What went wrong with ME3...

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Lulu_Lulu

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#251 Lulu_Lulu
Member since 2013 • 19564 Posts

[QUOTE="Lulu_Lulu"][QUOTE="clyde46"] What do you mean "don't get"? Its a cop out. No big fight, no big climax, just three choices that didn't take into account anything you did in the previous games.....AznbkdX

Ofcourse they did. Didn't you see your Paragon/Renegade meter change through out each game ? Because thats what your "important" decisions were for, grinding for points.

That's what the ending came down to technically yes, but even with arbitrary numbers to base endings off of, it's still not going to change the fact that the endings may not have been that great for what they should have been. I think though that most wanted to tie up loose ends but with the way the solution was set up there was a good chance that all the endings were going to end with a general connotation to the whole entire finale.

I'm sorry but boiling Shepards decision down to a numerical value is Completely Stupid, infact everything about Shepard's skills has an arbitrary number attached to it, all that hard work trying to create a good story with good characters and decisions all went down the drain, and you know whats sad. . . . . . "hardcore" Role Playing Gamers like it that way, they want 50 different options to craft their ideal character/story no matter how impractical/arbitrary they are. They, of all people, should've expected the ending to turn out the way it.
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Pariah_001

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#252 Pariah_001
Member since 2003 • 4850 Posts

You didn't get it.texasgoldrush

Look. Dude. You have no proof whatsoever that this is just a case of mass misunderstanding. Your criteria is based on your own esoteric conclusions, which have not been backed up by any of the writers or developers. As such, you have no basis by which to say that everyone else is wrong and you are correct.

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Pariah_001

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#253 Pariah_001
Member since 2003 • 4850 Posts

No, ME3 is the best...why? texasgoldrush

Because Texasgoldrush said so!

...no wait. That's bullshit.

Your opinion, while just as valid as everyone else's, hangs on the belief that Mass Effect 3 was a coherent product with clear and calculated connections to the previous games' respective intent. That is out and out false. Mass Effect 2 was not leading up to that piece of shit ME3.

The severe writer disconnect between the three game destroys any credibility your diatribe might have.

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SciFiRPGfan

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#254 SciFiRPGfan
Member since 2010 • 694 Posts

I'm sorry but boiling Shepards decision down to a numerical value is Completely Stupid,Lulu_Lulu

Maybe in the light of how ME3 handled it, it may seem so, but the idea of making certain results dependant on player's achieving certain values (e.g. effective military strength in ME3) is not bad in and of itself.   

Think of it this way, if you were supposed to beat some guy and his crew of 10 other guys (let's say, all of them having similar skill and strength as you), you would need some help from your friends. And depending on how many and how skilled friends you will bring to the fight, your group would have a chance to win. Sure, the way the actual fight will play out would depend on who you will bring, but the result will come down to comparison between the strength (fighting capability) of your group and the other guy's group. Maybe you would just need three really strong friends, maybe twenty weak. But your group will need to be able to produce certain "fighting output" which will be too much for the other group to handle. Otherwise, you will lose. 

And Mass Effect 3's system reflects this really well.

What it does not reflect well is how the actuall fight (scenes) plays out depending on what friends you brought as it shows same (or very similar) cutscenes for all types of choices. That part is the problem - not showing us our allies, not showing us which characters are or are not present on the battlefield depending on our previous choices.

But the idea of making the victory (or certain types of victories) dependant on certain strength of Shepard's (galaxy's) forces is completely allright (at least IMO). Because to an extent, everyone both in videogames and in real life is replacable by somebody with equal or similar skill / strength.  

infact everything about Shepard's skills has an arbitrary number attached to it, all that hard work trying to create a good story with good characters and decisions all went down the drain,


The values in Mass Effects may be arbitrary from outsider's perspective (what does certain value mean in terms of gameplay, why increasing skill to certain level increases its output by certain percentage,...), but they are definitely not without some kind of inner system and logic. As such they represent Bioware's idea of Shepard gaining experience and improving his / her skills as a combatant and as a leader / negotiator.

Besides, out of all types of complaints about ME3 on all sorts of boards (from /v/ to hold the line), the numbers (values, RPG mechanics) are the least common. Not that it makes your complaint any less valid, but maybe you are seeing causations where there aren't any (e.g. between the quality of ME3's ending and its inner mechanics).  

and you know whats sad. . . . . . "hardcore" Role Playing Gamers like it that way, they want 50 different options to craft their ideal character/story no matter how impractical/arbitrary they are. They, of all people, should've expected the ending to turn out the way it.


"To turn out the way it" what? The way it did? :? :)

Definitely not.The people who want 50 different options to craft their ideal character/story are the people who are the biggest supporters of freedom of choice. They are among the last ones who would want to see all of their choices to be streamlined into few fairly similar outcomes (e.g. vanilla ME3 ending).

