What controler is the best for a FPS

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-RPGamer-

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#51 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="Smoke_ManMuscle"]

You can usually spot someone who hasn't played a proper FPS title (Metroid or Medal of Honor) on Wii, or any Wii title that utilizes the pointer well for that matter. They always say something along the lines of "I don't like FPS with motion controls", when motion controls aren't what makes FPS controls on Wii better than dual analog.

Smoke_ManMuscle

I own and have played MP3, hell I played it at the Fusion Tour before it came out (was in line for hours). Please don't assume what you don't actually know.

Don't call me out on a lack of factual data if you're just going to bring up anecdotal evidence.

I'm speaking for myself b/c you're targeting me as a gamer and what I have or have not played. Earlier you're assuming what the majority of people would/do think about something subjective.

Let me repeat, I'm speaking for myself. You're speaking for others. :|

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SSCyborg

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#52 SSCyborg
Member since 2007 • 7625 Posts
[QUOTE="SSCyborg"]

I don't like the KB + M. (For FPS)

I think MS has the perfect controller for shooters.

I've played a FPS with the Wii-mote, and I'm just saying, things didn't go over well...

And I hate the playstation controllers in general. Don't like the shoulder buttons at all.

Smoke_ManMuscle

Which FPS title did you play? I guarantee I can tell you how to make playing a FPS with the wiimote more enjoyable than with dual analog.

MOH I think.

It was at my friends house, so I don't remember the actual title. We switched over to Melee because of my hatred for it.

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haris12121212

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#53 haris12121212
Member since 2004 • 7560 Posts
I can't comment on the Wii controller, since the only game I played on it is Brawl. But between the Dualshock and the Xbox 360 controller, imo the 360 is the best. Although the dualshock is close to perfection also.
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Smoke_ManMuscle

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#54 Smoke_ManMuscle
Member since 2007 • 651 Posts

Did I say you can't adjust the sensitivity? Hmmm, nope sure didn't. I gave you fluidity/intuitive b/c it's a pointer set up (much like a light gun), the percision I left open seeing as it's user specific (nothing is really stopping a person from being precise with dual analog, I've seen people do really well with it actually).

It's not a fact, I stated a flaw with it already earlier in the thread. The term "better" in this case is user specific, it's a preference. Do you understand the difference between subjectivity and fact?

-RPGamer-

I understand that you're dodging my points instead of addressing them. Yes, I know I can adjust sensitivity. You're saying that the sensitivity granted by the wiimote is no different than the sensitivity allowed through settings by dual analog. You're inferring that this alone nullifies the idea that the wiimote is more sensitive than dual analog. I guess that makes sense...I mean, it's not like there's built-in aim assist in dual analog fps titles or anything.

Fact: Wiimote is more precise than dual analog. This is not debatable. Try again and I'm putting you on my ignore list.

Fact: Wiimote is more fluid than dual analog. At least you've admitted this much.

Fact: Wiimote is better than dual analog for FPS titles. Now, if you want to argue that a user can't find it better because that user doesn't have the required hand-eye cooridination, then I'll retract my previous statements on mass opinion. But the fact is that a twitch player using wiimote will be faster and more accurate than a twitch player on dual analog for the same reasons that a twitch player using a keyboard and mouse will conquer both.

It ain't rocket science.

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Cyber-

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#55 Cyber-
Member since 2007 • 4026 Posts
MoH: H2 speaks very loud.
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Smoke_ManMuscle

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#56 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"][QUOTE="SSCyborg"]

I don't like the KB + M. (For FPS)

I think MS has the perfect controller for shooters.

I've played a FPS with the Wii-mote, and I'm just saying, things didn't go over well...

And I hate the playstation controllers in general. Don't like the shoulder buttons at all.

SSCyborg

Which FPS title did you play? I guarantee I can tell you how to make playing a FPS with the wiimote more enjoyable than with dual analog.

MOH I think.

It was at my friends house, so I don't remember the actual title. We switched over to Melee because of my hatred for it.

