Most recently I beat World in Conflict.
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Pretty sure Adventure is just this mediums way of saying puzzle games. And point and click are pretty sus puzzle games, dope stories though. Almost make this medium acceptable, almost.
But "Puzzle" means action, like Tetris :)
Our medium IS dumb haha.
Pretty sure Adventure is just this mediums way of saying puzzle games. And point and click are pretty sus puzzle games, dope stories though. Almost make this medium acceptable, almost.
But "Puzzle" means action, like Tetris :)
Our medium IS dumb haha.
The worst lol
I think I replayed Bioshock sometime late last year I also replayed Condemned: Criminal Origins a few months ago since it was free. Yes, I sometimes tend to play old games, but usually just the ones I really liked back then or just like Condemned, it is free. I'm thinking about giving Crysis another go.
@jg4xchamp: Yeah, I am so sorry, I really should have listened to you. I JUST beat DMC2 as Dante and holy hell I don't think I've ever seen a sloppier game. Like, it's not the worst thing ever made, and has some cool but underused ideas (wall running is never not cool) but like... Where do I begin? The camera, which is somehow worse than the first? The total lack of challenge in the boss fights? The fact that guns were basically all you needed? The 'story' which felt like someone took a completed game script and cut out 90% of any development whatsoever? That was truly the most baffling thing to me. Both the first and second game give almost no context to anything you do. Like, I would be told to get an item in the first and I'd think "what is that, why is it important, and what do I need it for?" And the game would never tell me. Plus I didn't even know what I was doing at the castle in 1 until about three quarters in when they mentioned Mundus. I was like, "oh, I guess he's the bad guy?" And this total lack of context or explanation is somehow made even worse in the second, where literally nothing is explained.
I played the first Lucia level (I know, I know, but I'm someone who can't skip things) and after I beat it I thought "You know, I really don't give a single shit." So I played the first level of 3, and if I may be bold, I think when people remember DMC fondly, they're mostly talking about 3. Dante already has more personality in the first level of 3 than he did in the first two games combined (seriously, from his reputation as a character, I was expecting more one liners than a collection of B movies from him in the first game and he barely talked at all). Plus that opening scene where he shrugs off all the scythes is hype.
@jg4xchamp: Yeah, I am so sorry, I really should have listened to you. I JUST beat DMC2 as Dante and holy hell I don't think I've ever seen a sloppier game. Like, it's not the worst thing ever made, and has some cool but underused ideas (wall running is never not cool) but like... Where do I begin? The camera, which is somehow worse than the first? The total lack of challenge in the boss fights? The fact that guns were basically all you needed? The 'story' which felt like someone took a completed game script and cut out 90% of any development whatsoever? That was truly the most baffling thing to me. Both the first and second game give almost no context to anything you do. Like, I would be told to get an item in the first and I'd think "what is that, why is it important, and what do I need it for?" And the game would never tell me. Plus I didn't even know what I was doing at the castle in 1 until about three quarters in when they mentioned Mundus. I was like, "oh, I guess he's the bad guy?" And this total lack of context or explanation is somehow made even worse in the second, where literally nothing is explained.
I played the first Lucia level (I know, I know, but I'm someone who can't skip things) and after I beat it I thought "You know, I really don't give a single shit." So I played the first level of 3, and if I may be bold, I think when people remember DMC fondly, they're mostly talking about 3. Dante already has more personality in the first level of 3 than he did in the first two games combined (seriously, from his reputation as a character, I was expecting more one liners than a collection of B movies from him in the first game and he barely talked at all). Plus that opening scene where he shrugs off all the scythes is hype.
I mean I fundamentally disagree when it comes to DMC1, that game is still quite good.
But yeah 3 is the tits. Itsuno and crew were like what do people actually like about Devil May Cry? The ghetto action/adventure aspect, or the cocky dude and beating the shit out of demons? And they made the right call, the gameplay opens strong, and remains the star of the show. And Dante was back to being fun again, that special brand of cornball capcom camp cheese (dat alliteration though) that is weirdly endearing for how fucking, stupid it is. And then they took that Dante away form us, and gave us Ninja Theory's modern fucking, selfaware douche dante.
Devil May Cry 2 is the worst sequel of all time in games. I can't think of another game that so fundamentally missed what made the last game go. Which weirdly also makes DMC3 the greatest comeback in video games of all time, because I also can't think of a game that bounced back so hard. It came back from a complete mess to arguably being the best game in its genre going 10 years strong? Because I'd only put the Bayonetta games and Ninja Gaiden Black over it. Maybe God Hand or Ninja Gaiden 2 on their combat alone.
