked dificulty, hmm...

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kontejner44

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#27 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="Kenny789"]I don't care if the game is easier as long as they deliver an epic Zelda game. Galaxy was "easier to play" but it was fantastic.Rhazakna

eexactly. Complexity has nothing to do with difficulty.

For example, as sales show, 3D SEEMS more complex than 2D games, though at the same time, you can still make uber hard 2D games, and easy 3D ones.

But there's nothing about Zelda that's too complicated. As I said before, Super Mario Galaxy was the real successor to Super Mario 64, two whole generations after SM64 came out. There was a need to what was done to SMG. If anything Zelda needs to be made more complex, with 1-1 sword fighting with the Wii Motion Plus.

Do you even know what complexity means?

Take a look at the interface of SMG and compare it with SM64. It's much more accessible and easy to get into. Most likely they will change the item system, because it's too complex to have a list with 50 items to choose from in TP, that was a mess. These kinds of things

So yeah, maybe there will be items specific for a dungeon or something, that you only use there, basically how 80% of the items in TP was :P Just like Yoshi / Fire flower can only be obtained in certain levels designed specifically for them.

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Thunderdrone

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#28 Thunderdrone
Member since 2009 • 7154 Posts



They turned Metroid from a game about exploration[MP1, MP2] to a Halo clone MP3 and now an even linear game M:OM.

Sure, it's obviously not a rail-shooter but it's linear as hell.

JLF1

MP3 is a Halo clone? And Metroid Other M is now a "linear as hell" game? Did you pull this amazing info from your magic crystal ball, or are you just making stuff up?

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Thunderdrone

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#29 Thunderdrone
Member since 2009 • 7154 Posts

The game needs an arrow showing you where to go next :lol: . silversix_

Worked out well in Shadow of the Colossus.

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AAllxxjjnn

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#30 AAllxxjjnn
Member since 2008 • 19992 Posts
I don't care, just give me a console sequel to Wind Waker.
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Vesica_Prime

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#31 Vesica_Prime
Member since 2009 • 7062 Posts

Easier to play as in easier difficulty or more tightly knitted controls?

I'm pretty damn confused right now.

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Silenthps

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#32 Silenthps
Member since 2006 • 7302 Posts
Wow guys, easier to play =/= easier difficulty. Zelda definitely needs to be easier to play in some aspects. The very boring, beginning of Zelda: TP is a good example of this.
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kontejner44

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#33 kontejner44
Member since 2006 • 2025 Posts

Wow guys, easier to play =/= easier difficulty. Zelda definitely needs to be easier to play in some aspects. The very boring, beginning of Zelda: TP is a good example of this. Silenthps

The beginning is a perfect learning curve, that's why they're there, learn how to fish, how to move around etc.

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HarlockJC

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#34 HarlockJC
Member since 2006 • 25546 Posts
I don't care, just give me a console sequel to Wind Waker.AAllxxjjnn
I don't mind them on the handhelds. It's amazing how well some of the puzzles work with the stylus.
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DraugenCP

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#35 DraugenCP
Member since 2006 • 8486 Posts

Note that 'easier to play' and 'easier' don't have to be the same thing. It could just refer to easier, more accessible control, with the gameplay itself maintaining a certain degree of challenge.

The comment about the different structure pleases me, as it has gone virtually unchanged since A Link to the Past.

They have all been getting progressively easier since Ocarina of Time, so it really wouldn't surprise me if they made it even easier. VALikimlav

Nearly everyone would agree that Majora's Mask was way harder than Ocarina of Time.

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ekalbtwin

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#36 ekalbtwin
Member since 2007 • 1044 Posts
Nintendo can't win. When they change it up everyone screams that the old was the way to go. When they do a game like TP which took a lot from Oot people scream for new stuff. And even though they can screw up Zelda I have a hard time believing they have until I know more about the game AKA wait for E3 to complain
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Rhazakna

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#37 Rhazakna
Member since 2004 • 11022 Posts

[QUOTE="Rhazakna"]

You dont? How about streamlining the item management so you dont have to spend time sorting things out in a menu?

