What controler is the best for a FPS

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts

IF all the consoles had the same exact graphics and games what controler will you chose

I will go with the wii remote since its the most presise out of all the controlers and it feels the most like holding a real gun. Next will be 360 controler because of the bottom buttons feal like triggers on a gun. Last is ps3 controler it dont feal like holding a gun at all.

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dream431ca

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#2 dream431ca
Member since 2003 • 10165 Posts

Keyboard and mouse.

Seriously though if the Wii had better graphics, it would be the Wii.

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-RPGamer-

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#3 -RPGamer-
Member since 2002 • 34283 Posts

In order:

  1. KB+M
  2. Xbox 360 (selected)
  3. PS3
  4. Wii
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Kirlok

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#4 Kirlok
Member since 2008 • 2061 Posts

1:360 controller

2:key board and mouse

3:wii mote

4:ps3 controller

i even play pc games with a controller:P

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Carbine_Wasted

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#5 Carbine_Wasted
Member since 2008 • 301 Posts
k & m.........then wii
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NAPK1NS

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#6 NAPK1NS
Member since 2004 • 14870 Posts
360 controller by far. Thats probably because I have gotten so used to it.
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smack_masta

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#7 smack_masta
Member since 2006 • 2748 Posts
Keyboard and Mouse.
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black_awpN1

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#8 black_awpN1
Member since 2004 • 7863 Posts
I would imagine the Wii mote being the worst for FPS's because its to sensitive.
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death1505921

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#9 death1505921
Member since 2004 • 5260 Posts

Keyboard and mouse. Anyone who says otherwise, lies.

Why isn't it in the poll? People game on the PC why is everyone in SW such a nugget >.>

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jangojay

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#10 jangojay
Member since 2007 • 4044 Posts
KB+Mouse then the 360 controller.
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MTBare

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#11 MTBare
Member since 2006 • 5176 Posts

I would imagine the Wii mote being the worst for FPS's because its to sensitive. black_awpN1

And a little delayed.

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C_BozkurT_C

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#12 C_BozkurT_C
Member since 2008 • 3580 Posts

360 controller hands down

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XEviscerateX

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#13 XEviscerateX
Member since 2005 • 1130 Posts

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

Kirlok

fixed

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-RPGamer-

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#14 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="black_awpN1"]I would imagine the Wii mote being the worst for FPS's because its to sensitive. MTBare

And a little delayed.

My main issue with the Wiimote is that it loses "sight" with the screen. It's the only one of the 4 controls (PC, PS3, Xbox 360) that has this flaw. Your mouse doesn't fall of the edge of the screen, and dual analog doesn't allow for it either. In turn it's not just the losing sight that is an issue it's the turning velocity and how to maximize it.

I just don't care to keep track of a pseudo bounding box in reality to make my games work, especially in an FPS.

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BubbyJello

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#15 BubbyJello
Member since 2007 • 2750 Posts
Of course Keyboard and Mouse, then Wiimote, then I have to say the 360 controller, but I have never used a PS3 controller. But I' guessing that is pretty much like the PS2 controller, horrible. I don't really like using duel analog at all. When ever I play a FPS on the 360, I just wish I could use the Wiimote :cry:
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blackeneddeath

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#16 blackeneddeath
Member since 2008 • 930 Posts
keyboard and mouse is the only way to go...
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Kirlok

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#17 Kirlok
Member since 2008 • 2061 Posts
[QUOTE="Kirlok"]

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

XEviscerateX

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why fix something that isnt broken?
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death1505921

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#18 death1505921
Member since 2004 • 5260 Posts
[QUOTE="XEviscerateX"][QUOTE="Kirlok"]

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

Kirlok

fixed

why fix something that isnt broken?

Get your 360 pad, go play some CSS come back after you rage quit.

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Wanderer5

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#19 Wanderer5
Member since 2006 • 25727 Posts
KB/M, then Wiimote. The Touch Screen with Stylus(DS) is also pretty good.
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-RPGamer-

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#20 -RPGamer-
Member since 2002 • 34283 Posts

Of course Keyboard and Mouse, then Wiimote, then I have to say the 360 controller, but I have never used a PS3 controller. But I' guessing that is pretty much like the PS2 controller, horrible. I don't really like using duel analog at all. When ever I play a FPS on the 360, I just wish I could use the Wiimote :cry:BubbyJello

For me when I played MP3, I wished I could use dual analog :P

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Kirlok

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#21 Kirlok
Member since 2008 • 2061 Posts
[QUOTE="Kirlok"][QUOTE="XEviscerateX"][QUOTE="Kirlok"]

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

death1505921

fixed

why fix something that isnt broken?