Sure, having a lot of options means having a lot of variables to take into account, but on the other hand, the people who are interested in that kind of stuff usually aren't that demanding when it comes to visuals, animations, voice acting,... In fact, it's the people who were compaining about Mass Effect's graphics and stiff animations who should have expected less choices if they wanted better visuals. The way Bioware does cutscenes and conversations is of pretty high quality by RPG standards and must be fairly expensive, so of course the better they are going to look the less variety will Bioware be able to handle.   

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Demonjoe93

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#255 Demonjoe93
Member since 2009 • 9869 Posts

I honestly loved Mass Effect 3, along with the first two as well.

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#256 dreman999
Member since 2004 • 11514 Posts
[QUOTE="AznbkdX"]

[QUOTE="Lulu_Lulu"] Ofcourse they did. Didn't you see your Paragon/Renegade meter change through out each game ? Because thats what your "important" decisions were for, grinding for points. Lulu_Lulu

That's what the ending came down to technically yes, but even with arbitrary numbers to base endings off of, it's still not going to change the fact that the endings may not have been that great for what they should have been. I think though that most wanted to tie up loose ends but with the way the solution was set up there was a good chance that all the endings were going to end with a general connotation to the whole entire finale.

I'm sorry but boiling Shepards decision down to a numerical value is Completely Stupid, infact everything about Shepard's skills has an arbitrary number attached to it, all that hard work trying to create a good story with good characters and decisions all went down the drain, and you know whats sad. . . . . . "hardcore" Role Playing Gamers like it that way, they want 50 different options to craft their ideal character/story no matter how impractical/arbitrary they are. They, of all people, should've expected the ending to turn out the way it.

It's an rpg. Numerical values are the core of rpg's foundation...Even action rpgs.
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handssss

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#257 handssss
Member since 2013 • 1907 Posts
[QUOTE="texasgoldrush"][QUOTE="clyde46"][QUOTE="texasgoldrush"] People really don't get the ending, as straightforward as this ending because they don't try....or lack the intelligence. Sorry, if you cannot even locate a simple central conflict, just stop criticizing.

What do you mean "don't get"? Its a cop out. No big fight, no big climax, just three choices that didn't take into account anything you did in the previous games.....

There was a big fight, several in fact.....the climax was with TIM. And the tree choices did take into account your actions...try the destroy option with low EMS for instance.

the climax with him was also a mega cop out. "let's take the final confrontation with that one guy from mass effect 1 and just put it in mass effect 3. even better, we'll remove the fight portion of it" (even though they fully planned that to be an actual boss fight). yeah, the outcome of that sorta depends on decisions, but let's break it all down. 1. destroying or keeping the collector base NEVER really mattered. 2. in order to get TIM to shoot himself, you just have to always use either the blue or red option when talking before end. you don't even have to read or listen. 3. no matter what, he still shoots and kills anderson Yeah, great job they did with that one.
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#258 padaporra
Member since 2005 • 3508 Posts

[QUOTE="Lulu_Lulu"]
Maybe in the light of how ME3 handled it, it may seem so, but the idea of making certain results dependant on player's achieving certain values (e.g. effective military strength in ME3) is not bad in and of itself.   

Think of it this way, if you were supposed to beat some guy and his crew of 10 other guys (let's say, all of them having similar skill and strength as you), you would need some help from your friends. And depending on how many and how skilled friends you will bring to the fight, your group would have a chance to win. Sure, the way the actual fight will play out would depend on who you will bring, but the result will come down to comparison between the strength (fighting capability) of your group and the other guy's group. Maybe you would just need three really strong friends, maybe twenty weak. But your group will need to be able to produce certain "fighting output" which will be too much for the other group to handle. Otherwise, you will lose. 

And Mass Effect 3's system reflects this really well.

What it does not reflect well is how the actuall fight (scenes) plays out depending on what friends you brought as it shows same (or very similar) cutscenes for all types of choices. That part is the problem - not showing us our allies, not showing us which characters are or are not present on the battlefield depending on our previous choices.

But the idea of making the victory (or certain types of victories) dependant on certain strength of Shepard's (galaxy's) forces is completely allright (at least IMO). Because to an extent, everyone both in videogames and in real life is replacable by somebody with equal or similar skill / strength.  

infact everything about Shepard's skills has an arbitrary number attached to it, all that hard work trying to create a good story with good characters and decisions all went down the drain,SciFiRPGfan


The values in Mass Effects may be arbitrary from outsider's perspective (what does certain value mean in terms of gameplay, why increasing skill to certain level increases its output by certain percentage,...), but they are definitely not without some kind of inner system and logic. As such they represent Bioware's idea of Shepard gaining experience and improving his / her skills as a combatant and as a leader / negotiator.

