Vampire games,waaaay more.
Robot/mecha games.
Fantasy games NOT to be RPGs,ffs,most of them are,im sick & tired of it
More games with atmosphere.
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Vampire games,waaaay more.
Robot/mecha games.
Fantasy games NOT to be RPGs,ffs,most of them are,im sick & tired of it
More games with atmosphere.
[QUOTE="Master_ShakeXXX"]
Survival horror and stealth. ACTUAL stealth, like the GOTY Hitman Absolution.
NeonNinja
Play Dishonored
That's legit stealth.
Does it punish you severely for getting spotted? That's the kinda stealth games I'm talkin about.
Not that I care in Dishonored's case. I plan on playing it anyways. Game looks like a lot of fun.
[QUOTE="cain006"]
I want more first person rpgs like Legend of Grimrock.
NeonNinja
More first person RPGs made by competent RPG developers.
Less first person RPGs made by Bethesda.
I bet Bethesda could make an amazing RPG that's on a smaller scale. Their problem is they always feel the need to make everything as huge and epic as possible, and because of that their games never end up excelling in any particular area. The visuals suffer because of it, the gameplay suffers, the story suffers, and the whole game just ends up feeling unfinished. I still love Skyrim (and Fallout 3 is alright), but I think they would do a lot better to take a step back and actually focus on specific elements rather than just constantly trying to outdo themselves in size and scope.
[QUOTE="NeonNinja"]
[QUOTE="Master_ShakeXXX"]
Survival horror and stealth. ACTUAL stealth, like the GOTY Hitman Absolution.
Master_ShakeXXX
Play Dishonored
That's legit stealth.
Does it punish you severely for getting spotted? That's the kinda stealth games I'm talkin about.
Not that I care in Dishonored's case. I plan on playing it anyways. Game looks like a lot of fun.
Define punish severely?
Because you can play the game as either a pacifist or an assassin. But in either option you want to stay hidden and make sure people don't find you. You can handle enemies very well, but there's no recharging health, so once you're dead, you're dead. You have potions, but there's a limit to how many you can carry and if you run out things'll be harder. So staying hidden is really the best way to play.
If you mean severe punishment based on how the mission turns out, it's not that kind of game as there are non-lethal and lethal ways to end a mission. It's a game that's about choice through gameplay and the world changes based on your actions. So things can turn out however you want them to.
[QUOTE="NeonNinja"]
[QUOTE="cain006"]
I want more first person rpgs like Legend of Grimrock.
Master_ShakeXXX
More first person RPGs made by competent RPG developers.
Less first person RPGs made by Bethesda.
I bet Bethesda could make an amazing RPG that's on a smaller scale. Their problem is they always feel the need to make everything as huge and epic as possible, and because of that their games never end up excelling in any particular area. The visuals suffer because of it, the gameplay suffers, the story suffers, and the whole game just ends up feeling unfinished. I still love Skyrim (and Fallout 3 is alright), but I think they would do a lot better to take a step back and actually focus on specific elements rather than just constantly trying to outdo themselves in size and scope.
No, they couldn't.
Bethesda have no concept of interesting quest design or writing. They make their worlds huge, but there's nothing to do in them besides fetchquests. There's nothing epic about Bethesda's games aside from ground to cover.
[QUOTE="Master_ShakeXXX"]
[QUOTE="NeonNinja"]
Play Dishonored
That's legit stealth.
NeonNinja
Does it punish you severely for getting spotted? That's the kinda stealth games I'm talkin about.
Not that I care in Dishonored's case. I plan on playing it anyways. Game looks like a lot of fun.
Define punish severely?
Because you can play the game as either a pacifist or an assassin. But in either option you want to stay hidden and make sure people don't find you. You can handle enemies very well, but there's no recharging health, so once you're dead, you're dead. You have potions, but there's a limit to how many you can carry and if you run out things'll be harder. So staying hidden is really the best way to play.
If you mean severe punishment based on how the mission turns out, it's not that kind of game as there are non-lethal and lethal ways to end a mission. It's a game that's about choice through gameplay and the world changes based on your actions. So things can turn out however you want them to.
Like I said it doesn't really matter in Dishonored's case because that's the kind of game you just play to simply have fun.
