What is the best graphical feature?

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edwardecl

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#51 edwardecl
Member since 2005 • 2240 Posts

Dynamic shadows.

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Wasdie

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#52 Wasdie  Moderator
Member since 2003 • 53622 Posts

No such thing as a "best" feature. Everything has its place and it's how the graphic programmer and graphic artist combine the features to make the final image that is important.

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gpuking

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#53 gpuking
Member since 2004 • 3914 Posts

@FoxbatAlpha Why are we even posting FH2's old school cubemap reflection? The game doesn't even do proper SSR. Driveclub still kills FH2's photomode despite the latter being heavily downsampled and touched up, have lems no shame? Do you honestly think you can bypass a prerendered shot like this Fox?

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AzatiS

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#55  Edited By AzatiS
Member since 2004 • 14969 Posts

Shadow/Lighting.

Those 2 things is what are graphics all about. The better those 2 are , the closest to reality we going. You can have decent textures with awesome dynamic lighting/shadows and the results being x1000 better than having top notch textures with crappy lighting.

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I_Return

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#56 I_Return
Member since 2014 • 873 Posts

Lichtning and Textures. And DOF too. That looks snazzy

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FreedomFreeLife

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#57  Edited By FreedomFreeLife
Member since 2013 • 3948 Posts

You all wrong.

Only 2 things counters. Textures and design.

Lighting or textures won´t help when game still looks crap. Im not talking art. Art and design are different things. Lighting too

Titanfall is good example. It has high textures but game looks crap because of design. So graphic is bad.

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FreedomFreeLife

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#58  Edited By FreedomFreeLife
Member since 2013 • 3948 Posts

@scottpsfan14 said:
@gpuking said:

@FoxbatAlpha Why are we even posting FH2's old school cubemap reflection? The game doesn't even do proper SSR. Driveclub still kills FH2's photomode despite the latter being heavily downsampled and touched up, have lems no shame? Do you honestly think you can bypass a prerendered shot like this Fox?

Nope. FH2 uses screen space reflections on the wet roads just the same as DriveClub will when the weather patch comes. But DriveClub uses real time reflections everywhere including tunnel walls, rocks etc.

LET´S USE GAMEPLAY PICTURES. FAKE PHOTOSHOP PICTURES THAT WERE RELEASED BEFORE DOWNGRADE DOES NOT COUNT.

NOT A SINGLE PHOTOSHOP PICTURE. EVERYTHING IN-GAME!!!

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sukraj

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#59 sukraj
Member since 2008 • 27859 Posts

great looking foilage

lighting

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GeorgeBouie

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#60 GeorgeBouie
Member since 2014 • 47 Posts

The best graphical feature will give you a new look to your game. There are having many tools and techniques you will adopt to give a new best graphical look to your game. You can apply different pattern design tips, apply textures, add effects.

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gpuking

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#61  Edited By gpuking
Member since 2004 • 3914 Posts

Pretty much everything that went into this game.

It's one of those game that makes me think can a game look too good.

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HalcyonScarlet

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#63 HalcyonScarlet
Member since 2011 • 13838 Posts

I'm very interested in physics effects like they have in the Arkham series. There's some of that in Forza 5 with stuff flying everywhere on the Top Gear track.

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FreedomFreeLife

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#64  Edited By FreedomFreeLife
Member since 2013 • 3948 Posts

scottpsfan14

I played both games. FH2 has better lighting and better graphics. DriveClub does not even have shadows. Amazing? Nope. I played over 100 race games. DriveClub is not even top 10 when we talking about graphics. Few maps even looks like PLAYSTATION 2 GAME. Compressed? Nope. Those are all fair pictures. Those are both took from SHARE BUTTON. YOU CAN SEE PICTURES YOURSELF!!! Also even if i took picture with picture mode, IT DOES NOT CHANGE GRAPHICS. ITS SITLL GAMEPLAY, IN GAME.