Besides, out of all types of complaints about ME3 on all sorts of boards (from /v/ to hold the line), the numbers (values, RPG mechanics) are the least common. Not that it makes your complaint any less valid, but maybe you are seeing causations where there aren't any (e.g. between the quality of ME3's ending and its inner mechanics).  

and you know whats sad. . . . . . "hardcore" Role Playing Gamers like it that way, they want 50 different options to craft their ideal character/story no matter how impractical/arbitrary they are. They, of all people, should've expected the ending to turn out the way it.


"To turn out the way it" what? The way it did? :? :)

Definitely not.The people who want 50 different options to craft their ideal character/story are the people who are the biggest supporters of freedom of choice. They are among the last ones who would want to see all of their choices to be streamlined into few fairly similar outcomes (e.g. vanilla ME3 ending).

Sure, having a lot of options means having a lot of variables to take into account, but on the other hand, the people who are interested in that kind of stuff usually aren't that demanding when it comes to visuals, animations, voice acting,... In fact, it's the people who were compaining about Mass Effect's graphics and stiff animations who should have expected less choices if they wanted better visuals. The way Bioware does cutscenes and conversations is of pretty high quality by RPG standards and must be fairly expensive, so of course the better they are going to look the less variety will Bioware be able to handle.   



This is a great post.

About the "showing our allies in the final battle" thing, I can understand why they didn't in the cutscenes. I suppose it's not easy to make a space battle like that, it probably takes considerable time and resources, so I'm not sure how easy it would be to show different configurations of the fleet considering your allies. That said, where that should have made a difference is in the mission itself. Priority: Earth should have been a Suicide Mission os steroids, with you commanding your allies and seeing their success or failures. Just like you did with your teammates in ME2.

Also, it's very interesting what you said about animations. I agree completely Trying to argue ME3 is a bad game because Shepard's running animation is awkward is not really valid. 

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Lulu_Lulu

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#259 Lulu_Lulu
Member since 2013 • 19564 Posts
Action RPG's don't mix for one simple reason, they are polar opposites, one is inversly proportionate to the other. One is about character skill the other is about player skill. For instance Armour and Health is practicaly the samething, the Shield and Biotic Barrier aswell. They don't change the gameplay in any meaningfull way, your forced to use Overload/Warp against its corresponding weakness not because it makes sense, but simply because the game says so, Yeah I read the codex, the lore does try to justify why you need play colour matchmaker with these mechanics but in practice they work the exact same way, it wasn't until ME3 Introduce that portable shield generator thingy that showed that the shield was indeed different from the Biotic Barrier. Thats just one example out of many colour matchmaking brick walls that many action RPG's like implenting in the name of "Depth".
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#260 Lulu_Lulu
Member since 2013 • 19564 Posts
Even if they do get around to justifying everything in the games mechanics they now have to address the imbalance issues caused by the progression system. I get it people like to feel they're making progress and in a normal RPG (whatever that is) boosting your attributes it makes sense, but in an action game it just puts the developers responsibility of balancing out the game in the players hands, an experienced player will likely end up with an overpowerd character and inexperienced play will wind up with an underpowerd character, one is patronizing the other is just frustrating. What really instulting is when they pass it of as some kind of Difficulty (see Bioshock Infinite).
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Lulu_Lulu

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#261 Lulu_Lulu
Member since 2013 • 19564 Posts
Now for the Dialog Wheel: attaching this mechanic to a progression system interfered with the developers vision of give players meaningfull choices.If you wanted to have those special dialog options you had to commit to being either Paragon or Renegade for the entire game, any attempt to make a meaningfull choice using a combination of both Paragon and Renegade paths (like a Real Human being) dilutes the system, now leaving you with a Shepard who has zero access to special decisions later in the game. Not to mention this links everysingle decision you make in the wheel connected, in a way that doesn't make sense. Which leads to grinding and completely unrelated scenarios affecting one another. Now any Paragon/Renegade points you earn in unrelated sidemissions play a role in the much more important scenarios later in the game, simply because they use the same system. Heavy Rain and The Walking Dead never had this problem, unlike Mass Effect and its arbitrary numbers.
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Lulu_Lulu