I mean I want more challenging stealth games where getting caught feels like an actual consequence. In a lot of "stealth" games these days if you get caught you just kick the enemies' ass and that's it. There's no big incentive to stay hidden.
Console JRPGs that don't look like they could be confused with hent@i.
I have hopes for Tales of Xilia and Ni No Kuni next year but man back with PS1 and PS2 it seems like there were half a dozen good JRPGs coming out a year. Now it feels good to have 1.
[QUOTE="Master_ShakeXXX"]
[QUOTE="NeonNinja"]
More first person RPGs made by competent RPG developers.
Less first person RPGs made by Bethesda.
NeonNinja
I bet Bethesda could make an amazing RPG that's on a smaller scale. Their problem is they always feel the need to make everything as huge and epic as possible, and because of that their games never end up excelling in any particular area. The visuals suffer because of it, the gameplay suffers, the story suffers, and the whole game just ends up feeling unfinished. I still love Skyrim (and Fallout 3 is alright), but I think they would do a lot better to take a step back and actually focus on specific elements rather than just constantly trying to outdo themselves in size and scope.
No, they couldn't.
Bethesda have no concept of interesting quest design or writing. They make their worlds huge, but there's nothing to do in them besides fetchquests. There's nothing epic about Bethesda's games aside from ground to cover.
Well the size of the games is what I think their biggest problem is. It doesn't allow them to focus on the smaller and finer details that go into creating a more memorable experience. They have a lot more to contend with than somebody like, say, Bioware or From Software who make more linear and focused RPGs.
[QUOTE="NeonNinja"]
[QUOTE="Master_ShakeXXX"]
I bet Bethesda could make an amazing RPG that's on a smaller scale. Their problem is they always feel the need to make everything as huge and epic as possible, and because of that their games never end up excelling in any particular area. The visuals suffer because of it, the gameplay suffers, the story suffers, and the whole game just ends up feeling unfinished. I still love Skyrim (and Fallout 3 is alright), but I think they would do a lot better to take a step back and actually focus on specific elements rather than just constantly trying to outdo themselves in size and scope.
Master_ShakeXXX
No, they couldn't.
Bethesda have no concept of interesting quest design or writing. They make their worlds huge, but there's nothing to do in them besides fetchquests. There's nothing epic about Bethesda's games aside from ground to cover.
Well the size of the games is what I think their biggest problem is. It doesn't allow them to focus on the smaller and finer details that go into creating a more memorable experience. They have a lot more to contend with than somebody like, say, Bioware or From Software who make more linear and focused RPGs.
Fallout: New Vegas follows the same mold set by Bethesda. But Obsidian crafted a game with sharp writing, important factions that all viewed you differently, a main questline that had four different branching paths that allowed for four different stories to play out. Every action you did was significant in how the world viewed you.
Obsidian did it. Bethesda have never come close. Intelligent quest design and writing are an important part of an RPG and Bethesda are lacking. They excel at creating beautiful worlds, but what's the point of immersing yourself in that world when there's nothing meaningful to do in it?
[QUOTE="Master_ShakeXXX"]
[QUOTE="NeonNinja"]
No, they couldn't.
Bethesda have no concept of interesting quest design or writing. They make their worlds huge, but there's nothing to do in them besides fetchquests. There's nothing epic about Bethesda's games aside from ground to cover.
NeonNinja
Well the size of the games is what I think their biggest problem is. It doesn't allow them to focus on the smaller and finer details that go into creating a more memorable experience. They have a lot more to contend with than somebody like, say, Bioware or From Software who make more linear and focused RPGs.
Fallout: New Vegas follows the same mold set by Bethesda. But Obsidian crafted a game with sharp writing, important factions that all viewed you differently, a main questline that had four different branching paths that allowed for four different stories to play out. Every action you did was significant in how the world viewed you.
Obsidian did it. Bethesda have never come close. Intelligent quest design and writing are an important part of an RPG and Bethesda are lacking. They excel at creating beautiful worlds, but what's the point of immersing yourself in that world when there's nothing meaningful to do in it?
I haven't played New Vegas so I can't comment on that. But I don't know, I guess I kind of view Bethesda in the same way I view George Lucas. A lot of people wont realise it but at one point in time he was a creative individual, capable of great things. And then as technology improved his ideals changed for the worse. That's what I imagine happened to Bethesda. They simply lost touch with what qualifies as good game design.
