What defines an RPG?

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locopatho

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#1 locopatho
Member since 2003 • 24300 Posts

I'm curious as to why people think certain games are RPGs or not. Answer away :)

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deactivated-5e836a855beb2

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#2 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
mass effect - rpg mass effect 2 - not
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Vinegar_Strokes

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#3 Vinegar_Strokes
Member since 2010 • 3401 Posts
[QUOTE="Jandurin"]mass effect - rpg mass effect 2 - not

not true at all. just because ME2 does away with alot of the RPG tedium does not make it any less of an RPG.
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locopatho

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#4 locopatho
Member since 2003 • 24300 Posts
[QUOTE="Jandurin"]mass effect - rpg mass effect 2 - not

But why? I be a curious boy :)
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deactivated-5e836a855beb2

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#5 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"]mass effect - rpg mass effect 2 - notlocopatho
But why? I be a curious boy :)

'cause I said so, of course
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majestix1988

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#6 majestix1988
Member since 2006 • 822 Posts

Number 1, 3 and 4 choices

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locopatho

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#7 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"][QUOTE="Jandurin"]mass effect - rpg mass effect 2 - notJandurin
But why? I be a curious boy :)

'cause I said so, of course

O.....k......... *backs slowly away before Jandurin takes out a knife and attacks*
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Heil68

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#8 Heil68
Member since 2004 • 60831 Posts
I think if you have attributes that are upgradable.
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jhcho2

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#9 jhcho2
Member since 2004 • 5103 Posts

For me, rpgs are fundamentally about CHOICE. When a game forces you to only use a certain item, wear a certain gear, do a certain thing, walk down a certain path, be a certain person...from start till finish, then the game is not an rpg by my standards

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noodlevixen

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#10 noodlevixen
Member since 2010 • 480 Posts

where's the "all of the above" option?

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deactivated-5e836a855beb2

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#11 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
I think if you have attributes that are upgradable.Heil68
Super Metroid has upgradeable weapons... Contra?
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majestix1988

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#12 majestix1988
Member since 2006 • 822 Posts

[QUOTE="Jandurin"][QUOTE="locopatho"] But why? I be a curious boy :)locopatho
'cause I said so, of course

O.....k......... *backs slowly away before Jandurin takes out a knife and attacks*

it need more...good tactics...the game is all need action its doesnt have preference of RPG...its just Action with interactive movie sense with 15% customizing on gameplay

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skrat_01

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#13 skrat_01
Member since 2007 • 33767 Posts
The actual role playing. In creating a character and tale defined and personalized by yourself - the player.
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jhcho2

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#14 jhcho2
Member since 2004 • 5103 Posts

I think if you have attributes that are upgradable.Heil68
Even action games have that nowadays. Not a good way to define an rpg

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deactivated-5b19214ec908b

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#15 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

Choices that effect the story and different classes/skills

Fallout 1/2 and Arcanum are good examples of an RPG

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deactivated-5e836a855beb2

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#16 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"][QUOTE="locopatho"] But why? I be a curious boy :)locopatho
'cause I said so, of course

O.....k......... *backs slowly away before Jandurin takes out a knife and attacks*

Seriously though, RPGs are about feel. A game either feels like an RPG to me, or it doesn't. Regardless of technicalities
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hawk1317

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#17 hawk1317
Member since 2010 • 94 Posts

all of the above

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foxhound_fox

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#18 foxhound_fox
Member since 2005 • 98532 Posts

The world molds around your character, not your character molds to the world.

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locopatho

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#19 locopatho
Member since 2003 • 24300 Posts
[QUOTE="skrat_01"]The actual role playing. In creating a character and tale defined and personalized by yourself - the player.

People crucify Oblivion and Fallout 3 as RPGs despite me being able to do that tho...
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locopatho

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#20 locopatho
Member since 2003 • 24300 Posts

The world molds around your character, not your character molds to the world.

foxhound_fox
Interesting one... Could you provide an example?
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Danm_999

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#21 Danm_999
Member since 2003 • 13924 Posts
Most of the above. RPGs were born from table top games where you'd create your character, and literally role play with others. Games that best represent that are naturally, DND influenced games like Baldur's Gate and Dragon Age.
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AdrianWerner

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#22 AdrianWerner
Member since 2003 • 28441 Posts

There have been countless flamewars about definitions of RPGs on this forum, none ended with any sort of consensus :) So I will just present my view and be done with it.