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#262 Lulu_Lulu
Member since 2013 • 19564 Posts
You can go ahead and point out thats not how RPGs are and How little I know about them, but when I see a bad design I don't suddenly think its okay if it was intentional or thats how a specific genre works.
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#263 DefconRave
Member since 2013 • 806 Posts
Now for the Dialog Wheel: attaching this mechanic to a progression system interfered with the developers vision of give players meaningfull choices.If you wanted to have those special dialog options you had to commit to being either Paragon or Renegade for the entire game, any attempt to make a meaningfull choice using a combination of both Paragon and Renegade paths (like a Real Human being) dilutes the system, now leaving you with a Shepard who has zero access to special decisions later in the game. Not to mention this links everysingle decision you make in the wheel connected, in a way that doesn't make sense. Which leads to grinding and completely unrelated scenarios affecting one another. Now any Paragon/Renegade points you earn in unrelated sidemissions play a role in the much more important scenarios later in the game, simply because they use the same system. Heavy Rain and The Walking Dead never had this problem, unlike Mass Effect and its arbitrary numbers.Lulu_Lulu
I agree with this. The paragon/renegade system is seriously flawed. You are virtually forced to play one way because only then can you unlock the special conversation options (either goody-2-shoes or complete asshat). I think Bioware acknowledged this and said they would improve it in future games but I can't really remember which article its from.
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#264 Lulu_Lulu
Member since 2013 • 19564 Posts
[QUOTE="Lulu_Lulu"]Now for the Dialog Wheel: attaching this mechanic to a progression system interfered with the developers vision of give players meaningfull choices.If you wanted to have those special dialog options you had to commit to being either Paragon or Renegade for the entire game, any attempt to make a meaningfull choice using a combination of both Paragon and Renegade paths (like a Real Human being) dilutes the system, now leaving you with a Shepard who has zero access to special decisions later in the game. Not to mention this links everysingle decision you make in the wheel connected, in a way that doesn't make sense. Which leads to grinding and completely unrelated scenarios affecting one another. Now any Paragon/Renegade points you earn in unrelated sidemissions play a role in the much more important scenarios later in the game, simply because they use the same system. Heavy Rain and The Walking Dead never had this problem, unlike Mass Effect and its arbitrary numbers.DefconRave
I agree with this. The paragon/renegade system is seriously flawed. You are virtually forced to play one way because only then can you unlock the special conversation options (either goody-2-shoes or complete asshat). I think Bioware acknowledged this and said they would improve it in future games but I can't really remember which article its from.

They did try to fix it using the "Reputation" System, in ME3. Now you have slightly more freedom to make choice cause now Paragone/Renegade options stem from a single attribute, your reputation. But this only reduced the flaw, it didn't fix it, choices still had numerical values and you to figure out which ones gave you the most points so you can deal with TIM.
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texasgoldrush

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#265 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"] Its funny.... Only destroy is really based off of EMS.....Control and Synthesis vary from other factors.Vaasman

Control and Synthesis don't even exist if your EMS is low, how are they not based off of it if they can't even be activated at certain scores?

Also.

People really don't get the ending, as straightforward as this ending because they don't try....or lack the intelligence. Sorry, if you cannot even locate a simple central conflict, just stop criticizing.texasgoldrush
The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions.

Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)

Control definitely can exist if you EMS is low, if you save the base in ME2. However, the Control and Synthesis endings do not vary on EMS, while Destroy. "The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions." So tell me, why is Shepard fighting the Reapers? "Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)" Notice that it isn't the theme of the Destroy and Control ending because simply put, ME3 isn't really about organics vs synthetics. The central conflict is Shepard opposing the Catalyst cycle, which is the result from the Catalyst's lack of understanding of organic life. Its that simple....look at the dialogue wheel.
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Lulu_Lulu

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#266 Lulu_Lulu
Member since 2013 • 19564 Posts
[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"]Control and Synthesis don't even exist if your EMS is low, how are they not based off of it if they can't even be activated at certain scores?

Also.

[QUOTE="texasgoldrush"] People really don't get the ending, as straightforward as this ending because they don't try....or lack the intelligence. Sorry, if you cannot even locate a simple central conflict, just stop criticizing.texasgoldrush

The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions.

Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)

Control definitely can exist if you EMS is low, if you save the base in ME2. However, the Control and Synthesis endings do not vary on EMS, while Destroy. "The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions." So tell me, why is Shepard fighting the Reapers? "Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)" Notice that it isn't the theme of the Destroy and Control ending because simply put, ME3 isn't really about organics vs synthetics. The central conflict is Shepard opposing the Catalyst cycle, which is the result from the Catalyst's lack of understanding of organic life. Its that simple....look at the dialogue wheel.

