@uninspiredcup: The Legend of Zelda or Dragon Warrior.
There are so many masterpieces pre 90. A few include Battle of Olympus, Bionic Commando, Blades of Steel (still one of the best Hockey games ever made), Castlevania, Dragon Warrior, Faxanadu (and one of the best soundtracks of all time to go with it), The Legend of Zelda, Life Force, Mega Man 2, Punch Out!, RBI Baseball, RC Pro Am, Romance of the Three Kingdoms, Side Pocket, and Super Mario Bros., and those are just on the NES.
Playing through that right now in it's entirety for the first time.
Gotta say some stuff that def pisses me off.
Enemies that come at awkward angles with secondary weapons suppose to help deal with that, right? Like the axe, the obv one.
But half the time you're being rushed through a level with a timer and unlimited enemy spam, with completely random drops, with the drops themselves using a different amount of hearts.
You have a choice to A) Stand still and wait for it to disappear B) avoid it, but the forward momentum of the game means in all likelihood you'll be accidentally picking shit up constantly the player doesn't want.
Some items like the stop-watch are pretty fucking useless as stuff like the Grim Reaper while holy water can basically act as "auto cheese" on a many boss.
Some spawn points are completely unpredicable as well. Few times just walked up a ladder to immediately get hit, while glued to the ladder, or some cases like Reaper, as soon as the encounter started jumped only for a projectile to magically appear over head with no warning.
Still enjoying it for the most part, but def prefer Rondo and the later entries. Even the Gameboy ones, haven't played much but was generally enjoying Castlevania Legends abit more.
Anyway, don't let my rambling effect your choice, just sounding off.
Mario 3, easily. If you do any retro gaming in any capacity, and play the NES at all you would see the turning point in the mindset of developers from this quarter eating arcade and simple single screen games to more expansive, larger worlds, home console experience that really allowed gaming to take off was Mario 3.
Battletoads Arcade I felt at the time was ahead of its time in the early 90s. Hell, it was such a great game, it almost rivals TMNT Arcade itself. I only got addicted to that game only because the Dark Queen was a cool badass villain.
I really hate how MS just straight up massacring my boys...even the Dark Queen looks she's from Kim Impossible😓
I was actually just having this thought the other day, but Tetris is probably one of the most perfect games ever made. Every new game that comes out, there's little to no change to the main formula, and I believe it's much because it was perfected in the first place.
I would have to say that Mega Man 2 was the best. Super Mario Bros 3 was also excellent, but Mega Man 2 was so damned cool.
OT - After playing Castlevania and Shinobi back to back, MS Shinobi holds up better. It's the better game overall.
Double Dragon was the best game ever as far as I was concerned back in the 80s, I put so much money into that game, it was what I looked forward to most of all when I went to Skeg with the family. Target Renegade on the Amstrad CPC was a masterpiece too, it was the closest thing to Double Dragon for home computers at the time as the home computer/console versions of Double Dragon absolutely sucked hard, at least until I got my hands on the Master System version which was probably the closest version to the arcade that I played.
Double Dragon Arcade ruled the world. I also spent a lot of quarters on it. Even today, it is still entertaining if you can tolerate the choppy framerate. And yeah, the home versions sucked. I was so disappointed.
@enzyme36: Shinobi is interesting. The Master System is arguably the best version even though the arcade hardware is technically superior.
Being an arcade game, designed around bullshit. 1 touch, dead. Spamming the shit out of enemies where the difficulty becomes seemingly insurmountable.
The Master System version has an upgradable life bar, and weapon upgrades that rewards players who take the time to detour.
Less enemies on screen, typically 3 tops. Becomes about common sense and largely reasonable reaction than dealing with a barrage of rush-downs. A much slower more methodical game.
Subjective as well, but kinda prefer the look of the Master System version. Quite colourful.
Basically templates over all the good and removes the bad. Rather than mimicking coin chomping bullshit. Feels like something doable as well without spamming save-scum. Might take a couple of goes but nowhere near as brutal as other games at the time.
@uninspiredcup: This explains a lot, why all the Sega bundles and the Sega Ages versions of the game just dont feel right. They must be using the arcade game, when I grew up with the master system version. This explains why I would never get the kick/ nun-chucks / sword variations of the melee kills that I loved from the master system.
Also shuriken to gun upgrades you mentioned was a game changer for the ms version ... also was a good challenge with only getting 1 crack at the gun run. Agree that this version feels superior to the ports we been getting.
EDIT: The runs on the videos above are real impressive... even flawless on the bonus stages
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