Given that it's MoHH2, it's a genericly crappy game in any right, so I don't doubt that you disliked it. But we're not talking about games, we're talking about controls, so here's some suggestions:

1. Do NOT point your entire arm at the television. This is the number one problem people not accustomed to wii encounter when playing FPS titles on Wii. Just sit down, lean forward, put your forearms on your knees, and point at the screen.

2. Reduce the bounding box to zero. Yes, I know, it's terribly difficult to muddle through the options screen to find it, but it's worth the 7 or so seconds of effort it takes to enjoy the next 30 minutes of play before you realize how generic and crappy the game is.

3. Less is more. You don't have to wave the controller around like a bafoon. Just use small wrist movements to glide the pointer across the screen.

Do those three things, and you'll find that the default turning speed is too slow for you and you'll have this odd desire to half the time it takes to turn 360 degrees. Then you'll eventually get used to that speed and, well...you just keep upping the turn speed until you're faster than any dual analog title ever allowed you to be.

It's just too bad the game itself is pretty crappy.

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white_sox

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#57 white_sox
Member since 2006 • 17442 Posts
I voted 360 controller, but I don't think the PS3 is that much different and I really don't have trouble switching from one to the other.
MoH: H2 speaks very loud.Cyber-
Isn't that the game with the huge reticule?
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-RPGamer-

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#58 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

Did I say you can't adjust the sensitivity? Hmmm, nope sure didn't. I gave you fluidity/intuitive b/c it's a pointer set up (much like a light gun), the percision I left open seeing as it's user specific (nothing is really stopping a person from being precise with dual analog, I've seen people do really well with it actually).

It's not a fact, I stated a flaw with it already earlier in the thread. The term "better" in this case is user specific, it's a preference. Do you understand the difference between subjectivity and fact?

Smoke_ManMuscle

I understand that you're dodging my points instead of addressing them. Yes, I know I can adjust sensitivity. You're saying that the sensitivity granted by the wiimote is no different than the sensitivity allowed through settings by dual analog. You're inferring that this alone nullifies the idea that the wiimote is more sensitive than dual analog. I guess that makes sense...I mean, it's not like there's built-in aim assist in dual analog fps titles or anything.

Fact: Wiimote is more precise than dual analog. This is not debatable. Try again and I'm putting you on my ignore list.

Fact: Wiimote is more fluid than dual analog. At least you've admitted this much.

Fact: Wiimote is better than dual analog for FPS titles. Now, if you want to argue that a user can'tfind it better because that user doesn't have the required hand-eye cooridination, then I'll retract my previous statements on mass opinion. But the fact is that a twitch player using wiimote will be faster and more accurate than a twitch player on dual analog for the same reasons that a twitch player using a keyboard and mouse will conquer both.

It ain't rocket science.

Actually your orignal point didn't even mention sensitivity (it dealt with turn velocity), I brought that up. Interesting how you say I'm dodging my own comments, right? And the sensitivity has little to do with assisted aiming, you're mixing concepts of control at this point.

Ignore me all you damn well please, it won't hurt my feelings. :)

The control is only as precise as the user, a Wiimote user could suck with precision if he/she can't keep a steady arm going, however, that same user could find dual analog relatively easy to become percise. So if it's so factual why is it possible for users to experience different results. The Wiimote has the ability to be very precise, that's what I'll give you (Iwould not claim it factual).

The Wiimote is more fluid, it's hard not to be considering it's free form and not limited to a small circular area with a analog stick pivoting around.

The last one is not fact. It's subjective. The term better in this case (I'll keep repeating this) is per person. If it's so factual this thread wouldn't exist, and the poll wouldn't be as it is (albeit some of those I would bet are fanboys on both sides). There is no guarantee that a Wiimote player will be faster, or find the control method better in every case, which is what would make this factual.

This isn't rocket science... b/c it's based on subjectivity and not straight up facts.

