What is the most important game (to the gaming industry) ever made? (Poll)

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Silverbond

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#101 Silverbond
Member since 2008 • 16130 Posts

I had to go with Super Mario Bros that was packaged with the NES in "86". The console and game alone revitalized the console gaming market. So without that combo. You wouldnt have your Xbox 360's or Playstations 3's.

xOMGITSJASONx
Without Pong, you wouldn't have had SMB. Ohh snap
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Jag85

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#102 Jag85  Online
Member since 2005 • 20607 Posts

super mario brothers without question. i know pong brought it to the masses but super mario brothers saved it from collapse.

lazerface216

While Pong was the first successful video game, it was actually Space Invaders and Pac-Man that brought video games to the masses during the golden age of arcade games.

Doom was not an online game, you could only play Doom over linked PC's and closed networks. About 6 months after Doom shareware blew the roof off the BBS's, DWANGO started up and you could dial into hosted games, for a monthly fee + the phone charges (if applicable)

Quake shipped with actual internet online play. Huge difference, and Id designed Quake multiplayer for that purpose. IMO, Doom and Quake are both very huge steps, especially for the PC market. Plus the Quake engine... so much stuff was made with it, and companies like Valve were able to get started because of the way Carmack basically gave the code out to anyone that had a good idea and some tech savvy.

But I can see how it can be said that one was a direct result of the other.

evilross

Yes, but it was Doom that initiated the process that would be complete with Quake. While Quake built on Doom and certainly improved on it in many ways with its own innovations, its legacy is too heavily dependent on Doom, so I don't see how that would necessarily make it more important than, say, the likes of Wolfenstein 3D, GoldenEye 007, Half-Life or even Halo? I still think it would have been better to replace Quake with a different game from another genre, with Space Invaders or Pong being obvious examples.

Without Pong, you wouldn't have had SMB.

Ohh snapSilverbond

But then, we could go back even further and say without Spacewar, there wouldn't be Pong... but I know what you mean.

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NeonNinja

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#103 NeonNinja
Member since 2005 • 17318 Posts

Super Mario Brothers is probably the single most influential game ever made. Doom would certainly be up there as well. I'd even say FF7 was really influential too. Super Mario 64 had a big say on how 3D design and controls would work.

But the single most important is still Super Mario Brothers.

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TheAcountantMan

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#104 TheAcountantMan
Member since 2011 • 1281 Posts
Call of duty 4.
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abuabed

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#105 abuabed
Member since 2005 • 6606 Posts
There isn't only one game that is most important to the industry, any game that innovates and makes other devs follow then it is important.
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mental_case_5

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#106 mental_case_5
Member since 2009 • 609 Posts

I think Metal Gear Solid #1 changed the stealth gaming market a fair bit.

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Mozelleple112

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#107 Mozelleple112
Member since 2011 • 11293 Posts

Metal Gear Solid 4 by far imo. It might just be me, but I think the best game ever made also counts as being important to the industry.

