What gaming have to do with sales?

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ropumar

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#51 ropumar
Member since 2005 • 1135 Posts

Since sales are actually the closest thing we have to an objective measure of quality.NBSRDan
I rebutted this idea here in various posts. In fact proportional sales as being the best representative of quality measurement is not only wrongly and ridiculous. Would be one of the worst possible models to reflect the reality of quality diference gap in games. If you believe believe metacritic is not perfect models lets create another mixing lots of models like I show here:

We could try to come with others more reliable models, perhaps using other factors other than gaming sites reviews to create this models. We could weight available consumer market share of said console to use sales as measurement. Using the ratio to wight and to diminishes the error. And maybe (sales of software of a genre)/(potential market interested is such genre) ratio could also be aplied to a model, since would try to address the underground, niches genres discrepancy sales. I don't believe sales should be factored at all but at least this other models try to reduce the errors, something some fanboys didn't even try ropumar

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jalexbrown

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#53 jalexbrown
Member since 2006 • 11432 Posts
I buy games to support the developer and publisher so that they can make more games, and I'm guessing others do it for much the same reason. Therefore, sales are not only a measure of popularity, but also a measurement of how much support the publisher/developer has for future projects. So if I buy a game and see that eight million other people have done the same, that tells me that the publisers/developers I choose to support have a superb amount of support and I can count on seeing more from them. That's why I care about sales; I want to see how much support the developer/publisher has, and how likely I am to see more from them in the future.
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trick91_basic

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#54 trick91_basic
Member since 2002 • 1184 Posts
i bought a 360 cause my tv came with a blueray player, so I couldnt justify the cost of a PS3 for just playing games on. and you mention all this stuff about piracy and people buy 360 for piracy, yet multiplatform games sell on 360 MUCH better
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NBSRDan

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#55 NBSRDan
Member since 2009 • 1320 Posts

[QUOTE="NBSRDan"]Since sales are actually the closest thing we have to an objective measure of quality.ropumar

I rebutted this idea here in various posts. In fact proportional sales as being the best representative of quality measurement is not only wrongly and ridiculous. Would be one of the worst possible models to reflect the reality of quality diference gap in games. If you believe believe metacritic is not perfect models lets create another mixing lots of models like I show here:

We could try to come with others more reliable models, perhaps using other factors other than gaming sites reviews to create this models. We could weight available consumer market share of said console to use sales as measurement. Using the ratio to wight and to diminishes the error. And maybe (sales of software of a genre)/(potential market interested is such genre) ratio could also be aplied to a model, since would try to address the underground, niches genres discrepancy sales. I don't believe sales should be factored at all but at least this other models try to reduce the errors, something some fanboys didn't even try ropumar

I'm not saying that sales are a reliable quality measurement (if they are, why does this website even exist?), or even a quality measurement at all, but only that they are an objective fact. It's interesting that you bring up market share, and I think that's a good, objective source to check that sales statistics agree with those of consumer demand, but it has the same relation to actual game quality. Even assuming that quality could be objectively (and accurately) measured, and that every gamer had the same tastes, consumer demand would only be a measurement of marketing effectiveness. MetaCritic (and other aggregate reviews) is actually quite a bit LESS objective than sales, since it is only a collection of opinions. It doesn't matter how unbiased and mathematical the MetaScore calculation may be - that number is still the sum of opinions, and can thus only be an opinion. If you're looking for objectivity, then money is the best measurement you have, but it is at best equally reliable at determining how you likely are to enjoy a game as reviews and gameplay footage.
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ropumar

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#56 ropumar
Member since 2005 • 1135 Posts

and you mention all this stuff about piracy and people buy 360 for piracy, yet multiplatform games sell on 360 MUCH bettertrick91_basic

what multiplataform game did simultaneous launch after 2008 sold WAY MORE on xbox 360 than ps3?

Name some if you can.

Or you make false arguments for the lack of truth ones?

Sales of multiplataform is essentially the same. And since ps3 has lower user base, just helps show that the userbase discreapancy mostly consists of pirates.

Oh, and we talking global sales and from reliable sources.

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aaaawwww

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#57 aaaawwww
Member since 2006 • 26 Posts

"what multiplataform game did simultaneous launch after 2008 sold WAY MORE on xbox 360 than ps3?"

Why does it have to be after 2008? Don't challenge someone then put a contingency on the answer!

"Name some if you can."

"Or you make false arguments for the lack of truth ones?"

"Sales of multiplataform is essentially the same. And since ps3 has lower user base, just helps show that the userbase discreapancy mostly consists of pirates."

I find it funny that you accuse others of making false claims with no proof, yet you INSIST on attributing the sales discrepancy to "pirates" with NO FACTUAL DATA to support YOUR claim.

"Oh, and we talking global sales and from reliable sources."

Yes, the same reliable sources that you got your "pirate" data from...