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fishfake

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#59 fishfake
Member since 2007 • 1135 Posts

if there where a fps for all platforms than

pc > wii > dpads

but from how it feels

wii > pc > dpads

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-Jiggles-

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#60 -Jiggles-
Member since 2008 • 4356 Posts

It absolutely shocks me that people vote for the Wiimote when having the best FPS controls.

The best shooter on the Wii is Metroid Prime 3, and even then it's controls weren't as good as they could've been. There were still problems needed to be addressed. If anything, the Wii has the POTENTIAL to have the best FPS controls, but until that one game finally comes, I'm not buying any of that.

For me, it'd be the Xbox 360's control pad, although the Dualshocks work well.

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jg4xchamp

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#61 jg4xchamp
Member since 2006 • 64054 Posts

Key board and mouse(although i wish you could replace the keyboard with a analog or something. Would feel quicker to me

Wiimote- Metroid Prime 3 and Medal of Honor Heroes 2 shows that the controls are very good and more precise IMO than the duel analog

360 controller

PS3 controller- i didnt like the PS2 controller for Shooters, i dont like the PS3 controller for shooters.

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Smoke_ManMuscle

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#62 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"][QUOTE="-RPGamer-"]

Did I say you can't adjust the sensitivity? Hmmm, nope sure didn't. I gave you fluidity/intuitive b/c it's a pointer set up (much like a light gun), the percision I left open seeing as it's user specific (nothing is really stopping a person from being precise with dual analog, I've seen people do really well with it actually).

It's not a fact, I stated a flaw with it already earlier in the thread. The term "better" in this case is user specific, it's a preference. Do you understand the difference between subjectivity and fact?

-RPGamer-

I understand that you're dodging my points instead of addressing them. Yes, I know I can adjust sensitivity. You're saying that the sensitivity granted by the wiimote is no different than the sensitivity allowed through settings by dual analog. You're inferring that this alone nullifies the idea that the wiimote is more sensitive than dual analog. I guess that makes sense...I mean, it's not like there's built-in aim assist in dual analog fps titles or anything.

Fact: Wiimote is more precise than dual analog. This is not debatable. Try again and I'm putting you on my ignore list.

Fact: Wiimote is more fluid than dual analog. At least you've admitted this much.

Fact: Wiimote is better than dual analog for FPS titles. Now, if you want to argue that a user can'tfind it better because that user doesn't have the required hand-eye cooridination, then I'll retract my previous statements on mass opinion. But the fact is that a twitch player using wiimote will be faster and more accurate than a twitch player on dual analog for the same reasons that a twitch player using a keyboard and mouse will conquer both.

It ain't rocket science.

Actually your orignal point didn't even mention sensitivity (it dealt with turn velocity), I brought that up. Interesting how you say I'm dodging my own comments, right? And the sensitivity has little to do with assisted aiming, you're mixing concepts of control at this point.

Ignore me all you damn well please, it won't hurt my feelings. :)

The control is only as precise as the user, a Wiimote user could suck with precision if he/she can't keep a steady arm going, however, that same user could find dual analog relatively easy to become percise. So if it's so factual why is it possible for users to experience different results. The Wiimote has the ability to be very precise, that's what I'll give you (Iwould not claim it factual).

The Wiimote is more fluid, it's hard not to be considering it's free form and not limited to a small circular area with a analog stick pivoting around.

The last one is not fact. It's subjective. The term better in this case (I'll keep repeating this) is per person. If it's so factual this thread wouldn't exist, and the poll wouldn't be as it is (albeit some of those I would bet are fanboys on both sides). There is no guarantee that a Wiimote player will be faster, or find the control method better in every case, which is what would make this factual.

This isn't rocket science... b/c it's based on subjectivity and not straight up facts.

I mentioned turning speed, which you called sensitivity. They're the same thing. If you turn up aiming sensitivity, your turning speed increases.

Let's put it this way: the evidence supports that the wiimote is better. The evidence does not support that the wiimote is worse.

Now weasel your way out of that one. If you keep wiggling, we'll be down to nonsensical straw grasps before the next fifteen minutes are up.