On the other hand I really like me some Viewtiful Joe, hmmm.
@jg4xchamp: If we're talking 3D hack n slash/ beat em up, I would say Bayonetta is queen. I mean, I still have to beat 3 so that might change, but for right now, I think Bayo has the deepest combat I've seen in a game. It's just so well made and filled with customization. This is to say nothing of the great design in other areas like bosses, unlocks, and stages.
And Viewtiful Joe is easily one of my favorite games of all time. I got into it after its heyday (I think 2008?) and that first game just blew me away. I love every aspect of it from the graphics to the story to the characters to the simple but polished and well executed combat. It's also one of the only games I've played that has incentivised playing on higher difficulties enough for me to actually do it. The game is already super tough and on the skill needed to beat it on V Rated, let alone Ultra V Rated, is absolutely nuts, but I eventually did it (the incentive of bonus characters always gets to me for some reason... I love when a game has more than one PC). The second one is also a great game, especially when it comes to the aesthetic and imaginative levels, but I don't think it quite lived up to the first. The DS one was disappointing at best, especially since we never got a sequel, there were only six chapters, and no unlockable characters. The Smash Bros clone Red Hot Rumble was enjoyable mostly because I loved all the fan service it had (seriously, after years of beating them up, you could finally play as an actual Biancky!). It, too, was deeply flawed, mostly in character balance, but still. I'm so upset that Capcom did absolutely nothing for the game's tenth anniversary back in 2013. The series is dead with no hope of revival and that saddens me.
If anything, this discussion has reminded me of how amazingly talented Kamiya is as a director, as well as the rest of Team Little Angels. He knows how to keep a game old school and modern simultaneously. I can't think of another modern game series that pays such fine attention to detail with its mechanics and difficulty curve. Even Okami, where the combat wasn't the main appeal is still an amazing game in every way (I've told people that if I were to rank it in with the Zelda games, it would probably take the number three spot in the series). Kamiya and Team Little Angels keep the old school sensibilities of older games alive and well while also making unique mechanics and fun ideas.
@jg4xchamp: If we're talking 3D hack n slash/ beat em up, I would say Bayonetta is queen. I mean, I still have to beat 3 so that might change, but for right now, I think Bayo has the deepest combat I've seen in a game. It's just so well made and filled with customization. This is to say nothing of the great design in other areas like bosses, unlocks, and stages.
And Viewtiful Joe is easily one of my favorite games of all time. I got into it after its heyday (I think 2008?) and that first game just blew me away. I love every aspect of it from the graphics to the story to the characters to the simple but polished and well executed combat. It's also one of the only games I've played that has incentivised playing on higher difficulties enough for me to actually do it. The game is already super tough and on the skill needed to beat it on V Rated, let alone Ultra V Rated, is absolutely nuts, but I eventually did it (the incentive of bonus characters always gets to me for some reason... I love when a game has more than one PC). The second one is also a great game, especially when it comes to the aesthetic and imaginative levels, but I don't think it quite lived up to the first. The DS one was disappointing at best, especially since we never got a sequel, there were only six chapters, and no unlockable characters. The Smash Bros clone Red Hot Rumble was enjoyable mostly because I loved all the fan service it had (seriously, after years of beating them up, you could finally play as an actual Biancky!). It, too, was deeply flawed, mostly in character balance, but still. I'm so upset that Capcom did absolutely nothing for the game's tenth anniversary back in 2013. The series is dead with no hope of revival and that saddens me.
If anything, this discussion has reminded me of how amazingly talented Kamiya is as a director, as well as the rest of Team Little Angels. He knows how to keep a game old school and modern simultaneously. I can't think of another modern game series that pays such fine attention to detail with its mechanics and difficulty curve. Even Okami, where the combat wasn't the main appeal is still an amazing game in every way (I've told people that if I were to rank it in with the Zelda games, it would probably take the number three spot in the series). Kamiya and Team Little Angels keep the old school sensibilities of older games alive and well while also making unique mechanics and fun ideas.
Kamiya is a beast. The Wonderful 101 is secretly one of the best games this gen. There is an adjustment period to the controls (which yes the controls could be much better) and the wiiu pad side gimmick segments themselves aren't good, and the game does an awful job teaching you the game. Which all fall on Kamiya, but when you know how that game works and how that combat works, it's absolutely killer. Plus it's on the side of good and actually written camp, tonally consistent with a lot of good payoffs.