Get your 360 pad, go play some CSS come back after you rage quit.

if the pad sucks so much just get a third party controller, i use a mad catz controller for fps and the d pad works perfectly that wasnt hard was it
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death1505921

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#22 death1505921
Member since 2004 • 5260 Posts
[QUOTE="death1505921"][QUOTE="Kirlok"][QUOTE="XEviscerateX"][QUOTE="Kirlok"]

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

Kirlok

fixed

why fix something that isnt broken?

Get your 360 pad, go play some CSS come back after you rage quit.

if the pad sucks so much just get a third party controller, i use a mad catz controller for fps and the d pad works perfectly that wasnt hard was it

What the hell? Counterstrike source is for the PC. Like I just said, use anything other than a mouse/kb and come back when you rage quit. WHy would you use a D-Pad for fps. I mean seriously.

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Smoke_ManMuscle

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#23 Smoke_ManMuscle
Member since 2007 • 651 Posts
Wiimote. By far. It completely blows dual-analog out of the water.
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C_BozkurT_C

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#24 C_BozkurT_C
Member since 2008 • 3580 Posts
Wiimote. By far. It completely blows dual-analog out of the water.Smoke_ManMuscle
IYO
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Kirlok

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#25 Kirlok
Member since 2008 • 2061 Posts
[QUOTE="Kirlok"][QUOTE="death1505921"][QUOTE="Kirlok"][QUOTE="XEviscerateX"][QUOTE="Kirlok"]

1:key board and mouse

2:wii mote

3:360 controller

4:ps3 controller

i dont play pc games with a controller:P

death1505921

fixed

why fix something that isnt broken?

Get your 360 pad, go play some CSS come back after you rage quit.

if the pad sucks so much just get a third party controller, i use a mad catz controller for fps and the d pad works perfectly that wasnt hard was it

What the hell? Counterstrike source is for the PC. Like I just said, use anything other than a mouse/kb and come back when you rage quit. WHy would you use a D-Pad for fps. I mean seriously.

wow you just wont accept your wrong, go read a tutorial on how to use a controller in pc games or something. just because you cant, doesnt mean its impossible.
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Smoke_ManMuscle

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#26 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.C_BozkurT_C
IYO

Mine and the vast majority of others who've experienced both.
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-RPGamer-

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#27 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.Smoke_ManMuscle
IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

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EmperorZeruel

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#28 EmperorZeruel
Member since 2007 • 4207 Posts

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.-RPGamer-

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

If you noticed what i asid earlier I said if all the consoles had the same exact graphics and games what controler will you use.

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-RPGamer-

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#29 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.EmperorZeruel

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

If you noticed what i asid earlier I said if all the consoles had the same exact graphics and games what controler will you use.

Well for starters conditional "ifs" don't make it any more factual. Secondly, I would still choose a regualr controller, albeit I won't act like I speak for some majority that may or may not exist.

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nbalive4life

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#30 nbalive4life
Member since 2006 • 306 Posts
Mouse and Keyboard Baby!! but seriously the 360 controller is the best for console FPS games.
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BubbyJello

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#31 BubbyJello
Member since 2007 • 2750 Posts

[QUOTE="BubbyJello"]Of course Keyboard and Mouse, then Wiimote, then I have to say the 360 controller, but I have never used a PS3 controller. But I' guessing that is pretty much like the PS2 controller, horrible. I don't really like using duel analog at all. When ever I play a FPS on the 360, I just wish I could use the Wiimote :cry:-RPGamer-

For me when I played MP3, I wished I could use dual analog :P

Thats odd. Even most reviewers say MP3:C has the best controls for any console FPS. I don't really see how one could prefer analog, but as this polls seems to be showing, many people do.

...Or are they just saying that beacuse they don't like the Wii?..

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-RPGamer-

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#32 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

[QUOTE="BubbyJello"]Of course Keyboard and Mouse, then Wiimote, then I have to say the 360 controller, but I have never used a PS3 controller. But I' guessing that is pretty much like the PS2 controller, horrible. I don't really like using duel analog at all. When ever I play a FPS on the 360, I just wish I could use the Wiimote :cry:BubbyJello

For me when I played MP3, I wished I could use dual analog :P

Thats odd. Even most reviewers say MP3:C has the best controls for any console FPS. I don't really see how one could prefer analog, but as this polls seems to be showing, many people do.