The find compass, find key, find dungeon item, find map, use dungeon item, find boss key, kill boss dinamic?

Oh why do i bother? Yes, he is dumbing it down for granny soccer moms with down syndrome, thats what they've been doing with all their main franchises on the Wii.

[QUOTE="Rhazakna"] Also, the diffculty doesn't need to be reduced whatsoever. TP was one of the easiest Zelda's yet.Thunderdrone

Okami was easier and more streamlined.

No one complained.

SMG was the first proper 3D Mario title since SM64.

Rhazakna

No, it wasnt.

Sunshine exists regardless of your opinion on it and it was actually very challenging.

I though you hardcores liked dificulty, hmm...

If all he's talking about is streamlinging the game, okay, but I have a feeling that isn't all he means by that. If it is, I will happily eat crow. My problem with SMS wasn't the difficulty, it's that I didn't find it fun. Nintendo seems to have learned from that game, as they took away Mario's squirt gun, and, most importantly, didn't give him some other crappy gadget to focus gameplay around. SMG is the real successor because it has Mario doing what he always should have been
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DraugenCP

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#38 DraugenCP
Member since 2006 • 8486 Posts

They turned Metroid from a game about exploration (MP1, MP2) to a Halo clone (MP3) and now an even linear game (M:OM).Sure, it's obviously not a rail-shooter but it's linear as hell.JLF1

MP3 only followed Halo in terms of presentation. Apart from the opening stages, the gameplay was similar to the first two games.

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Rhazakna

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#39 Rhazakna
Member since 2004 • 11022 Posts

[QUOTE="Rhazakna"][QUOTE="kontejner44"]

eexactly. Complexity has nothing to do with difficulty.

For example, as sales show, 3D SEEMS more complex than 2D games, though at the same time, you can still make uber hard 2D games, and easy 3D ones.

kontejner44

But there's nothing about Zelda that's too complicated. As I said before, Super Mario Galaxy was the real successor to Super Mario 64, two whole generations after SM64 came out. There was a need to what was done to SMG. If anything Zelda needs to be made more complex, with 1-1 sword fighting with the Wii Motion Plus.

Do you even know what complexity means?

Take a look at the interface of SMG and compare it with SM64. It's much more accessible and easy to get into. Most likely they will change the item system, because it's too complex to have a list with 50 items to choose from in TP, that was a mess. These kinds of things

So yeah, maybe there will be items specific for a dungeon or something, that you only use there, basically how 80% of the items in TP was :P Just like Yoshi / Fire flower can only be obtained in certain levels designed specifically for them.

If that's all it is ok, fine, no problem. It's just that Nintendo games have been getting progressively easier, and Zelda is already easy enough. I don't want them to lower the difficulty curve even more, nor does the core gameplay really need to be simplified much.
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locopatho

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#40 locopatho
Member since 2003 • 24300 Posts
Nintendo can't win. When they change it up everyone screams that the old was the way to go. When they do a game like TP which took a lot from Oot people scream for new stuff. And even though they can screw up Zelda I have a hard time believing they have until I know more about the game AKA wait for E3 to complain ekalbtwin
Twilight Princess was just too easy. You can't make a game all "dark" and then have it trivially easy to win. Either make happy easy Windwaker, or dark difficult Majora.
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JLF1

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#41 JLF1
Member since 2005 • 8263 Posts

MP3 is a Halo clone? And Metroid Other M is now a "linear as hell" game? Did you pull this amazing info from your magic crystal ball, or are you just making stuff up?

Thunderdrone

I don't need a crystal ball to play MP3, I have it in my house. The game is more of a Halo FPS than a Metroid Prime 1 or 2 game that's for sure.

No, I don't know if MOM is as linear in the entire game but that's what we have seen so far. Am I simply speculating, Drawing premature conclusions and even looking at other franchises to try and get a view of the future? Yes I am. You did they same thing though when you claimed that they are only the same thing with Zelda as they did with SMG and NSMBW.