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Salt_The_Fries

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#108 Salt_The_Fries
Member since 2008 • 12480 Posts
Ultima Underworld: Stygian Abyss kicked major ass. Wolfenstein 3d was only a superficial revolution for those who missed true technical achievement that happened two months before it, a game which overshadowed it and surpassed it in every way possible, and I'll explain why: While Wolfenstein 3D, and Doom had no real 3-D environment, Ultima Underworld was trully 3-D, you could run, jump, fly, levitate, and even swim in water, you had a fully 3-D environment. Best of all was the mouse movement, made moving smooth and easy. Wolfenstein 3D, and Doom were really 2-1/2 D games (no ability to move in a up-down fashion), Ultima Undeworld had also much better (and eerier) graphics than what id had released at the time. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more. "Ultima Underworld" featured not only true 3D VGA graphics which were revolutionary for its time and even surpassed id's "Doom" in many ways but, yet more revolutionary, used them to render believable, realistic environments. Despite of the graphics' visible age, the actual "dungeon simulation" part still works perfectly fine, colouring is dark and sufficiently naturalistic and, most important, level design always goes hand in hand with technical aspects. As with its in-official successor "System Shock" (and probably to an even stronger degree), rooms and corridors always serve a distinct purpose - one notices a fishing rod next to a small pond, it is owned by a goblin who lives not too far off, when one enters a small alcove filled with some jewelry and heaps of rotten cheese one is attacked by a rat, most NPCs have their own rooms and/or sleeping places etc. etc. "Ultima Underworld"s graphics were thus not only technically noticeable, but also the how and why of their usage was way ahead of its time. It single-handedly and directly inspired The Elder Scrolls series that followed later (including Morrowind, Oblivion, and earlier: Arena and Daggerfall), and FPS/RPG hybrid games such as System Shock 1 (done by the same people) and 2 (done by part of the same people), Deus Ex, etc. The game was non-linear; The player character may carry light sources to extend the line of sight, with some, like lanterns, providing more light than others; An automap fills in according to what the player has seen above a certain brightness, with the additional feature of allowing the player to write notes on it; Some weapons possess different types of attacks depending on where the cursor is held; when held near the bottom of the screen, the attack might be a jab, while the middle produces a slash - something that The Elder Scrolls series copied directly. Intelligent AI: enemies sometimes try to escape when near death.Occasionally, the game's rudimentary stealth system can be used to avoid combat. The player may also cast spells, done by selecting an appropriate combination of "runestones". The conversations have multiple dialogue choices To aid orientation, some great set-pieces are scattered throughout the game, differently textured walls indicate different parts of the dungeons, banners are used to mark inhabited areas (if the inhabitants are friendly, at least) and a simple, but effective colour scheme is used throughout the game. With all its technical limitations, "Underworld" employs a gradual colour "shift" from black to red as the player approaches the games' central core. This is hinted at right from the beginning when the player looks through a window down into the inner chasm of this "Stygian Abyss" (in a separate screen) and notices a faint red glow at the bottom. This red glow will get more and more close to the player as he/she looks through similar windows on deeper levels, heightening his/her expectation, until from level 6 onwards more and more lava regions have to be tackled. In level 8, most everything has gone red. Such a stringent dramatic use of colouring is always welcome and far from being self-evident even in modern games. For a game from back then, it's just marvellous. And development of Ultima Underworld: Stygian Abyss led to its spiritual successor, System Shock that pushed the envelope in its respectable genre, FPS/RPG hybrid even more, retaining full 3D environment, adding physics, telling the whole story without interruption of gameplay via audio logs (exactly what was done in Dead Space 14 years later, magnificent influence of the game, isn't it?), prototype of WSAD-like controls (SZXC to be precise), ability to lean left and lean right (something which was used 5 years after in another game of these same authors: Thief: The Dark Project), customizable difficulty of puzzles, combat, gameplay, etc., RPG and puzzle elements in FPP shooter game, and so on, on and on, I could go on for like forever what this game meant to history of games. It influenced Half-Life, System Shock 2, Deus Ex, BioShock, Dead Space, etc. Of course, I can't deny that Wolfenstein and Doom were much much more popular, but that has nothing to do with the gaming revolution itself, because I proved that id software games were outdated and surpassed in every way possible at (or even before) their release date, but sadly not everyone knows this. Similar things happen to the music, but that's another story. Ok, that's more or less it. It was a combination of my own thoughts and some found info.
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SamiRDuran

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#109 SamiRDuran
Member since 2005 • 2758 Posts
Modern Warfare 2
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KungfuKitten

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#110 KungfuKitten
Member since 2006 • 27389 Posts

Call of duty 4.TheAcountantMan
::scratches::

Modern Warfare 2SamiRDuran
::scratches more::

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SuperFlakeman

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#111 SuperFlakeman
Member since 2011 • 7411 Posts

SMB is the first modern game and Miyamoto is the father of modern gaming so i'll go with that.

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UnrealLegend

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#112 UnrealLegend
Member since 2009 • 5888 Posts

GTA III was very influential :)

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ChubbyGuy40

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#113 ChubbyGuy40
Member since 2007 • 26442 Posts

Metal Gear Solid 4 by far imo. It might just be me, but I think the best game ever made also counts as being important to the industry.

Mozelleple112

We're talking about games, not interactive movies.

And since nothing ever takes any sort of influence from MGS...especially MGS4...yeaaaah.

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max-Emadness

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#114 max-Emadness
Member since 2009 • 1781 Posts

doom with halo ce and half life continuings it legacy

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AdobeArtist

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#115 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="TheAcountantMan"]Call of duty 4.KungfuKitten

::scratches::

Modern Warfare 2SamiRDuran
::scratches more::

I'm gonna guess they only started playing in this generation :|

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p3anut

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#116 p3anut
Member since 2005 • 6636 Posts

Super Mario 64.

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LustForSoul

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#117 LustForSoul
Member since 2011 • 6404 Posts
The first popular and classic games. Space invaders, pacman etc.
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Iantheone

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#118 Iantheone
Member since 2007 • 8242 Posts
For modern gaming: COD4
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Jag85

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#119 Jag85  Online
Member since 2005 • 20607 Posts

Ultima Underworld: Stygian Abyss kicked major ass.

Wolfenstein 3d was only a superficial revolution for those who missed true technical achievement that happened two months before it, a game which overshadowed it and surpassed it in every way possible, and I'll explain why:

Salt_The_Fries

Did you know that Wolfenstein 3D's engine was influenced by a tech demo of Ultima Underworld? Ultima Underworld had a big influence on the early FPS genre, despite the game having very little impact on the industry the way Wolfenstein and Doom did.

We're talking about games, not interactive movies.

And since nothing ever takes any sort of influence from MGS...especially MGS4...yeaaaah.

ChubbyGuy40

Most action games since the late 90s (especially ones with stealth elements, cover mechanics, cut scenes, or artistic aspirations) have been influenced by the MGS series... but certainly not MGS4, which is far too recent to have had any noticeable impact.