...Or are they just saying that beacuse they don't like the Wii?..

I listed why I prefer dual analog over motion controls earlier. As for the remainder of these people well who knows, I'm sure some fanboys picked one for reasons that weren't based on the actual topic.

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Killfox

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#33 Killfox
Member since 2004 • 6666 Posts
Well hmm, lets think about this. Wait lets not. KB/M and then 360 controller. I still cant really stand playing FPS with a controller though. I think thats why Bad Company will never feel like a true BF game. I own the Beta and have played it a lot. I usually do all my FPS playing on computer.
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allengarfield

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#34 allengarfield
Member since 2007 • 117 Posts
I don't play FPS much, but I assum it would be better playing with a mouse?
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Smoke_ManMuscle

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#35 Smoke_ManMuscle
Member since 2007 • 651 Posts

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.-RPGamer-

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

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Killfox

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#36 Killfox
Member since 2004 • 6666 Posts
[QUOTE="-RPGamer-"]

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.Smoke_ManMuscle

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

This all true but its had a delayed feel to it. If it was really precise and exact with every movement you do then I would agree but its not.

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allengarfield

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#37 allengarfield
Member since 2007 • 117 Posts
Does it feel nice playing FPS on WII? I never tried? My friend did but I don't think he could kill any enemies with that remote (before he was killed)
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Smoke_ManMuscle

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#38 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="-RPGamer-"]

[QUOTE="BubbyJello"]Of course Keyboard and Mouse, then Wiimote, then I have to say the 360 controller, but I have never used a PS3 controller. But I' guessing that is pretty much like the PS2 controller, horrible. I don't really like using duel analog at all. When ever I play a FPS on the 360, I just wish I could use the Wiimote :cry:BubbyJello

For me when I played MP3, I wished I could use dual analog :P

Thats odd. Even most reviewers say MP3:C has the best controls for any console FPS. I don't really see how one could prefer analog, but as this polls seems to be showing, many people do.

...Or are they just saying that beacuse they don't like the Wii?..

You can usually spot someone who hasn't played a proper FPS title (Metroid or Medal of Honor) on Wii, or any Wii title that utilizes the pointer well for that matter. They always say something along the lines of "I don't like FPS with motion controls", when motion controls aren't what makes FPS controls on Wii better than dual analog.

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Smoke_ManMuscle

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#39 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"][QUOTE="-RPGamer-"]

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.Killfox

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

This all true but its had a delayed feel to it. If it was really precise and exact with every movement you do then I would agree but its not.

You should probably get your wiimote checked. The only FPS title on Wii where a delay was obvious was the glitchy pointer in Red Steel. There is no delay, at all, in Metroid or MoHH2.

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BubbyJello

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#40 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="Smoke_ManMuscle"][QUOTE="-RPGamer-"]

[QUOTE="Smoke_ManMuscle"][QUOTE="C_BozkurT_C"][QUOTE="Smoke_ManMuscle"]Wiimote. By far. It completely blows dual-analog out of the water.Killfox

IYO

Mine and the vast majority of others who've experienced both.

That's more an assumption than factual data, further more the number of FPS to judge that from on the Wii is quite small.

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

This all true but its had a delayed feel to it. If it was really precise and exact with every movement you do then I would agree but its not.

Maybe you need to tweak the settings a bit? I even have to do that with KB and Mouse, otherwise I experience what I believe you are describing.

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SSCyborg

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#41 SSCyborg
Member since 2007 • 7625 Posts

I don't like the KB + M. (For FPS)

I think MS has the perfect controller for shooters.

I've played a FPS with the Wii-mote, and I'm just saying, things didn't go over well...

And I hate the playstation controllers in general. Don't like the shoulder buttons at all.

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-RPGamer-

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#42 -RPGamer-
Member since 2002 • 34283 Posts

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

Smoke_ManMuscle

The quicker turning isn't really factual at all. I can lean my thumb in any direction as far as I want (turn up the sensitivity) and spin the day away in a blur. With the Wii you can't go as far as you want, like I said earlier the Wiimote adds a pseudo bounding box in reality that the gamer has to keep tabs on, which does not exist for the other control types. So again there is nothing factual about turn velocity.

I'll give you fluid aiming, since it emulates pointing much like a mouse does (albeit losing the stability of a stationary surface mouse users gain). As for precise that really depends on the user.

