Ofcourse they did. Didn't you see your Paragon/Renegade meter change through out each game ? Because thats what your "important" decisions were for, grinding for points.[QUOTE="Lulu_Lulu"][QUOTE="clyde46"] What do you mean "don't get"? Its a cop out. No big fight, no big climax, just three choices that didn't take into account anything you did in the previous games.....AznbkdX
That's what the ending came down to technically yes, but even with arbitrary numbers to base endings off of, it's still not going to change the fact that the endings may not have been that great for what they should have been. I think though that most wanted to tie up loose ends but with the way the solution was set up there was a good chance that all the endings were going to end with a general connotation to the whole entire finale.
I'm sorry but boiling Shepards decision down to a numerical value is Completely Stupid, infact everything about Shepard's skills has an arbitrary number attached to it, all that hard work trying to create a good story with good characters and decisions all went down the drain, and you know whats sad. . . . . . "hardcore" Role Playing Gamers like it that way, they want 50 different options to craft their ideal character/story no matter how impractical/arbitrary they are. They, of all people, should've expected the ending to turn out the way it.
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