I was too embarassed to ask what EMS stood for. . . . . :P So I googled it.
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#267 Vaasman
Member since 2008 • 15874 Posts

Control definitely can exist if you EMS is low, if you save the base in ME2. However, the Control and Synthesis endings do not vary on EMS, while Destroy. "The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions." So tell me, why is Shepard fighting the Reapers? "Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)" Notice that it isn't the theme of the Destroy and Control ending because simply put, ME3 isn't really about organics vs synthetics. The central conflict is Shepard opposing the Catalyst cycle, which is the result from the Catalyst's lack of understanding of organic life. Its that simple....look at the dialogue wheel.texasgoldrush
So much post spent to say absolutely nothing. If you can't provide any evidence that people are upset because they can't understand the conflict of the story, then just stop posting.

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AdrianWerner

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#268 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="texasgoldrush"]No, ME3 is the best...why? Pariah_001

Because Texasgoldrush said so!

...no wait. That's bullshit.

 

To be honest, Mass Effect might have wonderful universe and big focus on story, but in the end it's still a game and ME3 had the best and most polished gameplay out of the whole trilogy, so it indeed is the best game of the series. 

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Lulu_Lulu

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#269 Lulu_Lulu
Member since 2013 • 19564 Posts

[QUOTE="Pariah_001"]

[QUOTE="texasgoldrush"]No, ME3 is the best...why? AdrianWerner

Because Texasgoldrush said so!

...no wait. That's bullshit.

 

To be honest, Mass Effect might have wonderful universe and big focus on story, but in the end it's still a game and ME3 had the best and most polished gameplay out of the whole trilogy, so it indeed is the best game of the series. 

Yes it was. But the gameplay is very underwhelming if we compare it to some real competition, instead of its predecesors.
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#270 AdrianWerner
Member since 2003 • 28441 Posts

Yes it was. But the gameplay is very underwhelming if we compare it to some real competition, instead of its predecesors.Lulu_Lulu
Nahj. It think it's a good TPP shooter, better than most of the genre entries. Even as a pure shooter I would say it's a solid 8.0 game plus the co-op was great.

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#271 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]Control definitely can exist if you EMS is low, if you save the base in ME2. However, the Control and Synthesis endings do not vary on EMS, while Destroy. "The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions." So tell me, why is Shepard fighting the Reapers? "Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)" Notice that it isn't the theme of the Destroy and Control ending because simply put, ME3 isn't really about organics vs synthetics. The central conflict is Shepard opposing the Catalyst cycle, which is the result from the Catalyst's lack of understanding of organic life. Its that simple....look at the dialogue wheel.Vaasman

So much post spent to say absolutely nothing. If you can't provide any evidence that people are upset because they can't understand the conflict of the story, then just stop posting.

Who ever says that the ending does not match with the themes didn't get the central conflict...end of story.
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#272 Krelian-co
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[QUOTE="Lulu_Lulu"]Now for the Dialog Wheel: attaching this mechanic to a progression system interfered with the developers vision of give players meaningfull choices.If you wanted to have those special dialog options you had to commit to being either Paragon or Renegade for the entire game, any attempt to make a meaningfull choice using a combination of both Paragon and Renegade paths (like a Real Human being) dilutes the system, now leaving you with a Shepard who has zero access to special decisions later in the game. Not to mention this links everysingle decision you make in the wheel connected, in a way that doesn't make sense. Which leads to grinding and completely unrelated scenarios affecting one another. Now any Paragon/Renegade points you earn in unrelated sidemissions play a role in the much more important scenarios later in the game, simply because they use the same system. Heavy Rain and The Walking Dead never had this problem, unlike Mass Effect and its arbitrary numbers.DefconRave
I agree with this. The paragon/renegade system is seriously flawed. You are virtually forced to play one way because only then can you unlock the special conversation options (either goody-2-shoes or complete asshat). I think Bioware acknowledged this and said they would improve it in future games but I can't really remember which article its from.

they already improved it, in mass effect 3 you can pick either choise and it will count towards your influence.

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Krelian-co

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#273 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"]Control definitely can exist if you EMS is low, if you save the base in ME2. However, the Control and Synthesis endings do not vary on EMS, while Destroy. "The central conflict of the story is Shepard v Reapers. I'm reasonably sure that no one is confused about that, every part of the main plot of all 3 games revolves around him fighting reapers and reaper minions." So tell me, why is Shepard fighting the Reapers? "Can you provide some evidence that people are not clear on that and that is why they hate the ending? Because it's about as simple as asking if 2+2=4. There are certainly some confusing secondary conflicts, such as the synthetics v organics conflict that becomes significant yet unresolved at the last moment (unless you take synthesis I guess.)" Notice that it isn't the theme of the Destroy and Control ending because simply put, ME3 isn't really about organics vs synthetics. The central conflict is Shepard opposing the Catalyst cycle, which is the result from the Catalyst's lack of understanding of organic life. Its that simple....look at the dialogue wheel.texasgoldrush

So much post spent to say absolutely nothing. If you can't provide any evidence that people are upset because they can't understand the conflict of the story, then just stop posting.