It's what makes me not worried about what I saw of Scalebound this year. It's Hideki Kamiya, his games always have more gameplay details than you can properly notice during a stage demo.
@jg4xchamp: If we're talking 3D hack n slash/ beat em up, I would say Bayonetta is queen. I mean, I still have to beat 3 so that might change, but for right now, I think Bayo has the deepest combat I've seen in a game. It's just so well made and filled with customization. This is to say nothing of the great design in other areas like bosses, unlocks, and stages.
And Viewtiful Joe is easily one of my favorite games of all time. I got into it after its heyday (I think 2008?) and that first game just blew me away. I love every aspect of it from the graphics to the story to the characters to the simple but polished and well executed combat. It's also one of the only games I've played that has incentivised playing on higher difficulties enough for me to actually do it. The game is already super tough and on the skill needed to beat it on V Rated, let alone Ultra V Rated, is absolutely nuts, but I eventually did it (the incentive of bonus characters always gets to me for some reason... I love when a game has more than one PC). The second one is also a great game, especially when it comes to the aesthetic and imaginative levels, but I don't think it quite lived up to the first. The DS one was disappointing at best, especially since we never got a sequel, there were only six chapters, and no unlockable characters. The Smash Bros clone Red Hot Rumble was enjoyable mostly because I loved all the fan service it had (seriously, after years of beating them up, you could finally play as an actual Biancky!). It, too, was deeply flawed, mostly in character balance, but still. I'm so upset that Capcom did absolutely nothing for the game's tenth anniversary back in 2013. The series is dead with no hope of revival and that saddens me.
If anything, this discussion has reminded me of how amazingly talented Kamiya is as a director, as well as the rest of Team Little Angels. He knows how to keep a game old school and modern simultaneously. I can't think of another modern game series that pays such fine attention to detail with its mechanics and difficulty curve. Even Okami, where the combat wasn't the main appeal is still an amazing game in every way (I've told people that if I were to rank it in with the Zelda games, it would probably take the number three spot in the series). Kamiya and Team Little Angels keep the old school sensibilities of older games alive and well while also making unique mechanics and fun ideas.
Kamiya is a beast. The Wonderful 101 is secretly one of the best games this gen. There is an adjustment period to the controls (which yes the controls could be much better) and the wiiu pad side gimmick segments themselves aren't good, and the game does an awful job teaching you the game. Which all fall on Kamiya, but when you know how that game works and how that combat works, it's absolutely killer. Plus it's on the side of good and actually written camp, tonally consistent with a lot of good payoffs.
It's what makes me not worried about what I saw of Scalebound this year. It's Hideki Kamiya, his games always have more gameplay details than you can properly notice during a stage demo.
When I get a wiiU I fully plan on purchasing Wonderful 101. Looks like a unique and fun game. Heard it's ridiculously replayable.
Kamiya is a beast. The Wonderful 101 is secretly one of the best games this gen. There is an adjustment period to the controls (which yes the controls could be much better) and the wiiu pad side gimmick segments themselves aren't good, and the game does an awful job teaching you the game. Which all fall on Kamiya, but when you know how that game works and how that combat works, it's absolutely killer. Plus it's on the side of good and actually written camp, tonally consistent with a lot of good payoffs.
It's what makes me not worried about what I saw of Scalebound this year. It's Hideki Kamiya, his games always have more gameplay details than you can properly notice during a stage demo.
When I get a wiiU I fully plan on purchasing Wonderful 101. Looks like a unique and fun game. Heard it's ridiculously replayable.
Mmhmm, if you're not against a lot of that game being spoiled (and he doesn't spoil how fucking dope the ending is), you should watch the matthewmatosis video. Basically any other review of that game is worthless by comparison.
I very very recently (last week) beat the original Devil May Cry. Granted, it was in the HD collection, but it still counts because it's from 2001. I have incredibly mixed feelings about it. On the one hand the combat and controls are air tight and honestly hold up really well. It's not as in depth as Bayonetta's combat, but still really great. On the other, the camera threatened to ruin the entire thing for me. I know it was made with the RE engine and started off as an RE game, but the camera simply does not work for this kind of game. It works for the slow pace of RE, but not for the lightning fast pace of DMC. Playing through the second one now.
Also recently beat Dragon Quest VII on the 3DS if that counts. I know it's a remake, but it retains a lot of the original version.
You'll start memorizing stuff and adjusting. It actually shouldn't be called an 'issue.'
DMC3 uses similar camera angles.
Fyi: this is one of those games that made a lot of people complain at first. Bayo is comparatively easy.
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