[QUOTE="TheElfChild"][QUOTE="Dev-Kronsce"]
Dualshock.
bladeeagle
That reminds me of another advantage controllers have over Keyboard and Mouse - Rumble. It's fun to feel a jerk every time you pull the trigger.So far advantages for controllers are rumble and the joystick.
Let's list advantages for the mouse and keyboard shall we?
1. Different mouses have different controls, feels, and sidebuttons. Instead of having 1 controller with different colors, there are literally endless amounts of different types of mice.
2. Sidebuttons, you can map important keys like weapon switching or aiming to different sidebuttons on the mouse. This makes it a lot easier in fast paced situtations.
3. Customization, you can literally map any action to any key on the keyboard and of course buttons on the mouse. With controllers, you can only change the scheme but you can't change the mappings yourselves.
4. Precision, mouse and keyboard is faster and more precise than the joystick. In fact joystick is so slow and innacurrate, some games have auto aim to compensate. Even GTA4 on the PS3 had an extreme type of auto aim where the reticule automatically jumped from person to person.
I think mouse and keyboard wins.
1. I can't argue with that, but if you're satisfied with the way the controller already is, variety of control options really isn't necessary.
2. The mouse has five buttons plus the wheel. The PS3 and 360 controllers have seven buttons on the right hand (Plus the middle button which is harder to access), and seven buttons on the left hand.
3. It depends on the game for the consoles. I'm pretty sure Bioshock had full button customization (Though I never changed it.) Though you're right, some games annoyingly only have 3 or 4 mapping options (Like RE5, which needed it.)
4. Nothing terribly wrong with Auto-Aim, especially for a single player experience. There are other ways besides auto aim that controllers make up for the lack of precision too. Besides, precision was already mentioned.
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