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Horror games= More in line with stuff like Amnesia/Penumbra. Though I'm not against a Supernatural styIed game.
Stealth games= When the Arkham games are my pick for best stealth game(haven't played enough of Human Revolution or Hotline Miami) this gen you know the stealth games were slacking. Arkham is fantastic, but it's more an action game where I get to be sneaky. I want more Theif or Splinter Cell territory.
Those 3D arcadey flying as you shoot **** games.
If you're on a ship/plane shooting stuff, what we usually get these days is either a harcoar sim or a 2D shmup.
[QUOTE="NeonNinja"]
[QUOTE="cain006"]
I want more first person rpgs like Legend of Grimrock.
Master_ShakeXXX
More first person RPGs made by competent RPG developers.
Less first person RPGs made by Bethesda.
I bet Bethesda could make an amazing RPG that's on a smaller scale. Their problem is they always feel the need to make everything as huge and epic as possible, and because of that their games never end up excelling in any particular area. The visuals suffer because of it, the gameplay suffers, the story suffers, and the whole game just ends up feeling unfinished. I still love Skyrim (and Fallout 3 is alright), but I think they would do a lot better to take a step back and actually focus on specific elements rather than just constantly trying to outdo themselves in size and scope.
They need new writers first off.[QUOTE="NeonNinja"]
[QUOTE="Master_ShakeXXX"]
Well the size of the games is what I think their biggest problem is. It doesn't allow them to focus on the smaller and finer details that go into creating a more memorable experience. They have a lot more to contend with than somebody like, say, Bioware or From Software who make more linear and focused RPGs.
Master_ShakeXXX
Fallout: New Vegas follows the same mold set by Bethesda. But Obsidian crafted a game with sharp writing, important factions that all viewed you differently, a main questline that had four different branching paths that allowed for four different stories to play out. Every action you did was significant in how the world viewed you.
Obsidian did it. Bethesda have never come close. Intelligent quest design and writing are an important part of an RPG and Bethesda are lacking. They excel at creating beautiful worlds, but what's the point of immersing yourself in that world when there's nothing meaningful to do in it?
I haven't played New Vegas so I can't comment on that. But I don't know, I guess I kind of view Bethesda in the same way I view George Lucas. A lot of people wont realise it but at one point in time he was a creative individual, capable of great things. And then as technology improved his ideals changed for the worse. That's what I imagine happened to Bethesda. They simply lost touch with what qualifies as good game design.
Agreed [spoiler] Disagree. You would lose out on something they are actually good at. The exploring and the game worlds they make are always fantastic. They are fun little playgrounds. What they need to do is make more satisfying battle systems(especially if their games are going to be structured more like open ended action/adventure games and less like a RPG). Their dungeons and enemies as a whole need to be better, and they need to polish up a bit. Some of those glitches are funny and awesome, but game breaking ones need to be handled. Also maybe less filler fetch quests. Because sometimes they make quests for the sake of having content. Kind of like CD Projekt Red does in their games. But a lot more offensive...although not Rockstarterritory. [/spoiler][QUOTE="Master_ShakeXXX"][QUOTE="NeonNinja"]
Fallout: New Vegas follows the same mold set by Bethesda. But Obsidian crafted a game with sharp writing, important factions that all viewed you differently, a main questline that had four different branching paths that allowed for four different stories to play out. Every action you did was significant in how the world viewed you.
Obsidian did it. Bethesda have never come close. Intelligent quest design and writing are an important part of an RPG and Bethesda are lacking. They excel at creating beautiful worlds, but what's the point of immersing yourself in that world when there's nothing meaningful to do in it?
jg4xchamp
I haven't played New Vegas so I can't comment on that. But I don't know, I guess I kind of view Bethesda in the same way I view George Lucas. A lot of people wont realise it but at one point in time he was a creative individual, capable of great things. And then as technology improved his ideals changed for the worse. That's what I imagine happened to Bethesda. They simply lost touch with what qualifies as good game design.
Agreed [spoiler] Disagree. You would lose out on something they are actually good at. The exploring and the game worlds they make are always fantastic. They are fun little playgrounds. What they need to do is make more satisfying battle systems(especially if their games are going to be structured more like open ended action/adventure games and less like a RPG). Their dungeons and enemies as a whole need to be better, and they need to polish up a bit. Some of those glitches are funny and awesome, but game breaking ones need to be handled. Also maybe less filler fetch quests. Because sometimes they make quests for the sake of having content. Kind of like CD Projekt Red does in their games. But a lot more offensive...although not Rockstarterritory. [/spoiler]I was intoxicated when I typed that stuff. I never go out of my way to defend Bethesda.
And I can't believe I said that George Lucas is a creative individual *facepalm*
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