[QUOTE="blue_hazy_basic"][QUOTE="sts9kid"][QUOTE="blue_hazy_basic"][QUOTE="sts9kid"] [QUOTE="blue_hazy_basic"]I really couldn't care less about the art as long as they get the gameplay right which was sorely lacking in the first game.saolin323
The gameplay of Fable was actually one of it's stronger point. What really killed the game was the boring, repetitive quests, lack of depth in the cities,stupid and annoying NPCs, and the lack of unique gear.
The solids of the game were all there though, which is why the game got a very solid score. The combat is probably the best I've played in any RPG to date. The graphics and art were very good for their time, too. So all in all the gameplay was quite solid.
I really hope Lionshead can get their act together on Fable 2. The quests were terrible in the first one. Every quest basically involves mowing down dozens of nearly identical mobs to either get to a) someone you have to rescue or talk to or b) boss fight. The worse thing was that no matter what boring, tedious quest you did you were rewarded with XP and gold but never any unique items. You spent XP on magic upgrades so it kept it kind of interesting, but really with RPGs the way they are today Lionshead needs to offer something a lot better than the first try.
you played a different game to me obviously.Umm... can you give any specifics of what you mean by "the gameplay ... was sorely lacking in the first game". I don't understand what you mean.
Well for a start gameplay includes things like repetitive quests, annoying NPC's etc but I also found the combat VERY repetitive. The combat was the best part for me in Fable, was so addictive that i play the game multiple times, and never got boring one minute, the fluidity of casting spells and sword fighting was the very best in any RPG to date IMO, and the real time powered spells just brilliant, the enemies varied and VERY fun to waste, plus all had different needs in strategy to finish
That was the most brillianthing in Fable 1 IMO, and the art, also the quests were some of the best in any game to date for me, they were connected to the lore of the land (hunt balverines, etc) and were different and innovatibe as in no game before, everything else ues the same fetch/kill quests, that you forget seconds after you get the so wanted experience or items
Yeah, the main story line had some pretty memorable quests. The side quests were usually really lame though.
Really they just need to work on keeping all the quests better and making more unique items. Also maybe better enchantment system for weapon and also extend it to armor.
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