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Smoke_ManMuscle

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#63 Smoke_ManMuscle
Member since 2007 • 651 Posts

It absolutely shocks me that people vote for the Wiimote when having the best FPS controls.

The best shooter on the Wii is Metroid Prime 3, and even then it's controls weren't as good as they could've been. There were still problems needed to be addressed. If anything, the Wii has the POTENTIAL to have the best FPS controls, but until that one game finally comes, I'm not buying any of that.

For me, it'd be the Xbox 360's control pad, although the Dualshocks work well.

-Jiggles-

We're not voting for best shooter, we're better for best controller for FPS. In that case, if you haven't played MoHH2 in-depth enough to have found your best settings, which takes all of about 12 minutes, then you really haven't a credible opinion on the subject at hand.

Although I don't know why you'd suggest that unless you were mentioned turn speed for metroid. That was the only problem I had with that title, as I wish I could increase the speed Samus turns to match the speed I was turning in MoHH2.

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hiphops_savior

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#64 hiphops_savior
Member since 2007 • 8535 Posts
Wii-mote is still a work in progress, and although it's nowhere near the graphic level of a PS3 and a 360, the potenial of the Wii-Mote for FPS is almost too good to ignore, and so far Metroid Prime 3 and Metal of Honor Heroes 2 have proved how good the Wii-Mote can be on a FPS. The Touch-screen on the DS is good too, possibly even better than the undisputed King of FPS controls, the KB/M. The only problem, however, is that only two notable games used it to its full capacity, Metroid Prime: Hunters and Call of Duty 4.
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darkmagician06

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#65 darkmagician06
Member since 2003 • 6060 Posts
keyboard and mouse....
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kansasdude2009

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#66 kansasdude2009
Member since 2006 • 11802 Posts

Easily the Wii-mote. Anyone who is saying otherwise has not played either Metroid Prime 3 or Medal of Honor Heroes 2. The set-up rivals that of a PC FPS set up but it works in 3-dimension allowing even more to happen. If done correctly it blows regular control systems out of the water.

I grew up playing FPS's on standard controllers and KB&M and I have to say that I prefer the Wii over all of them, but in terms of real accuracy and precision, KB&M is better.

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-Jiggles-

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#67 -Jiggles-
Member since 2008 • 4356 Posts
[QUOTE="-Jiggles-"]

It absolutely shocks me that people vote for the Wiimote when having the best FPS controls.

The best shooter on the Wii is Metroid Prime 3, and even then it's controls weren't as good as they could've been. There were still problems needed to be addressed. If anything, the Wii has the POTENTIAL to have the best FPS controls, but until that one game finally comes, I'm not buying any of that.

For me, it'd be the Xbox 360's control pad, although the Dualshocks work well.

Smoke_ManMuscle

We're not voting for best shooter, we're better for best controller for FPS. In that case, if you haven't played MoHH2 in-depth enough to have found your best settings, which takes all of about 12 minutes, then you really haven't a credible opinion on the subject at hand.

Although I don't know why you'd suggest that unless you were mentioned turn speed for metroid. That was the only problem I had with that title, as I wish I could increase the speed Samus turns to match the speed I was turning in MoHH2.

Haven't tried the MoH title for the Wii, but with my experiences with the Wiimote so far, I'm pretty disheartened by it. Sure, it may be more fluent and accurate than a dual analog set-up, but that hasn't been incorporated well into any game I've played, and thus I feel the Wiimote isn't good for FPS's AT THIS TIME.

Again, until a title comes out that nails the controls better on a Wiimote than being used on a 360 or PS3 controller, I hold my vote for the 360 control pad.

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-RPGamer-

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#68 -RPGamer-
Member since 2002 • 34283 Posts

I mentioned turning speed, which you called sensitivity. They're the same thing. If you turn up aiming sensitivity, your turning speed increases.

Let's put it this way: the evidence supports that the wiimote is better. The evidence does not support that the wiimote is worse.