Who ever says that the ending does not match with the themes didn't get the central conflict...end of story.

and whatever your opinion is, no one cares because you are an idiot, period.

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texasgoldrush

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#274 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]So much post spent to say absolutely nothing. If you can't provide any evidence that people are upset because they can't understand the conflict of the story, then just stop posting.

Krelian-co

Who ever says that the ending does not match with the themes didn't get the central conflict...end of story.

and whatever your opinion is, no one cares because you are an idiot, period.

And I guess you're too stupid to get even a straightforward ending. The smart fans get the ending and the dumb ones don't, end of story.
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Krelian-co

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#275 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="Krelian-co"]

[QUOTE="texasgoldrush"] Who ever says that the ending does not match with the themes didn't get the central conflict...end of story.texasgoldrush

and whatever your opinion is, no one cares because you are an idiot, period.

And I guess you're too stupid to get even a straightforward ending. The smart fans get the ending and the dumb ones don't, end of story.

yeah clearly you are super smart, everyone in this forum thinks so :lol:

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texasgoldrush

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#276 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Krelian-co"]

and whatever your opinion is, no one cares because you are an idiot, period.

Krelian-co

And I guess you're too stupid to get even a straightforward ending. The smart fans get the ending and the dumb ones don't, end of story.

yeah clearly you are super smart, everyone in this forum thinks so :lol:

and this forum isn't smart, including you.
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Sagem28

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#277 Sagem28
Member since 2010 • 10498 Posts

Christ, Texas.

Give it a rest.

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mems_1224

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#278 mems_1224
Member since 2004 • 56919 Posts
ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is.
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musalala

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#279 musalala
Member since 2008 • 3131 Posts

Christ, Texas.

Give it a rest.

Sagem28

Yes Texas please  let it go...just let it go.

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dreman999

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#280 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Lulu_Lulu"]Now for the Dialog Wheel: attaching this mechanic to a progression system interfered with the developers vision of give players meaningfull choices.If you wanted to have those special dialog options you had to commit to being either Paragon or Renegade for the entire game, any attempt to make a meaningfull choice using a combination of both Paragon and Renegade paths (like a Real Human being) dilutes the system, now leaving you with a Shepard who has zero access to special decisions later in the game. Not to mention this links everysingle decision you make in the wheel connected, in a way that doesn't make sense. Which leads to grinding and completely unrelated scenarios affecting one another. Now any Paragon/Renegade points you earn in unrelated sidemissions play a role in the much more important scenarios later in the game, simply because they use the same system. Heavy Rain and The Walking Dead never had this problem, unlike Mass Effect and its arbitrary numbers.DefconRave
I agree with this. The paragon/renegade system is seriously flawed. You are virtually forced to play one way because only then can you unlock the special conversation options (either goody-2-shoes or complete asshat). I think Bioware acknowledged this and said they would improve it in future games but I can't really remember which article its from.

But they did fix this in ME3. That was an issue with ME1 and 2. In 3 REN/PAR are combined and past event effect options more then the meter.
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dreman999

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#281 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Krelian-co"]

[QUOTE="texasgoldrush"] And I guess you're too stupid to get even a straightforward ending. The smart fans get the ending and the dumb ones don't, end of story.texasgoldrush

yeah clearly you are super smart, everyone in this forum thinks so :lol:

and this forum isn't smart, including you.

Please, IF EC was the original ending, no one would have an issue with it.
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musalala

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#282 musalala
Member since 2008 • 3131 Posts

ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is. mems_1224

No doubt Ken and his team made the ending Bioware wanted to make, an ending that had people talking about and tried to figure out. I think the problem is unlike Ken and his writers who wrote the ending to seamlessly fit with the rest of the game and probably wrote and rewrote the ending, casey and his team had no idea what the ending was going to be not to mention giving people choice turned out to be the worst game design desicion and came back to bite them in the ass. In a nut shell Bioshock s ending is amazing because they planned it clearly and ME3 ending was crap beacuse they didn't plan. 

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texasgoldrush

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#283 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="mems_1224"]ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is. musalala

No doubt Ken and his team made the ending Bioware wanted to make, an ending that had people talking about and tried to figure out. I think the problem is unlike Ken and his writers who wrote the ending to seamlessly fit with the rest of the game and probably wrote and rewrote the ending, casey and his team had no idea what the ending was going to be not to mention giving people choice turned out to be the worst game design desicion and came back to bite them in the ass. In a nut shell Bioshock s ending is amazing because they planned it clearly and ME3 ending was crap beacuse they didn't plan.

No they didn't plan it clearly because bioshock Infinite went through a lot of changes and this cannot be denied.