I LISTED HD PICTURES

If you call DriveClub amazing, then you A)PS fanboy; B)DriveClub is your first racing game.

YOU ARE SUCH A NOOB.

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Nightflash28

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#66 Nightflash28
Member since 2004 • 2351 Posts

@FreedomFreeLife said:

scottpsfan14

I played both games. FH2 has better lighting and better graphics. DriveClub does not even have shadows. Amazing? Nope. I played over 100 race games. DriveClub is not even top 10 when we talking about graphics. Few maps even looks like PLAYSTATION 2 GAME. Compressed? Nope. Those are all fair pictures. Those are both took from SHARE BUTTON. YOU CAN SEE PICTURES YOURSELF!!! Also even if i took picture with picture mode, IT DOES NOT CHANGE GRAPHICS. ITS SITLL GAMEPLAY, IN GAME.

LISTED HD PICTURES

If you call DriveClub amazing, then you A)PS fanboy; B)DriveClub is your first racing game.

YOU ARE SUCH A NOOB.

^ Says Driveclub has no shadows... proceeds to post screencaps with clearly visible shadows.

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RaunchyTacos

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#67 RaunchyTacos
Member since 2014 • 25 Posts

Pixels. Without those, you couldn't see a damn thing.

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gpuking

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#68  Edited By gpuking
Member since 2004 • 3914 Posts

I don't know why people continue to reply Freedom, he's obviously a premium troll who's hell bent on degrading DC by using the most pathetic methods. Or you know he's intellectually challenged for not recognizing what a shadow is.

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Heil68

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#69 Heil68
Member since 2004 • 60819 Posts

Probably lighting.

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FreedomFreeLife

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#70 FreedomFreeLife
Member since 2013 • 3948 Posts

scottpsfan14

Nope. Those pictures are all gameplay, no photo mode.

Nightflash28 only car shadow but everything else? lol

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freedomfreak

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#71 freedomfreak
Member since 2004 • 52551 Posts

Stop shouting, freedomfreelife.

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Pikminmaniac

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#72 Pikminmaniac
Member since 2006 • 11514 Posts

@charizard1605 said:

Artstyle

Came in here to say this. A game using 20 year old tech can look better than a game using state of the art visual techniques simply because of artstyle.

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Dragerdeifrit

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#73 Dragerdeifrit
Member since 2010 • 769 Posts

Boob Physics, Deal with it.

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illmatic87

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#74 illmatic87
Member since 2008 • 17935 Posts

Out of the modern goodies, probably ambient occlusion. But that's pretty much standard now. But I feel it makes a big difference to give objects a sense of depth/presence, it also enhances the fidelity of the lighting to make it appear that its bouncing off surfaces indirectly.

DoF looks great in still shots. But it's annoying and inconsistent during gameplay. It doesnt really simulate how we perceive depth fast/precise enough and if it tries to do it at the pace of a human eye, the transition just looks bad.

Subsurface scattering can be amazing when you see it implemented properly, but its rare that you'd notice that its there. Looks wonderful on fabric, skin, water or plants/grass or pretty much any semi-transparent surface/object.

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Grey_Eyed_Elf

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#75 Grey_Eyed_Elf
Member since 2011 • 7971 Posts

Lighting > Detail > Draw Distance > Textures

Its why once you mod Skyrim it looks incredible because you can see so far and there's so much detail in the environment and with the right ENB everything just glistens along with high res textures.

Its why Evil Within in looks like a** poor lighting and horrible textures which leaves you with just detail and no draw distance because its a corridor shooter.

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silversix_

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#76 silversix_
Member since 2010 • 26347 Posts

All i want is good amount of quality AA. A game with great art style, shadow etc looks meh without AA or even worst when FXAA is used.

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pyro1245

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#77 pyro1245
Member since 2003 • 9525 Posts

normal mapping and lighting for that textured look.

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miiiiv

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#78 miiiiv
Member since 2013 • 943 Posts

Lighting, which includes shadows and reflections, is probably the most important feature.