[QUOTE="enduin"][QUOTE="FrozenLiquid"] [QUOTE="Ninja-Hippo"]Hopefully less shooter and more RPG. FrozenLiquid
Agreed.
And I want my damn revolutionary conversation tree!
No thanks, Id rather they improve the interface system and control over party members so players dont have to play the game like an FPS without sacrificing anything for those who do. I actually hope they improve the FPS elements making things like knockback and placement of shots more evident as well, along with improving the RPG elements.
As for the dialogue tree, despite the gripes you have with it, you have to admit the foundation for a great system is there and occasionally showed through in ME so it hopefully will build off that and only improve.
You're disagreeing to less shooter and more RPG, and keeping on the fence about a better dialogue tree?
You then proceed to say that you rather improve their real-time battle elements as is, so that you don't have to play the game like an FPS. Seriously, what the hell are you trying to say?
The dialogue tree is a step back from Bioware's previous titles. Not only do multiple choices lead to your character saying the same thing, a lot of them lead to the same outcome. So no, I'm not admitting to a great foundation, because it stripped the great foundation in the previous games. Its not that hard to understand, improve the right bumper menu so people can play a more tactical game using the different abilities the characters have and directing where characters go and attack, like in KotoR, which would in turn not sacrifice anything for those people who want to play the game as a more pure FPS. And then obviously improving both the FPS elements like shot placement and knockback and the RPG elements through equipment and talents. Theres no reason to restrain the FPS aspect of the game to make it feel more RPG-ey when a meld of the two is more than possible.
Next comparing the dialogue tree of ME to previous Bioware titles makes no sense, ME's focus is nothing like Baldur's Gate II or KotoR I/II. Those games are about giving the player the choice of being the savior or destroyer, while in ME youre the hero and save the universe no matter what. Whats matters is whether or not you were virtuous or ruthless in doing so.
So of course a lot of the dialogue is going to produce the same outcome, sometimes it was exactly the same other times it was a bit varied, illusionary choices or not. The system wasnt perfect and rather hit or miss, but for the type of story and experience Bioware is aiming for it fits quite well to me.
This is especially true given the context that its part of a trilogy that is going to build off of the choices you made in the previous games through your actual save files. And by taking that into consideration the variations and impact of certain dialogue choices have to be muted, or else the variations of the story in the sequels would be far too many for them to ever handle. As well there are certain decisions like the Rachni Queen and other points in the story and side missions that probably wont fully pan out and show the repercussions of your actions until the sequels.
The limited plot branches is a sacrifice that has to be made for the type of series theyre trying to create, maybe for you its not a worthwhile sacrifice, but to me it is. We cant say its its good or bad until we've seen all 3 peices of the puzzle.
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