To me RPG is a game where stats what the primarly element that determines the outcome (failure or success) of character actions. Some player's input is of course needed, but the moment player's own skills become more important to the outcome than the skills of character is the moment the game stops being RPG to me

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InsaneBasura

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#23 InsaneBasura
Member since 2005 • 12591 Posts
I think roleplaying defines a roleplaying game. I.e. "Freedom/Choices".
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foxhound_fox

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#24 foxhound_fox
Member since 2005 • 98532 Posts

Interesting one... Could you provide an example?locopatho

Vampire: The Masquerade Bloodlines. Or a game where your actions change the flow of events, and possibly alter how people in the world view you. The Witcher is another example.

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PAL360

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#25 PAL360
Member since 2007 • 30574 Posts

Imo it´s skills, stats and equipment.

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LookAnDrolL

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#26 LookAnDrolL
Member since 2008 • 2483 Posts

As expected, the answer seems to change depending on the user background, amusing.

As for me, a RPG game should give you the chance to play a character in the roll you desire, that includes Character aptitudes, responses, attitudes and choices. But first and foremost making a clear difference between you AS a player and the Character, the roll you're playing. And here is where usually people miss the point, sadly, because is the very essence of a RPG

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SecretPolice

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#27 SecretPolice
Member since 2007 • 45671 Posts

Basically all VG are rpg's since even in a game like Halo, you play the role of Master Chief. :P

Seriously, I picked the last option in the poll and would say looking at the poll answers, I would have picked one that said:

All the above. 8)

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locopatho

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#28 locopatho
Member since 2003 • 24300 Posts

Basically all VG are rpg's since even in a game like Halo, you play the role of Master Chief. :P

Seriously, I picked the last option in the poll and would say looking at the poll answers, I would have picked one that said:

All the above. 8)

SecretPolice
Yeah it's weird. Heavy Rain has a storyline, Zelda has new equipment, Red Dead Redemption has choices and freedom, Dead Rising has stats and upgrades, yet no one considers those games RPGs... Confusing to get a real definition :P
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foxhound_fox

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#29 foxhound_fox
Member since 2005 • 98532 Posts

Yeah it's weird. Heavy Rain has a storyline, Zelda has new equipment, Red Dead Redemption has choices and freedom, Dead Rising has stats and upgrades, yet no one considers those games RPGs... Confusing to get a real definition :Plocopatho

Heavy Rain has a set number of paths that lead to a similar outcome. Zelda is a linear action-adventure game. Red Dead Redemption is a free-roaming Wild West sim and Dead Rising is a 3rd person zombie apocalypse survival with not only a set plot, but a limited amount of time to get it done in.

None of the games you mentioned fall into the genre of RPG's because you are not creating a character and having the world change around you, in any of the cases, your are merely adapting to the world and playing by its rules.

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SecretPolice

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#30 SecretPolice
Member since 2007 • 45671 Posts

[QUOTE="SecretPolice"]

Basically all VG are rpg's since even in a game like Halo, you play the role of Master Chief. :P

Seriously, I picked the last option in the poll and would say looking at the poll answers, I would have picked one that said:

All the above. 8)

locopatho

Yeah it's weird. Heavy Rain has a storyline, Zelda has new equipment, Red Dead Redemption has choices and freedom, Dead Rising has stats and upgrades, yet no one considers those games RPGs... Confusing to get a real definition :P

No doubt and IMO the best game that exemplifies the "all the above" is Kotor.

Here's hoping ME3 finaly unseats Kotor as king. :P

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svenus97

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#31 svenus97
Member since 2009 • 2318 Posts

I belive the main one is that combat succes is based on the points you attrubute to your character eg. more strength/higher damage , more luck/higher chance to have a critical hit. so tactics matter more then having a crosshair over someones head and firing.

But RP stands for RolePlaying, so it means that you choose what and how you play.

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VoodooHak

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#32 VoodooHak
Member since 2002 • 15989 Posts

The actual role playing. In creating a character and tale defined and personalized by yourself - the player.skrat_01

Exactly. Character creation lets the player take ownership of the character.

