That's the real problem with the adventure genre's success. The vast majority of people prefer instant-gratification, action based titles instead of complicated games where you really have to spend time in the game.
I do find Adventure games "boring", but unlike Logan, I can accept that there are people out there with different tastes than me, and I can sympathize with them for having their favourites constantly outshined and outdone in popularity and critical consensus by games they don't even enjoy.
And that's because I dislike how popular Command and Conquer is compared to games like Homeworld, or how popular Call of Duty 4 is compared to games like No One Lives Forever or Jedi Knight 2. That's because in both cases, I've played all the games and I enjoy the less popular title much more.
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I have to admit though, it's not that the adventure genre is only for lateral thinkers (and thus nose-dived in popularity), it's due to the stagnation of the genre, and all the major players writing it off in the late 90s, especially Lucasarts.
Adventure games haven't evolved for a long time. Especially with the low-budgets of most adventure devs, they can't afford to. There are some, like the devs of Overclocked, who will use a story telling gimmick to shift things up, or the devs of Penumbra: Overture who turn it into a FPS/Adventure hybrid, but those guys are few and far between.
Cue in Quantic Dream, who want to make sure everyone knows the adventure genre is king of cinematic storytelling in video games through the use of high production values and very innovative, genre-bending techniques, and we might have a resurgence in popularity.
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