Now weasel your way out of that one. If you keep wiggling, we'll be down to nonsensical straw grasps before the next fifteen minutes are up.

Smoke_ManMuscle

There is evidence supporting it's not better. For one thing it's a subjective call, I don't know how many times that needs repeated. I'm not weaseling out of anything, people can each claim it's better or worse and be correct. You seem to miss the concept. My main issue with your initial comment was that you spoke for masses (and now you speak factually) when it's not your place to speak for "the majority", nor do you have the facts to back up what the majority thinks.

You can keep nitpicking things you like about the Wiimote and why you think it's better, that's fine, I don't really see any issues with most of your points.

If you want to continue this feel free to reply, I wouldn't claim subjectivity as nonsensical that's for sure though.

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fishfake

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#69 fishfake
Member since 2007 • 1135 Posts

if shooter with dpads using auto aim so they can be played good does not really shows that dpads are made for fps right ? :)

they use auto-aim course dpad are NOT good for fps FACT

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Smoke_ManMuscle

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#70 Smoke_ManMuscle
Member since 2007 • 651 Posts

...Oh. My. God.

I give up. Trying to talk sense into someone who thinks something like precision is subjective doesn't deserve any more attention than your daily Nintendo-hate thread by MysticHorse.

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-RPGamer-

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#71 -RPGamer-
Member since 2002 • 34283 Posts

...Oh. My. God.

I give up. Trying to talk sense into someone who thinks something like precision is subjective doesn't deserve any more attention than your daily Nintendo-hate thread by MysticHorse.

Smoke_ManMuscle

Actually I clearly stated the Wiimote has the ability to be very precise, that doesn't mean for every user it will be though. You're so dead set on "facts" that you avoid subjectivity b/c you can't speak for someone other than yoursef (unless you do find something that supports what the "majority" of gamers "think").

I won't give up, I still have some hopes you'll grasp that what people think is relative to them. :)

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Smoke_ManMuscle

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#72 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="Smoke_ManMuscle"][QUOTE="-Jiggles-"]

It absolutely shocks me that people vote for the Wiimote when having the best FPS controls.

The best shooter on the Wii is Metroid Prime 3, and even then it's controls weren't as good as they could've been. There were still problems needed to be addressed. If anything, the Wii has the POTENTIAL to have the best FPS controls, but until that one game finally comes, I'm not buying any of that.

For me, it'd be the Xbox 360's control pad, although the Dualshocks work well.

-Jiggles-

We're not voting for best shooter, we're better for best controller for FPS. In that case, if you haven't played MoHH2 in-depth enough to have found your best settings, which takes all of about 12 minutes, then you really haven't a credible opinion on the subject at hand.

Although I don't know why you'd suggest that unless you were mentioned turn speed for metroid. That was the only problem I had with that title, as I wish I could increase the speed Samus turns to match the speed I was turning in MoHH2.

Haven't tried the MoH title for the Wii, but with my experiences with the Wiimote so far, I'm pretty disheartened by it. Sure, it may be more fluent and accurate than a dual analog set-up, but that hasn't been incorporated well into any game I've played, and thus I feel the Wiimote isn't good for FPS's AT THIS TIME.

Again, until a title comes out that nails the controls better on a Wiimote than being used on a 360 or PS3 controller, I hold my vote for the 360 control pad.

Try what I mentioned on the last page:

1. Do NOT point your entire arm at the television. This is the number one problem people not accustomed to wii encounter when playing FPS titles on Wii. Just sit down, lean forward, put your forearms on your knees, and point at the screen.

2. Reduce the bounding box to zero. Yes, I know, it's terribly difficult to muddle through the options screen to find it, but it's worth the 7 or so seconds of effort it takes to enjoy the next 30 minutes of play before you realize how generic and crappy the game is.

3. Less is more. You don't have to wave the controller around like a bafoon. Just use small wrist movements to glide the pointer across the screen.Me

To accomplish #2 in Metroid, you have to set the controls to "advanced".