But I think stats and leveling play a huge part in that also. It's just an extension of character creation in that it gives you the tools to craft your player in the way you think is right for the role.

Dialogue and plot choice as well. Choose conversation responses and actions that at least give the illusion that you're affecting the plot. In this way, you continue to mold the character.

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Alias_Nemesis

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#34 Alias_Nemesis
Member since 2007 • 415 Posts

Final Fantasy, 'nuff said.

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svenus97

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#35 svenus97
Member since 2009 • 2318 Posts

[QUOTE="locopatho"] Interesting one... Could you provide an example?foxhound_fox


Vampire: The Masquerade Bloodlines. Or a game where your actions change the flow of events, and possibly alter how people in the world view you. The Witcher is another example.

Wouldn't that make games like inFamous RPGs? They hit you with stones if you are evil, and hit the enemies when you are good. :P

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foxhound_fox

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#36 foxhound_fox
Member since 2005 • 98532 Posts

Wouldn't that make games like inFamous RPGs? They hit you with stones if you are evil, and hit the enemies when you are good. :Psvenus97

But is the main focus of the game surrounding those people throwing stones at people?

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locopatho

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#37 locopatho
Member since 2003 • 24300 Posts

Dynamic character and story development. If your decisions and interactions with other characters aren't shaping your character's personality and the direction of the story, then it's not an RPG.

Everything else is optional, yet very much possible. The RPG genre has the potential to be the most complex and varied genre available. You could hypothetically incorporate aspects from virtually any other genre into a single RPG, but I imagine it would be one hell of an expensive game to develop.

Ginosaji
So Final Fantasy X or Oblivion wouldn't be RPGs?
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ironcreed

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#38 ironcreed
Member since 2005 • 14195 Posts

-Choices and consequences across the spectrum

-Customization and personalization

-interaction with the world and NPCs

-A well balanced sense of rewarding progression

-Of course the story itself

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Ontain

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#39 Ontain
Member since 2005 • 25501 Posts
well they are all important. but as anyone who has played pen and paper RPGs will tell you it's mostly Freedom and the Stats.
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svenus97

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#40 svenus97
Member since 2009 • 2318 Posts

[QUOTE="svenus97"]Wouldn't that make games like inFamous RPGs? They hit you with stones if you are evil, and hit the enemies when you are good. :Pfoxhound_fox


But is the main focus of the game surrounding those people throwing stones at people?

Hehehe no :P

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foxhound_fox

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#41 foxhound_fox
Member since 2005 • 98532 Posts

So Final Fantasy X or Oblivion wouldn't be RPGs? locopatho

The former, definitely not, lol. The latter, is more of a free-roaming action-adventure with character customization than role-playing game.

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skrat_01

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#42 skrat_01
Member since 2007 • 33767 Posts


People crucify Oblivion and Fallout 3 as RPGs despite me being able to do that tho...locopatho
Fallout 3 and Oblivion are very much RPGs, they just have a big focus on the immediate action. There are still loads of systems to create a personal experience intertwined through the game, and you do see and feel the impact of your decisions in quite a few instances.

My problem is that with Oblivion, it streamlines these game systems to an extent where individuality and personalisation is almost null for accessability, and gibing the player diversity from the go. You can be a proficent caster, thief, archer and swordsman, join every guild etc. and many character builds are useless, which ruins the personalisation. Things like dialouge options and speech are also redundant.

Compared to, lets say Fallout 1, where your character build effects the gameplay immensley. Putting all your points into strength and none into intelligence based skills for instance, results in a character who literraly talks in grunts, which changes the game dramatically compared to an intelligent character. Not just in playing **** but in the way the world reacts - NPCs in particular. This makes the role playing a whole lot more dense, personal and tangible, despite the enviroment having knowhere near as much detail and interactivity as Fallout 3.

Keeping in mind Fallout 3 its almost a blend of Oblivion's and Fallout 1/2's formula; my problem being it waters down much of the originals dense character systems and reactive world, in favour of a world filled with detail that is heavily exploration based - which of course is still good, and still role playing.

Just more of an action role playing game. Now the interesting thing is so many genres are blending RPG tropes, I think the genre will start to become more defined, or totally blended. Look at Mass Effect 2 as a sign of growing trends; or almost every game having a sort of upgrade system and / or currency.

