What do you define as 'good sales'?

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muzik_mafia

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#1 muzik_mafia
Member since 2009 • 1628 Posts

I think the 1.5 million mark is a real hit.

Whatddaya think, SW?

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88mphSlayer

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#2 88mphSlayer
Member since 2010 • 3201 Posts

it makes a profit and warrants a sequel

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xXDante666Xx

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#3 xXDante666Xx
Member since 2004 • 3102 Posts

If I enjoy the game then "good sales" is when enough is sold to warrant a sequel.

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PAL360

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#4 PAL360
Member since 2007 • 30574 Posts

more than 2 million for and exclusive and 3.5 million for a multiplat is very good imo

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mRiGhTbAcKaTyOu

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#5 mRiGhTbAcKaTyOu
Member since 2010 • 53 Posts
I actually think selling 1 mil is successful.
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mRiGhTbAcKaTyOu

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#6 mRiGhTbAcKaTyOu
Member since 2010 • 53 Posts
I actually think selling 1 mil is successful.
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deactivated-5e7be39d87e0b

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#7 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

more than 2 million for and exclusive and 3.5 million for a multiplat is very good imo

PAL360

Yeah, agreed.

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Ratchet_Fan8

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#8 Ratchet_Fan8
Member since 2008 • 5574 Posts
2mils/1.5 mils
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dog_dirt

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#9 dog_dirt
Member since 2009 • 2813 Posts

I think the 1.5 million mark is a real hit.

Whatddaya think, SW?

muzik_mafia
depends how much the game cost to produce, publish and promote. 1.5 million might not be enough for the game to be profitable
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Nike_Air

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#10 Nike_Air
Member since 2006 • 19737 Posts

Depends on the title and expectations. For example -

Uncharted 2

  • ~1 million = not good
  • ~2 million = good
  • ~3 million = great

inFAMOUS

  • ~500k = not good
  • ~1 million = good
  • ~2 million = great

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AnnoyedDragon

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#11 AnnoyedDragon
Member since 2006 • 9948 Posts

There is no set figure for good sales, if they broke even and make a good return; then it sold well. Regardless of whether that game sold 3 million or 300 thousand.

Take Sins of the Solar Empire which only cost 1 million to make, they would be making a profit on sales a lot faster compared to a 20 million blockbuster. Big budget blockbusters have to sell more to make a worth while return, not every game has to sell millions to be be worth it.

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chaplainDMK

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#12 chaplainDMK
Member since 2008 • 7004 Posts

Depends on hype... Regular games, avrage hype 1 mil is probably a huge thing. But for games like Halo and blockbuster sequels 4-5 mil is okay.

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racing1750

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#13 racing1750
Member since 2010 • 14567 Posts
The 1 million mark.
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GSTip

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#14 GSTip
Member since 2010 • 25 Posts
Good enough to have titles that last longer than 3 months.
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blue_hazy_basic

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#15 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="AnnoyedDragon"]

There is no set figure for good sales, if they broke even and make a good return; then it sold well. Regardless of whether that game sold 3 million or 300 thousand.

Take Sins of the Solar Empire which only cost 1 million to make, they would be making a profit on sales a lot faster compared to a 20 million blockbuster. Big budget blockbusters have to sell more to make a worth while return, not every game has to sell millions to be be worth it.

Exactly. If you plow $45 million into a game you better hope for some big ass sales. Not the same for a game with a fraction of the costs.
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locopatho

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#16 locopatho
Member since 2003 • 24300 Posts
1 million. That isn't based on profitability or anything like that, it just sounds nice :)
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ogvampire

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#17 ogvampire
Member since 2008 • 9210 Posts

it all depends on how much they spent on development

if GTA4 or MW2 sells 1mil.... thats terrible

if boomblox sells 1mil... thats great!

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Basinboy

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#18 Basinboy
Member since 2003 • 14559 Posts

Likewise, I think the one million mark is the bar you want to hit in your initial sale period. Lifetime sales, I think you would hope, would exceed 2 million, but perhaps that's a bit greedy.