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MasterKevosavi

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#73 MasterKevosavi
Member since 2005 • 5668 Posts

K+M

Also, the 360 triggers feel nothing like real gun triggers.

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imprezawrx500

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#74 imprezawrx500
Member since 2004 • 19187 Posts
keyboard and mouse, but 360's is the best controller by a tiny bit. played geow with my friend who insisted on using the controller and I did 75% of all the killing while he took 3x as long to aim. k/m owns gamepads big time, but gamepads are great for the couch
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skingus

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#75 skingus
Member since 2006 • 2370 Posts
After playing Metroid I could barely play Halo, and I like Halo alot. I eventually got back into the groove of DA but the Wii-mote does blow it away.
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skingus

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#76 skingus
Member since 2006 • 2370 Posts
The Wii-mote is also better than a KB&M not for precision ( KB&M has it beat there at the moment) but for the fact that it more accurately simulates a gun.......It has pretty awesome precision as well.
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funnymario

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#77 funnymario
Member since 2005 • 9122 Posts

1. KB+M

2. 360 Controller

3. PS3 Controller

4. Wiimote

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monkeysrfat

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#78 monkeysrfat
Member since 2007 • 1789 Posts

wiimote>>>Keyboard and mouse>>>>>>>>>>>>>>>>>>>>>>360/PS3 controls.

Seriously Im like hopeless with dual analogue. Can't understand how anyone can find that comfortable. Way too fiddly and imprecise imo.

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Mamba_Negra

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#79 Mamba_Negra
Member since 2008 • 731 Posts
360 is like a bliss to play any genre well maybe except fighting games but that all, Xbox 360 controller for me obviously.
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Mamba_Negra

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#80 Mamba_Negra
Member since 2008 • 731 Posts

K+M

Also, the 360 triggers feel nothing like real gun triggers.

MasterKevosavi
we arent talking about PC here mate, check the poll.
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r_gam3

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#81 r_gam3
Member since 2008 • 1185 Posts
wii cos it feels like holding a real gun.
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MeadAndCheese

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#82 MeadAndCheese
Member since 2006 • 68 Posts

Hmm well I wouldn't really have an opinion if I hadnt played Resident evil Umbrela cronicals recently, but I did.

No offence people sayin 360 controller ( Lol Dual shock pickers) but if you think you could honeslty do that with a controller your crazy... Damn crazy.

Also although MP3 didnt need the faster reaction timing nor did RE4, I still enjoyed them more with a Wiimote then MP or RE4 on GC.

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GazzaB

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#83 GazzaB
Member since 2004 • 27139 Posts
The 360 controller is definitely better for FPS
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marklarmer

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#84 marklarmer
Member since 2004 • 3883 Posts

i dont understand why we actually have 'threads' in SW, whatever the subject hermits get jealous if PC is not involved.

which is the best controller for FPS? well alot of posters seem to think KB+M is the best 'controller' for FPS.

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haterex

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#85 haterex
Member since 2004 • 2410 Posts
Keyboard and Mouse then the 360 controller
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Always-Honest

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#86 Always-Honest
Member since 2007 • 11261 Posts

wiimote.

people forgot that they eventually got used to playing with the dual analog controllers. but they are the most unintuitive controllers out there. i expect reactions from people that don't understand this.. but that's their problem.

The wiimote is far more accurate (think mouse, not aim-point accurate), much more intuitive and much more immersive.

Between sixaxis and 360 controller, the 360 is more suited. yes you can get used to both, but that doesn't matter. the 360 controller is better suited for it.