Exactly. Character creation lets the player take ownership of the character.

But I think stats and leveling play a huge part in that also. It's just an extension of character creation in that it gives you the tools to craft your player in the way you think is right for the role.

Dialogue and plot choice as well. Choose conversation responses and actions that at least give the illusion that you're affecting the plot. In this way, you continue to mold the character.

VoodooHak

Pretty much, the stats are the systems in place designed to create personalisation and diversity in gameplay, and so on.

What is interesting is games that essentially make these systems hidden.

Bioshock for instance tried to, and failed miserably (and succeeded in other areas) in my opinion, though other games like The Void which makes things make sense of the context of the game - the points you put into skills is your health and currency; which all works with the universe in context. You don't realise you are really stat grinding (even when you have actions which seem passive, only to be effecting npcs).

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Chemical_Viking

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#43 Chemical_Viking
Member since 2010 • 2145 Posts

I would say that in other games, you become the character. In RPGs, the character becomes you. So the level of customisation, the level of choice and the level of decisions you get to make is crucial. If you are implanting your will on the game, if the character is doing things the way you want them, its either an RPG or a game with RPG elements.

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Pearwood

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#44 Pearwood
Member since 2010 • 25 Posts
All about storyline, I'm taking a character through a story so I expect a fully detailed storyline to follow as I go along it. Choices are just a tool some developers use to add to the story.
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Chemical_Viking

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#45 Chemical_Viking
Member since 2010 • 2145 Posts

All about storyline, I'm taking a character through a story so I expect a fully detailed storyline to follow as I go along it. Choices are just a tool some developers use to add to the story.Pearwood

A lot of games have a story. An FPS can have a rich story. Some driving games have a story. This is not role playing. There's more to it.

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_BlueDuck_

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#46 _BlueDuck_
Member since 2003 • 11986 Posts

Airships.

If it doesn't have an airship, it's not an RPG.

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AdrianWerner

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#47 AdrianWerner
Member since 2003 • 28441 Posts



None of the games you mentioned fall into the genre of RPG's because you are not creating a character and having the world change around you, in any of the cases, your are merely adapting to the world and playing by its rules.

foxhound_fox

I don't know. Some of the best wRPGs ever made like Planescape: Torment or Betrayal at Krondor didn't allow you to create your own character

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skrat_01

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#48 skrat_01
Member since 2007 • 33767 Posts

your are merely adapting to the world and playing by its rules.

foxhound_fox
My problem with this is in every game you play by its rules. There might be the odd emergent instance, but even in the most open RPG's you stay within the boundaries it gives you.
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AdobeArtist

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#49 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

I'd say that the choices and stats system have equal importance. Some games have stats and levels, but no dynamic player choice mechanic, so in essense they aren't really role playing. Other games have many choices the player can take, like GTA games, but lacks any character building, customizing, and evolving, so isn't categorized as an RPG.

You need both the character building and evolving, as well as a gameplay experience that is centered around role playing, where the player defines the characters behavior and attitudes through his/her choices and tailored experiences.

After all, these were the two key component of the original PnP RPGs.

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osan0

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#50 osan0
Member since 2004 • 18264 Posts
it all comes down to building a character using items, improving stats from leveling up and your actions in the game having an effect on your characters abilities. having choice is not enough to make a game an RPG..those choices also need to be reflected in the character. eg in KOTOR if your good then your good power get better and your evil ones are rubbish. if your evil then the reverse is true. Diablo2 has very little story, tiny character interaction and no choices in terms of being good evil and seeing the consequences. but its still an RPG. zelda is not an RPG as there is no character building, no levelling up, no customisation, no choices, no improving of skills or any of that. thats why zelda is an adventure series (and a dam fine one). Note: a game doesnt need to allow the player to customise everything to be considered an RPG. eg in planescape torment the characters appearance is predefined but the player can still build the character as they see fit (if i remember correctly..its been a while). is ME2 an RPG? barely. there is levelling up and skill improvements and your choices are reflected on your character also...so the player is kinda deciding how to build their sheppard. but as an RPG it is extremely limited. its a great game mind but i think its a great adventure game rather than a great RPG.