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Senor_Kami

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#19 Senor_Kami
Member since 2008 • 8529 Posts

I base it off of hype, the production values and marketing that a game is getting. 1 million would be amazing for a super niche JRPG like Disgea 3 but it would be terrible for Modern Warfare which has an advertising budget alone of like double digit millions and has been hyped up as the gaming event of the year.

The Disgea guys would probably get treated to a steak and lobster dinner along with multi-thousand dollar bonuses for everyone while IW would probably get called into a meeting with a bunch of pink slips on the table and everyone sitting around like, "damn, we really ****** this up."

That's good sales for me. Successful sales is simply doing well enough to pay all your employees and continue making games in the future.

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mRiGhTbAcKaTyOu

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#20 mRiGhTbAcKaTyOu
Member since 2010 • 53 Posts
What we should be asking is how much does it cost to make THE game?
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washd123

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#21 washd123
Member since 2003 • 3418 Posts

it makes a profit and warrants a sequel

88mphSlayer

there we go.

it doesnt have to sell 1m copies to have good sales.

profit is more important.

a game can sell 4m copies if it doesnt make a profit it still sold poorly

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deactivated-5b19214ec908b

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#22 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

if its profitable then its good

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DivineSword

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#23 DivineSword  Moderator
Member since 2007 • 15840 Posts

Personally for me it depends on the game or series to determined whether or not it net a good amount of sales. A popular game would most likely expect a larger amount of units sold compare to a relative new or unknown titles.

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Persistantthug

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#24 Persistantthug
Member since 2009 • 1420 Posts

It seems like many people don't have a realistic view of what good is, with some of you claiming if a game doesn't sell 3 million it isn't "good".

First, good is relative to the cost of the game.

Second, with the hundreds, rather, the many thousands of games that have taken losses....any game that makes its return on investment has done "good".

typical games, games that cost less than 10 million Dollars I mean, when they sell 500,000 copies, they have usually made their money back and tabulated profit.

In the music industry, that would be a GOLD record. Many are lucky to get that, and it usually means said artist will be back for another record.

You need a realistic perspective when you think about this, or at least you should.

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Nocturnal_Speed

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#25 Nocturnal_Speed
Member since 2008 • 1663 Posts

500k = Not bad :oops:
1m = I think we got a winner :)
1.5m = Well alright :shock:
2m = ::hmmm:: check (thats a milker) 8)
5m = :question: Why didn't we think of this before :|
10m+ = We are evil people muahahahahah :twisted:

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positivebalance

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#26 positivebalance
Member since 2010 • 2352 Posts
it depends on how long it took to achieve a certain number. depends on the game also and how much it cost to make. i consider KZ2 a failure due to how much it cost and how little it sold. (about 1.9 million up to this point.) ODST is a massive success, didn't cost nearly as much and sold 2 million within days.
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KristoffBrujah

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#27 KristoffBrujah
Member since 2005 • 1860 Posts

New IP- 1 million

Sequel to new IP - 1.5 million

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EmperorZeruel

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#28 EmperorZeruel
Member since 2007 • 4207 Posts
i will say breaking the 1 million barrior is considered good
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LenGen

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#29 LenGen
Member since 2010 • 317 Posts
2 million would be good sales for a developer to profit and continue to do their thing.
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jrhawk42

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#30 jrhawk42
Member since 2003 • 12764 Posts

I'd say about 1.5 million is "good", If you take averages of titles you need to sell 750,000 copies just to break even. I think MW2 had to sell 9 million to break even though so it can vary for certain games.

less than 500k - sucks

750k - average

1.5m - good

3m - great

5m - awesome.

10m - Activision is going to fire you, and run your game into the ground.

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surrealnumber5

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#31 surrealnumber5
Member since 2008 • 23044 Posts

I'd say about 1.5 million is "good", If you take averages of titles you need to sell 750,000 copies just to break even. I think MW2 had to sell 9 million to break even though so it can vary for certain games.

less than 500k - sucks

750k - average

1.5m - good

3m - great

5m - awesome.

