As usual, since the title is a too long didn't read, preachy champ thread will go on being preachy champ thread without copping out and giving you jabronis a tl;dr. So carry on.
Anyway what inspired this potential flash fiction post? So I'm playing Shadow Warrior 2013 on Insane, and there are a lot of things I could say I don't care about in that game (the game feel just isn't there, the bosses suck), but discussing the game with mems in lounge, and the concept of difficulty came up with in games. And the reality is most, if not the lion's share of video games usually handle higher difficulties the same way.
-The enemies you are fighting get absurd health bars
-You get hit harder now, and if it's a shooter, the enemies are more accurate.
Now functionally it's still the same game, but it's meant to present the idea of a challenge. It is made more difficult, because of how much more ammo it takes, and how quick you can fall. Frankly I don't think it's always done very well, in certain cases I would argue the games very design goes against their difficulty setting. For instance the way Bioshock Infinite plays, sort of misses the point of why 1999 mode would work. System Shock 2 had actual an actual inventory, rpg elements, and all that jazz, so that style of play made sense for that game. Infinite doesn't, and as a result it takes one of the few things it does well (the power fantasy) away from the game, and sort of makes you play the wack-a-mole game. As opposed the god being who shoots you murderous crows out of his arms.
Shadow Warrior doesn't quite **** up that hard for me, but it's so fucking spongy. It takes what already weren't that interesting enemies to fight, and makes them a chore (I hate the Shamans with a passion). The bosses themselves are just a fucking slog where you shoot this metal plate endlessly waiting till you finally get a crack at the proper health bar. And it's not hard, it's just time consuming. You've already figured it out, you're just being asked to do this monotonous shit a lot longer. So what games do you feel are examples of difficulty settings done well? because I bet you can name like 25 off your head that do it in a way you think sucks.

Devil May Cry - Really any 3d beat-em up in general. Yes enemies hit harder, but the thing is the enemies never feel spongy on the higher difficulties. The big difference is in a game like DMC, or Bayonetta, or Ninja Gaiden, is that you still hit these mother fuckers really hard. There are systems in place to let you do massive damage. In a game like Revengeance for instance the highest difficulty demands mastery of the parry, because perfect parries allow you to just wreck enemies.
So where they get their difficulty is that they demand a level of efficiency, as in better play, not necessarily more time consuming play (which is what Shadow Warrior does). Because these games usually have great enemy variety, on higher difficulties levels play a little different. You start seeing late game enemies show up early, they mix up enemy combinations from what you played on your initial playthrough. The idea being that if you want to be challenged, you should have a better understanding of these systems, and our systems are in place that they can't even fucking touch you. So we can do this, now get good.
It's an actual challenge to the player to get better, where as the "make them sponges" doesn't make the player better nicer, just tests their patience and more importantly their persistence.
Another example from something I played recently.

Now I could go with Metal Gear and whatever, as that series has always had great difficulty settings until V, but I'll mix it up. So I played Human Revolution this year, also good game, also played it on its highest difficulty "Give Me Deus Ex". What works here for me is the following: Realistically you can't really go gung ho, i don't give a **** guns blazing outside of normal until upgrades anyway.
But I still played HR mostly by killing fools, and less as a pacifist. What the higher difficulty did wasn't make anyone spongy necessarily, no more so than what little of it I played on normal a few years ago, but it punishes you for wanting to play wrecklessly. On it's highest difficulty the result of said punishment is that you are more patient, you think things through, and you are actively encouraged to explore your options.
On normal you sort of just turn your brain off and go I bet, not saying you can't appreciate what the game does well, but the option is there for you to just ignore it. On hard, not an option, you'll need to pay attention. You might need to handle things a bit sneaky, you might need to worry about doing some hacking, and when you do get into a shoot out, it's still engaging, since you can't just unload all willy nilly and not get rekt.
It's a fundamentally small thing, and is more a product of how great the level design can be in Human Revolution, but it's an example of restraint. Too often games try to let their hard mode be "hard" for the sake of hard, and as a result break their game (Infinite sort of breaks on 1999 mode in my opinion), but this while not exactly Shinobi, is still enough of a threat to keep you honest, but actively highlights the strengths and encourages the player to explore the systems.
To sum my thoughts: I like when the difficulty demands a better understanding and/or more efficient play out of the player. When it's just stuff that feels like it makes fights and sequences longer, it just makes the combat more monotonous than engaging. It stops being a challenge, and becomes a chore.
So those are my examples, what are yours?
Oh and inb4 gitgud
Right I forgot to add something that makes this SW worthy so I can instantly ignore the blog it crew or "hur dur how is this SW material". Consolites are casuals so naturally they can't handle well designed difficulty, that's why console devs make difficulty an after thought. This is why the glorious PC masterrace gets games that have actual good difficulty settings.
Log in to comment