What is more important graphics wise

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NoodleFighter

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#51 NoodleFighter
Member since 2011 • 11900 Posts

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.

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NoodleFighter

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#52 NoodleFighter
Member since 2011 • 11900 Posts

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.

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NoodleFighter

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#53 NoodleFighter
Member since 2011 • 11900 Posts

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.

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deactivated-59b71619573a1

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#54 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.

NoodleFighter

Whoa nice quadruple post :P

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BPoole96

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#55 BPoole96
Member since 2008 • 22818 Posts

I would say textures. Resolution isn't all that noticeable. If I'm getting a less-than-desired-framerate, I have no problem turning the resolution down to 1650x1050 or 1600x1200

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BPoole96

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#56 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="NoodleFighter"]

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.

seanmcloughlin

Whoa nice quadruple post :P

He got quad bonked :P

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MIYAMOTOnext007

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#57 MIYAMOTOnext007
Member since 2006 • 3061 Posts

having a good mix is essential. But if I had to choose I would say resolution and AA. Counter-Strike: Source even looks great when I play it at 1080p with 8xMSAA :)

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edidili

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#58 edidili
Member since 2004 • 3449 Posts

Resolution. I see it when I play old games. Even though everything else sucks I can still enjoy the visuals because of how crystal clear it looks when it runs at 1080p.

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ActionRemix

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#59 ActionRemix
Member since 2011 • 5640 Posts

Animation is most important to me.

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AtariKidX

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#61 AtariKidX
Member since 2010 • 7166 Posts
Textures and Resolution is most important to look great.
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MlauTheDaft

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#62 MlauTheDaft
Member since 2011 • 5189 Posts

Resolution is the least on my list. honestly, a game running at 480p can look as nice as a 1080p game, only yes it will be smaller. The graphics dont change at all form 720p to 1080p or from 1080p to monitor resolutions of 1600x1200 and higher. It's all about textures, lighting, effects, and everything else.

Phazevariance

Lower resolution won't make anything smaller. It'll stretch a smaller area to the same screen space, reducing detail and pixel density in the process.

Try loading Witcher 2 at 1920*1080, play for a few minutes and then load it in 720p.. It looks horrible.

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arkephonic

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#63 arkephonic
Member since 2006 • 7221 Posts

All of them are important, but I'd say you can compensate the most with textures. I mean, look at how low poly World of Warcraft is, but with its amazing texture work, the game looks great. Halo has some of the best textures in the business, and it makes up for a lot of its graphical shortcomings.

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1357heynow

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#64 1357heynow
Member since 2011 • 25 Posts

Anyone who says textures is WRONG.

The two aspects of graphics this generation that make you stand out is LIGHTING and ANIMATION, both technically and artistically. If you nail both of those down very well, you can get away with the other aspects. Case in point: The Call of Duty games with last-gen tech, still looking alright. Same with Valve's source engine games.

Why not texture resolution, you say? Simply because, one of the most graphically notorious releases of this generation, Halo 3, has some of the best looking environmental textures, four years on, even better than Halo: Reach. How many people have called Halo 3 a graphical powerhouse?

I think I was the only one back in '07 :P

FrozenLiquid
Killzone 3 had much much much better textures then Halo 3 and Resistance 3 has textures that are about the same, albeit slightly better then any Halo game The reason why I don't regard Halo 3 or Halo Reach for that matter graphically is because the games looked pretty terrible every where else. I guess, if I had to choose, I would pick a game that is consistent in all of the areas. I rather have a game that's proficient at everything then a game that stands out in one area and fails at all the other areas ect Or even a game that is a stand out in two of the areas and decent everywhere else. The point is I like at least some consistentcy And when I am playing a game the things that will always catch my attention first and foremost are the animations,then character models, lighting, and levels...and of course the art style, which is very important In my opinion Uncharted 2 is still console graphics king Because its a consistent top notch and polished graphical package and not only are its technical graphics really good(for consoles) it has a soul behind its technical graphics in that it is very aesthetically pleasing and looks fresh....The Uncharted games are a nice breath of fresh air from all the Unreal Engine 3 games out there
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KC_Hokie