Nevermind the ENTIRE STORY is a complete and utter mess, lacking in depth and full of handwave. Its not the ending that was the problem, its that the story itself reeks of lack of consistency and development hell, along with cut ideas and plots. And the entire plot is logically flawed and contrived and it had to handwave itself out of it.

And ME3's ending was actually planned from the start of its development, the script leaked months before relase prove it.

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mems_1224

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#284 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="musalala"]

[QUOTE="mems_1224"]ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is. texasgoldrush

No doubt Ken and his team made the ending Bioware wanted to make, an ending that had people talking about and tried to figure out. I think the problem is unlike Ken and his writers who wrote the ending to seamlessly fit with the rest of the game and probably wrote and rewrote the ending, casey and his team had no idea what the ending was going to be not to mention giving people choice turned out to be the worst game design desicion and came back to bite them in the ass. In a nut shell Bioshock s ending is amazing because they planned it clearly and ME3 ending was crap beacuse they didn't plan.

No they didn't plan it clearly because bioshock Infinite went through a lot of changes and this cannot be denied.

Nevermind the ENTIRE STORY is a complete and utter mess, lacking in depth and full of handwave. Its not the ending that was the problem, its that the story itself reeks of lack of consistency and development hell, along with cut ideas and plots. And the entire plot is logically flawed and contrived and it had to handwave itself out of it.

And ME3's ending was actually planned from the start, the script leaked months before relase prove it.

:lol:
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AdrianWerner

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#285 AdrianWerner
Member since 2003 • 28441 Posts

ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is. mems_1224
Bioshock Infinite's ending is from brilliant and perfect. It has some great ideas, but they're executed pretty clunkily and because of that loose their impact. 

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texasgoldrush

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#286 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]

[QUOTE="musalala"]

No doubt Ken and his team made the ending Bioware wanted to make, an ending that had people talking about and tried to figure out. I think the problem is unlike Ken and his writers who wrote the ending to seamlessly fit with the rest of the game and probably wrote and rewrote the ending, casey and his team had no idea what the ending was going to be not to mention giving people choice turned out to be the worst game design desicion and came back to bite them in the ass. In a nut shell Bioshock s ending is amazing because they planned it clearly and ME3 ending was crap beacuse they didn't plan.

mems_1224

No they didn't plan it clearly because bioshock Infinite went through a lot of changes and this cannot be denied.

Nevermind the ENTIRE STORY is a complete and utter mess, lacking in depth and full of handwave. Its not the ending that was the problem, its that the story itself reeks of lack of consistency and development hell, along with cut ideas and plots. And the entire plot is logically flawed and contrived and it had to handwave itself out of it.

And ME3's ending was actually planned from the start, the script leaked months before relase prove it.

:lol:

http://inanage.com/2013/04/04/my-issues-with-the-bioshock-infinite-plot/ Here are exactly the problems with Infinite's plot......its completely illogical and contrived.

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texasgoldrush

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#287 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="mems_1224"]ME3 had a good ending for a C-list game but lets be real, its not the brilliant, perfect piece of art that Bioshock Infinite's ending is. AdrianWerner

Bioshock Infinite's ending is from brilliant and perfect. It has some great ideas, but they're executed pretty clunkily and because of that loose their impact. 

Its not the execution of the ending, its that the whole story is so flawed logically that the story has to handwave its logic gaps, therefore the chunkiness. The ending itself really wasn't the problem in of itself..
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mems_1224

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#288 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="texasgoldrush"] No they didn't plan it clearly because bioshock Infinite went through a lot of changes and this cannot be denied.

Nevermind the ENTIRE STORY is a complete and utter mess, lacking in depth and full of handwave. Its not the ending that was the problem, its that the story itself reeks of lack of consistency and development hell, along with cut ideas and plots. And the entire plot is logically flawed and contrived and it had to handwave itself out of it.

 

And ME3's ending was actually planned from the start, the script leaked months before relase prove it.

texasgoldrush

:lol:

http://inanage.com/2013/04/04/my-issues-with-the-bioshock-infinite-plot/ Here are exactly the problems with Infinite's plot......its completely illogical and contrived.

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Pariah_001

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#289 Pariah_001
Member since 2003 • 4850 Posts

To be honest, Mass Effect might have wonderful universe and big focus on story, but in the end it's still a game and ME3 had the best and most polished gameplay out of the whole trilogy, so it indeed is the best game of the series. AdrianWerner

Only by virtue of being the most recent. Of course the gameplay's going to be the most polished when it's the last one in the franchise. We shouldn't expect anything less.

But more functional mechanics doesn't forgive the game its trespasses. All games should have that really.

