To play that Fight: Light Out game, first you have to calibrate the Move controllers. afterward, the player can't move their legs from that calibrated position or it will screw up the game play. Also, the player has to move slowly for the on screen character to respond accordingly.
http://news.punchjump.com/blog/2010/06/18/e3-the-fight-lights-out-ps3-move-restrained-in-preview/
"The Move controllers must be calibrated prior to each fight with the user holding each out atarmslength, then under the chin.
Afterward, the player must not move theirlegsfrom that position in order not to lose calibration.
The inability to move felt a bit restrained. Also, the Move did not relay force feedback to each registered punch, lessening the impact of each blow."
http://www.pcworld.com/article/199305/kinect_for_xbox_360_vs_playstation_move.html?tk=hp_new
"The Fight: Lights Out was more unique, accurately tracking my arms as I held a controller in each hand, though I was advised to take slow, deliberate swings rather than lightning-quick jabs. Sudden movements were suppressed to keep the on-screen avatar from flailing, it seemed. The freedom to improvise moves -- I once hit my opponent with a double-armed haymaker -- was a nice touch. Still, there wasn't an overall structure to the game, just round after round of mindless slugging."
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