The oft-overlooked melee action game. Particularly multiplayer action games. The single best- most fun- multiplayer game this generation was LotR: Conquest. To date there hasn't been a single multiplayer game that was more focussed on skill and team play over MP level and run-and-gun nonsense.El_Zo1212oMaybe you live in a world where Mount and Blade doesn't exist.
I know you're joking but I really hope someone makes one next gen, I want a realistic Omaha Beach damn it!More WW2 FPS
Ballroompirate
Open world WRPGs, no one does it as good as Bethesda.
Real survival horror games (Resident Evil 1, 2, 3 and Code veronica, Alone in the Dark 1, 2 and 3, Sillent Hill 1 and 2, etc..)
More games like Wing Commander, Colony Wars, X-Wing and Tie Fighter, etc
Also i need Battlefront 3
I don't think there's a "We" in this because we all have different tastes. Me? I want modern versions of Combat Flight Simulator 2. C'mon MS. Get it done.
[QUOTE="jun_aka_pekto"]
I don't think there's a "We" in this because we all have different tastes. Me? I want modern versions of Combat Flight Simulator 2. C'mon MS. Get it done.
Sagem28
Oh man, I spend hours with that game.
I still do. That and CFS3 plus IL2/Pacific Fighters. I have them installed on another PC.
Yeah I can agree on consoles JRPGS.Console JRPGs that don't look like they could be confused with hent@i.
I have hopes for Tales of Xilia and Ni No Kuni next year but man back with PS1 and PS2 it seems like there were half a dozen good JRPGs coming out a year. Now it feels good to have 1.
whiskeystrike
I've been hearing good things about Ni No Kuni. I gotta look up info for that game.
[QUOTE="Master_ShakeXXX"]
[QUOTE="NeonNinja"]
No, they couldn't.
Bethesda have no concept of interesting quest design or writing. They make their worlds huge, but there's nothing to do in them besides fetchquests. There's nothing epic about Bethesda's games aside from ground to cover.
NeonNinja
Well the size of the games is what I think their biggest problem is. It doesn't allow them to focus on the smaller and finer details that go into creating a more memorable experience. They have a lot more to contend with than somebody like, say, Bioware or From Software who make more linear and focused RPGs.
Fallout: New Vegas follows the same mold set by Bethesda. But Obsidian crafted a game with sharp writing, important factions that all viewed you differently, a main questline that had four different branching paths that allowed for four different stories to play out. Every action you did was significant in how the world viewed you.
Obsidian did it. Bethesda have never come close. Intelligent quest design and writing are an important part of an RPG and Bethesda are lacking. They excel at creating beautiful worlds, but what's the point of immersing yourself in that world when there's nothing meaningful to do in it?
Seconded. I did enjoy Fallout 3 a lot but Bethesda writing and quest design is severly lacking. Heck they have a problem with almost everything except creating an immersive world. That's the only thing Skyrim had going for me and after a few hours, I got bored of it quickly.Still I enjoyed Fallout 3 a lot. It was probably that first time feeling but the game still kept me playing it over and over. Sadly I can't describe it. :/ Now if only the Elder Scroll games can do the same.
Obsidian perfected what fallout 3 did though. So many things to do in the game and all so good.
The oft-overlooked melee action game. Particularly multiplayer action games. The single best- most fun- multiplayer game this generation was LotR: Conquest. To date there hasn't been a single multiplayer game that was more focussed on skill and team play over MP level and run-and-gun nonsense.El_Zo1212oMaybe you live in a world where Mount and Blade doesn't exist. As is always the case when I try to play a PC game, it runs like crap, I fiddle with settings for 45 minutes, it runs halfway decently, then I find out it has no option to run on a gamepad. Luckily, I only wasted $4 on it.
2D Beat 'em Ups ( Castle Crashers, Shank II, Streets of Rage 2, etc.)
and
Space Ship Shooters (Star Fox 64, Rouge Squadron II)
Yes, especially the latter!2D Beat 'em Ups ( Castle Crashers, Shank II, Streets of Rage 2, etc.)
and
Space Ship Shooters (Star Fox 64, Rouge Squadron II)
AtlanticRock
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