Choice:
The choice to mold the character you have, into what you prefer, the choice to go certain paths, and do certain things.
The choice is everything to an rpg, I can name countless games that has stats, but have never been anywhere near an rpg.
To me an RPGs prime requirement is actionreaction. The player does something in the world, the world reacts, be kind and someone is kind to you, do something horrible and the game reacts. The other way is true aswell, it should not really be the player who always take the first action, sometimes teh player needs to be the one that reacts.
But then again it comes down to choice.
RPGS where you can not chose your own path, or your own way of doing something, be it stealthy, talky, fighty, or other, are not really an rpg to begin with.
And while it is not likely (from a design perspective) to alter the overarching story or route to take in an rpg, you sure should be able to pick how you go over an obsticle, and fighting should not always be the best option.
So examples of RPGs for me would be: Baldurs gate, Planescape torment, Fallout 1+2, Oblivion + FO3 (altho Id hate to admit it), Mass Effect (and to a lesser degree ME2 (the choices you get in ME2 are so small that I consider it more of a hybrid), Deus ex (yup more then ME2), Vampire teh masquerade: Bloodlines, The witcherand some JEPGS, Chrono Trigger to make an example.
Most people seem to think that having stats makes a game an rpg, but in that case COD4-6 are rpgs, since they have stats of sorts in thier rewards.
Games I do NOT consider RPGs would be: Diablo, Diablo 2, System Shock 2 (also more of a hybrid, since teh game is too rigid), and some JRPGs (like a handful of teh FF series, that are really good adventure games, but the player has 0 choice outside kitting out the cahracters).
All those games usually go by the definition RPG, but I do not refer to them as such, since they have a liniar strict path, and most only 1 way of solving a problem to come across, in other words: they offer no choice in the world around you, you just follow.
My idea of an RPG comes from PnP ofcourse, where choice is alsy the simple most important things, there are rpgs where you have no stats at all, just the head on your shoulders, and a dice to see sucess (altho in some cases not even that) the players just have thier choices, what they deem is the best solutions. Some people will claim that that should not be transfered over to the meaning of a pc/console RPG, but then should they have been named rpgs at all, if they wre not striving for the same thing?
The last thing about an rpg, is that they have to have a "living" realiced world in them, an rpg can not work if it is only battle, towns, npcs, peaceful envioments that also have impacts on the gameplay (like sneaking into gardens and stealing apples in the might and magic series, or spent time in a local temple learning a thing or two) are just as important. an RPG really needs this open livin world, and that is a reason why I consider alot of JRPGS and the newer Bethesta RPGs to be truely RPGS (altho light in the rpg aspect).
Ofcourse we have gone over this countless times allready, mostly in the WRPGs vs JRPGS, vs CRPGS, threads, and it always ends up in
1) alot of people do not really know where the Term RPG came from, or what it means
2) There are a great deal of diferring oppinions, that while we do not agree with eachother often makes sence from the other side of the fences
3) People still mistake Dungeon crawlers, and roguelikes for RPGs after so many years. (altho they are really closely related to begin with)
I write too much -.-
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