10m - Activision is going to fire you, and run your game into the ground.

jrhawk42
20m - nintendo thanks you and asks you to tell a friend
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Gxgear

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#32 Gxgear
Member since 2003 • 10425 Posts

1 million for exclusives, for multiplats multiply it by the number of systems it's available for.

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2mrw

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#33 2mrw
Member since 2008 • 6206 Posts

it makes a profit and warrants a sequel

88mphSlayer

Depends on the title and expectations. For example -

Uncharted 2

  • ~1 million = not good
  • ~2 million = good
  • ~3 million = great

inFAMOUS

  • ~500k = not good
  • ~1 million = good
  • ~2 million = great

Nike_Air

agreed with both of these especially the 2nd, the success of the game corrercially should be linked with its cost and hype.

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masterpinky2000

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#34 masterpinky2000
Member since 2004 • 1955 Posts
I'd go with a similar range, maybe something like 1.5-2M units. For instance, Uncharted: Drake's Fortune was considered a moderate hit at 2.5M units or so sold. Mega-hits are reserved for 5M+ though, for franchises like Halo, Call of Duty, Grand Theft Auto, Assassin's Creed, etc.
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rosalinas-star

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#35 rosalinas-star
Member since 2010 • 32 Posts

There is no fixed number, so I had to wonder why the importance of "one million," as a high-budgeted game can be considered a sales flop even it simply reaches that number. I consider factors for "good sales" as budget, sales expectations (whether by publishers or analysts, as I do not count the expectations of fans and gaming journalists), and profit.

In speaking of high sales, the infamous flop E.T. sold more than four million copies, but it is considered a flop because Atari was unable to make back the $23 million it paid to the studio to purchase the license for the film, as well unable to sell out the excess copies it produced. The unsold copies were alleged to buried in a landfill in New Mexico, and concrete was poured upon them so would-be collectors will not be able to dig them up.

Because of this fiasco, Atari's reputation was tarnished and it was unable to recover from it.

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Lionheart08

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#36 Lionheart08
Member since 2005 • 15814 Posts

Most titles that sell over a million is really good, regardless of how much more Halo sold.

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StealthMonkey4

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#37 StealthMonkey4
Member since 2009 • 7434 Posts

It depends on the game.

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SilverChimera

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#38 SilverChimera
Member since 2009 • 9256 Posts
1 million is excellent in my opinion
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jetslalom

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#39 jetslalom
Member since 2010 • 574 Posts

games make a very good profit selling 500k units, i think 500k is a success

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2mrw

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#41 2mrw
Member since 2008 • 6206 Posts
Those people stating numbers are idiots.................it depends on the cost of production.ocstew
lol, if i were you, i would delet the post ............ mods love to mod here.
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oajlu

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#42 oajlu
Member since 2006 • 2652 Posts

depends on how much hype it has.

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oajlu

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#43 oajlu
Member since 2006 • 2652 Posts

[QUOTE="ocstew"]Those people stating numbers are idiots.................it depends on the cost of production.2mrw
lol, if i were you, i would delet the post ............ mods love to mod here.

lol how about shipping cost, handling fee, and inventory cost?

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macs77

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#44 macs77
Member since 2005 • 131 Posts

10 million,

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adman66

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#45 adman66
Member since 2003 • 1744 Posts
depends on the game, if its a game that is really hyped and praised it should sell at least 3 million but as for a normal game i would say 1 million is good
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Vesica_Prime

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#46 Vesica_Prime
Member since 2009 • 7062 Posts

A million copies I guess.

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planbfreak4eva

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#47 planbfreak4eva
Member since 2006 • 2856 Posts

I think the 1.5 million mark is a real hit.

Whatddaya think, SW?

muzik_mafia
depending on the game. but the good exclusives should sell over 3 million for sure...although many good exclusives dont hit this mark...
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good_sk8er7

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#48 good_sk8er7
Member since 2009 • 4327 Posts

1 million is great imo, I think the 3 mil is the great marker. Everything after that is awesome and anything over 10 is astounding

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coola426

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#49 coola426
Member since 2009 • 405 Posts

1.5mil

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bootsgame

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#50 bootsgame
Member since 2009 • 297 Posts

i would say 1mil.