The first popular and classic games. Space invaders, pacman etc.LustForSoul

Interestingly, Space Invaders and Pac-Man are the highest-grossing video games of all time. In today's money, the amount of revenue they grossed from quarters dropped into arcade machines would be $2.5 billion for Space Invaders and $3.5 billion for Pac-Man, and that's not even including the additional revenue they grossed from the sales of arcade machines and home software ports. Unfortunately, a lot of gamers seem to have forgotten just how popular and mainstream video games were during the golden age of arcade games in the early 80s, probably more so than today.

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FortuneInLies

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#120 FortuneInLies
Member since 2011 • 193 Posts
DOOM of course. I'm scratching my head at people saying MGS4 and Call of Duty.
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Cherokee_Jack

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#121 Cherokee_Jack
Member since 2008 • 32198 Posts

I would say SMB, Legend of Zelda, Space Invaders, Ultima III, Utopia, Wolf3D (and/or Ultima Underworld if the above post is accurate) and maybe Quake.

Ultimately I think either SMB or Space Invaders had the biggest far-reaching impact of one single game.

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EG101

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#122 EG101
Member since 2007 • 2091 Posts

In order:

1) Pong

2) Pacman

3) Pitfall

4) Donkey Kong

5) Supermario bros

6) Sports games:Madden, NHL, Fifa

7) Gran Tourismo

8. Steet Fighter2

9) Doom

10) COD4

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rzepak

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#123 rzepak
Member since 2005 • 5758 Posts

Well if I have to choose out of those given, without using "other" cause I dont roll that way, I say Doom. Why? Look at gaming landscape these days. Its hard not to see that the FPS genre is at this point the most popular. So you could say an early FPS has had more of an impact than lets say Mario. Sure there are platformers around but quite frankly pure platformers are rare. I remember loving Jak and Daxter, only to see it turn into a shooter, a sad day that was.

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streetridaz

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#124 streetridaz
Member since 2003 • 3276 Posts
[QUOTE="SHR3DD3D"]

1. Grand Theft Auto III

2. Halo: CE

3. Call of Duty 4: Modern Warfare

WOW okay......Let me guess your somewhere around 20 years old?
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BigBoss255

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#125 BigBoss255
Member since 2010 • 3539 Posts
Lol @ anyone who said CO4, that game has basically destroyed online gaming.
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Cherokee_Jack

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#126 Cherokee_Jack
Member since 2008 • 32198 Posts
Lol @ anyone who said CO4, that game has basically destroyed online gaming.BigBoss255
So because it was important in a way you don't like, it's not important. Mkay.
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charlesdarwin55

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#127 charlesdarwin55
Member since 2010 • 2651 Posts

It's super clear it's either quake or doom, fps hasn't changed much but platforming has, hell platforming hardly exists anymore but guess what does. FPS.

Super Mario Brother Shmuper Shmario Shmothers

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Gibsonsg527

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#128 Gibsonsg527
Member since 2010 • 3313 Posts

Pong, Pac-Man, Tetris

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Jag85

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#129 Jag85  Online
Member since 2005 • 20607 Posts

Well if I have to choose out of those given, without using "other" cause I dont roll that way, I say Doom. Why? Look at gaming landscape these days. Its hard not to see that the FPS genre is at this point the most popular. So you could say an early FPS has had more of an impact than lets say Mario. Sure there are platformers around but quite frankly pure platformers are rare. I remember loving Jak and Daxter, only to see it turn into a shooter, a sad day that was.

rzepak

It's super clear it's either quake or doom, fps hasn't changed much but platforming has, hell platforming hardly exists anymore but guess what does. FPS.

Super Mario Brother Shmuper Shmario Shmothers

charlesdarwin55

The reason Super Mario Bros is the popular choice here is not simply because it set the template for platformers, which dominated the 2D landscape (and paved the way for run & gun shooters), but because of its impact on the console gaming industry, which it was largely responsible for reviving from the dead (after the 1983 industry crash). Without Super Mario Bros, console gaming probably wouldn't have existed anymore.

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MIYAMOTOnext007

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#130 MIYAMOTOnext007
Member since 2006 • 3061 Posts

most important game ever? probably this game:

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Jag85

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#132 Jag85  Online
Member since 2005 • 20607 Posts

There's no question that some of these games are significant. They've all had a hand in creating or driving the industry and its genres.

But I would definitely have to say Doom. Doom is significant because, while it wasn't the first FPS game, it really opened up the genre to people. It popularized the FPS. More than that, it become a phenomena. It put video games on the world stage and out into the public eye due to its controversial nature and because of its shareware nature. It was widely available and to this day we all know what the original Doom is/was. We all remember fondly the "Doom Guy" and many of us can remember being scared poopless by it back in the day.

What a lot of people don't realize, though, is that it also pioneered "3-D" graphics and on top of that gave us network multiplayer gaming. While perhaps modding didn't become the sensation it is today until Counter Strike, it was with Doom that it started to take off.

AncientDozer
Doom didn't pioneer "3-D" graphics, but it did play a role in popularizing it among PC games. Other than that, good points. Doom was certainly one of the most influential games from the 90s.