I regress though, your statement was "the majority's opinion is that the Wiimote blows the rest out of the water." You're not speaking for the majority, there is no data that says the majority of gamers think the Wiimote blows the rest out of the water (or in similar words), no such study on the market has been done. And as I said before the data is rather limited on the Wii side with it's limited library of FPS.

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Smoke_ManMuscle

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#43 Smoke_ManMuscle
Member since 2007 • 651 Posts

I don't like the KB + M. (For FPS)

I think MS has the perfect controller for shooters.

I've played a FPS with the Wii-mote, and I'm just saying, things didn't go over well...

And I hate the playstation controllers in general. Don't like the shoulder buttons at all.

SSCyborg

Which FPS title did you play? I guarantee I can tell you how to make playing a FPS with the wiimote more enjoyable than with dual analog.

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-RPGamer-

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#44 -RPGamer-
Member since 2002 • 34283 Posts

You can usually spot someone who hasn't played a proper FPS title (Metroid or Medal of Honor) on Wii, or any Wii title that utilizes the pointer well for that matter. They always say something along the lines of "I don't like FPS with motion controls", when motion controls aren't what makes FPS controls on Wii better than dual analog.

Smoke_ManMuscle

I own and have played MP3, hell I played it at the Fusion Tour before it came out (was in line for hours). Please don't assume what you don't actually know.

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Smoke_ManMuscle

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#45 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"]

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

-RPGamer-

The quicker turning isn't really factual at all. I can lean my thumb in any direction as far as I want (turn up the sensitivity) and spin the day away in a blur. With the Wii you can't go as far as you want, like I said earlier the Wiimote adds a pseudo bounding box in reality that the gamer has to keep tabs on, which does not exist for the other control types. So again there is nothing factual about turn velocity.

So you're saying that I don't have sensitivity (lol), but you're still giving me fluidity and, I assume, precision (which there's no argument here, Wii wins).

If you can explain why a more precise and more fluid interface for FPS is worse than a less precise and less fluid interface for FPS, then by all means continue on. Otherwise, just admit the facts: wiimote is a better interface for FPS titles.

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Smoke_ManMuscle

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#46 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"]

You can usually spot someone who hasn't played a proper FPS title (Metroid or Medal of Honor) on Wii, or any Wii title that utilizes the pointer well for that matter. They always say something along the lines of "I don't like FPS with motion controls", when motion controls aren't what makes FPS controls on Wii better than dual analog.

-RPGamer-

I own and have played MP3, hell I played it at the Fusion Tour before it came out (was in line for hours). Please don't assume what you don't actually know.

Don't call me out on a lack of factual data if you're just going to bring up anecdotal evidence.

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goblaa

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#47 goblaa
Member since 2006 • 19304 Posts

The mouse if I could get away with it. But since were talking consoles, wiimote.

I can't imagine anyone actually choosing dual analog.

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-RPGamer-

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#48 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="Smoke_ManMuscle"]

I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?

I guess there's not factual data that keyboard and mouse do that, either, then.

Smoke_ManMuscle

The quicker turning isn't really factual at all. I can lean my thumb in any direction as far as I want (turn up the sensitivity) and spin the day away in a blur. With the Wii you can't go as far as you want, like I said earlier the Wiimote adds a pseudo bounding box in reality that the gamer has to keep tabs on, which does not exist for the other control types. So again there is nothing factual about turn velocity.

So you're saying that I don't have sensitivity (lol), but you're still giving me fluidity and, I assume, precision (which there's no argument here, Wii wins).

If you can explain why a more precise and more fluid interface for FPS is worse than a less precise and less fluid interface for FPS, then by all means continue on. Otherwise, just admit the facts: wiimote is a better interface for FPS titles.

Did I say you can't adjust the sensitivity? Hmmm, nope sure didn't. I gave you fluidity/intuitive b/c it's a pointer set up (much like a light gun), the percision I left open seeing as it's user specific (nothing is really stopping a person from being precise with dual analog, I've seen people do really well with it actually).

It's not a fact, I stated a flaw with it already earlier in the thread. The term "better" in this case is user specific, it's a preference. Do you understand the difference between subjectivity and fact?

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112505

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#49 112505
Member since 2006 • 934 Posts
kEYBOARD AND MOUSE, then Wii
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Nova_Mongoose

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#50 Nova_Mongoose
Member since 2004 • 2261 Posts
No KBM? Thread fails.