Seems like there's some etymological revisionism going on in this thread.
The term movie game isn't new, it's been thrown around since the early PS3 days when games like Uncharted and MGS4 were all the buzz but weren't particularly good but praised to high heaven for their production values and movie like qualities, hence "movie games" was used as a pejorative for games that weren't really games because they're more focused on shallow things like photorealism than actually being what they're supposed to, games. It's like people act like they only started gaming less than five years ago. Playstation fanboys would be like "all you got is shooters on Xbox" and Xbox fanboys would be like "well all you go is movie games"; it was a pejorative, just like shooters became a pejorative. Just more red meat thrown into a piranha tank when uttered, like 'microtransactions' or 'brown/grey tones' and games will eat shit for it forever.
Sure, there's other games that actually are movie games in this sense, Heavy Rain, Beyond: Two Souls, Walking Dead, etc, but at least those know what they are and are good at what they do, and had a play styles that predate the term, probably have more to do with the adventure genres and choose your own adventure stories. You'd often seen games like Heavy Rain and later Beyond: Two Souls get unfairly attacked, IMO David Cage's style predates that bullshit.
Uncharted all throughout had a good story but beyond that was mediocre in its shooting gameplay, and they're very much shooters too. MGS4 just fails on multiple levels, though good visually the game failed to be a game, then it drowned the experience in story, tons of it, which might not have been so bad if the story wasn't some of those most godawful writing I'd ever seen, and it was void of the tiniest semblance of gameplay to boot. Even a game like God of War 3, praised to high heavens for its production values and cinematic qualities, I felt personally was a tremendous letdown after God of War 2, some of the worst designed filler combat and some of the weakest boss fights in the series to date, and the game keeps you on training wheels like half the way through the game.
Other games like Max Payne sure borrowed from the Uncharted in the higher production values in many respects but they mastered what the games were supposed to be, shooters, and boy is Max Payne more shooter than all the Uncharted games combined. Tomb Raider (2013) also borrowed from Uncharted (ironically) but was more enjoyable than any of the Uncharted games I played too, IMO at least. I'm sure Siren Blood Curse might have been part of that nasty dialog too had people been more conscious of it, thank God it wasn't, I actually liked it quite a bit and it was quite a spooky survival horror.
Anyhow, I guess etymological revisionism is at hand here, guess we're "taking it back"...
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