Oblivion. I had too high hopes for it, it was a lot shallower than I thought. Scaling ruined the basic idea of all RPGs, which is developing your character, it didn't help to be able to make a character who is good at everything either. It had repetitive environments, quests, no dialogue options, no choises to be made. The "radiant AI" was mostly annoying with the psychic guards and passive NPCs. The maps was huge, and yet so empty, and no, I don't care if you can move every friggin spoon on the map. I could pretty much go on forever but I'll stop for now.
Fear. No variety whatsoever. The environments were so bland, the story was carried out horribly(or not at all), and the enemies were faceless clones of each other(literally).
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