What games have well designed difficulty settings?

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MirkoS77

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#51  Edited By MirkoS77
Member since 2011 • 17980 Posts

@themanofpears said:

@MirkoS77: my god the chapter with the sniper was a challenge on Grounded. It got to the point where I couldn't play Left Behind because I was so sick of the single player due to how often I got stuck.

Multiplayer was a great challenge in that game too, I'll buy the sequel for more multiplayer like that. Hopefully they won't change it

Well, you could've hid in that house, and see if that helps.

Seriously though, on grounded there were many parts I found infuriating and had to rage quit on occasion. The hospital most notably, you just have to book it past all the guards as there's nowhere near enough supplies to put up a sustained fight. I finished grounded, but think survivor is around the best overall difficulty to meld gameplay and narrative perfectly.

Don't have PSN+, so never got into MP but I hear it's great.

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funsohng

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#52 funsohng
Member since 2005 • 29976 Posts

Not sure good, but Goldeneye Remake had it's higher difficulty play with player health bars and health packs scattered throughout the level (along with the extra objectivies). It was certainly interesting,though I'd say it worked because it was initially made like that in the first place.

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jg4xchamp

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#53 jg4xchamp
Member since 2006 • 64057 Posts

@Allicrombie said:

@jg4xchamp- I like my games like I like my men. Easy at first, then able to be climbed up and finally ending in me getting spanked. =P

Proper build up to a high-stakes climax, I feels you.

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JangoWuzHere

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#54 JangoWuzHere
Member since 2007 • 19032 Posts

I like games with multiple difficulty settings. Most games only have three, and I think that is way too little. At minimum, games should have five difficulty sets to pick from. Ideally, they should all strive for six.

Very Easy

Easy

Normal

Hard

Very Hard

Extreme

A nice set of difficulties for every kind of player. Games like Ace Combat and Wing Commander get this right.

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Alucard_Prime

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#55 Alucard_Prime
Member since 2008 • 10107 Posts

I also like games that do a new game + properly. I think more games should do that

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FrozenLiquid

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#56 FrozenLiquid
Member since 2007 • 13555 Posts

Silent Hill 2 & 3 had this really cool idea of separating the difficulty of puzzles and combat. I really enjoyed that.

Also question to SW:

wyb?

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ConanTheStoner

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#57  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

@FrozenLiquid:

Well, reminds me of this chick "named" Serenity whom I slid a limp one into back when I was 20 and thought a pity **** was a noble thing.

So at one point, yeah I suppose so.

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jg4xchamp

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#58 jg4xchamp
Member since 2006 • 64057 Posts

@Alucard_Prime said:

I also like games that do a new game + properly. I think more games should do that

Mmhmm, hate getting a game where all the cool upgrades I only get to use in like the final fucking hour. Let me go ham now with these mechanics.

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Vaasman

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#59 Vaasman
Member since 2008 • 15877 Posts

Starcraft 2's campaigns have a really nice set of difficulties. 4 modes ranging from "babby's first RTS" to "holy shit 500 apm go go go!" Plus there are lots of little bonus objectives to shake things up even more.