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texasgoldrush

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#290 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]

[QUOTE="mems_1224"] :lol:mems_1224

http://inanage.com/2013/04/04/my-issues-with-the-bioshock-infinite-plot/ Here are exactly the problems with Infinite's plot......its completely illogical and contrived.

wow what an argument....lol The forum stupidity continues.
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mems_1224

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#291 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"]

[QUOTE="texasgoldrush"] http://inanage.com/2013/04/04/my-issues-with-the-bioshock-infinite-plot/ Here are exactly the problems with Infinite's plot......its completely illogical and contrived.

texasgoldrush

wow what an argument....lol The forum stupidity continues.

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Sagem28

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#292 Sagem28
Member since 2010 • 10498 Posts

Mems destroying biodrones as per usual.

Good show.

tdCzKaX.gif

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texasgoldrush

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#293 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="mems_1224"]

mems_1224

wow what an argument....lol The forum stupidity continues.

funny how I destroy your bioshock infinite argument so you have to spam pics....god, you are an idiot. And what if I say the entire game was the ending, what now?
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Pariah_001

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#294 Pariah_001
Member since 2003 • 4850 Posts

And what if I say the entire game was the ending, what now?texasgoldrush

Means you're getting desperate.

How much is EA paying you by the way?

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texasgoldrush

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#295 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"] And what if I say the entire game was the ending, what now?Pariah_001

Means you're getting desperate.

How much is EA paying you by the way?

What if I did? I am not saying it is. But many people are. Was not showing the results of many of your choices in the ending a problem that had to be fixed? Yes it was. However, once again, Bioware came in and fixed the problem, free of charge. That criticism is over.
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Sagem28

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#296 Sagem28
Member since 2010 • 10498 Posts

What if I did? I am not saying it is. But many people are. Was not showing the results of many of your choices in the ending a problem that had to be fixed? Yes it was. However, once again, Bioware came in and fixed the problem, free of charge. That criticism is over.texasgoldrush

3qh31a.jpg

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N30F3N1X

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#297 N30F3N1X
Member since 2009 • 8923 Posts

It's an rpg. Numerical values are the core of rpg's foundation...Even action rpgs.dreman999

:lol: :lol: :lol:

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AdrianWerner

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#298 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]To be honest, Mass Effect might have wonderful universe and big focus on story, but in the end it's still a game and ME3 had the best and most polished gameplay out of the whole trilogy, so it indeed is the best game of the series. Pariah_001

Only by virtue of being the most recent. Of course the gameplay's going to be the most polished when it's the last one in the franchise. We shouldn't expect anything less.

But more functional mechanics doesn't forgive the game its trespasses. All games should have that really.

Still doesn't change the fact that it's the best entry in the series though.

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Peredith

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#299 Peredith
Member since 2011 • 2289 Posts

[QUOTE="Gargus"]

[QUOTE="Blabadon"]Playing through ME1 right now. Expecting the disappointment thanks to the internet.texasgoldrush

 

But ME1 is great.

 

ME2 is a little more streamlined and overall it improves most everything. Its at least just as good as 1 if not better. Although I missed the more 1980's scifi feel the first one had..

 

ME3 was god awful to me because it felt terribly rushed. You can see every returning character before they surprise you, you can see every character death coming from a mile off, the game lacked its sense of exploration because I felt like I was constantly being drug along by the game like a kid being guided by his mother holding his hand, all the side missions felt kind of flat and very uninteresting like they were forced in just because the other games had them, new characters felt generic and really uninspired like that that new mexican guy who sounds like a white doing a bad impression of a mexican by talking in his normal voice but constantly using the word "loco" in a mexican accent, and a dozen other reasons why I didnt like it.

 

The ending was just the capper because it personified how I felt through the entire game. I felt like it was rushed, unloved, and like it was just a meal ticket. The entire game felt like they were saying "Ok guys this is it. Lets wrap this up so we can get home in time for dexter". And thats what the ending felt like also, they were done so they rushed and got lazy. I mean the entire series is based on creating these characters, having a big expansive story to tell, having a lot of dialouge and so on but at the end they just pulled the plug on it and ran the credits.

No, ME3 is the best...why? Its the only game in the series to have both a strong plot progression 

You mean when Liara conveniently stumbled upon the Deus Ex Machina device? Or the 30 hours of fighting Cerberus troops? Or all the tieing up from Mass Effect 1 and 2, which they still managed to fvck up. There's no foreshadowing of the Catalyst or the Reapers motives, so where's the plot progression?

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Krelian-co

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#300 Krelian-co
Member since 2006 • 13274 Posts

its always fun to see people making fun of texas and him taking the forum so seriously, and getting angry over a couple of pics, like this doesn't let him sleep at nights.