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Pietrooper

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#87 Pietrooper
Member since 2008 • 1549 Posts
Keyboard and Mouse, then wii controller, then PS3 controller, then 360 controller
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adamosmaki

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#88 adamosmaki
Member since 2007 • 10718 Posts

keyboard and mouse. hate controllers in fps games. dont know about wii mote i havent try it

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Terami

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#89 Terami
Member since 2004 • 3992 Posts
Theoretically, holding a Wiimote to play a FPS sounds great. But then I think of having to hold my arm out aiming constantly and eventually getting tired far quicker than I would in any other method. And what if you have bad nerves? Would your aim be as accurate?
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death1505921

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#90 death1505921
Member since 2004 • 5260 Posts


wow you just wont accept your wrong, go read a tutorial on how to use a controller in pc games or something.
just because you cant, doesnt mean its impossible. kirlok

Oh come on, you are just being ignorant now. You can use a controller in PC gaming I use one for racing games, but for the love of god, YOU CANNOT USE A CONTROLLER COMPETITIVLY VS A MOUSE AND KEYBOARD IN FPS.

I cannot say it any simpler. You WILL get pwned. Like I said, go play Counterstrike/CoD4/Crysis online with a controller and see how you fair. I can almost guarentee you will rage quit after 10 minutes.

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EliteKitteh

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#91 EliteKitteh
Member since 2008 • 805 Posts

KB/M then Wii remote then 360 controller then sixaxis.

Thats how it really goes. The last two could be switched around, but the first two are in the correct order. Anyone who doesn't put those two first obviously has no idea what they're on about.

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SaintJimmmy

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#92 SaintJimmmy
Member since 2007 • 2815 Posts

I have to agree

1. Keyboard and mouse

2.Wiimote

3.Xbox 360 controller

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Wasdie

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#93 Wasdie  Moderator
Member since 2003 • 53622 Posts
I would say the 360s is the best. It just feels the most natural with the analog stick placement and triggers.
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Always-Honest

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#94 Always-Honest
Member since 2007 • 11261 Posts

Theoretically, holding a Wiimote to play a FPS sounds great. But then I think of having to hold my arm out aiming constantly and eventually getting tired far quicker than I would in any other method. And what if you have bad nerves? Would your aim be as accurate?Terami

you don't have to hold your arm out that much.. the wiimote works more like a mouse .. it's not a light gun.

But holdong your arm out IS more like shooting... so more immersive.

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Terami

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#96 Terami
Member since 2004 • 3992 Posts

[QUOTE="Terami"]Theoretically, holding a Wiimote to play a FPS sounds great. But then I think of having to hold my arm out aiming constantly and eventually getting tired far quicker than I would in any other method. And what if you have bad nerves? Would your aim be as accurate?Always-Honest

you don't have to hold your arm out that much.. the wiimote works more like a mouse .. it's not a light gun.

But holdong your arm out IS more like shooting... so more immersive.

That's what I had in mind. But I'm still curious about having shaky hands or bad nerves... Would it still be considered to be accurate? On PC I use a trackball for that very reason... With the mouse, I can't control it was well as the trackball.
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lucas_kelly

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#97 lucas_kelly
Member since 2005 • 5783 Posts
Keyboard and Mouse like most people are saying.
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Ontain

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#98 Ontain
Member since 2005 • 25501 Posts
wiimote and kb& mouse are both very close imo. all other things being equal i'd choose the wiimote
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Ontain

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#99 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Always-Honest"]

[QUOTE="Terami"]Theoretically, holding a Wiimote to play a FPS sounds great. But then I think of having to hold my arm out aiming constantly and eventually getting tired far quicker than I would in any other method. And what if you have bad nerves? Would your aim be as accurate?Terami

you don't have to hold your arm out that much.. the wiimote works more like a mouse .. it's not a light gun.

But holdong your arm out IS more like shooting... so more immersive.

That's what I had in mind. But I'm still curious about having shaky hands or bad nerves... Would it still be considered to be accurate? On PC I use a trackball for that very reason... With the mouse, I can't control it was well as the trackball.

Actually I'd say that the wiimote and a more accurate representation of ppl actually shooting compared to trackball or mouse which are much more precise than reality.

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Ontain

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#100 Ontain
Member since 2005 • 25501 Posts

I would say the 360s is the best. It just feels the most natural with the analog stick placement and triggers.Wasdie

but the analog sticks don't feel natural for aiming. unless you see it as you're controlling a robot rather than you actually taking the action.