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#65 KC_Hokie
Member since 2006 • 16099 Posts
Resolution. Just up-scaling alone can make a difference. When new clients are written for older games, PS2 FFXI to Xbox 360/PC for example, they concentrate on resolution and the results are way more significant than I ever would have thought.
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Bigboi500

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#66 Bigboi500
Member since 2007 • 35550 Posts

I think reducing jaggies, having a steady frame rate and getting rid of pop-ups are needed the most.

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NaveedLife

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#67 NaveedLife
Member since 2010 • 17179 Posts

Framerate > Resolution/AA > Texture/Lighting

That is the basics of it, but obviously there is physics and so on to take into account, which for some games is VERY important, and for others not important at all.

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Phazevariance

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#68 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="Phazevariance"]

Resolution is the least on my list. honestly, a game running at 480p can look as nice as a 1080p game, only yes it will be smaller. The graphics dont change at all form 720p to 1080p or from 1080p to monitor resolutions of 1600x1200 and higher. It's all about textures, lighting, effects, and everything else.

MlauTheDaft

Lower resolution won't make anything smaller. It'll stretch a smaller area to the same screen space, reducing detail and pixel density in the process.

Try loading Witcher 2 at 1920*1080, play for a few minutes and then load it in 720p.. It looks horrible.

It doesn't look horrible, it just looks smaller and sometimes a bit squished but that really depends on the size of the monitor you're using.Plus the difference between 1080p resolutions and larger than 1080p resolutions are so negligable, which is why resolution is the least important factor in graphics. Not that its unimportant, but the least important. Example: Uncharted 2 at 1080p looks identical to Uncharted 2 at 720p, but Uncharted 2 with lighting turned off and texture resolution dropped, or poly count down, or bump mapping off makes a huge impact on the graphics of the game at any resolution.

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1357heynow

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#69 1357heynow
Member since 2011 • 25 Posts

I think reducing jaggies, having a steady frame rate and getting rid of pop-ups are needed the most.

Bigboi500
Basically all the things that console Crysis 2 failed miserable at lol

Framerate > Resolution/AA > Texture/Lighting

That is the basics of it, but obviously there is physics and so on to take into account, which for some games is VERY important, and for others not important at all.

NaveedLife
Yeah, I forgot about psychics. That is very important to me as well. Good physics will always wow me more then just doing nothing but staring at good textures lol
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i5750at4Ghz

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#70 i5750at4Ghz
Member since 2010 • 5839 Posts

Other - AA is the most important imo.

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arto1223

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#71 arto1223
Member since 2005 • 4412 Posts

I clicked in lighting, but it's a tie between that and textures.

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cain006

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#72 cain006
Member since 2008 • 8625 Posts

I'd say textures, but resolution comes in a close second. I mean Deus Ex at 1080p with texture mods looks decent to me, but I'm pretty easy going about graphics honestly.

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nunovlopes

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#73 nunovlopes
Member since 2009 • 2638 Posts

[QUOTE="toast_burner"]

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

PAL360

Good to know that someone, other than me, remembers this amazing game!

Art direction is indeed one of the most important graphical aspects.

Absolutely amazing game that was!

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Inconsistancy

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#74 Inconsistancy
Member since 2004 • 8094 Posts
'Lighting' even if you give every object in a game a white lambert shader, with great lighting, it'll still look nice. The others can't hold up alone.
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jer_1

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#75 jer_1
Member since 2003 • 7451 Posts

As far as graphics are concerned, I'm usually more concerned about the lighting, then resolution, then texture quality, then model quality, etc...

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Freak2121GTAF

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#76 Freak2121GTAF
Member since 2008 • 697 Posts

Lighting and textures.

Bad lighting can ruin a game's visual appeal and bad textures won't make the graphics very sharp or immersive.