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Thunderdrone

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#42 Thunderdrone
Member since 2009 • 7154 Posts

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

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kontejner44

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#43 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="Rhazakna"] But there's nothing about Zelda that's too complicated. As I said before, Super Mario Galaxy was the real successor to Super Mario 64, two whole generations after SM64 came out. There was a need to what was done to SMG. If anything Zelda needs to be made more complex, with 1-1 sword fighting with the Wii Motion Plus. Rhazakna

Do you even know what complexity means?

Take a look at the interface of SMG and compare it with SM64. It's much more accessible and easy to get into. Most likely they will change the item system, because it's too complex to have a list with 50 items to choose from in TP, that was a mess. These kinds of things

So yeah, maybe there will be items specific for a dungeon or something, that you only use there, basically how 80% of the items in TP was :P Just like Yoshi / Fire flower can only be obtained in certain levels designed specifically for them.

If that's all it is ok, fine, no problem. It's just that Nintendo games have been getting progressively easier, and Zelda is already easy enough. I don't want them to lower the difficulty curve even more, nor does the core gameplay really need to be simplified much.

It's more in terms of structure, we can safetly assume it's gonna be abit more linear, like SMG was compared to SM64. TBH I loved that linear-ish pathway in Dungeon 2 where you had to shoot the goblins or exploding crates with the bow making it feel like an event, and the hidden area where you searched for cats xD

Basically like PH and ST was, but without train / boat, but definitely the areas should feel like levels as in DS Zeldas, I'd be on board for that

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JLF1

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#44 JLF1
Member since 2005 • 8263 Posts

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

Thunderdrone



I know that you aren't serious but I actually agree that M64 is better than SMG.

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Rhazakna

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#45 Rhazakna
Member since 2004 • 11022 Posts

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

Thunderdrone

That's a nice caricature of the discussion you have there. Why not try responding to things actually being said? SM64 came out two whole generations before SMG. If it wasn't more simplified in that way, it would be a truly pathetic attempt on Nintendo's part. Worrying about Zelda's level of difficulty when the last Zelda game was ridiculously easy is perfectly rational. Particularly when Nintendo is saying Zelda is too complicated. I don't post on SW much, so maybe this is common, but you seem to be very upset over a few meaningless posts on a message board :?

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kontejner44

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#46 kontejner44
Member since 2006 • 2025 Posts

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

Thunderdrone

Less freedom is win :P

I want the developer to direct me, not free roam

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Thunderdrone

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#47 Thunderdrone
Member since 2009 • 7154 Posts



I know that you aren't serious but I actually agree that M64 is better than SMG.

JLF1

Super Mario 64 was more hardcore. Thats why its better

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locopatho

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#48 locopatho
Member since 2003 • 24300 Posts

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

Thunderdrone
You don't need to kick enemies when you can jump on their heads for an insta kill.... And auto camera is obviously better than a manual one... The "complex" things in Zelda aren't just controls. They are items and puzzles and boss battles and mindbending level designs. I think it's a legitimate fear that these might get casualised...
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kontejner44

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#49 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="Thunderdrone"]

Hey guys, in Mario 64 you could kick by pressing a button, in Galaxy he auto-kicks when the enemy is down. Also, unlike M64, you cant operate the camera WTF?

Shameless hand-holding for the casuals, thats what it is. SM64>>>>>>>>>Galaxy

locopatho

You don't need to kick enemies when you can jump on their heads for an insta kill.... And auto camera is obviously better than a manual one... The "complex" things in Zelda aren't just controls. They are items and puzzles and boss battles and mindbending level designs. I think it's a legitimate fear that these might get casualised...

Actually the last part is true, but knowing Nintendo I think.. the majority... can be safe

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SpinoRaptor24

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#50 SpinoRaptor24
Member since 2008 • 10316 Posts

This seems like a pretty feeble attempt at trying to prove a point Thunderdrone, especially over such minute aspect such as how Mario kicks an enemy.

There are some legitimate criticisms that have been brought up, like how Metroid Other M seems far more action oriented.