[QUOTE="-RPGamer-"][QUOTE="Smoke_ManMuscle"] I suppose you have factual data to support that Wiimote isn't more precise, allows for more fluid aiming, and quicker turning than dual analog?
I guess there's not factual data that keyboard and mouse do that, either, then.
Smoke_ManMuscle
The quicker turning isn't really factual at all. I can lean my thumb in any direction as far as I want (turn up the sensitivity) and spin the day away in a blur. With the Wii you can't go as far as you want, like I said earlier the Wiimote adds a pseudo bounding box in reality that the gamer has to keep tabs on, which does not exist for the other control types. So again there is nothing factual about turn velocity.
So you're saying that I don't have sensitivity (lol), but you're still giving me fluidity and, I assume, precision (which there's no argument here, Wii wins).
If you can explain why a more precise and more fluid interface for FPS is worse than a less precise and less fluid interface for FPS, then by all means continue on. Otherwise, just admit the facts: wiimote is a better interface for FPS titles.
Did I say you can't adjust the sensitivity? Hmmm, nope sure didn't. I gave you fluidity/intuitive b/c it's a pointer set up (much like a light gun), the percision I left open seeing as it's user specific (nothing is really stopping a person from being precise with dual analog, I've seen people do really well with it actually).
It's not a fact, I stated a flaw with it already earlier in the thread. The term "better" in this case is user specific, it's a preference. Do you understand the difference between subjectivity and fact?
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